... | ... |
@@ -107,15 +107,17 @@ putchr(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uin |
107 | 107 |
/* output */ |
108 | 108 |
|
109 | 109 |
void |
110 |
-inspect(Ppu *p, Uint8 *stack, Uint8 ptr) |
|
110 |
+inspect(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr) |
|
111 | 111 |
{ |
112 | 112 |
Uint8 i, x, y, b; |
113 | 113 |
for(i = 0; i < 0x20; ++i) { /* memory */ |
114 | 114 |
x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i]; |
115 |
- puticn(p, &p->bg, x, y, font[(b >> 4) & 0xf], 1 + (ptr == i) * 0x7, 0, 0); |
|
116 |
- puticn(p, &p->bg, x + 8, y, font[b & 0xf], 1 + (ptr == i) * 0x7, 0, 0); |
|
115 |
+ puticn(p, &p->bg, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0); |
|
116 |
+ puticn(p, &p->bg, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0); |
|
117 | 117 |
} |
118 |
- for(x = 0; x < 0x20; ++x) { |
|
118 |
+ puticn(p, &p->bg, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0); |
|
119 |
+ puticn(p, &p->bg, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0); |
|
120 |
+ for(x = 0; x < 0x20; ++x) { /* guides */ |
|
119 | 121 |
putpixel(p, &p->bg, x, p->height / 2, 2); |
120 | 122 |
putpixel(p, &p->bg, p->width - x, p->height / 2, 2); |
121 | 123 |
putpixel(p, &p->bg, p->width / 2, p->height - x, 2); |
... | ... |
@@ -31,4 +31,4 @@ void putcolors(Ppu *p, Uint8 *addr); |
31 | 31 |
void putpixel(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color); |
32 | 32 |
void puticn(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
33 | 33 |
void putchr(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
34 |
-void inspect(Ppu *p, Uint8 *stack, Uint8 ptr); |
|
34 |
+void inspect(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr); |
... | ... |
@@ -59,7 +59,7 @@ void |
59 | 59 |
redraw(Uxn *u) |
60 | 60 |
{ |
61 | 61 |
if(debug) |
62 |
- inspect(&ppu, u->wst.dat, u->wst.ptr); |
|
62 |
+ inspect(&ppu, u->wst.dat, u->wst.ptr, u->rst.ptr); |
|
63 | 63 |
SDL_UpdateTexture(bgTexture, &gRect, ppu.bg.pixels, ppu.width * sizeof(Uint32)); |
64 | 64 |
SDL_UpdateTexture(fgTexture, &gRect, ppu.fg.pixels, ppu.width * sizeof(Uint32)); |
65 | 65 |
SDL_RenderClear(gRenderer); |