| ... | ... |
@@ -1,6 +1,6 @@ |
| 1 |
-( |
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| 1 |
+( |
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| 2 | 2 |
wireworld |
| 3 |
- |
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| 3 |
+ |
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| 4 | 4 |
A - conductor |
| 5 | 5 |
B - tail |
| 6 | 6 |
Sel - head |
| ... | ... |
@@ -9,66 +9,45 @@ |
| 9 | 9 |
mouse2 - erase |
| 10 | 10 |
|
| 11 | 11 |
RULES: |
| 12 |
- - electron head(3), becomes electron tail(2) |
|
| 13 |
- - electron tail(2), becomes conductor(1) |
|
| 14 |
- - conductor(1), becomes electron head(3) |
|
| 15 |
- if there are exactly 1 or 2 electron heads around it. ) |
|
| 16 |
- |
|
| 17 |
-%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
|
|
| 18 |
-%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
|
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| 19 |
-%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
|
|
| 20 |
-%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
|
|
| 21 |
- |
|
| 22 |
-%!~ { NEQk NIP }
|
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| 23 |
- |
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| 24 |
-%2* { #10 SFT } %2/ { #01 SFT } %2** { #10 SFT2 } %2// { #01 SFT2 }
|
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| 25 |
-%4* { #20 SFT } %4/ { #02 SFT } %4** { #20 SFT2 } %4// { #02 SFT2 }
|
|
| 26 |
-%8* { #30 SFT } %8/ { #03 SFT } %8** { #30 SFT2 } %8// { #03 SFT2 }
|
|
| 27 |
-%10* { #40 SFT } %10/ { #04 SFT } %10** { #40 SFT2 } %10// { #04 SFT2 }
|
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| 28 |
-%20* { #50 SFT } %20/ { #05 SFT } %20** { #50 SFT2 } %20// { #05 SFT2 }
|
|
| 29 |
- |
|
| 30 |
-%RTN { JMP2r }
|
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| 31 |
-%TOS { #00 SWP }
|
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| 32 |
- |
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| 33 |
-%WIDTH { #40 }
|
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| 34 |
-%HEIGHT { #40 }
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| 35 |
-%LENGTH { #1000 }
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| 12 |
+ - electron head<3>, becomes electron tail<2> |
|
| 13 |
+ - electron tail<2>, becomes conductor<1> |
|
| 14 |
+ - conductor<1>, becomes electron head<3> |
|
| 15 |
+ if there are exactly 1 or 2 electron heads around it. ) |
|
| 36 | 16 |
|
| 37 | 17 |
( devices ) |
| 38 | 18 |
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| 39 |
-|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 |
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| 40 |
-|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |
|
| 41 |
-|80 @Controller &vector $2 &button $1 &key $1 &func $1 |
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| 42 |
-|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2 |
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| 19 |
+|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 |
|
| 20 |
+|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |
|
| 21 |
+|80 @Controller &vector $2 &button $1 &key $1 &func $1 |
|
| 22 |
+|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2 |
|
| 43 | 23 |
|
| 44 | 24 |
|0000 |
| 45 | 25 |
|
| 46 | 26 |
@color $1 |
| 47 |
-@pointer |
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| 48 |
- &x $2 &y $2 |
|
| 49 |
-@timer |
|
| 50 |
- &frame $1 &play $1 |
|
| 27 |
+@pointer &x $2 &y $2 |
|
| 28 |
+@timer &frame $1 &play $1 |
|
| 51 | 29 |
|
| 52 | 30 |
( program ) |
| 53 | 31 |
|
| 54 | 32 |
|0100 ( -> ) |
| 55 | 33 |
|
| 56 |
- ( theme ) |
|
| 57 |
- #0f7f .System/r DEO2 |
|
| 58 |
- #0fe0 .System/g DEO2 |
|
| 59 |
- #0fc0 .System/b DEO2 |
|
| 34 |
+ ( theme ) |
|
| 35 |
+ #07fe .System/r DEO2 |
|
| 36 |
+ #07b6 .System/g DEO2 |
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| 37 |
+ #0fc6 .System/b DEO2 |
|
| 60 | 38 |
( size ) |
| 61 |
- #00 WIDTH 4** .Screen/width DEO2 |
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| 62 |
- #00 HEIGHT 4** .Screen/height DEO2 |
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| 63 |
- ( vectors ) |
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| 39 |
+ #0100 .Screen/width DEO2 |
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| 40 |
+ #0100 .Screen/height DEO2 |
|
| 41 |
+ ( vectors ) |
|
| 64 | 42 |
;on-frame .Screen/vector DEO2 |
| 65 | 43 |
;on-mouse .Mouse/vector DEO2 |
| 66 | 44 |
;on-button .Controller/vector DEO2 |
| 67 | 45 |
( setup ) |
| 68 | 46 |
#01 .timer/play STZ |
| 69 | 47 |
#01 .color STZ |
| 48 |
+ ( start ) |
|
| 70 | 49 |
;world ;get-addr/current STA2 |
| 71 |
- LENGTH ;run/future STA2 |
|
| 50 |
+ #1000 ;run/future STA2 |
|
| 72 | 51 |
;redraw JSR2 |
| 73 | 52 |
|
| 74 | 53 |
BRK |
| ... | ... |
@@ -77,8 +56,8 @@ BRK |
| 77 | 56 |
|
| 78 | 57 |
.timer/play LDZ JMP BRK |
| 79 | 58 |
( every 4th ) |
| 80 |
- .timer/frame LDZk |
|
| 81 |
- #03 AND ,&no-run JCN |
|
| 59 |
+ .timer/frame LDZk |
|
| 60 |
+ #03 AND ,&no-run JCN |
|
| 82 | 61 |
;run JSR2 |
| 83 | 62 |
&no-run |
| 84 | 63 |
LDZk INC SWP STZ |
| ... | ... |
@@ -93,112 +72,162 @@ BRK |
| 93 | 72 |
.pointer/y LDZ2 .Screen/y DEO2 |
| 94 | 73 |
#40 .Screen/sprite DEO |
| 95 | 74 |
( draw new cursor ) |
| 96 |
- .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 |
|
| 75 |
+ .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 |
|
| 97 | 76 |
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 |
| 98 |
- #41 .Mouse/state DEI #00 ! + .timer/play LDZ + .Screen/sprite DEO |
|
| 77 |
+ #40 .color LDZ ADD .Screen/sprite DEO |
|
| 99 | 78 |
( paint ) |
| 100 |
- .Mouse/state DEI #00 = ,&no-down JCN |
|
| 101 |
- ( color ) .color LDZ .Mouse/state DEI #01 > #00 = * |
|
| 102 |
- ( cell* ) .Mouse/x DEI2 4// NIP .Mouse/y DEI2 4// NIP |
|
| 103 |
- ;get-addr JSR2 STA |
|
| 104 |
- ;redraw JSR2 |
|
| 105 |
- &no-down |
|
| 79 |
+ .Mouse/state DEI ,on-mouse-down JCN |
|
| 106 | 80 |
|
| 107 | 81 |
BRK |
| 108 | 82 |
|
| 83 |
+@on-mouse-down ( -> ) |
|
| 84 |
+ |
|
| 85 |
+ .Mouse/x DEI2 #03 SFT2 NIP |
|
| 86 |
+ .Mouse/y DEI2 #03 SFT2 NIP |
|
| 87 |
+ #0202 NEQ2k NIP2 ,&no-color1 JCN |
|
| 88 |
+ #01 .color STZ |
|
| 89 |
+ #00 .Mouse/state DEO |
|
| 90 |
+ POP2 BRK |
|
| 91 |
+ &no-color1 |
|
| 92 |
+ #0302 NEQ2k NIP2 ,&no-color2 JCN |
|
| 93 |
+ #02 .color STZ |
|
| 94 |
+ #00 .Mouse/state DEO |
|
| 95 |
+ POP2 BRK |
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| 96 |
+ &no-color2 |
|
| 97 |
+ #0402 NEQ2k NIP2 ,&no-color3 JCN |
|
| 98 |
+ #03 .color STZ |
|
| 99 |
+ #00 .Mouse/state DEO |
|
| 100 |
+ POP2 BRK |
|
| 101 |
+ &no-color3 |
|
| 102 |
+ #0602 NEQ2k NIP2 ,&no-toggle JCN |
|
| 103 |
+ .timer/play LDZk #00 EQU SWP STZ |
|
| 104 |
+ #00 .Mouse/state DEO |
|
| 105 |
+ ;draw-ui JSR2 |
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| 106 |
+ POP2 BRK |
|
| 107 |
+ &no-toggle |
|
| 108 |
+ POP2 |
|
| 109 |
+ |
|
| 110 |
+ ( color ) .color LDZ .Mouse/state DEI #01 GTH #00 EQU MUL |
|
| 111 |
+ ( cell* ) .Mouse/x DEI2 #02 SFT2 NIP .Mouse/y DEI2 #02 SFT2 NIP |
|
| 112 |
+ ;get-addr JSR2 STA |
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| 113 |
+ ;redraw JSR2 |
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| 114 |
+ |
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| 115 |
+BRK |
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| 116 |
+ |
|
| 117 |
+@print ( short* -- ) |
|
| 118 |
+ |
|
| 119 |
+ SWP ,&byte JSR |
|
| 120 |
+ &byte ( byte -- ) DUP #04 SFT ,&char JSR |
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| 121 |
+ &char ( char -- ) #0f AND DUP #09 GTH #27 MUL ADD #30 ADD #18 DEO |
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| 122 |
+ |
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| 123 |
+JMP2r |
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| 124 |
+ |
|
| 109 | 125 |
@on-button ( -> ) |
| 110 | 126 |
|
| 111 | 127 |
.Controller/button DEI |
| 112 |
- [ #01 ] !~ ,&no-a JCN #01 .color STZ &no-a |
|
| 113 |
- [ #02 ] !~ ,&no-b JCN #02 .color STZ &no-b |
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| 114 |
- [ #04 ] !~ ,&no-select JCN #03 .color STZ &no-select |
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| 115 |
- [ #08 ] !~ ,&no-start JCN |
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| 116 |
- ;world LENGTH 2** ;mclr JSR2 |
|
| 117 |
- ,redraw JSR |
|
| 118 |
- &no-start |
|
| 128 |
+ [ #01 ] NEQk NIP ,&no-a JCN #01 .color STZ &no-a |
|
| 129 |
+ [ #02 ] NEQk NIP ,&no-b JCN #02 .color STZ &no-b |
|
| 130 |
+ [ #04 ] NEQk NIP ,&no-select JCN #03 .color STZ &no-select |
|
| 131 |
+ [ #08 ] NEQk NIP ,&no-start JCN ;world #2000 ;mclr JSR2 ;redraw JSR2 &no-start |
|
| 119 | 132 |
POP |
| 120 | 133 |
( space ) |
| 121 |
- .Controller/key DEI #20 ! ,&no-space JCN |
|
| 122 |
- .timer/play LDZk #00 = SWP STZ &no-space |
|
| 134 |
+ .Controller/key DEI #20 NEQ ,&no-space JCN .timer/play LDZk #00 EQU SWP STZ &no-space |
|
| 123 | 135 |
|
| 124 | 136 |
BRK |
| 125 | 137 |
|
| 138 |
+@draw-ui ( -- ) |
|
| 139 |
+ |
|
| 140 |
+ ( colors ) |
|
| 141 |
+ #01 .Screen/auto DEO |
|
| 142 |
+ #0010 DUP2 .Screen/x DEO2 .Screen/y DEO2 |
|
| 143 |
+ ;color-icn .Screen/addr DEO2 |
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| 144 |
+ #01 .Screen/sprite DEO |
|
| 145 |
+ #02 .Screen/sprite DEO |
|
| 146 |
+ #03 .Screen/sprite DEO |
|
| 147 |
+ ( toggle ) |
|
| 148 |
+ #0030 .Screen/x DEO2 |
|
| 149 |
+ ;toggle-icn #00 .timer/play LDZ #30 SFT2 ADD2 .Screen/addr DEO2 |
|
| 150 |
+ #01 .Screen/sprite DEO |
|
| 151 |
+ |
|
| 152 |
+JMP2r |
|
| 153 |
+ |
|
| 126 | 154 |
@redraw ( -- ) |
| 127 | 155 |
|
| 128 | 156 |
;cell-icn .Screen/addr DEO2 |
| 129 |
- HEIGHT #00 |
|
| 157 |
+ #4000 |
|
| 130 | 158 |
&ver |
| 131 |
- #00 OVR 4** .Screen/y DEO2 |
|
| 159 |
+ #00 OVR #20 SFT2 .Screen/y DEO2 |
|
| 132 | 160 |
STHk |
| 133 |
- WIDTH #00 |
|
| 161 |
+ #4000 |
|
| 134 | 162 |
&hor |
| 135 |
- #00 OVR 4** .Screen/x DEO2 |
|
| 163 |
+ #00 OVR #20 SFT2 .Screen/x DEO2 |
|
| 136 | 164 |
DUP STHkr ,get-addr JSR LDA .Screen/sprite DEO |
| 137 | 165 |
INC GTHk ,&hor JCN |
| 138 | 166 |
POP2 |
| 139 | 167 |
POPr |
| 140 | 168 |
INC GTHk ,&ver JCN |
| 141 | 169 |
POP2 |
| 170 |
+ ;draw-ui JSR2 |
|
| 142 | 171 |
|
| 143 |
-RTN |
|
| 172 |
+JMP2r |
|
| 144 | 173 |
|
| 145 | 174 |
@run ( -- ) |
| 146 | 175 |
|
| 147 |
- HEIGHT #00 |
|
| 176 |
+ #40 #00 |
|
| 148 | 177 |
&ver |
| 149 | 178 |
STHk |
| 150 |
- WIDTH #00 |
|
| 179 |
+ #40 #00 |
|
| 151 | 180 |
&hor |
| 152 |
- ( x,y ) DUP STHkr |
|
| 181 |
+ ( x,y ) DUP STHkr |
|
| 153 | 182 |
( cell ) DUP2 ,get-addr JSR STH2k LDA |
| 154 |
- ( transform ) ,transform JSR STH2r [ LIT2 &future $2 ] ++ STA |
|
| 183 |
+ ( transform ) ,transform JSR STH2r [ LIT2 &future $2 ] ADD2 STA |
|
| 155 | 184 |
INC GTHk ,&hor JCN |
| 156 | 185 |
POP2 |
| 157 | 186 |
POPr |
| 158 | 187 |
INC GTHk ,&ver JCN |
| 159 | 188 |
POP2 |
| 160 | 189 |
( Swap worlds ) |
| 161 |
- ;get-addr/current LDA2k ;run/future LDA2 STH2k ++ SWP2 STA2 |
|
| 162 |
- #0000 STH2r -- ;run/future STA2 |
|
| 190 |
+ ;get-addr/current LDA2k ;run/future LDA2 STH2k ADD2 SWP2 STA2 |
|
| 191 |
+ #0000 STH2r SUB2 ;run/future STA2 |
|
| 163 | 192 |
,redraw JSR |
| 164 | 193 |
|
| 165 |
-RTN |
|
| 194 |
+JMP2r |
|
| 166 | 195 |
|
| 167 | 196 |
@get-addr ( x y -- addr* ) |
| 168 | 197 |
|
| 169 |
- TOS [ #00 WIDTH ] ** ROT TOS ++ [ LIT2 ¤t $2 ] ++ |
|
| 198 |
+ #00 SWP #60 SFT2 ROT #00 SWP ADD2 [ LIT2 ¤t $2 ] ADD2 |
|
| 170 | 199 |
|
| 171 |
-RTN |
|
| 200 |
+JMP2r |
|
| 172 | 201 |
|
| 173 | 202 |
@transform ( xy cell -- cell ) |
| 174 | 203 |
|
| 175 |
- DUP #00 ! ,&no-null JCN NIP NIP RTN &no-null |
|
| 176 |
- DUP #03 ! ,&no-head JCN POP POP2 #02 RTN &no-head |
|
| 177 |
- DUP #02 ! ,&no-tail JCN POP POP2 #01 RTN &no-tail |
|
| 178 |
- DUP #01 ! ,&no-cond JCN POP |
|
| 204 |
+ DUP #00 NEQ ,&no-null JCN NIP NIP JMP2r &no-null |
|
| 205 |
+ DUP #03 NEQ ,&no-head JCN POP POP2 #02 JMP2r &no-head |
|
| 206 |
+ DUP #02 NEQ ,&no-tail JCN POP POP2 #01 JMP2r &no-tail |
|
| 207 |
+ DUP #01 NEQ ,&no-cond JCN POP |
|
| 179 | 208 |
LITr 00 |
| 180 |
- DUP2 #01 - ,get-addr JSR |
|
| 181 |
- ( tl ) #0001 -- LDAk #03 ! JMP INCr |
|
| 182 |
- ( tc ) INC2 LDAk #03 ! JMP INCr |
|
| 183 |
- ( tr ) INC2 LDA #03 ! JMP INCr |
|
| 209 |
+ DUP2 #01 SUB ,get-addr JSR |
|
| 210 |
+ ( tl ) #0001 SUB2 LDAk #03 NEQ JMP INCr |
|
| 211 |
+ ( tc ) INC2 LDAk #03 NEQ JMP INCr |
|
| 212 |
+ ( tr ) INC2 LDA #03 NEQ JMP INCr |
|
| 184 | 213 |
DUP2 ,get-addr JSR |
| 185 |
- ( ml ) #0001 -- LDAk #03 ! JMP INCr |
|
| 186 |
- ( mr ) INC2 INC2 LDA #03 ! JMP INCr |
|
| 214 |
+ ( ml ) #0001 SUB2 LDAk #03 NEQ JMP INCr |
|
| 215 |
+ ( mr ) INC2 INC2 LDA #03 NEQ JMP INCr |
|
| 187 | 216 |
INC ,get-addr JSR |
| 188 |
- ( bl ) #0001 -- LDAk #03 ! JMP INCr |
|
| 189 |
- ( bc ) INC2 LDAk #03 ! JMP INCr |
|
| 190 |
- ( br ) INC2 LDA #03 ! JMP INCr |
|
| 191 |
- STHkr #02 = STHr #01 = #0000 >> |
|
| 192 |
- #02 * INC RTN |
|
| 217 |
+ ( bl ) #0001 SUB2 LDAk #03 NEQ JMP INCr |
|
| 218 |
+ ( bc ) INC2 LDAk #03 NEQ JMP INCr |
|
| 219 |
+ ( br ) INC2 LDA #03 NEQ JMP INCr |
|
| 220 |
+ STHkr #02 EQU STHr #01 EQU #0000 GTH2 |
|
| 221 |
+ #10 SFT INC JMP2r |
|
| 193 | 222 |
&no-cond |
| 194 | 223 |
( unknown ) |
| 195 | 224 |
NIP NIP |
| 196 | 225 |
|
| 197 |
-RTN |
|
| 226 |
+JMP2r |
|
| 198 | 227 |
|
| 199 | 228 |
@mclr ( addr* len* -- ) |
| 200 | 229 |
|
| 201 |
- OVR2 ++ SWP2 |
|
| 230 |
+ OVR2 ADD2 SWP2 |
|
| 202 | 231 |
&loop |
| 203 | 232 |
STH2k #00 STH2r STA |
| 204 | 233 |
INC2 GTH2k ,&loop JCN |
| ... | ... |
@@ -206,15 +235,21 @@ RTN |
| 206 | 235 |
|
| 207 | 236 |
JMP2r |
| 208 | 237 |
|
| 209 |
-@pointer-icn |
|
| 238 |
+@pointer-icn |
|
| 210 | 239 |
80c0 e0f0 f8e0 1000 |
| 211 |
-@cell-icn |
|
| 240 |
+@cell-icn |
|
| 212 | 241 |
e0e0 e000 0000 0000 |
| 242 |
+@color-icn |
|
| 243 |
+ 7cfe fefe fefe 7c00 |
|
| 244 |
+@toggle-icn |
|
| 245 |
+ ( pause ) 6666 6666 6666 6600 |
|
| 246 |
+ ( play ) 4666 767e 7666 4600 |
|
| 247 |
+ |
|
| 213 | 248 |
|
| 214 |
-( |
|
| 215 |
- I live in the atom with the happy protons and neutrons. |
|
| 216 |
- I'm also so negative all the freakin time. |
|
| 217 |
- What do I do? |
|
| 249 |
+( |
|
| 250 |
+ I live in the atom with the happy protons and neutrons. |
|
| 251 |
+ I'm also so negative all the freakin time. |
|
| 252 |
+ What do I do? |
|
| 218 | 253 |
How do I find peace? ) |
| 219 | 254 |
|
| 220 | 255 |
@world |