... | ... |
@@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr |
20 | 20 |
# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator |
21 | 21 |
|
22 | 22 |
# run |
23 |
-./bin/assembler projects/software/noodle.usm bin/boot.rom |
|
23 |
+./bin/assembler projects/examples/gui.ripples.usm bin/boot.rom |
|
24 | 24 |
./bin/emulator bin/boot.rom |
... | ... |
@@ -52,16 +52,16 @@ BRK |
52 | 52 |
|
53 | 53 |
( update colors every 40 frames ) |
54 | 54 |
~timer #40 NEQ ,skip1 ROT JMP2? |
55 |
- #0fac #fffa STR2 #f0bb #fffc STR2 #f053 #fff8 STR2 |
|
55 |
+ #0fac #01fa STR2 #f0bb #01fc STR2 #f053 #01f8 STR2 |
|
56 | 56 |
@skip1 |
57 | 57 |
~timer #80 NEQ ,skip2 ROT JMP2? |
58 |
- #00fc #fffc STR2 #f0bb #fff8 STR2 #f053 #fffa STR2 |
|
58 |
+ #00fc #01fc STR2 #f0bb #01f8 STR2 #f053 #01fa STR2 |
|
59 | 59 |
@skip2 |
60 | 60 |
~timer #c0 NEQ ,skip3 ROT JMP2? |
61 |
- #000f #fff8 STR2 #0f0f #fffa STR2 #ff00 #fffc STR2 |
|
61 |
+ #000f #01f8 STR2 #0f0f #01fa STR2 #0100 #01fc STR2 |
|
62 | 62 |
@skip3 |
63 | 63 |
~timer #00 NEQ ,skip4 ROT JMP2? |
64 |
- #f0ac #fff8 STR2 #f0bb #fffa STR2 #f053 #fffc STR2 |
|
64 |
+ #f0ac #01f8 STR2 #f0bb #01fa STR2 #f053 #01fc STR2 |
|
65 | 65 |
@skip4 |
66 | 66 |
~timer #01 ADD =timer |
67 | 67 |
|
68 | 68 |
deleted file mode 100644 |
... | ... |
@@ -1,145 +0,0 @@ |
1 |
-( draw bezier ) |
|
2 |
- |
|
3 |
-%RTN { JMP2r } |
|
4 |
-%2/ { #0002 DIV2 } |
|
5 |
-%ABS2 { DUP2 #000f SFT2 #ffff SWP2 SWP POP MUL2? } |
|
6 |
-%STEP8 { #0033 SFT2 } |
|
7 |
-%STEP4 { #0022 SFT2 } |
|
8 |
- |
|
9 |
-;pt1 { x 2 y 2 } |
|
10 |
-;pt2 { x 2 y 2 } |
|
11 |
-;pt3 { x 2 y 2 } |
|
12 |
-;pta { x 2 y 2 } |
|
13 |
-;ptb { x 2 y 2 } |
|
14 |
-;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 } |
|
15 |
-;color { byte 1 } |
|
16 |
-;pointer { x 2 y 2 } |
|
17 |
-;i { byte 1 } |
|
18 |
-;j { byte 1 } |
|
19 |
- |
|
20 |
-( devices ) |
|
21 |
- |
|
22 |
-|0100 ;Console { pad 8 char 1 byte 1 short 2 } |
|
23 |
-|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |
|
24 |
-|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
25 |
-|0150 ;Mouse { x 2 y 2 state 1 chord 1 } |
|
26 |
-|01F0 .RESET .FRAME .ERROR ( vectors ) |
|
27 |
-|01F8 [ 13fd 1ef3 1bf2 ] ( palette ) |
|
28 |
- |
|
29 |
-|0200 @RESET |
|
30 |
- |
|
31 |
- #0020 #0020 =pt1.y =pt1.x |
|
32 |
- #0040 #0080 =pt2.y =pt2.x |
|
33 |
- #00f0 #00a0 =pt3.y =pt3.x |
|
34 |
- |
|
35 |
- ,redraw JSR2 |
|
36 |
- |
|
37 |
-BRK |
|
38 |
- |
|
39 |
-@FRAME |
|
40 |
- |
|
41 |
- ,draw-cursor JSR2 |
|
42 |
- |
|
43 |
- ,$no-touch ~Mouse.state #00 EQU JMP2? |
|
44 |
- |
|
45 |
- ~Mouse.x STEP4 =pt2.x |
|
46 |
- ~Mouse.y STEP4 =pt2.y |
|
47 |
- ,redraw JSR2 |
|
48 |
- |
|
49 |
- $no-touch |
|
50 |
- |
|
51 |
-BRK |
|
52 |
- |
|
53 |
-@redraw |
|
54 |
- |
|
55 |
- #0000 =Sprite.y |
|
56 |
- $ver |
|
57 |
- #0000 =Sprite.x |
|
58 |
- $hor |
|
59 |
- ( draw ) #00 =Sprite.color |
|
60 |
- ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x |
|
61 |
- ( incr ) #0000 =Sprite.addr |
|
62 |
- ,$hor ~Sprite.x ~Screen.width LTH2 JMP2? |
|
63 |
- ( incr ) ~Sprite.y #0008 ADD2 =Sprite.y |
|
64 |
- ,$ver ~Sprite.y ~Screen.height LTH2 JMP2? |
|
65 |
- |
|
66 |
- ~pt1.x ~pt1.y ~pt2.x ~pt2.y #03 ,draw-line JSR2 |
|
67 |
- ~pt2.x ~pt2.y ~pt3.x ~pt3.y #03 ,draw-line JSR2 |
|
68 |
- |
|
69 |
- ~pt1.x ~pt1.y #0a ,draw-point JSR2 |
|
70 |
- ~pt2.x ~pt2.y #0a ,draw-point JSR2 |
|
71 |
- ~pt3.x ~pt3.y #0a ,draw-point JSR2 |
|
72 |
- |
|
73 |
- #00 =i |
|
74 |
- |
|
75 |
- $loop |
|
76 |
- ~pt1.x ~pt2.x ~pt1.x SUB2 #0008 DIV2 #00 ~i MUL2 ADD2 =pta.x |
|
77 |
- ~pt1.y ~pt2.y ~pt1.y SUB2 #0008 DIV2 #00 ~i MUL2 ADD2 =pta.y |
|
78 |
- ~pt2.x ~pt3.x ~pt2.x SUB2 #0008 DIV2 #00 ~i MUL2 ADD2 =ptb.x |
|
79 |
- ~pt2.y ~pt3.y ~pt2.y SUB2 #0008 DIV2 #00 ~i MUL2 ADD2 =ptb.y |
|
80 |
- ~pta.x ~pta.y ~ptb.x ~ptb.y #0a ,draw-line JSR2 |
|
81 |
- ( incr ) ~i #01 ADD =i |
|
82 |
- ,$loop ~i #08 LTH JMP2? |
|
83 |
- |
|
84 |
-RTN |
|
85 |
- |
|
86 |
-@draw-point ( x y color ) |
|
87 |
- |
|
88 |
- =color |
|
89 |
- #0003 SUB2 =Sprite.y |
|
90 |
- #0003 SUB2 =Sprite.x |
|
91 |
- ,handle =Sprite.addr |
|
92 |
- ~color =Sprite.color |
|
93 |
- |
|
94 |
-RTN |
|
95 |
- |
|
96 |
-@draw-line ( x1 y1 x2 y2 color ) |
|
97 |
- |
|
98 |
- ( load ) =color =line.y0 =line.x0 =line.y =line.x |
|
99 |
- ~line.x0 ~line.x SUB2 ABS2 =line.dx |
|
100 |
- ~line.y0 ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy |
|
101 |
- #ffff #00 ~line.x ~line.x0 LTS2 #0002 MUL2 ADD2 =line.sx |
|
102 |
- #ffff #00 ~line.y ~line.y0 LTS2 #0002 MUL2 ADD2 =line.sy |
|
103 |
- ~line.dx ~line.dy ADD2 =line.e1 |
|
104 |
- $loop |
|
105 |
- ~line.x =Screen.x ~line.y =Screen.y ~color =Screen.color |
|
106 |
- ,$end ~line.x ~line.x0 EQU2 ~line.y ~line.y0 EQU2 #0101 EQU2 JMP2? |
|
107 |
- ~line.e1 #0002 MUL2 =line.e2 |
|
108 |
- ,$skipy ~line.e2 ~line.dy LTS2 JMP2? |
|
109 |
- ~line.e1 ~line.dy ADD2 =line.e1 |
|
110 |
- ~line.x ~line.sx ADD2 =line.x |
|
111 |
- $skipy |
|
112 |
- ,$skipx ~line.e2 ~line.dx GTS2 JMP2? |
|
113 |
- ~line.e1 ~line.dx ADD2 =line.e1 |
|
114 |
- ~line.y ~line.sy ADD2 =line.y |
|
115 |
- $skipx |
|
116 |
- ,$loop JMP2 |
|
117 |
- |
|
118 |
- $end |
|
119 |
- |
|
120 |
-RTN |
|
121 |
- |
|
122 |
-@draw-cursor |
|
123 |
- |
|
124 |
- ( clear last cursor ) |
|
125 |
- ,clear_icn =Sprite.addr |
|
126 |
- ~pointer.x =Sprite.x |
|
127 |
- ~pointer.y =Sprite.y |
|
128 |
- #10 =Sprite.color |
|
129 |
- |
|
130 |
- ( record pointer positions ) |
|
131 |
- ~Mouse.x =pointer.x ~Mouse.y =pointer.y |
|
132 |
- |
|
133 |
- ( draw new cursor ) |
|
134 |
- ,cursor_icn =Sprite.addr |
|
135 |
- ~pointer.x =Sprite.x |
|
136 |
- ~pointer.y =Sprite.y |
|
137 |
- #11 =Sprite.color |
|
138 |
- |
|
139 |
-RTN |
|
140 |
- |
|
141 |
-@handle [ 0010 2844 2810 0000 ] |
|
142 |
-@clear_icn [ 0000 0000 0000 0000 ] |
|
143 |
-@cursor_icn [ 80c0 e0f0 f8e0 1000 ] |
|
144 |
- |
|
145 |
-@ERROR BRK |
146 | 0 |
new file mode 100644 |
... | ... |
@@ -0,0 +1,93 @@ |
1 |
+( draw routines ) |
|
2 |
+ |
|
3 |
+%RTN { JMP2r } |
|
4 |
+%++ { #0001 ADD2 } |
|
5 |
+%-- { #0001 SUB2 } |
|
6 |
+%8+ { #0008 ADD2 } |
|
7 |
+%ABS2 { DUP2 #000f SFT2 #ffff SWP2 SWP POP MUL2? } |
|
8 |
+ |
|
9 |
+;color { byte 1 } |
|
10 |
+;pointer { x 2 y 2 } |
|
11 |
+;circle { xc 2 yc 2 x 2 y 2 r 2 d 2 } |
|
12 |
+ |
|
13 |
+|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |
|
14 |
+|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
15 |
+|0150 ;Mouse { x 2 y 2 state 1 chord 1 } |
|
16 |
+|01F0 .RESET .FRAME .ERROR ( vectors ) |
|
17 |
+|01F8 [ 13fd 1ef3 1bf2 ] ( palette ) |
|
18 |
+ |
|
19 |
+|0200 @RESET |
|
20 |
+ |
|
21 |
+BRK |
|
22 |
+ |
|
23 |
+@FRAME |
|
24 |
+ |
|
25 |
+ ( clear ) |
|
26 |
+ ~circle.xc ~circle.yc ~circle.r #00 ,draw-circle JSR2 |
|
27 |
+ |
|
28 |
+ ,draw-cursor JSR2 |
|
29 |
+ |
|
30 |
+ ,$no-touch ~Mouse.state #00 EQU JMP2? |
|
31 |
+ ~Mouse.x =circle.xc |
|
32 |
+ ~Mouse.y =circle.yc |
|
33 |
+ #0000 =circle.r |
|
34 |
+ $no-touch |
|
35 |
+ |
|
36 |
+ ( draw ) |
|
37 |
+ ~circle.xc ~circle.yc ~circle.r #0001 ADD2 #03 ,draw-circle JSR2 |
|
38 |
+ |
|
39 |
+BRK |
|
40 |
+ |
|
41 |
+@draw-cursor |
|
42 |
+ |
|
43 |
+ ( clear last cursor ) |
|
44 |
+ ,clear_icn =Sprite.addr |
|
45 |
+ ~pointer.x =Sprite.x |
|
46 |
+ ~pointer.y =Sprite.y |
|
47 |
+ #10 =Sprite.color |
|
48 |
+ |
|
49 |
+ ( record pointer positions ) |
|
50 |
+ ~Mouse.x =pointer.x ~Mouse.y =pointer.y |
|
51 |
+ |
|
52 |
+ ( draw new cursor ) |
|
53 |
+ ,cursor_icn =Sprite.addr |
|
54 |
+ ~pointer.x =Sprite.x |
|
55 |
+ ~pointer.y =Sprite.y |
|
56 |
+ #11 =Sprite.color |
|
57 |
+ |
|
58 |
+RTN |
|
59 |
+ |
|
60 |
+@draw-circle ( xc yc r color ) |
|
61 |
+ |
|
62 |
+ ( load ) =color =circle.r =circle.yc =circle.xc |
|
63 |
+ #0000 =circle.x ~circle.r =circle.y |
|
64 |
+ ~circle.r #0002 MUL2 #0003 SUB2 =circle.d |
|
65 |
+ ( draw ) ,$seg JSR2 |
|
66 |
+ $loop |
|
67 |
+ ( incr ) ~circle.x ++ =circle.x |
|
68 |
+ ,$else ~circle.d #0000 #0001 ADD2 LTS2 JMP2? |
|
69 |
+ ( decr ) ~circle.y -- =circle.y |
|
70 |
+ ~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d |
|
71 |
+ ,$end JMP2 |
|
72 |
+ $else |
|
73 |
+ ~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d |
|
74 |
+ $end |
|
75 |
+ ( draw ) ,$seg JSR2 |
|
76 |
+ ,$loop ~circle.y ~circle.x #0001 SUB2 GTS2 JMP2? |
|
77 |
+ RTN |
|
78 |
+ $seg |
|
79 |
+ ~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color |
|
80 |
+ ~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color |
|
81 |
+ ~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color |
|
82 |
+ ~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color |
|
83 |
+ ~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color |
|
84 |
+ ~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color |
|
85 |
+ ~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color |
|
86 |
+ ~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color |
|
87 |
+ |
|
88 |
+RTN |
|
89 |
+ |
|
90 |
+@ERROR BRK |
|
91 |
+ |
|
92 |
+@clear_icn [ 0000 0000 0000 0000 ] |
|
93 |
+@cursor_icn [ 80c0 e0f0 f8e0 1000 ] |
|
0 | 94 |
\ No newline at end of file |
... | ... |
@@ -2,6 +2,7 @@ |
2 | 2 |
|
3 | 3 |
%RTN { JMP2r } |
4 | 4 |
%++ { #0001 ADD2 } |
5 |
+%-- { #0001 SUB2 } |
|
5 | 6 |
%8+ { #0008 ADD2 } |
6 | 7 |
%ABS2 { DUP2 #000f SFT2 #ffff SWP2 SWP POP MUL2? } |
7 | 8 |
|
... | ... |
@@ -11,6 +12,8 @@ |
11 | 12 |
;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 } |
12 | 13 |
;color { byte 1 } |
13 | 14 |
|
15 |
+;circle { xc 2 yc 2 x 2 y 2 r 2 d 2 } |
|
16 |
+ |
|
14 | 17 |
|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |
15 | 18 |
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
16 | 19 |
|01F0 .RESET .FRAME .ERROR ( vectors ) |
... | ... |
@@ -39,6 +42,10 @@ |
39 | 42 |
#0020 #0080 #0070 #0030 #02 ,draw-line JSR2 |
40 | 43 |
#00a0 #0020 #0050 #00b0 #03 ,draw-line JSR2 |
41 | 44 |
#00b0 #0090 #0030 #0010 #01 ,draw-line JSR2 |
45 |
+ |
|
46 |
+ #0040 #0040 #0030 #01 ,draw-circle JSR2 |
|
47 |
+ #0070 #0030 #0040 #02 ,draw-circle JSR2 |
|
48 |
+ #0050 #0080 #0050 #03 ,draw-circle JSR2 |
|
42 | 49 |
|
43 | 50 |
BRK |
44 | 51 |
|
... | ... |
@@ -126,6 +133,36 @@ RTN |
126 | 133 |
|
127 | 134 |
RTN |
128 | 135 |
|
136 |
+@draw-circle ( xc yc r color ) |
|
137 |
+ |
|
138 |
+ ( load ) =color =circle.r =circle.yc =circle.xc |
|
139 |
+ #0000 =circle.x ~circle.r =circle.y |
|
140 |
+ ~circle.r #0002 MUL2 #0003 SUB2 =circle.d |
|
141 |
+ ( draw ) ,$seg JSR2 |
|
142 |
+ $loop |
|
143 |
+ ( incr ) ~circle.x ++ =circle.x |
|
144 |
+ ,$else ~circle.d #0000 #0001 ADD2 LTS2 JMP2? |
|
145 |
+ ( decr ) ~circle.y -- =circle.y |
|
146 |
+ ~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d |
|
147 |
+ ,$end JMP2 |
|
148 |
+ $else |
|
149 |
+ ~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d |
|
150 |
+ $end |
|
151 |
+ ( draw ) ,$seg JSR2 |
|
152 |
+ ,$loop ~circle.y ~circle.x #0001 SUB2 GTS2 JMP2? |
|
153 |
+ RTN |
|
154 |
+ $seg |
|
155 |
+ ~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color |
|
156 |
+ ~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color |
|
157 |
+ ~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color |
|
158 |
+ ~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color |
|
159 |
+ ~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color |
|
160 |
+ ~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color |
|
161 |
+ ~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color |
|
162 |
+ ~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color |
|
163 |
+ |
|
164 |
+RTN |
|
165 |
+ |
|
129 | 166 |
@pict_small [ |
130 | 167 |
|
131 | 168 |
ff80 8080 8080 8088 ffff fffc f8f9 f1f4 |