Browse code

Added auto byte sprite flipping

neauoire authored on 04/08/2023 18:55:17
Showing 1 changed files
... ...
@@ -184,20 +184,20 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
184 184
 		Uint8 move = d[0x6];
185 185
 		Uint8 length = move >> 4;
186 186
 		Uint8 twobpp = !!(ctrl & 0x80);
187
-		Uint16 x = PEEK2(d + 0x8);
188
-		Uint16 y = PEEK2(d + 0xa);
189
-		Uint16 addr = PEEK2(d + 0xc);
190
-		Uint16 dx = (move & 0x1) << 3;
191
-		Uint16 dy = (move & 0x2) << 2;
192 187
 		Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg;
188
+		Uint16 x = PEEK2(d + 0x8), dx = (move & 0x1) << 3;
189
+		Uint16 y = PEEK2(d + 0xa), dy = (move & 0x2) << 2;
190
+		Uint16 addr = PEEK2(d + 0xc);
191
+		int flipx = (ctrl & 0x10), fx = flipx ? -1 : 1;
192
+		int flipy = (ctrl & 0x20), fy = flipy ? -1 : 1;
193 193
 		for(i = 0; i <= length; i++) {
194
-			screen_blit(layer, ram, addr, x + dy * i, y + dx * i, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp);
195
-			addr += (move & 0x04) << (1 + twobpp);
194
+			screen_blit(layer, ram, addr, x + dy * i * fx, y + dx * i * fy, ctrl & 0xf, flipx, flipy, twobpp);
195
+			addr += (move & 0x4) << (1 + twobpp);
196 196
 		}
197
-		screen_change(x, y, x + dy * length + 8, y + dx * length + 8);
198
-		if(move & 0x1) POKE2(d + 0x8, x + dx); /* auto x+8 */
199
-		if(move & 0x2) POKE2(d + 0xa, y + dy); /* auto y+8 */
200
-		if(move & 0x4) POKE2(d + 0xc, addr);   /* auto addr+length */
197
+		screen_change(x, y, x + dy * length * fx + 8, y + dx * length * fy + 8);
198
+		if(move & 0x1) POKE2(d + 0x8, x + dx * fx); /* auto x+8 */
199
+		if(move & 0x2) POKE2(d + 0xa, y + dy * fy); /* auto y+8 */
200
+		if(move & 0x4) POKE2(d + 0xc, addr);        /* auto addr+length */
201 201
 		break;
202 202
 	}
203 203
 	}