#include #include "ppu.h" void ppu_redraw(Ppu *p, Uint32 *screen) { /* FIXME(sigrid): do this better */ Uint32 *rgba = __builtin_assume_aligned(screen, 16); Uint8 *fg = __builtin_assume_aligned(p->fg.pixels, 16); Uint8 *bg = __builtin_assume_aligned(p->bg.pixels, 16); Uint8 *palette = __builtin_assume_aligned((Uint8*)p->palette, 16); uint8x16x4_t pal = vld4q_u8(palette); enum { R, G, B, A }; int i; for(i = 0; i < p->width * p->height; i += 16, fg += 16, bg += 16, rgba += 16) { uint8x16_t fg8 = vld1q_u8(fg); uint8x16_t bg8 = vld1q_u8(bg); uint8x16_t bgmask = vceqzq_u8(fg8); uint8x16_t px8 = vorrq_u8(vandq_u8(bg8, bgmask), vandq_u8(fg8, vceqzq_u8(bgmask))); uint8x16x4_t px = { vqtbl1q_u8(pal.val[R], px8), vqtbl1q_u8(pal.val[G], px8), vqtbl1q_u8(pal.val[B], px8), vqtbl1q_u8(pal.val[A], px8), }; vst4q_u8((uint8_t*)rgba, px); } }