... | ... |
@@ -22,38 +22,24 @@ static Uint8 blending[5][16] = { |
22 | 22 |
static void |
23 | 23 |
ppu_clear(Ppu *p) |
24 | 24 |
{ |
25 |
- int x, y; |
|
26 |
- for(y = 0; y < p->height; ++y) { |
|
27 |
- for(x = 0; x < p->width; ++x) { |
|
28 |
- ppu_pixel(p, p->bg, x, y, 0); |
|
29 |
- ppu_pixel(p, p->fg, x, y, 0); |
|
30 |
- } |
|
31 |
- } |
|
25 |
+ int i; |
|
26 |
+ for(i = 0; i < p->width / 2 * p->height; ++i) |
|
27 |
+ p->dat[i] = 0; |
|
32 | 28 |
} |
33 | 29 |
|
34 | 30 |
int |
35 |
-ppu_pixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color) |
|
31 |
+ppu_pixel(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 color) |
|
36 | 32 |
{ |
37 |
- int row = (y % 8) + ((x / 8 + y / 8 * p->width / 8) * 16), col = x % 8, ret; |
|
38 |
- Uint8 w; |
|
39 |
- if(x >= p->width || y >= p->height) |
|
40 |
- return 0; |
|
41 |
- w = layer[row]; |
|
42 |
- if(color == 0 || color == 2) |
|
43 |
- layer[row] &= ~(1UL << (7 - col)); |
|
44 |
- else |
|
45 |
- layer[row] |= 1UL << (7 - col); |
|
46 |
- ret = w ^ layer[row]; |
|
47 |
- w = layer[row + 8]; |
|
48 |
- if(color == 0 || color == 1) |
|
49 |
- layer[row + 8] &= ~(1UL << (7 - col)); |
|
50 |
- else |
|
51 |
- layer[row + 8] |= 1UL << (7 - col); |
|
52 |
- return ret | (w ^ layer[row + 8]); |
|
33 |
+ unsigned int i = (x + y * p->width) / 2, shift = (x % 2) * 4; |
|
34 |
+ int ret = p->dat[i]; |
|
35 |
+ if(fg) shift += 2; |
|
36 |
+ p->dat[i] &= ~(3 << shift); |
|
37 |
+ p->dat[i] |= color << shift; |
|
38 |
+ return ret ^ p->dat[i]; |
|
53 | 39 |
} |
54 | 40 |
|
55 | 41 |
int |
56 |
-ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) |
|
42 |
+ppu_1bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) |
|
57 | 43 |
{ |
58 | 44 |
Uint16 v, h; |
59 | 45 |
int ret = 0; |
... | ... |
@@ -62,7 +48,7 @@ ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, U |
62 | 48 |
Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1; |
63 | 49 |
if(ch1 || blending[4][color]) |
64 | 50 |
ret |= ppu_pixel(p, |
65 |
- layer, |
|
51 |
+ fg, |
|
66 | 52 |
x + (flipx ? 7 - h : h), |
67 | 53 |
y + (flipy ? 7 - v : v), |
68 | 54 |
blending[ch1][color]); |
... | ... |
@@ -71,7 +57,7 @@ ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, U |
71 | 57 |
} |
72 | 58 |
|
73 | 59 |
int |
74 |
-ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) |
|
60 |
+ppu_2bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) |
|
75 | 61 |
{ |
76 | 62 |
Uint16 v, h; |
77 | 63 |
int ret = 0; |
... | ... |
@@ -82,7 +68,7 @@ ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, U |
82 | 68 |
Uint8 ch = ch1 + ch2 * 2; |
83 | 69 |
if(ch || blending[4][color]) |
84 | 70 |
ret |= ppu_pixel(p, |
85 |
- layer, |
|
71 |
+ fg, |
|
86 | 72 |
x + (flipx ? 7 - h : h), |
87 | 73 |
y + (flipy ? 7 - v : v), |
88 | 74 |
blending[ch][color]); |
... | ... |
@@ -95,13 +81,12 @@ ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, U |
95 | 81 |
int |
96 | 82 |
ppu_set_size(Ppu *p, Uint16 width, Uint16 height) |
97 | 83 |
{ |
98 |
- /* round width and height up to nearest multiple of 8 */ |
|
99 |
- width = ((width - 1) | 0x7) + 1; |
|
100 |
- height = ((height - 1) | 0x7) + 1; |
|
84 |
+ /* round width up to nearest multiple of 2 */ |
|
85 |
+ width += width % 2; |
|
101 | 86 |
p->width = width; |
102 | 87 |
p->height = height; |
103 |
- p->bg = realloc(p->bg, p->width / 4 * p->height * sizeof(Uint8)); |
|
104 |
- p->fg = realloc(p->fg, p->width / 4 * p->height * sizeof(Uint8)); |
|
88 |
+ p->dat = realloc(p->dat, p->width / 2 * p->height); |
|
89 |
+ if(p->dat == NULL) return 0; |
|
105 | 90 |
ppu_clear(p); |
106 |
- return p->bg && p->fg; |
|
91 |
+ return 1; |
|
107 | 92 |
} |
108 | 93 |
\ No newline at end of file |
... | ... |
@@ -19,10 +19,10 @@ typedef unsigned int Uint32; |
19 | 19 |
|
20 | 20 |
typedef struct Ppu { |
21 | 21 |
Uint16 width, height; |
22 |
- Uint8 *bg, *fg; |
|
22 |
+ Uint8 *dat; |
|
23 | 23 |
} Ppu; |
24 | 24 |
|
25 | 25 |
int ppu_set_size(Ppu *p, Uint16 width, Uint16 height); |
26 |
-int ppu_pixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color); |
|
27 |
-int ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
|
28 |
-int ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
|
26 |
+int ppu_pixel(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 color); |
|
27 |
+int ppu_1bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
|
28 |
+int ppu_2bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
... | ... |
@@ -90,38 +90,32 @@ inspect(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory) |
90 | 90 |
Uint8 i, x, y, b; |
91 | 91 |
for(i = 0; i < 0x20; ++i) { /* stack */ |
92 | 92 |
x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i]; |
93 |
- ppu_1bpp(p, ppu.fg, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0); |
|
94 |
- ppu_1bpp(p, ppu.fg, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0); |
|
93 |
+ ppu_1bpp(p, 1, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0); |
|
94 |
+ ppu_1bpp(p, 1, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0); |
|
95 | 95 |
} |
96 | 96 |
/* return pointer */ |
97 |
- ppu_1bpp(p, ppu.fg, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0); |
|
98 |
- ppu_1bpp(p, ppu.fg, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0); |
|
97 |
+ ppu_1bpp(p, 1, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0); |
|
98 |
+ ppu_1bpp(p, 1, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0); |
|
99 | 99 |
for(i = 0; i < 0x20; ++i) { /* memory */ |
100 | 100 |
x = ((i % 8) * 3 + 1) * 8, y = 0x38 + (i / 8 + 1) * 8, b = memory[i]; |
101 |
- ppu_1bpp(p, ppu.fg, x, y, font[(b >> 4) & 0xf], 3, 0, 0); |
|
102 |
- ppu_1bpp(p, ppu.fg, x + 8, y, font[b & 0xf], 3, 0, 0); |
|
101 |
+ ppu_1bpp(p, 1, x, y, font[(b >> 4) & 0xf], 3, 0, 0); |
|
102 |
+ ppu_1bpp(p, 1, x + 8, y, font[b & 0xf], 3, 0, 0); |
|
103 | 103 |
} |
104 | 104 |
for(x = 0; x < 0x10; ++x) { /* guides */ |
105 |
- ppu_pixel(p, ppu.fg, x, p->height / 2, 2); |
|
106 |
- ppu_pixel(p, ppu.fg, p->width - x, p->height / 2, 2); |
|
107 |
- ppu_pixel(p, ppu.fg, p->width / 2, p->height - x, 2); |
|
108 |
- ppu_pixel(p, ppu.fg, p->width / 2, x, 2); |
|
109 |
- ppu_pixel(p, ppu.fg, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2); |
|
110 |
- ppu_pixel(p, ppu.fg, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2); |
|
105 |
+ ppu_pixel(p, 1, x, p->height / 2, 2); |
|
106 |
+ ppu_pixel(p, 1, p->width - x, p->height / 2, 2); |
|
107 |
+ ppu_pixel(p, 1, p->width / 2, p->height - x, 2); |
|
108 |
+ ppu_pixel(p, 1, p->width / 2, x, 2); |
|
109 |
+ ppu_pixel(p, 1, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2); |
|
110 |
+ ppu_pixel(p, 1, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2); |
|
111 | 111 |
} |
112 | 112 |
} |
113 | 113 |
|
114 | 114 |
static Uint8 |
115 | 115 |
get_pixel(int x, int y) |
116 | 116 |
{ |
117 |
- int ch1, ch2, r = (y % 8) + ((x / 8 + y / 8 * ppu.width / 8) * 16); |
|
118 |
- ch1 = (ppu.fg[r] >> (7 - x % 8)) & 1; |
|
119 |
- ch2 = (ppu.fg[r + 8] >> (7 - x % 8)) & 1; |
|
120 |
- if(!ch1 && !ch2) { |
|
121 |
- ch1 = (ppu.bg[r] >> (7 - x % 8)) & 1; |
|
122 |
- ch2 = (ppu.bg[r + 8] >> (7 - x % 8)) & 1; |
|
123 |
- } |
|
124 |
- return ch1 + (ch2 << 1); |
|
117 |
+ unsigned int i = (x + y * ppu.width) / 2, shift = (x % 2) * 4; |
|
118 |
+ return (ppu.dat[i] >> shift) & 0xf; |
|
125 | 119 |
} |
126 | 120 |
|
127 | 121 |
static void |
... | ... |
@@ -356,7 +350,7 @@ screen_talk(Device *d, Uint8 b0, Uint8 w) |
356 | 350 |
Uint16 x = peek16(d->dat, 0x8); |
357 | 351 |
Uint16 y = peek16(d->dat, 0xa); |
358 | 352 |
Uint8 layer = d->dat[0xe] & 0x40; |
359 |
- reqdraw |= ppu_pixel(&ppu, layer ? ppu.fg : ppu.bg, x, y, d->dat[0xe] & 0x3); |
|
353 |
+ reqdraw |= ppu_pixel(&ppu, layer, x, y, d->dat[0xe] & 0x3); |
|
360 | 354 |
if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 1); /* auto x+1 */ |
361 | 355 |
if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 1); /* auto y+1 */ |
362 | 356 |
break; |
... | ... |
@@ -367,10 +361,10 @@ screen_talk(Device *d, Uint8 b0, Uint8 w) |
367 | 361 |
Uint8 layer = d->dat[0xf] & 0x40; |
368 | 362 |
Uint8 *addr = &d->mem[peek16(d->dat, 0xc)]; |
369 | 363 |
if(d->dat[0xf] & 0x80) { |
370 |
- reqdraw |= ppu_2bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20); |
|
364 |
+ reqdraw |= ppu_2bpp(&ppu, layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20); |
|
371 | 365 |
if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 16); /* auto addr+16 */ |
372 | 366 |
} else { |
373 |
- reqdraw |= ppu_1bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20); |
|
367 |
+ reqdraw |= ppu_1bpp(&ppu, layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20); |
|
374 | 368 |
if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8); /* auto addr+8 */ |
375 | 369 |
} |
376 | 370 |
if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */ |