November 13, 2023 | ||
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View 86c46be
(Screen) Removed unused variableneauoire authored on 13/11/2023 01:05:46 |
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View efd70d3
(Screen) Pass addr to spriteneauoire authored on 13/11/2023 01:01:16 |
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View f744a95
(Screen) Cached row only written when visibleneauoire authored on 13/11/2023 00:54:19 |
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View 94f3142
(Screen) Cache row during sprite drawingneauoire authored on 13/11/2023 00:46:44 |
November 12, 2023 | ||
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View d6a966e
(Screen) Faster sprite drawingneauoire authored on 12/11/2023 20:38:43 |
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View 0d05530
(screen) Added fill() functionneauoire authored on 12/11/2023 04:44:15 |
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View dd1f3e0
Housekeepingneauoire authored on 12/11/2023 04:32:52 |
November 9, 2023 | ||
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View f9de136
Redraw on resizeneauoire authored on 09/11/2023 22:45:51 |
October 31, 2023 | ||
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View 8e97631
Improved cli stack debuggerneauoire authored on 31/10/2023 18:24:00 |
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View 81a3dbe
Better on-screen stack debuggingneauoire authored on 31/10/2023 18:17:33 |
September 3, 2023 | ||
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View a323cb5
(screen.c)Fixed redraw issueneauoire authored on 03/09/2023 01:34:04 |
August 30, 2023 | ||
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View 3b526bb
(screen.c) Always cache value before PEEK/POKEneauoire authored on 30/08/2023 19:06:04 |
August 19, 2023 | ||
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View 15d09cf
Added stack pointer accessors to system deviceneauoire authored on 19/08/2023 14:34:14 |
August 16, 2023 | ||
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View 63d5dd6
Tightened screen debugger redrawneauoire authored on 16/08/2023 21:33:45 |
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View 13bd3ce
Made debugger private to screenneauoire authored on 16/08/2023 20:46:07 |