... | ... |
@@ -1,6 +1,6 @@ |
1 | 1 |
( dev/audio-tests ) |
2 | 2 |
|
3 |
-%GET-NOTE { #00 SWP ;melody ADD2 LDA #80 ORA } |
|
3 |
+%GET-NOTE { #00 SWP ;melody ADD2 LDA } |
|
4 | 4 |
|
5 | 5 |
( devices ) |
6 | 6 |
|
... | ... |
@@ -68,7 +68,7 @@ BRK |
68 | 68 |
BRK |
69 | 69 |
|
70 | 70 |
@play-kick ( -> ) |
71 |
- #3c .Audio0/pitch DEO |
|
71 |
+ #3c #80 ORA .Audio0/pitch DEO |
|
72 | 72 |
BRK |
73 | 73 |
|
74 | 74 |
@on-audio1 ( -> ) |
... | ... |
@@ -276,7 +276,7 @@ audio_handler(void *ctx, Uint8 *out_stream, int len) { |
276 | 276 |
} |
277 | 277 |
} |
278 | 278 |
int i; |
279 |
- for (i = 0; i < len; i++) { |
|
279 |
+ for (i = 0; i < len / 2; i++) { |
|
280 | 280 |
stream[i] <<= 4; |
281 | 281 |
} |
282 | 282 |
} |
... | ... |
@@ -292,7 +292,7 @@ audio_start(int idx, Uint8 *d, Uxn *u) |
292 | 292 |
Uint8 *data = &u->ram[addr]; |
293 | 293 |
Uint16 len = PEEK2(d + 0xa); |
294 | 294 |
Uint8 volume = d[0xe]; |
295 |
- bool loop = !!(d[0xf] & 0x80); |
|
295 |
+ bool loop = !(d[0xf] & 0x80); |
|
296 | 296 |
Uint8 pitch = d[0xf] & 0x7f; |
297 | 297 |
Uint16 adsr = PEEK2(d + 0x8); |
298 | 298 |
Uint8 attack = (adsr >> 12) & 0xF; |