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Remove fps limit on bounce for amiga.tal

Nojus Raskevicius authored on 04/05/2023 22:49:44 • Devine Lu Linvega committed on 04/05/2023 22:58:34
Showing 1 changed files
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@@ -9,7 +9,6 @@
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 	@timer $1
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 	@frame $1
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 	@direction $1
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-
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 (
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 @|vectors )
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@@ -29,7 +28,7 @@
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 	#0020 .ball/x STZ2
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 	#0020 .ball/y STZ2
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 	( initial velocity )
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-	#0008 .ball/vx STZ2
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+	#0003 .ball/vx STZ2
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 	#0000 .ball/vy STZ2
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 	( once )
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 	make-shadow
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@@ -39,10 +38,6 @@ BRK
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 @on-frame ( -> )
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-	( every 4th frame )
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-	.timer LDZ INC .timer STZk POP #03 EQU JMP [ BRK ]
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-	( reset timer )
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-	[ LIT2 00 -timer ] STZ
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 	( 12 frames animation )
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 	.frame LDZk .direction LDZ ADD #0c DIVk MUL SUB SWP STZ
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 	move-ball
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@@ -54,11 +49,12 @@ BRK
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 @flip-direction ( zp^ -- )
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-	LDZ2k #ffff EOR2 ( INC2 ) ROT STZ2
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+	LDZ2k #ffff EOR2 INC2 ROT STZ2
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 	.direction LDZk #0a EOR SWP STZ
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 JMP2r
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+
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 @check-flip-vx ( x -- x )
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 	( left ) DUP2 #0010 LTH2 ?&flip
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@@ -89,8 +85,14 @@ JMP2r
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 	POP
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 	.ball/vx LDZ2k STH2k ROT STZ2
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 	.ball/x LDZ2k STH2r ADD2 check-flip-vx ROT STZ2
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-	.ball/vy LDZ2k INC2 STH2k ROT STZ2
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-	.ball/y LDZ2k STH2r ADD2 check-flip-vy ROT STZ2
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+
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+	.timer LDZ INC .timer STZ
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+	.timer LDZ #05 EQU ?&pull !&pass
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+
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+	&pull #00 .timer STZ .ball/vy LDZ2k INC2 STH2k ROT STZ2 !&end
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+	&pass .ball/vy LDZ2k STH2k ROT STZ2 !&end
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+
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+	&end .ball/y LDZ2k STH2r ADD2 check-flip-vy ROT STZ2
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 @draw-ball ( -- )
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