...
|
...
|
@@ -34,9 +34,11 @@ screen_fill(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint16 x2, Uint16
|
34
|
34
|
}
|
35
|
35
|
|
36
|
36
|
static void
|
37
|
|
-screen_blit(UxnScreen *p, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint8 *ram, Uint16 addr, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp)
|
|
37
|
+screen_blit(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint8 *ram, Uint16 addr, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp)
|
38
|
38
|
{
|
39
|
|
- int v, h, width = p->width, height = p->height, opaque = (color % 5) || !color;
|
|
39
|
+ int v, h, width = s->width, height = s->height, opaque = (color % 5) || !color;
|
|
40
|
+ if(!color)
|
|
41
|
+ return screen_fill(s, pixels, x1, y1, x1 + 8, y1 + 8, 0);
|
40
|
42
|
for(v = 0; v < 8; v++) {
|
41
|
43
|
Uint16 c = ram[(addr + v) & 0xffff] | (twobpp ? (ram[(addr + v + 8) & 0xffff] << 8) : 0);
|
42
|
44
|
Uint16 y = y1 + (flipy ? 7 - v : v);
|
...
|
...
|
@@ -161,13 +163,8 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
|
161
|
163
|
Uint16 dy = (move & 0x2) << 2;
|
162
|
164
|
Layer *layer = (ctrl & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
|
163
|
165
|
for(i = 0; i <= length; i++) {
|
164
|
|
- if(!(ctrl & 0xf)) {
|
165
|
|
- Uint16 ex = x + dy * i, ey = y + dx * i;
|
166
|
|
- screen_fill(&uxn_screen, layer->pixels, ex, ey, ex + 8, ey + 8, 0);
|
167
|
|
- } else {
|
168
|
|
- screen_blit(&uxn_screen, layer->pixels, x + dy * i, y + dx * i, ram, addr, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp);
|
169
|
|
- addr += (move & 0x04) << (1 + twobpp);
|
170
|
|
- }
|
|
166
|
+ screen_blit(&uxn_screen, layer->pixels, x + dy * i, y + dx * i, ram, addr, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp);
|
|
167
|
+ addr += (move & 0x04) << (1 + twobpp);
|
171
|
168
|
}
|
172
|
169
|
layer->changed = 1;
|
173
|
170
|
if(move & 0x1) POKE2(d + 0x8, x + dx); /* auto x+8 */
|