December 18, 2023
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Faster screen drawing routines

neauoire authored on 18/12/2023 22:44:36
November 18, 2023
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(screen) Fixed pixel fill bug

neauoire authored on 18/11/2023 18:56:34
November 13, 2023
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(Screen) Removed unused variable

neauoire authored on 13/11/2023 01:05:46
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(Screen) Pass addr to sprite

neauoire authored on 13/11/2023 01:01:16
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(Screen) Cached row only written when visible

neauoire authored on 13/11/2023 00:54:19
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(Screen) Cache row during sprite drawing

neauoire authored on 13/11/2023 00:46:44
November 12, 2023
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(Screen) Faster sprite drawing

neauoire authored on 12/11/2023 20:38:43
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(screen) Added fill() function

neauoire authored on 12/11/2023 04:44:15
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Housekeeping

neauoire authored on 12/11/2023 04:32:52
November 9, 2023
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Redraw on resize

neauoire authored on 09/11/2023 22:45:51
October 31, 2023
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Improved cli stack debugger

neauoire authored on 31/10/2023 18:24:00
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Better on-screen stack debugging

neauoire authored on 31/10/2023 18:17:33
September 3, 2023
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(screen.c)Fixed redraw issue

neauoire authored on 03/09/2023 01:34:04
August 30, 2023
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(screen.c) Always cache value before PEEK/POKE

neauoire authored on 30/08/2023 19:06:04
August 19, 2023
View 15d09cf

Added stack pointer accessors to system device

neauoire authored on 19/08/2023 14:34:14