| ... | ... |
@@ -41,11 +41,11 @@ readpixel(Uint8 *sprite, Uint8 h, Uint8 v) |
| 41 | 41 |
void |
| 42 | 42 |
clear(Ppu *p) |
| 43 | 43 |
{
|
| 44 |
- int i; |
|
| 45 |
- for(i = p->height * p->width - 1; i >= 0; --i) |
|
| 46 |
- p->rgba[i] = p->colors[0]; |
|
| 47 |
- for(i = p->height * p->width / 8 - 1; i >= 0; --i) |
|
| 48 |
- p->index[i] = 0; |
|
| 44 |
+ int i, sz = p->height * p->width; |
|
| 45 |
+ for(i = 0; i < sz; ++i) {
|
|
| 46 |
+ p->fg.pixels[i] = p->fg.colors[0]; |
|
| 47 |
+ p->bg.pixels[i] = p->bg.colors[0]; |
|
| 48 |
+ } |
|
| 49 | 49 |
} |
| 50 | 50 |
|
| 51 | 51 |
void |
| ... | ... |
@@ -57,28 +57,23 @@ putcolors(Ppu *p, Uint8 *addr) |
| 57 | 57 |
r = (*(addr + i / 2) >> (!(i % 2) << 2)) & 0x0f, |
| 58 | 58 |
g = (*(addr + 2 + i / 2) >> (!(i % 2) << 2)) & 0x0f, |
| 59 | 59 |
b = (*(addr + 4 + i / 2) >> (!(i % 2) << 2)) & 0x0f; |
| 60 |
- p->colors[i] = 0xff000000 | (r << 20) | (r << 16) | (g << 12) | (g << 8) | (b << 4) | b; |
|
| 60 |
+ p->bg.colors[i] = 0xff000000 | (r << 20) | (r << 16) | (g << 12) | (g << 8) | (b << 4) | b; |
|
| 61 |
+ p->fg.colors[i] = 0xff000000 | (r << 20) | (r << 16) | (g << 12) | (g << 8) | (b << 4) | b; |
|
| 61 | 62 |
} |
| 62 |
- for(i = 4; i < 16; ++i) p->colors[i] = p->colors[i / 4]; |
|
| 63 |
+ p->fg.colors[0] = 0; |
|
| 63 | 64 |
clear(p); |
| 64 | 65 |
} |
| 65 | 66 |
|
| 66 | 67 |
void |
| 67 |
-putpixel(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color) |
|
| 68 |
+putpixel(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color) |
|
| 68 | 69 |
{
|
| 69 |
- int rgba_i, index_i, shift_pixel, shift_layer; |
|
| 70 | 70 |
if(x >= p->width || y >= p->height) |
| 71 | 71 |
return; |
| 72 |
- rgba_i = y * p->width + x; |
|
| 73 |
- index_i = rgba_i >> 3; |
|
| 74 |
- shift_pixel = (rgba_i & 0x7) * 4; |
|
| 75 |
- shift_layer = shift_pixel + layer * 2; |
|
| 76 |
- p->index[index_i] = (p->index[index_i] & ~(0x3 << shift_layer)) | (color << shift_layer); |
|
| 77 |
- p->rgba[rgba_i] = p->colors[(p->index[index_i] >> shift_pixel) & 0xf]; |
|
| 72 |
+ layer->pixels[y * p->width + x] = layer->colors[color]; |
|
| 78 | 73 |
} |
| 79 | 74 |
|
| 80 | 75 |
void |
| 81 |
-puticn(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) |
|
| 76 |
+puticn(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) |
|
| 82 | 77 |
{
|
| 83 | 78 |
Uint16 v, h; |
| 84 | 79 |
for(v = 0; v < 8; v++) |
| ... | ... |
@@ -94,7 +89,7 @@ puticn(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint |
| 94 | 89 |
} |
| 95 | 90 |
|
| 96 | 91 |
void |
| 97 |
-putchr(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) |
|
| 92 |
+putchr(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) |
|
| 98 | 93 |
{
|
| 99 | 94 |
Uint16 v, h; |
| 100 | 95 |
for(v = 0; v < 8; v++) |
| ... | ... |
@@ -117,16 +112,16 @@ inspect(Ppu *p, Uint8 *stack, Uint8 ptr) |
| 117 | 112 |
Uint8 i, x, y, b; |
| 118 | 113 |
for(i = 0; i < 0x20; ++i) { /* memory */
|
| 119 | 114 |
x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i]; |
| 120 |
- puticn(p, 0, x, y, font[(b >> 4) & 0xf], 1 + (ptr == i) * 0x7, 0, 0); |
|
| 121 |
- puticn(p, 0, x + 8, y, font[b & 0xf], 1 + (ptr == i) * 0x7, 0, 0); |
|
| 115 |
+ puticn(p, &p->bg, x, y, font[(b >> 4) & 0xf], 1 + (ptr == i) * 0x7, 0, 0); |
|
| 116 |
+ puticn(p, &p->bg, x + 8, y, font[b & 0xf], 1 + (ptr == i) * 0x7, 0, 0); |
|
| 122 | 117 |
} |
| 123 | 118 |
for(x = 0; x < 0x20; ++x) {
|
| 124 |
- putpixel(p, 0, x, p->height / 2, 2); |
|
| 125 |
- putpixel(p, 0, p->width - x, p->height / 2, 2); |
|
| 126 |
- putpixel(p, 0, p->width / 2, p->height - x, 2); |
|
| 127 |
- putpixel(p, 0, p->width / 2, x, 2); |
|
| 128 |
- putpixel(p, 0, p->width / 2 - 16 + x, p->height / 2, 2); |
|
| 129 |
- putpixel(p, 0, p->width / 2, p->height / 2 - 16 + x, 2); |
|
| 119 |
+ putpixel(p, &p->bg, x, p->height / 2, 2); |
|
| 120 |
+ putpixel(p, &p->bg, p->width - x, p->height / 2, 2); |
|
| 121 |
+ putpixel(p, &p->bg, p->width / 2, p->height - x, 2); |
|
| 122 |
+ putpixel(p, &p->bg, p->width / 2, x, 2); |
|
| 123 |
+ putpixel(p, &p->bg, p->width / 2 - 16 + x, p->height / 2, 2); |
|
| 124 |
+ putpixel(p, &p->bg, p->width / 2, p->height / 2 - 16 + x, 2); |
|
| 130 | 125 |
} |
| 131 | 126 |
} |
| 132 | 127 |
|
| ... | ... |
@@ -137,9 +132,9 @@ initppu(Ppu *p, Uint8 hor, Uint8 ver) |
| 137 | 132 |
p->ver = ver; |
| 138 | 133 |
p->width = 8 * p->hor; |
| 139 | 134 |
p->height = 8 * p->ver; |
| 140 |
- if(!(p->index = malloc(p->width * p->height / 8 * sizeof(Uint32)))) |
|
| 135 |
+ if(!(p->bg.pixels = malloc(p->width * p->height * sizeof(Uint32)))) |
|
| 141 | 136 |
return 0; |
| 142 |
- if(!(p->rgba = malloc(p->width * p->height * sizeof(Uint32)))) |
|
| 137 |
+ if(!(p->fg.pixels = malloc(p->width * p->height * sizeof(Uint32)))) |
|
| 143 | 138 |
return 0; |
| 144 | 139 |
clear(p); |
| 145 | 140 |
return 1; |
| ... | ... |
@@ -18,17 +18,17 @@ typedef unsigned short Uint16; |
| 18 | 18 |
typedef unsigned int Uint32; |
| 19 | 19 |
|
| 20 | 20 |
typedef struct Layer {
|
| 21 |
- Uint32 *pixels; |
|
| 21 |
+ Uint32 *pixels, colors[4]; |
|
| 22 | 22 |
} Layer; |
| 23 | 23 |
|
| 24 | 24 |
typedef struct Ppu {
|
| 25 |
- Uint32 *rgba, *index, colors[16]; |
|
| 26 | 25 |
Uint16 hor, ver, width, height; |
| 26 |
+ Layer fg, bg; |
|
| 27 | 27 |
} Ppu; |
| 28 | 28 |
|
| 29 | 29 |
int initppu(Ppu *p, Uint8 hor, Uint8 ver); |
| 30 | 30 |
void putcolors(Ppu *p, Uint8 *addr); |
| 31 |
-void putpixel(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color); |
|
| 32 |
-void puticn(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
|
| 33 |
-void putchr(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
|
| 31 |
+void putpixel(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color); |
|
| 32 |
+void puticn(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
|
| 33 |
+void putchr(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
|
| 34 | 34 |
void inspect(Ppu *p, Uint8 *stack, Uint8 ptr); |
| ... | ... |
@@ -20,7 +20,7 @@ WITH REGARD TO THIS SOFTWARE. |
| 20 | 20 |
static SDL_AudioDeviceID audio_id; |
| 21 | 21 |
static SDL_Window *gWindow; |
| 22 | 22 |
static SDL_Renderer *gRenderer; |
| 23 |
-static SDL_Texture *gTexture; |
|
| 23 |
+static SDL_Texture *fgTexture, *bgTexture; |
|
| 24 | 24 |
static SDL_Rect gRect; |
| 25 | 25 |
static Ppu ppu; |
| 26 | 26 |
static Apu apu[POLYPHONY]; |
| ... | ... |
@@ -60,9 +60,11 @@ redraw(Uxn *u) |
| 60 | 60 |
{
|
| 61 | 61 |
if(debug) |
| 62 | 62 |
inspect(&ppu, u->wst.dat, u->wst.ptr); |
| 63 |
- SDL_UpdateTexture(gTexture, &gRect, ppu.rgba, ppu.width * sizeof(Uint32)); |
|
| 63 |
+ SDL_UpdateTexture(bgTexture, &gRect, ppu.bg.pixels, ppu.width * sizeof(Uint32)); |
|
| 64 |
+ SDL_UpdateTexture(fgTexture, &gRect, ppu.fg.pixels, ppu.width * sizeof(Uint32)); |
|
| 64 | 65 |
SDL_RenderClear(gRenderer); |
| 65 |
- SDL_RenderCopy(gRenderer, gTexture, NULL, NULL); |
|
| 66 |
+ SDL_RenderCopy(gRenderer, bgTexture, NULL, NULL); |
|
| 67 |
+ SDL_RenderCopy(gRenderer, fgTexture, NULL, NULL); |
|
| 66 | 68 |
SDL_RenderPresent(gRenderer); |
| 67 | 69 |
reqdraw = 0; |
| 68 | 70 |
} |
| ... | ... |
@@ -85,11 +87,13 @@ togglezoom(Uxn *u) |
| 85 | 87 |
void |
| 86 | 88 |
quit(void) |
| 87 | 89 |
{
|
| 88 |
- free(ppu.rgba); |
|
| 89 |
- free(ppu.index); |
|
| 90 |
+ free(ppu.fg.pixels); |
|
| 91 |
+ free(ppu.bg.pixels); |
|
| 90 | 92 |
SDL_UnlockAudioDevice(audio_id); |
| 91 |
- SDL_DestroyTexture(gTexture); |
|
| 92 |
- gTexture = NULL; |
|
| 93 |
+ SDL_DestroyTexture(bgTexture); |
|
| 94 |
+ bgTexture = NULL; |
|
| 95 |
+ SDL_DestroyTexture(fgTexture); |
|
| 96 |
+ fgTexture = NULL; |
|
| 93 | 97 |
SDL_DestroyRenderer(gRenderer); |
| 94 | 98 |
gRenderer = NULL; |
| 95 | 99 |
SDL_DestroyWindow(gWindow); |
| ... | ... |
@@ -119,10 +123,14 @@ init(void) |
| 119 | 123 |
if(gRenderer == NULL) |
| 120 | 124 |
return error("Renderer", SDL_GetError());
|
| 121 | 125 |
SDL_RenderSetLogicalSize(gRenderer, ppu.width + PAD * 2, ppu.height + PAD * 2); |
| 122 |
- gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width + PAD * 2, ppu.height + PAD * 2); |
|
| 123 |
- if(gTexture == NULL) |
|
| 126 |
+ bgTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width + PAD * 2, ppu.height + PAD * 2); |
|
| 127 |
+ if(bgTexture == NULL || SDL_SetTextureBlendMode(bgTexture, SDL_BLENDMODE_NONE)) |
|
| 124 | 128 |
return error("Texture", SDL_GetError());
|
| 125 |
- SDL_UpdateTexture(gTexture, NULL, ppu.rgba, 4); |
|
| 129 |
+ fgTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width + PAD * 2, ppu.height + PAD * 2); |
|
| 130 |
+ if(fgTexture == NULL || SDL_SetTextureBlendMode(fgTexture, SDL_BLENDMODE_BLEND)) |
|
| 131 |
+ return error("Texture", SDL_GetError());
|
|
| 132 |
+ SDL_UpdateTexture(bgTexture, NULL, ppu.bg.pixels, 4); |
|
| 133 |
+ SDL_UpdateTexture(fgTexture, NULL, ppu.fg.pixels, 4); |
|
| 126 | 134 |
SDL_StartTextInput(); |
| 127 | 135 |
SDL_ShowCursor(SDL_DISABLE); |
| 128 | 136 |
SDL_zero(as); |
| ... | ... |
@@ -224,7 +232,7 @@ screen_talk(Device *d, Uint8 b0, Uint8 w) |
| 224 | 232 |
Uint16 x = mempeek16(d->dat, 0x8); |
| 225 | 233 |
Uint16 y = mempeek16(d->dat, 0xa); |
| 226 | 234 |
Uint8 *addr = &d->mem[mempeek16(d->dat, 0xc)]; |
| 227 |
- Uint8 layer = (d->dat[0xe] >> 4) & 0x1; |
|
| 235 |
+ Layer *layer = d->dat[0xe] >> 4 & 0x1 ? &ppu.fg : &ppu.bg; |
|
| 228 | 236 |
Uint8 mode = d->dat[0xe] >> 5; |
| 229 | 237 |
if(!mode) |
| 230 | 238 |
putpixel(&ppu, layer, x, y, d->dat[0xe] & 0x3); |