( 
	a simple calculator
	uxnasm projects/software/calc.tal bin/calc.rom && uxnemu bin/calc.rom )

%+  { ADD } %-   { SUB }              %/   { DIV }
%<  { LTH } %>   { GTH }  %=  { EQU } %!   { NEQ }
%++ { ADD2 } %-- { SUB2 }              %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }

%2*   { #10 SFT } 
%4*   { #20 SFT } %4/ { #02 SFT }
%8*   { #30 SFT } %8/   { #03 SFT }
%2**  { #10 SFT2 } %2// { #01 SFT2 }
%4**  { #20 SFT2 }
%8**  { #30 SFT2 } %8// { #03 SFT2 }
%10** { #40 SFT2 } %10// { #04 SFT2 }
%20** { #50 SFT2 }

%4MOD { #03 AND }

%DEBUG  { ;print-hex/byte JSR2 #0a .Console/write DEO }
%DEBUG2 { ;print-hex/short JSR2 #0a .Console/write DEO }

%RTN { JMP2r }
%SWP2? { #01 JCN SWP2 }
%BRK? { #01 JCN BRK }
%RTN? { #01 JCN RTN }
%TOS { #00 SWP }

( devices )

|00 @System     [ &vector $2 &wst      $1 &rst    $1 &pad   $4 &r      $2 &g      $2 &b    $2 &debug  $1 &halt $1 ]
|10 @Console    [ &vector $2 &read     $1 &pad    $5 &write $1 &error  $1 ]
|20 @Screen     [ &vector $2 &width    $2 &height $2 &auto  $1 &pad    $1 &x      $2 &y      $2 &addr $2 &pixel  $1 &sprite $1 ]
|30 @Audio0     [ &vector $2 &position $2 &output $1 &pad   $3 &adsr   $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|80 @Controller [ &vector $2 &button   $1 &key    $1 ]
|90 @Mouse      [ &vector $2 &x        $2 &y      $2 &state $1 &wheel  $1 ]
|a0 @File       [ &vector $2 &name     $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 ]

( variables )

|0000

@input
	&length $1 &value $2
@stack
	&length $1
	&items $10
@center
	&x $2 &y $2
@pointer
	&x $2 &y $2 &last $1
@keypad-frame
	&x $2 &y $2 &x2 $2 &y2 $2
@modpad-frame
	&x $2 &y $2 &x2 $2 &y2 $2
@bitpad-frame
	&x $2 &y $2 &x2 $2 &y2 $2
@input-frame
	&x $2 &y $2 &x2 $2 &y2 $2

( program )

|0100 ( -> )

	( theme ) 
	#0e7d .System/r DEO2 
	#0ec6 .System/g DEO2 
	#0e95 .System/b DEO2

	( size )
	#0090 .Screen/width DEO2
	#0100 .Screen/height DEO2

	( vectors )
	;on-mouse .Mouse/vector DEO2
	;on-button .Controller/vector DEO2

	( setup synth )
	#0110 .Audio0/adsr DEO2
	;sin-pcm .Audio0/addr DEO2
	#0100 .Audio0/length DEO2
	#dd .Audio0/volume DEO ( TODO: turn ON )

	( center )
	.Screen/width DEI2 2// .center/x STZ2
	.Screen/height DEI2 2// .center/y STZ2

	.center/x LDZ2 #0020 -- 
	DUP2 .keypad-frame/x STZ2
		#0040 ++ .keypad-frame/x2 STZ2
	.center/y LDZ2 #0018 -- 
	DUP2 .keypad-frame/y STZ2
		#0040 ++ .keypad-frame/y2 STZ2

	.keypad-frame/x LDZ2
	DUP2 .modpad-frame/x STZ2
		#0040 ++ .modpad-frame/x2 STZ2
	.keypad-frame/y LDZ2 #0040 ++
	DUP2 .modpad-frame/y STZ2
		#0010 ++ .modpad-frame/y2 STZ2

	.keypad-frame/x LDZ2
	DUP2 .bitpad-frame/x STZ2
		#0040 ++ .bitpad-frame/x2 STZ2
	.keypad-frame/y LDZ2 #0058 ++
	DUP2 .bitpad-frame/y STZ2
		#0010 ++ .bitpad-frame/y2 STZ2

	.center/x LDZ2 #0020 -- 
	DUP2 .input-frame/x STZ2
		#0040 ++ .input-frame/x2 STZ2
	.center/y LDZ2 #002a -- 
	DUP2 .input-frame/y STZ2
		#0010 ++ .input-frame/y2 STZ2

	( theme support )
	;load-theme JSR2

BRK

@on-button ( -> )

	.Controller/key DEI #00 ! ,&continue JCN
		;redraw JSR2 BRK
		&continue

	.Controller/key DEI 
	DUP #0d ! ,&no-enter JCN
		;do-push JSR2 POP BRK
		&no-enter
	DUP LIT '+ ! ,&no-add JCN 
		;do-add JSR2 POP BRK &no-add
	DUP LIT '- ! ,&no-sub JCN 
		;do-sub JSR2 POP BRK &no-sub
	DUP LIT '* ! ,&no-mul JCN 
		;do-mul JSR2 POP BRK &no-mul
	DUP LIT '/ ! ,&no-div JCN 
		;do-div JSR2 POP BRK &no-div
	DUP #1b ! ,&no-esc JCN
		;do-pop JSR2 POP BRK &no-esc
	DUP #08 ! ,&no-backspace JCN
		.input/value LDZ2 #04 SFT2 .input/value STZ2
		#ff ;draw-input JSR2
		POP BRK
		&no-backspace
	;key-value JSR2 ;push-input JSR2

BRK

@on-mouse ( -> )

	;pointer-icn .Screen/addr DEO2
	( clear last cursor )
	.pointer/x LDZ2 .Screen/x DEO2
	.pointer/y LDZ2 .Screen/y DEO2
	#40 .Screen/sprite DEO

	( record pointer positions )
	.Mouse/x DEI2 .pointer/x STZ2 
	.Mouse/y DEI2 .pointer/y STZ2

	( draw new cursor )
	.pointer/x LDZ2 .Screen/x DEO2
	.pointer/y LDZ2 .Screen/y DEO2
	#41 .Mouse/state DEI #01 = + .Screen/sprite DEO

	( handle events )
	.Mouse/state DEI .pointer/last LDZ
	DUP2 #0100 !! ,&no-down JCN
		.Mouse/state DEI .pointer/last STZ
		POP2
		.Mouse/x DEI2 .Mouse/y DEI2 
		OVR2 OVR2 .keypad-frame 
			;within-rect JSR2 ;click-keypad JCN2
		OVR2 OVR2 .input-frame 
			;within-rect JSR2 ;click-input JCN2
		OVR2 OVR2 .modpad-frame 
			;within-rect JSR2 ;click-modpad JCN2
		OVR2 OVR2 .bitpad-frame 
			;within-rect JSR2 ;click-bitpad JCN2
		POP2 POP2
		BRK
		&no-down
	DUP2 #0001 !! ,&no-up JCN
		.Mouse/state DEI .pointer/last STZ
		POP2 ;redraw JSR2 BRK
		&no-up
	POP2
	.Mouse/state DEI .pointer/last STZ

BRK

@click-keypad ( x* y* -> )

	( get key )
	.keypad-frame/y LDZ2 -- 10// 4**
	SWP2 .keypad-frame/x LDZ2 -- 10// #0003 AND2
	++ ;keypad/layout ++ LDA ;push-input JSR2

	( release mouse ) #00 .Mouse/state DEO

BRK

@click-modpad ( x* y* -> )

	POP2
	( get key )
	.modpad-frame/x LDZ2 -- 10// NIP
	DUP #00 ! ,&no-add JCN ;do-add JSR2 &no-add
	DUP #01 ! ,&no-sub JCN ;do-sub JSR2 &no-sub
	DUP #02 ! ,&no-mul JCN ;do-mul JSR2 &no-mul
	DUP #03 ! ,&no-div JCN ;do-div JSR2 &no-div
	POP

	;draw-bitpad JSR2
	( release mouse ) #00 .Mouse/state DEO

BRK

@click-bitpad ( x* y* -> )

	.bitpad-frame/y LDZ2 -- 8// NIP 8* STH
	.bitpad-frame/x LDZ2 -- 8// NIP STHr +
	STHk

	#30 + .Audio0/pitch DEO

	( toggle bit )
	.input/value LDZ2 #0001 
		[ STHr #0f SWP - ] #40 SFT SFT2 EOR2 
		.input/value STZ2

	( release mouse ) #00 .Mouse/state DEO
	;draw-bitpad JSR2

BRK

@click-input ( x* y* -> )

	POP2
	.input-frame/x LDZ2 -- 8// NIP
	DUP #00 ! ,&no-push JCN
		;do-push JSR2
		&no-push
	DUP #01 ! ,&no-pop JCN
		;do-pop JSR2
		&no-pop
	POP

	( release mouse ) #00 .Mouse/state DEO

BRK

@push-input ( key -- )

	DUP #50 + .Audio0/pitch DEO
	DUP TOS ;keypad/series ++ LDA ;draw-keypad JSR2
	TOS .input/value LDZ2 #40 SFT2 ++ .input/value STZ2
	.input/length LDZ INC .input/length STZ
	#ff ;draw-input JSR2
	;draw-bitpad JSR2

RTN

@push ( value* -- )

	( store ) .stack/length LDZ 2* .stack/items + STZ2
	( incr ) .stack/length LDZ INC .stack/length STZ
	( reset ) #0000 .input/value STZ2
	#00 ;draw-input JSR2
	;draw-stack JSR2

RTN

@pop ( -- value* )

	.stack/length LDZ #01 - 2* .stack/items + LDZ2
	( clear ) #0000 .stack/length LDZ #01 - 2* .stack/items + STZ2
	( incr ) .stack/length LDZ #01 - .stack/length STZ
	#01 ;draw-input JSR2
	;draw-stack JSR2

RTN

@do-push ( -- )

	.input/value LDZ2 #0000 >> ,&not-empty JCN
		RTN
		&not-empty
	.stack/length LDZ #07 < ,&not-full JCN
		RTN
		&not-full
	#40 .Audio0/pitch DEO
	.input/value LDZ2 ;push JSR2

RTN

@do-pop ( -- )

	#0000 .input/value STZ2
	.stack/length LDZ #00 = ,&continue JCN
		#41 .Audio0/pitch DEO
		;pop JSR2 POP2
		;draw-stack JSR2
		&continue
	#01 ;draw-input JSR2

RTN

@do-add ( -- )

	.input/value LDZ2 #0000 == ,&no-push JCN
		;do-push JSR2
		&no-push

	( stack empty ) .stack/length LDZ #01 > RTN?

	#42 .Audio0/pitch DEO
	#00 ;draw-modpad JSR2
	;pop JSR2 ;pop JSR2 SWP2 ADD2 ;push JSR2

RTN

@do-sub ( -- )

	.input/value LDZ2 #0000 == ,&no-push JCN
		;do-push JSR2
		&no-push

	( stack empty ) .stack/length LDZ #01 > RTN?

	#43 .Audio0/pitch DEO
	#01 ;draw-modpad JSR2
	;pop JSR2 ;pop JSR2 SWP2 SUB2 ;push JSR2

RTN

@do-mul ( -- )

	.input/value LDZ2 #0000 == ,&no-push JCN
		;do-push JSR2
		&no-push

	( stack empty ) .stack/length LDZ #01 > RTN?

	#44 .Audio0/pitch DEO
	#02 ;draw-modpad JSR2
	;pop JSR2 ;pop JSR2 SWP2 MUL2 ;push JSR2

RTN

@do-div ( -- )

	.input/value LDZ2 #0000 == ,&no-push JCN
		;do-push JSR2
		&no-push

	( stack empty ) .stack/length LDZ #01 > RTN?

	#45 .Audio0/pitch DEO
	#03 ;draw-modpad JSR2
	;pop JSR2 ;pop JSR2 SWP2 DIV2 ;push JSR2

RTN

@key-value ( key -- value )

	DUP #2f > OVR #3a < #0101 !! ,&no-num JCN
		#30 - RTN
		&no-num
	DUP #60 > OVR #67 < #0101 !! ,&no-lc JCN
		#57 - RTN ( #61 - #0a + )
		&no-lc
	DUP #40 > OVR #47 < #0101 !! ,&no-uc JCN
		#37 - RTN ( #41 - #0a + )
		&no-uc
	POP #00

RTN

@redraw ( -- )

	#ff ;draw-keypad JSR2
	#ff ;draw-modpad JSR2
	#ff ;draw-input JSR2
	;draw-bitpad JSR2
	,draw-stack JSR

RTN

@draw-stack ( -- )

	#08 #00
	&loop
		( color ) DUP #08 .stack/length LDZ - #01 - > STH
		( value ) DUP 2* .stack/items + [ #10 .stack/length LDZ 2* - - ] LDZ2 STH2
		( y ) DUP TOS 8** .input-frame/y LDZ2 ++ #004c -- STH2
		( x ) .input-frame/x LDZ2 #0020 ++ STH2r STH2r STHr ,draw-short JSR
		INC GTHk ,&loop JCN
	POP2

RTN

@draw-short ( x* y* value* color -- )

	STH STH2
	.Screen/y DEO2
	#0020 ++ .Screen/x DEO2
	#04 #00
	&loop
		.Screen/x DEI2 #0008 -- .Screen/x DEO2
		( value ) DUP STH2kr ROT 4* SFT2 #000f AND2
		( value glyph ) 8** ;font-hex ++ .Screen/addr DEO2
		( no not draw zeros )
		( get color ) ROTr STHkr 
		( place stack ) ROTr ROTr
		( no leading zeros )
		OVR STH2kr ,get-length JSR < ,&visible JCN
			POP #00
			&visible
		( draw ) .Screen/sprite DEO
		INC GTHk ,&loop JCN
	POP2
	POP2r POPr

RTN

@get-length ( short* -- length )

	DUP2 #1000 << ,&no4 JCN POP2 #04 RTN &no4
	DUP2 #0100 << ,&no3 JCN POP2 #03 RTN &no3
	DUP2 #0010 << ,&no2 JCN POP2 #02 RTN &no2
	#0000 !!

RTN

@draw-input ( key -- )

	STH

	( draw value )
	.input-frame/x LDZ2 #0020 ++
	.input-frame/y LDZ2 #0003 ++
	.input/value LDZ2
	#02 
		;draw-short JSR2

	( controls )
	.input-frame/x LDZ2
	.input-frame/y LDZ2
	;stack-icns/push [ STHkr #00 = ] #02
		;draw-key-thin JSR2

	.input-frame/x LDZ2 #0008 ++
	.input-frame/y LDZ2
	;stack-icns/pop [ STHkr #01 = ] #03
		;draw-key-thin JSR2

	( line )
	.input-frame/x LDZ2 
	.input-frame/x2 LDZ2 
	.input-frame/y LDZ2 #0004 -- #02 
		;line-hor-dotted JSR2

	POPr

RTN

@draw-keypad ( key -- )

	STH
	#10 #00
	&loop
		( color ) DUP TOS ;keypad/color ++ LDA STH
		( state ) DUP OVRr STHr = STH
		( layout ) DUP TOS ;keypad/layout ++ LDA 
			( layout addr ) TOS 8** ;font-hex ++ STH2
		( x ) DUP 4MOD TOS 10** STH2
		( y ) DUP 4/ TOS 10**
		( origin-x ) STH2r .keypad-frame/x LDZ2 ++ SWP2 
		( origin-y ) .keypad-frame/y LDZ2 ++
			STH2r STHr STHr ;draw-key JSR2
		INC GTHk ,&loop JCN
	POP2
	POPr

RTN

@draw-modpad ( key -- )

	STH
	#04 #00
	&loop
		( state ) DUP STHkr = STH
		( glyph ) DUP TOS 8** ;mod-icns ++ STH2
		( y ) .modpad-frame/y LDZ2 STH2
		( x ) DUP TOS 10** .modpad-frame/x LDZ2 ++ STH2
		STH2r STH2r STH2r STHr #03 ;draw-key JSR2
		INC GTHk ,&loop JCN
	POP2
	POPr

RTN

@draw-bitpad ( -- )

	#10 #00
	&loop
		( state ) DUP #0f SWP - .input/value LDZ2 ROT SFT2 #0001 AND2 NIP STH
		( y ) DUP 8/ TOS 8** .bitpad-frame/y LDZ2 ++ STH2
		( x ) DUP #07 AND TOS 8** .bitpad-frame/x LDZ2 ++
		STH2r STHr #01 ,draw-bit JSR
		INC GTHk ,&loop JCN
	POP2

RTN

@draw-bit ( x* y* state color -- )

	STH
	( addr ) 8* TOS ;bit-icns ++ .Screen/addr DEO2 
	( y ) .Screen/y DEO2
	( x ) .Screen/x DEO2
	STHr .Screen/sprite DEO	

RTN

@draw-key ( x* y* glyph* state color -- )

	( auto x addr ) #05 .Screen/auto DEO
	( color ) ,&color STR
	( state ) ,&state STR
	( glyph ) ,&glyph STR2
	( state ) ;button-icns [ #00 ,&state LDR 20** ++ ] .Screen/addr DEO2 
	( y ) .Screen/y DEO2
	( x ) .Screen/x DEO2
	( draw background )
	,&color LDR .Screen/sprite DEO
	,&color LDR .Screen/sprite DEO
	.Screen/x DEI2 #0010 -- .Screen/x DEO2
	.Screen/y DEI2 #0008 ++ .Screen/y DEO2
	,&color LDR .Screen/sprite DEO
	,&color LDR .Screen/sprite DEO
	( glyph )
	,&glyph LDR2 .Screen/addr DEO2
	.Screen/x DEI2 #000c -- .Screen/x DEO2
	.Screen/y DEI2 #0005 -- .Screen/y DEO2
	,&color LDR [ ,&state LDR #09 MUL + ] .Screen/sprite DEO
	( auto none ) #00 .Screen/auto DEO

RTN
	&color $1 &state $1 &glyph $2

@draw-key-thin ( x* y* glyph* state color -- )

	( auto y addr ) #06 .Screen/auto DEO
	( color ) ,&color STR
	( state ) ,&state STR
	( glyph ) ,&glyph STR2
	( state ) ;button-thin-icns [ #00 ,&state LDR 10** ++ ] .Screen/addr DEO2 
	( y ) .Screen/y DEO2
	( x ) .Screen/x DEO2
	( draw background )
	,&color LDR .Screen/sprite DEO
	,&color LDR .Screen/sprite DEO
	( glyph )
	,&glyph LDR2 .Screen/addr DEO2
	.Screen/y DEI2 #000c -- .Screen/y DEO2
	#05 .Screen/sprite DEO
	( auto none ) #00 .Screen/auto DEO

RTN
	&color $1 &state $1 &glyph $2

( theme )

@theme-txt ".theme $1

@load-theme ( -- )

	;theme-txt .File/name DEO2 
	#0006 .File/length DEO2 
	#fffa .File/load DEO2

	.File/success DEI2 #0006 !! ,&ignore JCN
		#fffa LDA2 .System/r DEO2
		#fffc LDA2 .System/g DEO2
		#fffe LDA2 .System/b DEO2
		&ignore
	;redraw JSR2

RTN

@within-rect ( x* y* rect -- flag )
	
	STH
	( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN
	( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
	SWP2
	( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
	( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
	POP2 POP2 POPr
	#01 
RTN
	&skip
	POP2 POP2 POPr
	#00

RTN

@line-hor-dotted ( x0* x1* y* color -- )
	
	STH .Screen/y DEO2
	SWP2
	&loop
		( save ) DUP2 .Screen/x DEO2
		( draw ) STHkr .Screen/pixel DEO
		INC2 INC2 GTH2k ,&loop JCN
	POP2 POP2 POPr

RTN

@print-hex ( value* -- )
	
	&short ( value* -- )
		SWP ,&echo JSR 
	&byte ( value -- )
		,&echo JSR
	RTN

	&echo ( value -- )
	STHk #04 SFT ,&parse JSR .Console/write DEO
	STHr #0f AND ,&parse JSR .Console/write DEO
	RTN
	&parse ( value -- char )
		DUP #09 GTH ,&above JCN #30 + RTN &above #09 - #60 + RTN

RTN

@keypad
	&layout
		0708 090f
		0405 060e
		0102 030d
		000a 0b0c
	&series
		0c08 090a
		0405 0600
		0102 0d0e
		0f0b 0703
	&color
		0101 0102
		0101 0102
		0101 0102
		0102 0202

@sin-pcm
	8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad
	b0b3 b6b9 bbbe c1c3 c6c9 cbce d0d2 d5d7
	d9db dee0 e2e4 e6e7 e9eb ecee f0f1 f2f4
	f5f6 f7f8 f9fa fbfb fcfd fdfe fefe fefe
	fffe fefe fefe fdfd fcfb fbfa f9f8 f7f6
	f5f4 f2f1 f0ee eceb e9e7 e6e4 e2e0 dedb
	d9d7 d5d2 d0ce cbc9 c6c3 c1be bbb9 b6b3
	b0ad aaa7 a4a1 9e9b 9895 928f 8c89 8683
	807d 7a77 7471 6e6b 6865 625f 5c59 5653
	504d 4a47 4542 3f3d 3a37 3532 302e 2b29
	2725 2220 1e1c 1a19 1715 1412 100f 0e0c
	0b0a 0908 0706 0505 0403 0302 0202 0202
	0102 0202 0202 0303 0405 0506 0708 090a
	0b0c 0e0f 1012 1415 1719 1a1c 1e20 2225
	2729 2b2e 3032 3537 3a3d 3f42 4547 4a4d
	5053 5659 5c5f 6265 686b 6e71 7477 7a7d

@font-hex
	007c 8282 8282 827c 0030 1010 1010 1010
	007c 8202 7c80 80fe 007c 8202 1c02 827c
	000c 1424 4484 fe04 00fe 8080 7c02 827c
	007c 8280 fc82 827c 007c 8202 1e02 0202
	007c 8282 7c82 827c 007c 8282 7e02 827c
	007c 8202 7e82 827e 00fc 8282 fc82 82fc
	007c 8280 8080 827c 00fc 8282 8282 82fc
	007c 8280 f080 827c 007c 8280 f080 8080

@mod-icns
	0010 1010 fe10 1010
	0000 0000 fe00 0000
	0010 5428 c628 5410
	0010 0000 fe00 0010

@button-icns
	&outline
		3f40 8080 8080 8080
		f804 0202 0202 0202
		8080 8080 8040 3f00
		0202 0202 0204 f800
	&full
		3f7f ffff ffff ffff
		f8fc fefe fefe fefe
		ffff ffff ff7f 3f00
		fefe fefe fefc f800

@button-thin-icns
	&outline
		3844 8282 8282 8282
		8282 8282 8244 3800
	&full
		387c fefe fefe fefe
		fefe fefe fe7c 3800

@bit-icns
	&outline
		3844 8282 8244 3800
	&full
		387c fefe fe7c 3800

@stack-icns
	&push
		0000 1028 1000 0000
	&pop
		0000 2810 2800 0000

@pointer-icn
	80c0 e0f0 f8e0 1000