May 5, 2023 | ||
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View 77edd1d
(screen) Renamed pixels attr to layerDevine Lu Linvega authored on 05/05/2023 03:32:44 |
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(screen) HousekeepingDevine Lu Linvega authored on 05/05/2023 03:17:38 |
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View 98bd2a7
(screen) Use uxn_screen globalDevine Lu Linvega authored on 05/05/2023 00:43:44 |
May 4, 2023 | ||
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View 9416a0e
Removed layer structDevine Lu Linvega authored on 04/05/2023 18:33:31 |
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(screen) Only repaint changed pixelsDevine Lu Linvega authored on 04/05/2023 18:15:16 |
April 26, 2023 | ||
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View 0da70d6
Allow tiny sizes for the screenDevine Lu Linvega authored on 26/04/2023 19:01:45 |
April 15, 2023 | ||
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View 25cc4a1
(screen.tal) Improved screen testing romDevine Lu Linvega authored on 15/04/2023 02:51:05 |
April 14, 2023 | ||
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View 9987490
(screen.c) Skip blit when color is 0Devine Lu Linvega authored on 14/04/2023 17:19:57 |
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(screen) sprite address wrappingDevine Lu Linvega authored on 14/04/2023 17:05:15 |
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View 04554dd
(screen.c) Reduced number of variables indirectionsDevine Lu Linvega authored on 14/04/2023 16:51:50 |
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View b6e6839
(screen.c) Removed pixel functionDevine Lu Linvega authored on 14/04/2023 04:57:17 |
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View d0db4f9
(screen.c) Improved readability of the codeDevine Lu Linvega authored on 14/04/2023 04:33:16 |
April 13, 2023 | ||
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View 8912046
Fixed issue with screen/fill layerDevine Lu Linvega authored on 13/04/2023 16:58:09 |
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View 2acc7ed
Added comment for blending LUTDevine Lu Linvega authored on 13/04/2023 16:53:05 |
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View d043ce6
(screen.c) Faster drawing of pixelDevine Lu Linvega authored on 13/04/2023 16:42:59 |