... | ... |
@@ -21,7 +21,7 @@ |
21 | 21 |
|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
22 | 22 |
|80 @Controller [ &vector $2 &button $1 &key $1 ] |
23 | 23 |
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |
24 |
-|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 ] |
|
24 |
+|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 ] |
|
25 | 25 |
|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ] |
26 | 26 |
|
27 | 27 |
( variables ) |
... | ... |
@@ -2,7 +2,7 @@ |
2 | 2 |
|
3 | 3 |
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ] |
4 | 4 |
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ] |
5 |
-|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 ] |
|
5 |
+|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 ] |
|
6 | 6 |
|
7 | 7 |
( vectors ) |
8 | 8 |
|
... | ... |
@@ -30,7 +30,7 @@ |
30 | 30 |
|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ] |
31 | 31 |
|80 @Controller [ &vector $2 &button $1 &key $1 ] |
32 | 32 |
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |
33 |
-|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 ] |
|
33 |
+|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 ] |
|
34 | 34 |
|
35 | 35 |
( variables ) |
36 | 36 |
|
... | ... |
@@ -12,7 +12,7 @@ |
12 | 12 |
|
13 | 13 |
|00 @System &vector $2 &pad $6 &r $2 &g $2 &b $2 |
14 | 14 |
|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |
15 |
-|a0 @File &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 |
|
15 |
+|a0 @File &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 |
|
16 | 16 |
|
17 | 17 |
( variables ) |
18 | 18 |
|
... | ... |
@@ -27,7 +27,7 @@ |
27 | 27 |
|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ] |
28 | 28 |
|80 @Controller [ &vector $2 &button $1 &key $1 ] |
29 | 29 |
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |
30 |
-|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 ] |
|
30 |
+|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 ] |
|
31 | 31 |
|
32 | 32 |
( variables ) |
33 | 33 |
|
... | ... |
@@ -4,7 +4,7 @@ |
4 | 4 |
|
5 | 5 |
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
6 | 6 |
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |
7 |
-|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 ] |
|
7 |
+|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 ] |
|
8 | 8 |
|
9 | 9 |
( variables ) |
10 | 10 |
|
... | ... |
@@ -3,7 +3,7 @@ |
3 | 3 |
( devices ) |
4 | 4 |
|
5 | 5 |
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
6 |
-|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 ] |
|
6 |
+|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 ] |
|
7 | 7 |
|
8 | 8 |
( variables ) |
9 | 9 |
|
... | ... |
@@ -8,7 +8,7 @@ |
8 | 8 |
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
9 | 9 |
|10 @Console [ &pad $8 &write $1 ] |
10 | 10 |
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |
11 |
-|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 ] |
|
11 |
+|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 ] |
|
12 | 12 |
|
13 | 13 |
( variables ) |
14 | 14 |
|
... | ... |
@@ -7,7 +7,7 @@ |
7 | 7 |
|
8 | 8 |
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
9 | 9 |
|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |
10 |
-|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 ] |
|
10 |
+|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 ] |
|
11 | 11 |
|
12 | 12 |
( variables ) |
13 | 13 |
|
... | ... |
@@ -2,7 +2,7 @@ |
2 | 2 |
|
3 | 3 |
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ] |
4 | 4 |
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ] |
5 |
-|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 ] |
|
5 |
+|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 ] |
|
6 | 6 |
|
7 | 7 |
( vectors ) |
8 | 8 |
|
... | ... |
@@ -35,7 +35,7 @@ |
35 | 35 |
|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
36 | 36 |
|80 @Controller [ &vector $2 &button $1 &key $1 ] |
37 | 37 |
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |
38 |
-|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 ] |
|
38 |
+|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 ] |
|
39 | 39 |
|
40 | 40 |
( variables ) |
41 | 41 |
|
... | ... |
@@ -22,7 +22,7 @@ |
22 | 22 |
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |
23 | 23 |
|80 @Controller [ &vector $2 &button $1 &key $1 ] |
24 | 24 |
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |
25 |
-|a0 @File &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 |
|
25 |
+|a0 @File &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 |
|
26 | 26 |
|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ] |
27 | 27 |
|
28 | 28 |
( variables ) |
... | ... |
@@ -107,11 +107,11 @@ file_read(void *dest, Uint16 len) |
107 | 107 |
} |
108 | 108 |
|
109 | 109 |
Uint16 |
110 |
-file_write(void *src, Uint16 len) |
|
110 |
+file_write(void *src, Uint16 len, Uint8 flags) |
|
111 | 111 |
{ |
112 | 112 |
if(state != FILE_WRITE) { |
113 | 113 |
reset(); |
114 |
- if((f = fopen(current_filename, "ab")) != NULL) |
|
114 |
+ if((f = fopen(current_filename, (flags & 0x01) ? "ab" : "wb")) != NULL) |
|
115 | 115 |
state = FILE_WRITE; |
116 | 116 |
} |
117 | 117 |
if(state == FILE_WRITE) |
... | ... |
@@ -12,6 +12,6 @@ WITH REGARD TO THIS SOFTWARE. |
12 | 12 |
|
13 | 13 |
void file_prepare(void *filename); |
14 | 14 |
Uint16 file_read(void *dest, Uint16 len); |
15 |
-Uint16 file_write(void *src, Uint16 len); |
|
15 |
+Uint16 file_write(void *src, Uint16 len, Uint8 flags); |
|
16 | 16 |
Uint16 file_stat(void *dest, Uint16 len); |
17 | 17 |
Uint16 file_delete(); |
... | ... |
@@ -87,7 +87,7 @@ file_deo(Device *d, Uint8 port) |
87 | 87 |
poke16(d->dat, 0x6, file_read(&d->mem[peek16(d->dat, 0x8)], peek16(d->dat, 0x4))); |
88 | 88 |
break; |
89 | 89 |
case 0xb: |
90 |
- poke16(d->dat, 0x6, file_write(&d->mem[peek16(d->dat, 0xa)], peek16(d->dat, 0x4))); |
|
90 |
+ poke16(d->dat, 0x6, file_write(&d->mem[peek16(d->dat, 0xa)], peek16(d->dat, 0x4), d->dat[0xf])); |
|
91 | 91 |
break; |
92 | 92 |
case 0xd: |
93 | 93 |
poke16(d->dat, 0x6, file_stat(&d->mem[peek16(d->dat, 0xc)], peek16(d->dat, 0x4))); |
... | ... |
@@ -379,7 +379,7 @@ file_deo(Device *d, Uint8 port) |
379 | 379 |
poke16(d->dat, 0x6, file_read(&d->mem[peek16(d->dat, 0x8)], peek16(d->dat, 0x4))); |
380 | 380 |
break; |
381 | 381 |
case 0xb: |
382 |
- poke16(d->dat, 0x6, file_write(&d->mem[peek16(d->dat, 0xa)], peek16(d->dat, 0x4))); |
|
382 |
+ poke16(d->dat, 0x6, file_write(&d->mem[peek16(d->dat, 0xa)], peek16(d->dat, 0x4), d->dat[0xf])); |
|
383 | 383 |
break; |
384 | 384 |
case 0xd: |
385 | 385 |
poke16(d->dat, 0x6, file_stat(&d->mem[peek16(d->dat, 0xc)], peek16(d->dat, 0x4))); |