September 21, 2021
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ppu: keep track of the vertical region where redraw is supposed to happen

Sigrid Solveig Haflínudóttir authored on 21/09/2021 17:39:00
September 20, 2021
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Fixed PPU out-of-bounds crash

Andrew Alderwick authored on 20/09/2021 22:12:11
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Switched to faster unsigned ints for PPU memory

Andrew Alderwick authored on 20/09/2021 21:32:42
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Switched to linear PPU memory

Andrew Alderwick authored on 19/09/2021 23:04:40
September 19, 2021
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Replaced duplicate parts of PPU init with resize functions

Andrew Alderwick authored on 19/09/2021 22:34:03
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ppu: change the API to signal when redraw is required

Sigrid Solveig Haflínudóttir authored on 19/09/2021 21:30:53
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Clear on resize

neauoire authored on 19/09/2021 00:18:20
September 18, 2021
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The screen width/height ports can be written to

neauoire authored on 18/09/2021 23:51:20
September 17, 2021
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ppu: remove unused "pixels" field from Ppu; reset bg/fg to all zeroes on init

Sigrid Solveig Haflínudóttir authored on 17/09/2021 18:24:50
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Reverted to a standard SDL Texture for the screen

neauoire authored on 17/09/2021 02:48:00
August 1, 2021
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Removed unused hor/ver values

neauoire authored on 01/08/2021 18:38:04
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Prefixed function names with ppu

neauoire authored on 01/08/2021 18:33:43
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Added alpha to blending table

neauoire authored on 01/08/2021 18:16:29
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Removed extra table

neauoire authored on 01/08/2021 18:08:02
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Pushed new blending modes

neauoire authored on 01/08/2021 18:00:07