August 10, 2023
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Fixed issue where redraw region always started at 0

neauoire authored on 10/08/2023 15:47:34
August 8, 2023
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(screen.c) Hide stack debugger when empty

neauoire authored on 08/08/2023 17:39:11
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Returned the on-screen debugger

neauoire authored on 08/08/2023 17:27:41
August 7, 2023
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(uxn.c) Renamed POP/PUSH to POPx/PUSHx

neauoire authored on 07/08/2023 23:22:57
August 5, 2023
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(screen.c) Inlined sprite drawing function

neauoire authored on 05/08/2023 17:31:22
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(screen.c) Faster sprite drawing

neauoire authored on 05/08/2023 16:59:08
August 4, 2023
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Added auto byte sprite flipping

neauoire authored on 04/08/2023 18:55:17
July 24, 2023
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Housekeeping

Devine Lu Linvega authored on 24/07/2023 16:48:49
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(screen.c) Blending 00 only clears in accordance to sprite at addr

Devine Lu Linvega authored on 24/07/2023 02:32:41
July 23, 2023
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Only set emu size on screen resize, no constant checks

Devine Lu Linvega authored on 23/07/2023 23:24:09
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Do not re-set window size when unchanged

Devine Lu Linvega authored on 23/07/2023 23:10:48
July 16, 2023
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screen: don't leak memory and don't crash if failed to adjust for new screen size

Sigrid Solveig Haflínudóttir authored on 16/07/2023 22:50:19
June 29, 2023
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(screen.c) Fix sprite draw at screen edge

Weeble authored on 29/06/2023 10:44:55 • Devine Lu Linvega committed on 29/06/2023 14:41:42
May 5, 2023
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(screen) Renamed pixels attr to layer

Devine Lu Linvega authored on 05/05/2023 03:32:44
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(screen) Housekeeping

Devine Lu Linvega authored on 05/05/2023 03:17:38