September 3, 2023
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(screen.c)Fixed redraw issue

neauoire authored on 03/09/2023 01:34:04
August 30, 2023
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(screen.c) Always cache value before PEEK/POKE

neauoire authored on 30/08/2023 19:06:04
August 19, 2023
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Added stack pointer accessors to system device

neauoire authored on 19/08/2023 14:34:14
August 16, 2023
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Tightened screen debugger redraw

neauoire authored on 16/08/2023 21:33:45
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Made debugger private to screen

neauoire authored on 16/08/2023 20:46:07
August 14, 2023
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Added soft reboot

neauoire authored on 14/08/2023 01:48:32
August 10, 2023
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Fixed issue where redraw region always started at 0

neauoire authored on 10/08/2023 15:47:34
August 8, 2023
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(screen.c) Hide stack debugger when empty

neauoire authored on 08/08/2023 17:39:11
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Returned the on-screen debugger

neauoire authored on 08/08/2023 17:27:41
August 7, 2023
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(uxn.c) Renamed POP/PUSH to POPx/PUSHx

neauoire authored on 07/08/2023 23:22:57
August 5, 2023
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(screen.c) Inlined sprite drawing function

neauoire authored on 05/08/2023 17:31:22
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(screen.c) Faster sprite drawing

neauoire authored on 05/08/2023 16:59:08
August 4, 2023
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Added auto byte sprite flipping

neauoire authored on 04/08/2023 18:55:17
July 24, 2023
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Housekeeping

Devine Lu Linvega authored on 24/07/2023 16:48:49
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(screen.c) Blending 00 only clears in accordance to sprite at addr

Devine Lu Linvega authored on 24/07/2023 02:32:41