Browse code

(screen.tal) Improved screen testing rom

Devine Lu Linvega authored on 15/04/2023 02:51:05
Showing 3 changed files
... ...
@@ -137,6 +137,7 @@ JMP2r
137 137
 		POP2
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 		INC GTHk ?&horver
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 	POP2
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+
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 	( ver lines )
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 	[ LIT2 02 -Screen/auto ] DEO
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 	;ver-icn .Screen/addr DEO2
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@@ -3,13 +3,14 @@
3 3
 
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 |00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
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 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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+|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &chord $1
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 |0000
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 	@center &x $2 &y $2
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 |0100 ( -> )
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-	
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+
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 	( vector )
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 	;on-frame .Screen/vector DEO2
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 	( theme )
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@@ -24,10 +25,10 @@
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 	.Screen/width DEI2 #01 SFT2 .center/x STZ2
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 	.Screen/height DEI2 #01 SFT2 .center/y STZ2
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 	( draw )
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-	;draw-size JSR2
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-	;draw-sprites JSR2
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-	;draw-1bpp JSR2
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-	;draw-2bpp JSR2
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+	draw-size
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+	draw-sprites
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+	draw-1bpp
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+	draw-2bpp
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 BRK
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@@ -36,11 +37,24 @@ BRK
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 @on-frame ( -> )
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+	( scroll background )
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+	[ LIT2 &f $2 ] INC2k ,&f STR2
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+		#01 SFT2
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+		#001f AND2
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+		#0040 SUB2
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+			DUP2 .Screen/x DEO2
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+			.Screen/y DEO2
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+	;patt-icn draw-fill
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+
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 	.center/x LDZ2 #0070 SUB2 .Screen/x DEO2
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 	.center/y LDZ2 #0048 SUB2 .Screen/y DEO2
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-	;anim-chr #00 [ LIT &f $1 ] INCk ,&f STR 
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-		#02 SFT #07 AND #40 SFT ADD2 .Screen/addr DEO2
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-	#81 .Screen/sprite DEO
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+	;anim-chr ,&f LDR2 #00ff AND2 #02 SFT #07 AND #40 SFT ADD2 .Screen/addr DEO2
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+	#8f .Screen/sprite DEO
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+
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+	draw-size
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+	draw-sprites
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+	draw-1bpp
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+	draw-2bpp
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 BRK
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@@ -48,19 +62,19 @@ BRK
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 @|drawing )
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 @draw-sprites ( -- )
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-	
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+
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 	( horizontal )
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 	.center/x LDZ2 #0060 SUB2 .Screen/x DEO2
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 	.center/y LDZ2 #0048 SUB2 .Screen/y DEO2
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 	;font-icn .Screen/addr DEO2
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 	#f6 .Screen/auto DEO
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-	#01 .Screen/sprite DEO
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+	#05 .Screen/sprite DEO
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 	( vertical )
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 	.center/x LDZ2 #0070 SUB2 .Screen/x DEO2
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 	.center/y LDZ2 #0038 SUB2 .Screen/y DEO2
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 	;font-icn .Screen/addr DEO2
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 	#f5 .Screen/auto DEO
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-	#01 .Screen/sprite DEO
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+	#05 .Screen/sprite DEO
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 	( table )
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 	#00 .Screen/auto DEO
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 	;preview-chr .Screen/addr DEO2
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@@ -71,9 +85,9 @@ BRK
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 		( move ) #00 OVR #f0 AND #01 SFT
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 			.center/y LDZ2 #0038 SUB2 ADD2 .Screen/y DEO2
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 		( draw ) DUP .Screen/sprite DEO
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-		INC DUP ,&loop JCN
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+		INC DUP ?&loop
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 	POP
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-	
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+
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 JMP2r
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 @draw-1bpp ( -- )
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@@ -85,10 +99,10 @@ JMP2r
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 			.center/y LDZ2 #0038 SUB2 ADD2 STH2
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 		( x ) #00 OVR #03 AND #40 SFT2 #0040 ADD2
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 			.center/x LDZ2 #0010 SUB2 ADD2
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-		STH2r STHr #00 ,draw-circle JSR
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-		INC GTHk ,&loop JCN
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+		STH2r STHr #00 draw-circle
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+		INC GTHk ?&loop
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 	POP2
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-	
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+
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 JMP2r
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 @draw-2bpp ( -- )
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@@ -100,14 +114,14 @@ JMP2r
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 			.center/y LDZ2 #0008 ADD2 ADD2 STH2
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 		( x ) #00 OVR #03 AND #40 SFT2 #0040 ADD2
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 			.center/x LDZ2 #0010 SUB2 ADD2
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-		STH2r STHr #80 ,draw-circle JSR
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-		INC GTHk ,&loop JCN
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+		STH2r STHr #80 draw-circle
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+		INC GTHk ?&loop
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 	POP2
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-	
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+
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 JMP2r
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 @draw-circle ( x* y* color depth -- )
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-	
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+
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 	ADD STH
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 	;preview-chr .Screen/addr DEO2
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 	.Screen/y DEO2
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@@ -123,12 +137,33 @@ JMP2r
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 JMP2r
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+@draw-fill ( patt* color -- )
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+
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+	.Screen/addr DEO2
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+	[ LIT2 01 -Screen/auto ] DEO
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+	.Screen/x DEI2 ,&anchor STR2
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+	.Screen/width DEI2 #03 SFT2 NIP #08 ADD ,&x STR
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+	.Screen/height DEI2 #03 SFT2 NIP #08 ADD #00
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+	&h
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+		DUP #02 SFT STH
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+		[ LIT &x $1 ] #00
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+		&w
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+			DUP #02 SFT STHkr ADD #01 AND .Screen/sprite DEO
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+			INC GTHk ?&w
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+			.Screen/y DEI2k #0008 ADD2 ROT DEO2
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+			[ LIT2 &anchor $2 ] .Screen/x DEO2
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+		POP2 POPr
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+		INC GTHk ?&h
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+	POP2
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+
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+JMP2r
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+
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 @draw-size ( -- )
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 	#01 .Screen/auto DEO
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 	.center/x LDZ2 #0030 ADD2 .Screen/x DEO2
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 	.center/y LDZ2 #0048 SUB2 .Screen/y DEO2
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-	.Screen/width DEI2 ;draw-dec JSR2
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+	.Screen/width DEI2 draw-dec
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 	;x-icn .Screen/addr DEO2
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 	#01 .Screen/sprite DEO
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 	.Screen/height DEI2
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@@ -136,13 +171,13 @@ JMP2r
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 @draw-dec ( short* -- )
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 	#00 ,&z STR
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-	#2710 ,&parse JSR
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-	#03e8 ,&parse JSR
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-	#0064 ,&parse JSR
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-	#000a ,&parse JSR
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+	#2710 draw-dec/parse
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+	#03e8 draw-dec/parse
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+	#0064 draw-dec/parse
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+	#000a draw-dec/parse
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 	NIP
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 	&emit
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-		DUP [ LIT &z $1 ] EQU ,&skip JCN
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+		DUP [ LIT &z $1 ] EQU ?&skip
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 			#ff ,&z STR #00 OVR #30 SFT ;font-icn ADD2 .Screen/addr DEO2
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 			#01 .Screen/sprite DEO
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 			&skip
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@@ -154,6 +189,8 @@ JMP2r
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 (
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 @|assets )
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+@patt-icn [
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+	aa55 aa55 aa55 aa55 ]
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 @x-icn [
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 	0000 0018 1800 0000 ]
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 @preview-chr [
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@@ -168,9 +205,13 @@ JMP2r
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 	007c 8280 8080 827c 00fc 8282 8282 82fc
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 	007c 8280 f080 827c 007c 8280 f080 8080 [
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 @anim-chr [
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-	0000 0018 1800 0000 c381 0000 0000 81c3 0000 183c 3c18 0000 0000 0000 0000 0000 
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-	0018 3c7e 7e3c 1800 0000 0000 0000 0000 3c7e ffe7 e7ff 7e3c 0000 0018 1800 0000 
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-	ffff e7c3 c3e7 ffff 0000 183c 3c18 0000 ffe7 c381 81c3 e7ff 0018 3c7e 7e3c 1800 
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-	c381 0000 0000 81c3 3c7e ffe7 e7ff 7e3c 0000 0000 0000 0000 ffff e7c3 c3e7 ffff 
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+	0000 0018 1800 0000 c381 0000 0000 81c3 
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+	0000 183c 3c18 0000 0000 0000 0000 0000
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+	0018 3c7e 7e3c 1800 0000 0000 0000 0000 
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+	3c7e ffe7 e7ff 7e3c 0000 0018 1800 0000
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+	ffff e7c3 c3e7 ffff 0000 183c 3c18 0000 
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+	ffe7 c381 81c3 e7ff 0018 3c7e 7e3c 1800
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+	c381 0000 0000 81c3 3c7e ffe7 e7ff 7e3c 
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+	0000 0000 0000 0000 ffff e7c3 c3e7 ffff
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 	0000 0000 0000 0000 ffe7 c381 81c3 e7ff ]
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@@ -37,8 +37,6 @@ static void
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 screen_blit(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint8 *ram, Uint16 addr, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp)
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 {
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 	int v, h, width = s->width, height = s->height, opaque = (color % 5) || !color;
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-	if(!color)
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-		return screen_fill(s, pixels, x1, y1, x1 + 8, y1 + 8, 0);
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 	for(v = 0; v < 8; v++) {
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 		Uint16 c = ram[(addr + v) & 0xffff] | (twobpp ? (ram[(addr + v + 8) & 0xffff] << 8) : 0);
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 		Uint16 y = y1 + (flipy ? 7 - v : v);