May 15, 2023 | ||
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Use the audio format native to host AUDIO_S16 defaults to little endian format which causes issues when running on big endian systems. Use AUDIO_S16SYS instead which sets to whatever endian the system uxn is being built on is.Sevan Janiyan authored on 15/05/2023 02:08:58 • Devine Lu Linvega committed on 15/05/2023 02:34:55 |
May 9, 2023 | ||
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Improve screen vector timing somewhat.d_m authored on 09/05/2023 20:07:17 • Devine Lu Linvega committed on 09/05/2023 20:12:23 |
May 5, 2023 | ||
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(screen) Fixes warningsDevine Lu Linvega authored on 05/05/2023 03:45:52 |
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(screen) Renamed pixels attr to layerDevine Lu Linvega authored on 05/05/2023 03:32:44 |
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(screen) HousekeepingDevine Lu Linvega authored on 05/05/2023 03:17:38 |
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(screen) Use uxn_screen globalDevine Lu Linvega authored on 05/05/2023 00:43:44 |
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(amiga.tal) Tiny refactoringDevine Lu Linvega authored on 05/05/2023 00:15:27 |
May 4, 2023 | ||
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(amiga.tal) Do not flip rotation direction on floor collisionDevine Lu Linvega authored on 04/05/2023 23:25:41 |
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Remove fps limit on bounce for amiga.talNojus Raskevicius authored on 04/05/2023 22:49:44 • Devine Lu Linvega committed on 04/05/2023 22:58:34 |
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Reverse ball rotation after bouncing.d_m authored on 04/05/2023 22:16:13 • Devine Lu Linvega committed on 04/05/2023 22:57:00 |
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Removed layer structDevine Lu Linvega authored on 04/05/2023 18:33:31 |
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(screen) Only repaint changed pixelsDevine Lu Linvega authored on 04/05/2023 18:15:16 |
May 2, 2023 | ||
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enable "install" target on Plan 9, install as games/uxn*Sigrid Solveig Haflínudóttir authored on 02/05/2023 23:01:29 |
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zoom: ignore if 0, ie if the screen is somehow TOO small to do any scalingSigrid Solveig Haflínudóttir authored on 02/05/2023 22:53:07 |
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Added mock behavior for the friend portDevine Lu Linvega authored on 02/05/2023 17:31:33 |