... | ... |
@@ -3,7 +3,6 @@ |
3 | 3 |
TODO |
4 | 4 |
- Synthax highlight |
5 | 5 |
- B operating doesn't loop around |
6 |
- - Locking ports |
|
7 | 6 |
- Detect capitalization |
8 | 7 |
- Comments |
9 | 8 |
- Scale selection |
... | ... |
@@ -17,6 +16,23 @@ |
17 | 16 |
%8* { #0008 MUL2 } %8/ { #0008 DIV2 } |
18 | 17 |
%MOD { DUP2 DIV MUL SUB } |
19 | 18 |
|
19 |
+%GRID-CELLS { #2000 } |
|
20 |
+%GRID-LOCKS { #3000 } |
|
21 |
+%GRID-TYPES { #4000 } |
|
22 |
+ |
|
23 |
+%GET-OFFSET { |
|
24 |
+ #00 SWP #00 ~grid.width MUL2 ROT #00 SWP ADD2 |
|
25 |
+} ( x y -- offset* ) |
|
26 |
+%GET-INDEX { |
|
27 |
+ GET-OFFSET GRID-CELLS ADD2 |
|
28 |
+} ( x y -- index* ) |
|
29 |
+%SET-CELL { |
|
30 |
+ ROT ROT GET-INDEX POK2 |
|
31 |
+} ( x y char -- ) |
|
32 |
+%GET-CELL { |
|
33 |
+ GET-INDEX PEK2 |
|
34 |
+} ( x y -- char ) |
|
35 |
+ |
|
20 | 36 |
( variables ) |
21 | 37 |
|
22 | 38 |
;timer { byte 1 frame 1 speed 1 } |
... | ... |
@@ -29,7 +45,6 @@ |
29 | 45 |
|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 } |
30 | 46 |
|0110 ;Console { pad 8 char 1 byte 1 short 2 } |
31 | 47 |
|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 } |
32 |
-|0130 ;Sprite { vector 2 pad 6 x 2 y 2 addr 2 color 1 } |
|
33 | 48 |
|0140 ;Controller { vector 2 button 1 } |
34 | 49 |
|0150 ;Keys { vector 2 key 1 } |
35 | 50 |
|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 } |
... | ... |
@@ -71,7 +86,7 @@ BRK |
71 | 86 |
|
72 | 87 |
( skip ) ~Keys.key #00 NEQ ^$continue JNZ BRK $continue |
73 | 88 |
|
74 |
- ~selection.x1 ~selection.y1 ~Keys.key ,put-char JSR2 |
|
89 |
+ ~selection.x1 ~selection.y1 ~Keys.key SET-CELL |
|
75 | 90 |
|
76 | 91 |
( release ) #00 =Keys.key |
77 | 92 |
|
... | ... |
@@ -103,7 +118,7 @@ BRK |
103 | 118 |
|
104 | 119 |
~Controller.button #04 NEQ ^$no-backspace JNZ |
105 | 120 |
~Controller.button =Console.byte |
106 |
- ~selection.x1 ~selection.y1 #2e ,put-char JSR2 ( put . char ) |
|
121 |
+ ~selection.x1 ~selection.y1 #2e SET-CELL ( put . char ) |
|
107 | 122 |
$no-backspace |
108 | 123 |
|
109 | 124 |
,redraw JSR2 |
... | ... |
@@ -119,20 +134,20 @@ BRK |
119 | 134 |
$no-touch |
120 | 135 |
|
121 | 136 |
( clear last cursor ) |
122 |
- ~cursor.x =Sprite.x |
|
123 |
- ~cursor.y =Sprite.y |
|
124 |
- ,blank_icn =Sprite.addr |
|
125 |
- #10 =Sprite.color |
|
137 |
+ ~cursor.x =Screen.x |
|
138 |
+ ~cursor.y =Screen.y |
|
139 |
+ ,blank_icn =Screen.addr |
|
140 |
+ #30 =Screen.color |
|
126 | 141 |
|
127 | 142 |
( record cursor positions ) |
128 | 143 |
~Mouse.x =cursor.x |
129 | 144 |
~Mouse.y =cursor.y |
130 | 145 |
|
131 | 146 |
( draw new cursor ) |
132 |
- ~cursor.x =Sprite.x |
|
133 |
- ~cursor.y =Sprite.y |
|
134 |
- ,cursor_icn =Sprite.addr |
|
135 |
- #12 ~Mouse.state #01 EQU ADD =Sprite.color |
|
147 |
+ ~cursor.x =Screen.x |
|
148 |
+ ~cursor.y =Screen.y |
|
149 |
+ ,cursor_icn =Screen.addr |
|
150 |
+ #32 ~Mouse.state #01 EQU ADD =Screen.color |
|
136 | 151 |
|
137 | 152 |
BRK |
138 | 153 |
|
... | ... |
@@ -143,7 +158,7 @@ BRK |
143 | 158 |
#00 ~grid.width |
144 | 159 |
$hor |
145 | 160 |
( get x,y ) SWP2 OVR STH SWP2 OVR STHr |
146 |
- #2e ,put-char JSR2 |
|
161 |
+ #2e SET-CELL |
|
147 | 162 |
( incr ) SWP #01 ADD SWP |
148 | 163 |
DUP2 LTH ^$hor JNZ |
149 | 164 |
POP2 |
... | ... |
@@ -161,25 +176,19 @@ RTN |
161 | 176 |
|
162 | 177 |
RTN |
163 | 178 |
|
164 |
-@put-char (x y char -- ) |
|
179 |
+@set-lock ( x y flag -- ) |
|
165 | 180 |
|
166 |
- ROT ROT |
|
167 |
- |
|
168 |
- #00 SWP #00 ~grid.width MUL2 |
|
169 |
- |
|
170 |
- ROT #00 SWP ADD2 ,data ADD2 POK2 |
|
181 |
+ ROT ROT GET-OFFSET GRID-LOCKS ADD2 POK2 |
|
171 | 182 |
|
172 | 183 |
RTN |
173 | 184 |
|
174 |
-@get-char ( x y -- char ) |
|
185 |
+@get-lock ( x y -- flag ) |
|
175 | 186 |
|
176 |
- #00 SWP #00 ~grid.width MUL2 |
|
177 |
- |
|
178 |
- ROT #00 SWP ADD2 ,data ADD2 PEK2 |
|
187 |
+ GET-OFFSET GRID-LOCKS ADD2 PEK2 |
|
179 | 188 |
|
180 | 189 |
RTN |
181 | 190 |
|
182 |
-@get-char-value ( char -- value ) |
|
191 |
+@get-cell-value ( char -- value ) |
|
183 | 192 |
|
184 | 193 |
#00 SWP ,values ADD2 PEK2 |
185 | 194 |
|
... | ... |
@@ -193,13 +202,13 @@ RTN |
193 | 202 |
|
194 | 203 |
@get-value ( x y -- value ) |
195 | 204 |
|
196 |
- ,get-char JSR2 #20 SUB ,get-char-value JSR2 |
|
205 |
+ GET-CELL #20 SUB ,get-cell-value JSR2 |
|
197 | 206 |
|
198 | 207 |
RTN |
199 | 208 |
|
200 |
-@get-char-sprite ( x y -- addr ) |
|
209 |
+@get-cell-sprite ( x y -- addr ) |
|
201 | 210 |
|
202 |
- DUP2 ,get-char JSR2 |
|
211 |
+ DUP2 GET-CELL |
|
203 | 212 |
( if character is dot ) |
204 | 213 |
DUP #2e NEQ ^$no-bar JNZ |
205 | 214 |
( check if x,y is grid ) |
... | ... |
@@ -223,7 +232,7 @@ RTN |
223 | 232 |
( incr y ) #01 ADD |
224 | 233 |
( get result ) ADDr STHr |
225 | 234 |
,get-value-char JSR2 |
226 |
- ,put-char JSR2 |
|
235 |
+ SET-CELL |
|
227 | 236 |
|
228 | 237 |
RTN |
229 | 238 |
|
... | ... |
@@ -235,7 +244,7 @@ RTN |
235 | 244 |
( incr y ) #01 ADD |
236 | 245 |
( get result ) SUBr STHr |
237 | 246 |
,get-value-char JSR2 |
238 |
- ,put-char JSR2 |
|
247 |
+ SET-CELL |
|
239 | 248 |
|
240 | 249 |
RTN |
241 | 250 |
|
... | ... |
@@ -243,7 +252,7 @@ RTN |
243 | 252 |
|
244 | 253 |
POP |
245 | 254 |
#01 ADD |
246 |
- #30 ~timer.frame #08 MOD ADD ,put-char JSR2 |
|
255 |
+ #30 ~timer.frame #08 MOD ADD SET-CELL |
|
247 | 256 |
|
248 | 257 |
RTN |
249 | 258 |
|
... | ... |
@@ -312,19 +321,16 @@ RTN |
312 | 321 |
STH |
313 | 322 |
( limit ) |
314 | 323 |
DUP #00 NEQ ^$not-edge JNZ |
315 |
- #2a ,put-char JSR2 |
|
316 |
- POP STHr |
|
317 |
- RTN |
|
324 |
+ #2a SET-CELL POP STHr RTN |
|
318 | 325 |
$not-edge |
319 | 326 |
( collide ) |
320 |
- DUP2 #01 SUB ,get-char JSR2 #2e EQU ^$not-collide JNZ |
|
321 |
- #2a ,put-char JSR2 |
|
322 |
- POP STHr |
|
323 |
- RTN |
|
327 |
+ DUP2 #01 SUB GET-CELL #2e EQU ^$not-collide JNZ |
|
328 |
+ #2a SET-CELL POP STHr RTN |
|
324 | 329 |
$not-collide |
330 |
+ ( move ) |
|
325 | 331 |
DUP2 STHr |
326 |
- SWP #01 SUB SWP ,put-char JSR2 |
|
327 |
- #2e ,put-char JSR2 |
|
332 |
+ SWP #01 SUB SWP SET-CELL |
|
333 |
+ #2e SET-CELL |
|
328 | 334 |
|
329 | 335 |
RTN |
330 | 336 |
|
... | ... |
@@ -354,10 +360,10 @@ RTN |
354 | 360 |
|
355 | 361 |
@op-s ( x y char -- ) |
356 | 362 |
|
357 |
- STH DUP2 STHr |
|
358 |
- SWP #01 ADD SWP ,put-char JSR2 |
|
359 |
- #2e ,put-char JSR2 |
|
360 |
- ( TODO: Lock ) |
|
363 |
+ STH |
|
364 |
+ ( clear ) DUP2 #2e SET-CELL |
|
365 |
+ ( move ) #01 ADD DUP2 #01 ,set-lock JSR2 |
|
366 |
+ STHr SET-CELL |
|
361 | 367 |
|
362 | 368 |
RTN |
363 | 369 |
|
... | ... |
@@ -381,7 +387,19 @@ RTN |
381 | 387 |
|
382 | 388 |
@op-w ( x y char -- ) |
383 | 389 |
|
384 |
- POP POP2 |
|
390 |
+ STH |
|
391 |
+ ( limit ) |
|
392 |
+ OVR #00 NEQ ^$not-edge JNZ |
|
393 |
+ #2a SET-CELL POP STHr RTN |
|
394 |
+ $not-edge |
|
395 |
+ ( collide ) |
|
396 |
+ DUP2 SWP #01 SUB SWP GET-CELL #2e EQU ^$not-collide JNZ |
|
397 |
+ #2a SET-CELL POP STHr RTN |
|
398 |
+ $not-collide |
|
399 |
+ ( move ) |
|
400 |
+ DUP2 |
|
401 |
+ SWP #01 SUB SWP STHr SET-CELL |
|
402 |
+ #2e SET-CELL |
|
385 | 403 |
|
386 | 404 |
RTN |
387 | 405 |
|
... | ... |
@@ -403,8 +421,26 @@ RTN |
403 | 421 |
|
404 | 422 |
RTN |
405 | 423 |
|
424 |
+@op-bang ( x y char -- ) |
|
425 |
+ |
|
426 |
+ POP |
|
427 |
+ #2e SET-CELL |
|
428 |
+ |
|
429 |
+RTN |
|
430 |
+ |
|
406 | 431 |
@run-char ( x y char -- ) |
407 | 432 |
|
433 |
+ ( skip dot ) |
|
434 |
+ DUP #2e NEQ ^$not-dot JNZ |
|
435 |
+ POP POP2 RTN |
|
436 |
+ $not-dot |
|
437 |
+ |
|
438 |
+ ( skip locked ) |
|
439 |
+ ROT ROT DUP2 ,get-lock JSR2 #00 EQU ^$not-locked JNZ |
|
440 |
+ POP POP2 RTN |
|
441 |
+ $not-locked |
|
442 |
+ ROT |
|
443 |
+ |
|
408 | 444 |
( A ) DUP #41 EQU ,op-a JNZ2 |
409 | 445 |
( B ) DUP #42 EQU ,op-b JNZ2 |
410 | 446 |
( C ) DUP #43 EQU ,op-c JNZ2 |
... | ... |
@@ -418,7 +454,7 @@ RTN |
418 | 454 |
( K ) DUP #4b EQU ,op-k JNZ2 |
419 | 455 |
( L ) DUP #4c EQU ,op-l JNZ2 |
420 | 456 |
( M ) DUP #4d EQU ,op-m JNZ2 |
421 |
- ( N ) DUP #4e EQU ,op-n JNZ2 |
|
457 |
+ ( N ) DUP #4e EQU ,op-n JNZ2 ( done. ) |
|
422 | 458 |
( O ) DUP #4f EQU ,op-o JNZ2 |
423 | 459 |
( P ) DUP #50 EQU ,op-p JNZ2 |
424 | 460 |
( Q ) DUP #51 EQU ,op-q JNZ2 |
... | ... |
@@ -427,23 +463,42 @@ RTN |
427 | 463 |
( T ) DUP #54 EQU ,op-t JNZ2 |
428 | 464 |
( U ) DUP #55 EQU ,op-u JNZ2 |
429 | 465 |
( V ) DUP #56 EQU ,op-v JNZ2 |
430 |
- ( W ) DUP #57 EQU ,op-w JNZ2 |
|
466 |
+ ( W ) DUP #57 EQU ,op-w JNZ2 ( done. ) |
|
431 | 467 |
( X ) DUP #58 EQU ,op-x JNZ2 |
432 | 468 |
( Y ) DUP #59 EQU ,op-y JNZ2 |
433 | 469 |
( Z ) DUP #5a EQU ,op-z JNZ2 |
470 |
+ ( * ) DUP #2a EQU ,op-bang JNZ2 |
|
434 | 471 |
POP POP2 |
435 | 472 |
|
436 | 473 |
RTN |
437 | 474 |
|
438 |
-@run |
|
475 |
+@init ( -- ) |
|
439 | 476 |
|
440 | 477 |
#00 ~grid.height |
441 | 478 |
$ver |
442 | 479 |
#00 ~grid.width |
443 | 480 |
$hor |
444 |
- ( get x,y ) SWP2 OVR STH SWP2 OVR STHr DUP2 |
|
445 |
- ,get-char JSR2 |
|
446 |
- ,run-char JSR2 |
|
481 |
+ ( get x,y ) SWP2 OVR STH SWP2 OVR STHr |
|
482 |
+ ( unlock ) #00 ,set-lock JSR2 |
|
483 |
+ ( incr ) SWP #01 ADD SWP |
|
484 |
+ DUP2 LTH ^$hor JNZ |
|
485 |
+ POP2 |
|
486 |
+ ( incr ) SWP #01 ADD SWP |
|
487 |
+ DUP2 LTH ^$ver JNZ |
|
488 |
+ POP2 |
|
489 |
+ |
|
490 |
+RTN |
|
491 |
+ |
|
492 |
+@run ( -- ) |
|
493 |
+ |
|
494 |
+ ,init JSR2 |
|
495 |
+ |
|
496 |
+ #00 ~grid.height |
|
497 |
+ $ver |
|
498 |
+ #00 ~grid.width |
|
499 |
+ $hor |
|
500 |
+ ( get x,y ) SWP2 OVR STH SWP2 OVR STHr |
|
501 |
+ DUP2 GET-CELL ,run-char JSR2 |
|
447 | 502 |
( incr ) SWP #01 ADD SWP |
448 | 503 |
DUP2 LTH ^$hor JNZ |
449 | 504 |
POP2 |
... | ... |
@@ -456,60 +511,60 @@ RTN |
456 | 511 |
|
457 | 512 |
@draw-interface ( -- ) |
458 | 513 |
|
459 |
- ~Screen.height #0008 SUB2 =Sprite.y |
|
514 |
+ ~Screen.height #0008 SUB2 =Screen.y |
|
460 | 515 |
|
461 | 516 |
( Positionx ) |
462 |
- #0000 =Sprite.x |
|
517 |
+ #0000 =Screen.x |
|
463 | 518 |
~selection.x1 |
464 |
- DUP #04 SFT ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr |
|
465 |
- #02 =Sprite.color |
|
466 |
- #0008 =Sprite.x |
|
467 |
- #0f AND ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr |
|
468 |
- #02 =Sprite.color |
|
519 |
+ DUP #04 SFT ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Screen.addr |
|
520 |
+ #22 =Screen.color |
|
521 |
+ #0008 =Screen.x |
|
522 |
+ #0f AND ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Screen.addr |
|
523 |
+ #22 =Screen.color |
|
469 | 524 |
|
470 | 525 |
( Positiony ) |
471 |
- #0010 =Sprite.x |
|
526 |
+ #0010 =Screen.x |
|
472 | 527 |
~selection.y1 |
473 |
- DUP #04 SFT ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr |
|
474 |
- #02 =Sprite.color |
|
475 |
- #0018 =Sprite.x |
|
476 |
- #0f AND ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr |
|
477 |
- #02 =Sprite.color |
|
528 |
+ DUP #04 SFT ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Screen.addr |
|
529 |
+ #22 =Screen.color |
|
530 |
+ #0018 =Screen.x |
|
531 |
+ #0f AND ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Screen.addr |
|
532 |
+ #22 =Screen.color |
|
478 | 533 |
|
479 |
- #0020 =Sprite.x |
|
480 |
- ,position_icn =Sprite.addr |
|
481 |
- #03 =Sprite.color |
|
534 |
+ #0020 =Screen.x |
|
535 |
+ ,position_icn =Screen.addr |
|
536 |
+ #23 =Screen.color |
|
482 | 537 |
|
483 | 538 |
( Frame ) |
484 |
- #0030 =Sprite.x |
|
539 |
+ #0030 =Screen.x |
|
485 | 540 |
~timer.frame |
486 |
- DUP #04 SFT ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr |
|
487 |
- #02 =Sprite.color |
|
488 |
- #0038 =Sprite.x |
|
489 |
- #0f AND ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr |
|
490 |
- #02 =Sprite.color |
|
541 |
+ DUP #04 SFT ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Screen.addr |
|
542 |
+ #22 =Screen.color |
|
543 |
+ #0038 =Screen.x |
|
544 |
+ #0f AND ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Screen.addr |
|
545 |
+ #22 =Screen.color |
|
491 | 546 |
|
492 |
- #0040 =Sprite.x |
|
493 |
- ,beat_icn =Sprite.addr |
|
494 |
- #01 ~timer.frame #08 MOD #00 EQU #02 MUL ADD =Sprite.color |
|
547 |
+ #0040 =Screen.x |
|
548 |
+ ,beat_icn =Screen.addr |
|
549 |
+ #21 ~timer.frame #08 MOD #00 EQU #02 MUL ADD =Screen.color |
|
495 | 550 |
|
496 | 551 |
( Speed ) |
497 |
- #0050 =Sprite.x |
|
552 |
+ #0050 =Screen.x |
|
498 | 553 |
~timer.speed |
499 |
- DUP #04 SFT ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr |
|
500 |
- #02 =Sprite.color |
|
501 |
- #0058 =Sprite.x |
|
502 |
- #0f AND ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr |
|
503 |
- #02 =Sprite.color |
|
554 |
+ DUP #04 SFT ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Screen.addr |
|
555 |
+ #22 =Screen.color |
|
556 |
+ #0058 =Screen.x |
|
557 |
+ #0f AND ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Screen.addr |
|
558 |
+ #22 =Screen.color |
|
504 | 559 |
|
505 | 560 |
( TODO: Signal VU ) |
506 | 561 |
|
507 | 562 |
( File ) |
508 |
- ~Screen.width #0028 SUB2 =Sprite.x |
|
509 |
- ~Sprite.x 8+ =Sprite.x ,eye_icns =Sprite.addr #01 =Sprite.color |
|
510 |
- ~Sprite.x 8+ =Sprite.x ,filestate_icn =Sprite.addr #01 =Sprite.color |
|
511 |
- ~Sprite.x 8+ =Sprite.x ,load_icn =Sprite.addr #01 =Sprite.color |
|
512 |
- ~Sprite.x 8+ =Sprite.x ,save_icn =Sprite.addr #01 =Sprite.color |
|
563 |
+ ~Screen.width #0028 SUB2 =Screen.x |
|
564 |
+ ~Screen.x 8+ =Screen.x ,eye_icns =Screen.addr #21 =Screen.color |
|
565 |
+ ~Screen.x 8+ =Screen.x ,filestate_icn =Screen.addr #21 =Screen.color |
|
566 |
+ ~Screen.x 8+ =Screen.x ,load_icn =Screen.addr #21 =Screen.color |
|
567 |
+ ~Screen.x 8+ =Screen.x ,save_icn =Screen.addr #21 =Screen.color |
|
513 | 568 |
|
514 | 569 |
RTN |
515 | 570 |
|
... | ... |
@@ -517,13 +572,13 @@ RTN |
517 | 572 |
|
518 | 573 |
#00 ~grid.height |
519 | 574 |
$ver |
520 |
- ( pos-y ) OVR #00 SWP #0008 MUL2 =Sprite.y |
|
575 |
+ ( pos-y ) OVR #00 SWP #0008 MUL2 =Screen.y |
|
521 | 576 |
#00 ~grid.width |
522 | 577 |
$hor |
523 |
- ( pos-x ) OVR #00 SWP #0008 MUL2 =Sprite.x |
|
578 |
+ ( pos-x ) OVR #00 SWP #0008 MUL2 =Screen.x |
|
524 | 579 |
( get x,y ) SWP2 OVR STH SWP2 OVR STHr |
525 |
- ( sprite ) DUP2 ,get-char-sprite JSR2 =Sprite.addr |
|
526 |
- ( draw ) ,is-selected JSR2 #0d MUL #01 ADD =Sprite.color |
|
580 |
+ ( sprite ) DUP2 ,get-cell-sprite JSR2 =Screen.addr |
|
581 |
+ ( draw ) ,is-selected JSR2 #0d MUL #21 ADD =Screen.color |
|
527 | 582 |
( incr ) SWP #01 ADD SWP |
528 | 583 |
DUP2 LTH ^$hor JNZ |
529 | 584 |
POP2 |