( Screen )

;center { x 2 y 2 }
;timer { byte 1 }

( devices )

|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|01F0 .RESET .FRAME .ERROR ( vectors )
|01F8 [ f0ac f0bb f053 ] ( palette )

( program )

|0200 @RESET 

	( find screen center )
	~Screen.width #0002 DIV2 =center.x
	~Screen.height #0002 DIV2 =center.y

	( draw hor line )
	#0000 =Screen.x ~center.y =Screen.y
	#0000 ~Screen.width ( from/to )
	$draw-hor NOP
		( draw ) #01 =Screen.color
		( incr ) SWP2 #0002 ADD2 DUP2 =Screen.x SWP2
		OVR2 OVR2 LTH2 ^$draw-hor SWP JMP?
	POP2 POP2

	( draw ver line )
	~center.x =Screen.x #0000 =Screen.y
	#0000 ~Screen.height ( from/to )
	$draw-ver NOP
		( draw ) #02 =Screen.color
		( incr ) SWP2 #0002 ADD2 DUP2 =Screen.y SWP2
		OVR2 OVR2 LTH2 ^$draw-ver SWP JMP?
	POP2 POP2

	( draw blending modes )
	#0020 =Sprite.x #0020 =Sprite.y ,icon =Sprite.addr
	#00 #10
	$draw-blends NOP
		( move ) OVR #00 SWP #0008 MUL2 #0020 ADD2 =Sprite.x
		( draw ) OVR =Sprite.color
		( incr ) SWP #01 ADD SWP 
		DUP2 LTH ^$draw-blends SWP JMP?
	POP POP

BRK

@FRAME
	
	( update colors every 40 frames )
	~timer #40 NEQ ,skip1 ROT JMP2?
		#0fac #01fa STR2 #f0bb #01fc STR2 #f053 #01f8 STR2
	@skip1
	~timer #80 NEQ ,skip2 ROT JMP2?
		#00fc #01fc STR2 #f0bb #01f8 STR2 #f053 #01fa STR2
	@skip2
	~timer #c0 NEQ ,skip3 ROT JMP2?
		#000f #01f8 STR2 #0f0f #01fa STR2 #0100 #01fc STR2
	@skip3
	~timer #00 NEQ ,skip4 ROT JMP2?
		#f0ac #01f8 STR2 #f0bb #01fa STR2 #f053 #01fc STR2
	@skip4
	~timer #01 ADD =timer

BRK

@icon [ 3c7e e7c3 c3e7 7e3c ]

@ERROR BRK