... | ... |
@@ -84,21 +84,6 @@ RTS |
84 | 84 |
|FFF8 [ 13fd 1ef3 1bf2 ] ( palette ) |
85 | 85 |
``` |
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|
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-## Emulator |
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88 |
- |
|
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-### Controller(dev/ctrl) |
|
90 |
- |
|
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-A device that works like a NES controller, each button is a bit from a single byte. Press `h` to toggle debugger. |
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- |
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-- `0x01` Ctrl |
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-- `0x02` Alt |
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-- `0x04` Escape |
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-- `0x08` Return |
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-- `0x10` Up |
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-- `0x20` Down |
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-- `0x40` Left |
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-- `0x80` Right |
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- |
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102 | 87 |
## TODOs |
103 | 88 |
|
104 | 89 |
### OS Boot Disk |
... | ... |
@@ -115,6 +100,7 @@ A device that works like a NES controller, each button is a bit from a single by |
115 | 100 |
- Example of button pointing to a subroutine |
116 | 101 |
- GUI: |
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- Line routine |
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+ - Extra frame buffer addressing? Mirror sprites? |
|
118 | 104 |
|
119 | 105 |
### Assembler |
120 | 106 |
|
... | ... |
@@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr |
20 | 20 |
# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator |
21 | 21 |
|
22 | 22 |
# run |
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-./bin/assembler examples/dev.mouse.usm bin/boot.rom |
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+./bin/assembler examples/dev.key.usm bin/boot.rom |
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24 | 24 |
./bin/emulator bin/boot.rom |
... | ... |
@@ -1,91 +1,120 @@ |
1 | 1 |
( dev/key ) |
2 | 2 |
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-&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 } |
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+&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |
|
4 | 4 |
&Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
5 | 5 |
&Keyboard { key 1 } |
6 | 6 |
|
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+&Textarea2d { x1 2 y1 2 x2 2 y2 2 color 1 addr 2 cursor 1 } |
|
8 |
+ |
|
7 | 9 |
&Point2d { x 2 y 2 } |
8 | 10 |
&Rect2d { x1 2 y1 2 x2 2 y2 2 } |
9 | 11 |
|
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-;pos Point2d |
|
12 |
+;textarea Textarea2d |
|
11 | 13 |
;rect Rect2d |
12 | 14 |
;color 1 |
13 |
-;textlen 2 |
|
14 | 15 |
|
15 | 16 |
|0100 @RESET |
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- |
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+ |
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+ #0010 =textarea.x1 #0040 =textarea.y1 #00c0 =textarea.x2 #0090 =textarea.y2 ,body =textarea.addr |
|
17 | 19 |
,redraw JSR |
18 | 20 |
|
19 | 21 |
BRK |
20 | 22 |
|
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-|c000 @FRAME |
|
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+|0200 @FRAME |
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+ |
|
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+ ~dev/key #00 EQU BRK? ( skip on no-key ) |
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+ |
|
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+ ( backspace ) |
|
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+ ,on-erase ~dev/key #08 EQU JMP? POP2 |
|
22 | 29 |
|
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- ~dev/key #00 EQU ,key-end ROT JMP? POP2 |
|
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- ( is backspace ) |
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- ~dev/key #08 NEQ ,no-key-back ROT JMP? POP2 |
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- #00 ,body ~textlen ADD2 STR |
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- ~textlen #0001 SUB2 =textlen |
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- ,key-end JMP |
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- @no-key-back |
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+ ( otherwise ) |
|
30 | 31 |
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- ~textlen #0001 ADD2 =textlen |
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- ~dev/key ,body ~textlen ADD2 STR |
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- ,redraw JSR |
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- #00 =dev/key ( release key ) |
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- @key-end |
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+ ~dev/key ~textarea.addr #00 ~textarea.cursor ADD2 STR |
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+ |
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+ ( incr ) ~textarea.cursor #01 ADD =textarea.cursor |
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+ |
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+ @input-end |
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+ |
|
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+ #00 =dev/key ( release key ) |
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+ |
|
40 |
+ ,redraw JSR |
|
36 | 41 |
|
37 | 42 |
BRK |
38 | 43 |
|
39 | 44 |
@redraw |
45 |
+ |
|
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+ ~textarea.x1 ~textarea.y1 ~textarea.x2 ~textarea.y2 #01 ,fill-rect JSR |
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+ ~textarea.x1 ~textarea.y1 #0f ~textarea.addr ,draw-textarea JSR |
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+ ~textarea.x1 #0002 SUB2 ~textarea.y1 #0002 SUB2 ~textarea.x2 #0001 ADD2 ~textarea.y2 #0001 ADD2 #01 ,line-rect JSR |
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+ |
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+RTS |
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+ |
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+@on-erase |
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+ |
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+ ( skip if cursor is at 0 ) |
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+ ,input-end ~textarea.cursor #01 LTH JMP? POP2 |
|
40 | 56 |
|
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- #02 =color |
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- #0040 #0040 #0090 #0090 ,fill-rect JSR |
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- #06 =color |
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- ,body #0040 #0040 ,draw-label-multiline JSR |
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+ #00 ~dev/key ~textarea.addr #00 ~textarea.cursor ADD2 STR |
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+ |
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+ ( decr ) ~textarea.cursor #01 SUB =textarea.cursor |
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+ |
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+ BRK |
|
45 | 62 |
|
46 | 63 |
RTS |
47 | 64 |
|
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-@draw-label-multiline ( text x1 y1 ) |
|
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- =pos.y =pos.x |
|
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- @draw-label-multiline-loop |
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- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr |
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- ~pos.y =dev/sprite.y |
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- ~pos.x =dev/sprite.x |
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- ~color =dev/sprite.color |
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- ( incr ) #0001 ADD2 |
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- ( incr ) ~pos.x #0008 ADD2 =pos.x |
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+@fill-rect ( x1 y1 x2 y2 color ) |
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+ |
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+ ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1 |
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+ @fill-rect-ver |
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+ ~rect.x1 =dev/screen.x |
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+ @fill-rect-hor |
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+ ( draw ) ~color =dev/screen.color |
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+ ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x |
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+ ,fill-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2 |
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+ ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y |
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+ ,fill-rect-ver ~dev/screen.y ~rect.y2 LTH2 JMP? POP2 |
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+ |
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+RTS |
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+ |
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+@line-rect ( x1 y1 x2 y2 color ) |
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+ |
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+ ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1 |
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+ @line-rect-hor |
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+ ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x |
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+ ( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color |
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+ ( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color |
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+ ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2 |
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+ ~rect.y1 =dev/screen.y |
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+ @line-rect-ver |
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+ ( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color |
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+ ( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color |
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+ ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y |
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+ ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP? POP2 |
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+ |
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+RTS |
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+ |
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+@draw-textarea ( x y color addr ) |
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+ |
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+ ( load ) =textarea.addr =textarea.color =dev/sprite.y =dev/sprite.x |
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+ ~textarea.addr |
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+ @draw-textarea-left-loop |
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+ ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~textarea.color =dev/sprite.color |
|
57 | 102 |
|
58 | 103 |
( detect linebreaks ) |
59 | 104 |
DUP2 LDR #0d NEQ ,no-return ROT JMP? POP2 |
60 |
- #0048 =pos.x |
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- ~pos.y #0008 ADD2 =pos.y |
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+ ~textarea.x1 =dev/sprite.x |
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+ ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y |
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+ ( decr ) ~dev/sprite.x #0008 SUB2 =dev/sprite.x |
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62 | 108 |
@no-return |
63 | 109 |
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- DUP2 LDR #00 NEQ ,draw-label-multiline-loop ROT JMP? POP2 |
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+ ( incr ) #0001 ADD2 |
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+ ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x |
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+ |
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+ DUP2 LDR #00 NEQ ,draw-textarea-left-loop ROT JMP? POP2 |
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65 | 114 |
POP2 |
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-RTS |
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67 | 115 |
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-@fill-rect ( x1 y1 x2 y2 ) |
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- =rect.y2 =rect.x2 ( stash x1 y1 ) =rect.y1 DUP2 WSR2 =rect.x1 |
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- @fill-rect-ver |
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- RSW2 DUP2 =rect.x1 WSR2 |
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- ~rect.y1 =dev/screen.y |
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- @fill-rect-hor |
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- ( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color |
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- ( incr ) ~rect.x1 #0001 ADD2 DUP2 =rect.x1 |
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- ~rect.x2 LTH2 ,fill-rect-hor ROT JMP? POP2 |
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- ~rect.y1 #0001 ADD2 DUP2 =rect.y1 |
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- ~rect.y2 LTH2 ,fill-rect-ver ROT JMP? POP2 |
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- RSW2 POP2 |
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80 | 116 |
RTS |
81 | 117 |
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-@draw-sprite |
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- =dev/sprite.x |
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- =dev/sprite.y |
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- =dev/sprite.addr |
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- =dev/sprite.color |
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- RTS |
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- |
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89 | 118 |
@font ( spectrum-zx font ) |
90 | 119 |
[ |
91 | 120 |
0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000 |
... | ... |
@@ -122,7 +151,7 @@ RTS |
122 | 151 |
0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c |
123 | 152 |
] |
124 | 153 |
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-@body [ ] |
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+@body [ ] |
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126 | 155 |
|
127 | 156 |
|d000 @ERROR BRK |
128 | 157 |
|