| ... | ... |
@@ -25,27 +25,27 @@ static Uint8 blending[4][16] = {
|
| 25 | 25 |
{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}};
|
| 26 | 26 |
|
| 27 | 27 |
static void |
| 28 |
-screen_change(UxnScreen *s, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2) |
|
| 28 |
+screen_change(Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2) |
|
| 29 | 29 |
{
|
| 30 |
- if(x1 < s->x1) s->x1 = x1; |
|
| 31 |
- if(y1 < s->y1) s->y1 = y1; |
|
| 32 |
- if(x2 > s->x2) s->x2 = x2; |
|
| 33 |
- if(y2 > s->y2) s->y2 = y2; |
|
| 30 |
+ if(x1 < uxn_screen.x1) uxn_screen.x1 = x1; |
|
| 31 |
+ if(y1 < uxn_screen.y1) uxn_screen.y1 = y1; |
|
| 32 |
+ if(x2 > uxn_screen.x2) uxn_screen.x2 = x2; |
|
| 33 |
+ if(y2 > uxn_screen.y2) uxn_screen.y2 = y2; |
|
| 34 | 34 |
} |
| 35 | 35 |
|
| 36 | 36 |
static void |
| 37 |
-screen_fill(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, Uint8 color) |
|
| 37 |
+screen_fill(Uint8 *pixels, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, Uint8 color) |
|
| 38 | 38 |
{
|
| 39 |
- int x, y, width = s->width, height = s->height; |
|
| 39 |
+ int x, y, width = uxn_screen.width, height = uxn_screen.height; |
|
| 40 | 40 |
for(y = y1; y < y2 && y < height; y++) |
| 41 | 41 |
for(x = x1; x < x2 && x < width; x++) |
| 42 | 42 |
pixels[x + y * width] = color; |
| 43 | 43 |
} |
| 44 | 44 |
|
| 45 | 45 |
static void |
| 46 |
-screen_blit(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint8 *ram, Uint16 addr, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp) |
|
| 46 |
+screen_blit(Uint8 *pixels, Uint16 x1, Uint16 y1, Uint8 *ram, Uint16 addr, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp) |
|
| 47 | 47 |
{
|
| 48 |
- int v, h, width = s->width, height = s->height, opaque = (color % 5) || !color; |
|
| 48 |
+ int v, h, width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5) || !color; |
|
| 49 | 49 |
for(v = 0; v < 8; v++) {
|
| 50 | 50 |
Uint16 c = ram[(addr + v) & 0xffff] | (twobpp ? (ram[(addr + v + 8) & 0xffff] << 8) : 0); |
| 51 | 51 |
Uint16 y = y1 + (flipy ? 7 - v : v); |
| ... | ... |
@@ -61,7 +61,7 @@ screen_blit(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint8 *ram, Uint1 |
| 61 | 61 |
} |
| 62 | 62 |
|
| 63 | 63 |
void |
| 64 |
-screen_palette(UxnScreen *p, Uint8 *addr) |
|
| 64 |
+screen_palette(Uint8 *addr) |
|
| 65 | 65 |
{
|
| 66 | 66 |
int i, shift; |
| 67 | 67 |
for(i = 0, shift = 4; i < 4; ++i, shift ^= 4) {
|
| ... | ... |
@@ -69,49 +69,51 @@ screen_palette(UxnScreen *p, Uint8 *addr) |
| 69 | 69 |
r = (addr[0 + i / 2] >> shift) & 0xf, |
| 70 | 70 |
g = (addr[2 + i / 2] >> shift) & 0xf, |
| 71 | 71 |
b = (addr[4 + i / 2] >> shift) & 0xf; |
| 72 |
- p->palette[i] = 0x0f000000 | r << 16 | g << 8 | b; |
|
| 73 |
- p->palette[i] |= p->palette[i] << 4; |
|
| 72 |
+ uxn_screen.palette[i] = 0x0f000000 | r << 16 | g << 8 | b; |
|
| 73 |
+ uxn_screen.palette[i] |= uxn_screen.palette[i] << 4; |
|
| 74 | 74 |
} |
| 75 |
- screen_change(&uxn_screen, 0, 0, p->width, p->height); |
|
| 75 |
+ screen_change(0, 0, uxn_screen.width, uxn_screen.height); |
|
| 76 | 76 |
} |
| 77 | 77 |
|
| 78 | 78 |
void |
| 79 |
-screen_resize(UxnScreen *p, Uint16 width, Uint16 height) |
|
| 79 |
+screen_resize(Uint16 width, Uint16 height) |
|
| 80 | 80 |
{
|
| 81 | 81 |
Uint8 *bg, *fg; |
| 82 | 82 |
Uint32 *pixels; |
| 83 | 83 |
if(width < 0x8 || height < 0x8 || width >= 0x400 || height >= 0x400) |
| 84 | 84 |
return; |
| 85 |
- bg = realloc(p->bg, width * height), |
|
| 86 |
- fg = realloc(p->fg, width * height); |
|
| 87 |
- pixels = realloc(p->pixels, width * height * sizeof(Uint32)); |
|
| 85 |
+ bg = realloc(uxn_screen.bg, width * height), |
|
| 86 |
+ fg = realloc(uxn_screen.fg, width * height); |
|
| 87 |
+ pixels = realloc(uxn_screen.pixels, width * height * sizeof(Uint32)); |
|
| 88 | 88 |
if(!bg || !fg || !pixels) |
| 89 | 89 |
return; |
| 90 |
- p->bg = bg; |
|
| 91 |
- p->fg = fg; |
|
| 92 |
- p->pixels = pixels; |
|
| 93 |
- p->width = width; |
|
| 94 |
- p->height = height; |
|
| 95 |
- screen_fill(p, p->bg, 0, 0, p->width, p->height, 0); |
|
| 96 |
- screen_fill(p, p->fg, 0, 0, p->width, p->height, 0); |
|
| 90 |
+ uxn_screen.bg = bg; |
|
| 91 |
+ uxn_screen.fg = fg; |
|
| 92 |
+ uxn_screen.pixels = pixels; |
|
| 93 |
+ uxn_screen.width = width; |
|
| 94 |
+ uxn_screen.height = height; |
|
| 95 |
+ screen_fill(uxn_screen.bg, 0, 0, uxn_screen.width, uxn_screen.height, 0); |
|
| 96 |
+ screen_fill(uxn_screen.fg, 0, 0, uxn_screen.width, uxn_screen.height, 0); |
|
| 97 | 97 |
} |
| 98 | 98 |
|
| 99 | 99 |
void |
| 100 |
-screen_redraw(UxnScreen *p) |
|
| 100 |
+screen_redraw(void) |
|
| 101 | 101 |
{
|
| 102 |
- Uint32 i, x, y, w = p->width, palette[16], *pixels = p->pixels; |
|
| 103 |
- Uint8 *fg = p->fg, *bg = p->bg; |
|
| 104 |
- int x1 = p->x1, y1 = p->y1; |
|
| 105 |
- int x2 = p->x2 > p->width ? p->width : p->x2, y2 = p->y2 > p->height ? p->height : p->y2; |
|
| 102 |
+ Uint32 i, x, y, w = uxn_screen.width, palette[16], *pixels = uxn_screen.pixels; |
|
| 103 |
+ Uint8 *fg = uxn_screen.fg, *bg = uxn_screen.bg; |
|
| 104 |
+ int x1 = uxn_screen.x1; |
|
| 105 |
+ int y1 = uxn_screen.y1; |
|
| 106 |
+ int x2 = uxn_screen.x2 > uxn_screen.width ? uxn_screen.width : uxn_screen.x2; |
|
| 107 |
+ int y2 = uxn_screen.y2 > uxn_screen.height ? uxn_screen.height : uxn_screen.y2; |
|
| 106 | 108 |
for(i = 0; i < 16; i++) |
| 107 |
- palette[i] = p->palette[(i >> 2) ? (i >> 2) : (i & 3)]; |
|
| 109 |
+ palette[i] = uxn_screen.palette[(i >> 2) ? (i >> 2) : (i & 3)]; |
|
| 108 | 110 |
for(y = y1; y < y2; y++) |
| 109 | 111 |
for(x = x1; x < x2; x++) {
|
| 110 | 112 |
i = x + y * w; |
| 111 | 113 |
pixels[i] = palette[fg[i] << 2 | bg[i]]; |
| 112 | 114 |
} |
| 113 |
- p->x1 = p->y1 = 0xffff; |
|
| 114 |
- p->x2 = p->y2 = 0; |
|
| 115 |
+ uxn_screen.x1 = uxn_screen.y1 = 0xffff; |
|
| 116 |
+ uxn_screen.x2 = uxn_screen.y2 = 0; |
|
| 115 | 117 |
} |
| 116 | 118 |
|
| 117 | 119 |
Uint8 |
| ... | ... |
@@ -131,10 +133,10 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) |
| 131 | 133 |
{
|
| 132 | 134 |
switch(port) {
|
| 133 | 135 |
case 0x3: |
| 134 |
- screen_resize(&uxn_screen, PEEK2(d + 2), uxn_screen.height); |
|
| 136 |
+ screen_resize(PEEK2(d + 2), uxn_screen.height); |
|
| 135 | 137 |
break; |
| 136 | 138 |
case 0x5: |
| 137 |
- screen_resize(&uxn_screen, uxn_screen.width, PEEK2(d + 4)); |
|
| 139 |
+ screen_resize(uxn_screen.width, PEEK2(d + 4)); |
|
| 138 | 140 |
break; |
| 139 | 141 |
case 0xe: {
|
| 140 | 142 |
Uint8 ctrl = d[0xe]; |
| ... | ... |
@@ -148,8 +150,8 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) |
| 148 | 150 |
Uint16 y2 = uxn_screen.height; |
| 149 | 151 |
if(ctrl & 0x10) x2 = x, x = 0; |
| 150 | 152 |
if(ctrl & 0x20) y2 = y, y = 0; |
| 151 |
- screen_fill(&uxn_screen, layer, x, y, x2, y2, color); |
|
| 152 |
- screen_change(&uxn_screen, x, y, x2, y2); |
|
| 153 |
+ screen_fill(layer, x, y, x2, y2, color); |
|
| 154 |
+ screen_change(x, y, x2, y2); |
|
| 153 | 155 |
} |
| 154 | 156 |
/* pixel mode */ |
| 155 | 157 |
else {
|
| ... | ... |
@@ -157,7 +159,7 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) |
| 157 | 159 |
Uint16 height = uxn_screen.height; |
| 158 | 160 |
if(x < width && y < height) |
| 159 | 161 |
layer[x + y * width] = color; |
| 160 |
- screen_change(&uxn_screen, x, y, x + 1, y + 1); |
|
| 162 |
+ screen_change(x, y, x + 1, y + 1); |
|
| 161 | 163 |
if(d[0x6] & 0x1) POKE2(d + 0x8, x + 1); /* auto x+1 */ |
| 162 | 164 |
if(d[0x6] & 0x2) POKE2(d + 0xa, y + 1); /* auto y+1 */ |
| 163 | 165 |
} |
| ... | ... |
@@ -176,10 +178,10 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) |
| 176 | 178 |
Uint16 dy = (move & 0x2) << 2; |
| 177 | 179 |
Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg; |
| 178 | 180 |
for(i = 0; i <= length; i++) {
|
| 179 |
- screen_blit(&uxn_screen, layer, x + dy * i, y + dx * i, ram, addr, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp); |
|
| 181 |
+ screen_blit(layer, x + dy * i, y + dx * i, ram, addr, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp); |
|
| 180 | 182 |
addr += (move & 0x04) << (1 + twobpp); |
| 181 | 183 |
} |
| 182 |
- screen_change(&uxn_screen, x, y, x + dy * length + 8, y + dx * length + 8); |
|
| 184 |
+ screen_change(x, y, x + dy * length + 8, y + dx * length + 8); |
|
| 183 | 185 |
if(move & 0x1) POKE2(d + 0x8, x + dx); /* auto x+8 */ |
| 184 | 186 |
if(move & 0x2) POKE2(d + 0xa, y + dy); /* auto y+8 */ |
| 185 | 187 |
if(move & 0x4) POKE2(d + 0xc, addr); /* auto addr+length */ |
| ... | ... |
@@ -17,10 +17,8 @@ typedef struct UxnScreen {
|
| 17 | 17 |
} UxnScreen; |
| 18 | 18 |
|
| 19 | 19 |
extern UxnScreen uxn_screen; |
| 20 |
- |
|
| 21 |
-void screen_palette(UxnScreen *p, Uint8 *addr); |
|
| 22 |
-void screen_resize(UxnScreen *p, Uint16 width, Uint16 height); |
|
| 23 |
-void screen_redraw(UxnScreen *p); |
|
| 24 |
- |
|
| 20 |
+void screen_palette(Uint8 *addr); |
|
| 21 |
+void screen_resize(Uint16 width, Uint16 height); |
|
| 22 |
+void screen_redraw(void); |
|
| 25 | 23 |
Uint8 screen_dei(Uxn *u, Uint8 addr); |
| 26 | 24 |
void screen_deo(Uint8 *ram, Uint8 *d, Uint8 port); |
| ... | ... |
@@ -115,7 +115,7 @@ uxn_deo(Uxn *u, Uint8 addr) |
| 115 | 115 |
case 0x00: |
| 116 | 116 |
system_deo(u, &u->dev[d], p); |
| 117 | 117 |
if(p > 0x7 && p < 0xe) |
| 118 |
- screen_palette(&uxn_screen, &u->dev[0x8]); |
|
| 118 |
+ screen_palette(&u->dev[0x8]); |
|
| 119 | 119 |
break; |
| 120 | 120 |
case 0x10: console_deo(&u->dev[d], p); break; |
| 121 | 121 |
case 0x20: screen_deo(u->ram, &u->dev[d], p); break; |
| ... | ... |
@@ -194,8 +194,9 @@ set_size(void) |
| 194 | 194 |
static void |
| 195 | 195 |
redraw(void) |
| 196 | 196 |
{
|
| 197 |
- if(gRect.w != uxn_screen.width || gRect.h != uxn_screen.height) set_size(); |
|
| 198 |
- screen_redraw(&uxn_screen); |
|
| 197 |
+ if(gRect.w != uxn_screen.width || gRect.h != uxn_screen.height) |
|
| 198 |
+ set_size(); |
|
| 199 |
+ screen_redraw(); |
|
| 199 | 200 |
if(SDL_UpdateTexture(gTexture, NULL, uxn_screen.pixels, uxn_screen.width * sizeof(Uint32)) != 0) |
| 200 | 201 |
system_error("SDL_UpdateTexture", SDL_GetError());
|
| 201 | 202 |
SDL_RenderClear(gRenderer); |
| ... | ... |
@@ -289,7 +290,7 @@ capture_screen(void) |
| 289 | 290 |
static void |
| 290 | 291 |
restart(Uxn *u) |
| 291 | 292 |
{
|
| 292 |
- screen_resize(&uxn_screen, WIDTH, HEIGHT); |
|
| 293 |
+ screen_resize(WIDTH, HEIGHT); |
|
| 293 | 294 |
if(!start(u, "launcher.rom", 0)) |
| 294 | 295 |
start(u, rom_path, 0); |
| 295 | 296 |
} |
| ... | ... |
@@ -366,7 +367,7 @@ handle_events(Uxn *u) |
| 366 | 367 |
else if(event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_EXPOSED) |
| 367 | 368 |
redraw(); |
| 368 | 369 |
else if(event.type == SDL_DROPFILE) {
|
| 369 |
- screen_resize(&uxn_screen, WIDTH, HEIGHT); |
|
| 370 |
+ screen_resize(WIDTH, HEIGHT); |
|
| 370 | 371 |
start(u, event.drop.file, 0); |
| 371 | 372 |
SDL_free(event.drop.file); |
| 372 | 373 |
} |
| ... | ... |
@@ -489,7 +490,7 @@ main(int argc, char **argv) |
| 489 | 490 |
if(!init()) |
| 490 | 491 |
return system_error("Init", "Failed to initialize emulator.");
|
| 491 | 492 |
/* default resolution */ |
| 492 |
- screen_resize(&uxn_screen, WIDTH, HEIGHT); |
|
| 493 |
+ screen_resize(WIDTH, HEIGHT); |
|
| 493 | 494 |
/* default zoom */ |
| 494 | 495 |
if(argc > 1 && (strcmp(argv[i], "-1x") == 0 || strcmp(argv[i], "-2x") == 0 || strcmp(argv[i], "-3x") == 0)) |
| 495 | 496 |
set_zoom(argv[i++][1] - '0'); |