... | ... |
@@ -334,3 +334,14 @@ audio_get_position(int instance) |
334 | 334 |
{ |
335 | 335 |
return channel[instance].sample.pos; |
336 | 336 |
} |
337 |
+ |
|
338 |
+Uint8 |
|
339 |
+audio_dei(int instance, Uint8 *d, Uint8 port) |
|
340 |
+{ |
|
341 |
+ switch(port) { |
|
342 |
+ case 0x2: return audio_get_position(instance) >> 8; |
|
343 |
+ case 0x3: return audio_get_position(instance); |
|
344 |
+ case 0x4: return audio_get_vu(instance); |
|
345 |
+ } |
|
346 |
+ return d[port]; |
|
347 |
+} |
... | ... |
@@ -25,3 +25,4 @@ int audio_render(int instance, Sint16 *sample, Sint16 *end); |
25 | 25 |
void audio_start(int instance, Uint8 *d, Uxn *u); |
26 | 26 |
void audio_finished_handler(int instance); |
27 | 27 |
void audio_handler(void *ctx, Uint8 *out_stream, int len); |
28 |
+Uint8 audio_dei(int instance, Uint8 *d, Uint8 port); |
... | ... |
@@ -39,7 +39,7 @@ screen_change(Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2) |
39 | 39 |
} |
40 | 40 |
|
41 | 41 |
void |
42 |
-screen_fill(Uint8 *layer, int x1, int y1, int x2, int y2, int color) |
|
42 |
+screen_rect(Uint8 *layer, int x1, int y1, int x2, int y2, int color) |
|
43 | 43 |
{ |
44 | 44 |
int x, y, width = uxn_screen.width, height = uxn_screen.height; |
45 | 45 |
for(y = y1; y < y2 && y < height; y++) |
... | ... |
@@ -153,8 +153,8 @@ screen_resize(Uint16 width, Uint16 height) |
153 | 153 |
uxn_screen.pixels = pixels; |
154 | 154 |
uxn_screen.width = width; |
155 | 155 |
uxn_screen.height = height; |
156 |
- screen_fill(uxn_screen.bg, 0, 0, width, height, 0); |
|
157 |
- screen_fill(uxn_screen.fg, 0, 0, width, height, 0); |
|
156 |
+ screen_rect(uxn_screen.bg, 0, 0, width, height, 0); |
|
157 |
+ screen_rect(uxn_screen.fg, 0, 0, width, height, 0); |
|
158 | 158 |
emu_resize(width, height); |
159 | 159 |
screen_change(0, 0, width, height); |
160 | 160 |
} |
... | ... |
@@ -219,7 +219,7 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) |
219 | 219 |
Uint16 y2 = uxn_screen.height; |
220 | 220 |
if(ctrl & 0x10) x2 = x, x = 0; |
221 | 221 |
if(ctrl & 0x20) y2 = y, y = 0; |
222 |
- screen_fill(layer, x, y, x2, y2, color); |
|
222 |
+ screen_rect(layer, x, y, x2, y2, color); |
|
223 | 223 |
screen_change(x, y, x2, y2); |
224 | 224 |
} |
225 | 225 |
/* pixel mode */ |
... | ... |
@@ -22,7 +22,7 @@ typedef struct UxnScreen { |
22 | 22 |
extern UxnScreen uxn_screen; |
23 | 23 |
extern int emu_resize(int width, int height); |
24 | 24 |
|
25 |
-void screen_fill(Uint8 *layer, int x1, int y1, int x2, int y2, int color); |
|
25 |
+void screen_rect(Uint8 *layer, int x1, int y1, int x2, int y2, int color); |
|
26 | 26 |
void screen_palette(Uint8 *addr); |
27 | 27 |
void screen_resize(Uint16 width, Uint16 height); |
28 | 28 |
void screen_change(Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2); |
... | ... |
@@ -72,7 +72,7 @@ main(int argc, char **argv) |
72 | 72 |
return system_error("usage", "uxncli [-v] file.rom [args..]"); |
73 | 73 |
/* Read flags */ |
74 | 74 |
if(argv[i][0] == '-' && argv[i][1] == 'v') |
75 |
- return system_version("Uxncli - Console Varvara Emulator", "9 Nov 2023"); |
|
75 |
+ return system_version("Uxncli - Console Varvara Emulator", "11 Nov 2023"); |
|
76 | 76 |
if(!system_init(&u, (Uint8 *)calloc(0x10000 * RAM_PAGES, sizeof(Uint8)), argv[i++])) |
77 | 77 |
return system_error("Init", "Failed to initialize uxn."); |
78 | 78 |
/* Game Loop */ |
... | ... |
@@ -55,8 +55,7 @@ static SDL_Thread *stdin_thread; |
55 | 55 |
|
56 | 56 |
/* devices */ |
57 | 57 |
|
58 |
-static int window_created = 0; |
|
59 |
-static int fullscreen = 0, borderless = 0; |
|
58 |
+static int window_created, fullscreen, borderless; |
|
60 | 59 |
static Uint32 stdin_event, audio0_event, zoom = 1; |
61 | 60 |
static Uint64 exec_deadline, deadline_interval, ms_interval; |
62 | 61 |
|
... | ... |
@@ -67,25 +66,6 @@ clamp(int v, int min, int max) |
67 | 66 |
: v; |
68 | 67 |
} |
69 | 68 |
|
70 |
-static Uint8 |
|
71 |
-audio_dei(int instance, Uint8 *d, Uint8 port) |
|
72 |
-{ |
|
73 |
- switch(port) { |
|
74 |
- case 0x2: |
|
75 |
- return audio_get_position(instance) >> 8; |
|
76 |
- case 0x3: |
|
77 |
- return audio_get_position(instance); |
|
78 |
- case 0x4: |
|
79 |
- return audio_get_vu(instance); |
|
80 |
- case 0x0: |
|
81 |
- case 0x8: |
|
82 |
- case 0xa: |
|
83 |
- case 0xc: return PEEK2(d + port); |
|
84 |
- default: return d[port]; |
|
85 |
- } |
|
86 |
- return d[port]; |
|
87 |
-} |
|
88 |
- |
|
89 | 69 |
static void |
90 | 70 |
audio_deo(int instance, Uint8 *d, Uint8 port, Uxn *u) |
91 | 71 |
{ |
... | ... |
@@ -122,8 +102,7 @@ emu_deo(Uxn *u, Uint8 addr, Uint8 value) |
122 | 102 |
switch(d) { |
123 | 103 |
case 0x00: |
124 | 104 |
system_deo(u, &u->dev[d], p); |
125 |
- if(p > 0x7 && p < 0xe) |
|
126 |
- screen_palette(&u->dev[0x8]); |
|
105 |
+ if(p > 0x7 && p < 0xe) screen_palette(&u->dev[0x8]); |
|
127 | 106 |
break; |
128 | 107 |
case 0x10: console_deo(&u->dev[d], p); break; |
129 | 108 |
case 0x20: screen_deo(u->ram, &u->dev[d], p); break; |
... | ... |
@@ -160,23 +139,20 @@ stdin_handler(void *p) |
160 | 139 |
static void |
161 | 140 |
set_window_size(SDL_Window *window, int w, int h) |
162 | 141 |
{ |
163 |
- SDL_Point win, win_old; |
|
164 |
- SDL_GetWindowPosition(window, &win.x, &win.y); |
|
142 |
+ SDL_Point win_old; |
|
165 | 143 |
SDL_GetWindowSize(window, &win_old.x, &win_old.y); |
166 | 144 |
if(w == win_old.x && h == win_old.y) return; |
167 | 145 |
SDL_RenderClear(emu_renderer); |
168 |
- /* SDL_SetWindowPosition(window, (win.x + win_old.x / 2) - w / 2, (win.y + win_old.y / 2) - h / 2); */ |
|
169 | 146 |
SDL_SetWindowSize(window, w, h); |
170 | 147 |
} |
171 | 148 |
|
172 | 149 |
static void |
173 | 150 |
set_zoom(Uint8 z, int win) |
174 | 151 |
{ |
175 |
- if(z >= 1) { |
|
176 |
- zoom = z; |
|
177 |
- if(win) |
|
178 |
- set_window_size(emu_window, (uxn_screen.width + PAD2) * zoom, (uxn_screen.height + PAD2) * zoom); |
|
179 |
- } |
|
152 |
+ if(z < 1) return; |
|
153 |
+ if(win) |
|
154 |
+ set_window_size(emu_window, (uxn_screen.width + PAD2) * z, (uxn_screen.height + PAD2) * z); |
|
155 |
+ zoom = z; |
|
180 | 156 |
} |
181 | 157 |
|
182 | 158 |
static void |
... | ... |
@@ -184,9 +160,8 @@ set_fullscreen(int value, int win) |
184 | 160 |
{ |
185 | 161 |
Uint32 flags = 0; /* windowed mode; SDL2 has no constant for this */ |
186 | 162 |
fullscreen = value; |
187 |
- if(fullscreen) { |
|
163 |
+ if(fullscreen) |
|
188 | 164 |
flags = SDL_WINDOW_FULLSCREEN_DESKTOP; |
189 |
- } |
|
190 | 165 |
if(win) |
191 | 166 |
SDL_SetWindowFullscreen(emu_window, flags); |
192 | 167 |
} |
... | ... |
@@ -203,7 +178,7 @@ static void |
203 | 178 |
set_debugger(Uxn *u, int value) |
204 | 179 |
{ |
205 | 180 |
u->dev[0x0e] = value; |
206 |
- screen_fill(uxn_screen.fg, 0, 0, uxn_screen.width, uxn_screen.height, 0); |
|
181 |
+ screen_rect(uxn_screen.fg, 0, 0, uxn_screen.width, uxn_screen.height, 0); |
|
207 | 182 |
screen_redraw(u); |
208 | 183 |
} |
209 | 184 |
|
... | ... |
@@ -254,7 +229,6 @@ emu_init(Uxn *u) |
254 | 229 |
as.userdata = u; |
255 | 230 |
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) |
256 | 231 |
return system_error("sdl", SDL_GetError()); |
257 |
- |
|
258 | 232 |
audio_id = SDL_OpenAudioDevice(NULL, 0, &as, NULL, 0); |
259 | 233 |
if(!audio_id) |
260 | 234 |
system_error("sdl_audio", SDL_GetError()); |
... | ... |
@@ -279,8 +253,8 @@ static void |
279 | 253 |
emu_restart(Uxn *u, char *rom, int soft) |
280 | 254 |
{ |
281 | 255 |
screen_resize(WIDTH, HEIGHT); |
282 |
- screen_fill(uxn_screen.bg, 0, 0, uxn_screen.width, uxn_screen.height, 0); |
|
283 |
- screen_fill(uxn_screen.fg, 0, 0, uxn_screen.width, uxn_screen.height, 0); |
|
256 |
+ screen_rect(uxn_screen.bg, 0, 0, uxn_screen.width, uxn_screen.height, 0); |
|
257 |
+ screen_rect(uxn_screen.fg, 0, 0, uxn_screen.width, uxn_screen.height, 0); |
|
284 | 258 |
system_reboot(u, rom, soft); |
285 | 259 |
SDL_SetWindowTitle(emu_window, boot_rom); |
286 | 260 |
} |
... | ... |
@@ -428,37 +402,15 @@ handle_events(Uxn *u) |
428 | 402 |
else if(event.type == SDL_JOYHATMOTION) { |
429 | 403 |
/* NOTE: Assuming there is only one joyhat in the controller */ |
430 | 404 |
switch(event.jhat.value) { |
431 |
- case SDL_HAT_UP: |
|
432 |
- controller_down(u, &u->dev[0x80], 0x10); |
|
433 |
- break; |
|
434 |
- case SDL_HAT_DOWN: |
|
435 |
- controller_down(u, &u->dev[0x80], 0x20); |
|
436 |
- break; |
|
437 |
- case SDL_HAT_LEFT: |
|
438 |
- controller_down(u, &u->dev[0x80], 0x40); |
|
439 |
- break; |
|
440 |
- case SDL_HAT_RIGHT: |
|
441 |
- controller_down(u, &u->dev[0x80], 0x80); |
|
442 |
- break; |
|
443 |
- case SDL_HAT_LEFTDOWN: |
|
444 |
- controller_down(u, &u->dev[0x80], 0x40 | 0x20); |
|
445 |
- break; |
|
446 |
- case SDL_HAT_LEFTUP: |
|
447 |
- controller_down(u, &u->dev[0x80], 0x40 | 0x10); |
|
448 |
- break; |
|
449 |
- case SDL_HAT_RIGHTDOWN: |
|
450 |
- controller_down(u, &u->dev[0x80], 0x80 | 0x20); |
|
451 |
- break; |
|
452 |
- case SDL_HAT_RIGHTUP: |
|
453 |
- controller_down(u, &u->dev[0x80], 0x80 | 0x10); |
|
454 |
- break; |
|
455 |
- case SDL_HAT_CENTERED: |
|
456 |
- /* Set all directions to down */ |
|
457 |
- controller_up(u, &u->dev[0x80], 0x10 | 0x20 | 0x40 | 0x80); |
|
458 |
- break; |
|
459 |
- default: |
|
460 |
- /* Ignore */ |
|
461 |
- break; |
|
405 |
+ case SDL_HAT_UP: controller_down(u, &u->dev[0x80], 0x10); break; |
|
406 |
+ case SDL_HAT_DOWN: controller_down(u, &u->dev[0x80], 0x20); break; |
|
407 |
+ case SDL_HAT_LEFT: controller_down(u, &u->dev[0x80], 0x40); break; |
|
408 |
+ case SDL_HAT_RIGHT: controller_down(u, &u->dev[0x80], 0x80); break; |
|
409 |
+ case SDL_HAT_LEFTDOWN: controller_down(u, &u->dev[0x80], 0x40 | 0x20); break; |
|
410 |
+ case SDL_HAT_LEFTUP: controller_down(u, &u->dev[0x80], 0x40 | 0x10); break; |
|
411 |
+ case SDL_HAT_RIGHTDOWN: controller_down(u, &u->dev[0x80], 0x80 | 0x20); break; |
|
412 |
+ case SDL_HAT_RIGHTUP: controller_down(u, &u->dev[0x80], 0x80 | 0x10); break; |
|
413 |
+ case SDL_HAT_CENTERED: controller_up(u, &u->dev[0x80], 0x10 | 0x20 | 0x40 | 0x80); break; |
|
462 | 414 |
} |
463 | 415 |
} |
464 | 416 |
/* Console */ |
... | ... |
@@ -478,7 +430,12 @@ emu_run(Uxn *u, char *rom) |
478 | 430 |
window_created = 1; |
479 | 431 |
if(fullscreen) |
480 | 432 |
window_flags = window_flags | SDL_WINDOW_FULLSCREEN_DESKTOP; |
481 |
- emu_window = SDL_CreateWindow(rom, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, (uxn_screen.width + PAD2) * zoom, (uxn_screen.height + PAD2) * zoom, window_flags); |
|
433 |
+ emu_window = SDL_CreateWindow(rom, |
|
434 |
+ SDL_WINDOWPOS_UNDEFINED, |
|
435 |
+ SDL_WINDOWPOS_UNDEFINED, |
|
436 |
+ (uxn_screen.width + PAD2) * zoom, |
|
437 |
+ (uxn_screen.height + PAD2) * zoom, |
|
438 |
+ window_flags); |
|
482 | 439 |
if(emu_window == NULL) |
483 | 440 |
return system_error("sdl_window", SDL_GetError()); |
484 | 441 |
emu_renderer = SDL_CreateRenderer(emu_window, -1, SDL_RENDERER_ACCELERATED); |
... | ... |
@@ -540,7 +497,7 @@ main(int argc, char **argv) |
540 | 497 |
/* Read flag. Right now, there can be only one. */ |
541 | 498 |
if(argv[i][0] == '-') { |
542 | 499 |
if(argv[i][1] == 'v') |
543 |
- return system_version("Uxnemu - Graphical Varvara Emulator", "9 Nov 2023"); |
|
500 |
+ return system_version("Uxnemu - Graphical Varvara Emulator", "11 Nov 2023"); |
|
544 | 501 |
if(argv[i][1] == '-') |
545 | 502 |
i++; |
546 | 503 |
if(strcmp(argv[i], "-2x") == 0 || strcmp(argv[i], "-3x") == 0) |
... | ... |
@@ -553,12 +510,10 @@ main(int argc, char **argv) |
553 | 510 |
/* Start system. */ |
554 | 511 |
Uint8 *ram = (Uint8 *)calloc(0x10000 * RAM_PAGES, sizeof(Uint8)); |
555 | 512 |
char *rom = argv[i++]; |
556 |
- if(!system_init(&u, ram, rom)) { |
|
513 |
+ if(!system_init(&u, ram, rom)) |
|
557 | 514 |
return system_error("Init", "Failed to initialize uxn."); |
558 |
- } |
|
559 |
- if(!system_init(&u_audio, ram, rom)) { |
|
515 |
+ if(!system_init(&u_audio, ram, rom)) |
|
560 | 516 |
return system_error("Init", "Failed to initialize uxn."); |
561 |
- } |
|
562 | 517 |
if(!emu_init(&u_audio)) |
563 | 518 |
return system_error("Init", "Failed to initialize varvara."); |
564 | 519 |
/* Game Loop */ |