September 20, 2021
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Switched to faster unsigned ints for PPU memory

Andrew Alderwick authored on 20/09/2021 21:32:42
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Switched to linear PPU memory

Andrew Alderwick authored on 19/09/2021 23:04:40
September 19, 2021
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Replaced duplicate parts of PPU init with resize functions

Andrew Alderwick authored on 19/09/2021 22:34:03
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ppu: change the API to signal when redraw is required

Sigrid Solveig Haflínudóttir authored on 19/09/2021 21:30:53
September 18, 2021
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The screen width/height ports can be written to

neauoire authored on 18/09/2021 23:51:20
September 17, 2021
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ppu: remove unused "pixels" field from Ppu; reset bg/fg to all zeroes on init

Sigrid Solveig Haflínudóttir authored on 17/09/2021 18:24:50
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Reverted to a standard SDL Texture for the screen

neauoire authored on 17/09/2021 02:48:00
August 1, 2021
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Removed unused hor/ver values

neauoire authored on 01/08/2021 18:38:04
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Prefixed function names with ppu

neauoire authored on 01/08/2021 18:33:43
July 31, 2021
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Switched to indexed SDL_Surface using blit to window.

Andrew Alderwick authored on 31/07/2021 18:46:27
July 30, 2021
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Moved inspect in uxnemu.c

neauoire authored on 30/07/2021 21:38:08
July 5, 2021
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Drawing inspect on fg so it can be erased

neauoire authored on 05/07/2021 16:06:32
June 19, 2021
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Added return pointer position to debugger

neauoire authored on 19/06/2021 03:19:32
May 30, 2021
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Revert "Removed second texture of PPU"

Andrew Alderwick authored on 30/05/2021 22:15:37
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Removed second texture of PPU

Andrew Alderwick authored on 30/05/2021 22:00:05