Browse code

Adding notes to audio track is working

neauoire authored on 03/04/2021 02:19:31
Showing 3 changed files
... ...
@@ -28,7 +28,7 @@ else
28 28
 fi
29 29
 
30 30
 echo "Assembling.."
31
-./bin/assembler projects/examples/dev.time.usm bin/boot.rom
31
+./bin/assembler projects/examples/dev.audio.usm bin/boot.rom
32 32
 
33 33
 echo "Running.."
34 34
 if [ "${2}" = '--cli' ]; 
... ...
@@ -2,12 +2,19 @@
2 2
 
3 3
 %RTN { JMP2r }
4 4
 %8+ { #0008 ADD2 } %8- { #0008 SUB2 }
5
+%++  { #0001 ADD2 }
5 6
 %MOD { DUP2 DIV MUL SUB }
6 7
 
7 8
 ( variables )
8 9
 
9 10
 ;pointer { x 2 y 2 }
10 11
 ;color { byte 1 }
12
+;rect { x1 2 y1 2 x2 2 y2 2 }
13
+;frame { x1 2 y1 2 x2 2 y2 2 }
14
+;label { x 2 y 2 color 1 addr 2 }
15
+;knob { x 2 y 2 value 1 }
16
+;head { pos 1 }
17
+;track { ch1 20 ch2 20 ch3 20 ch4 20 }
11 18
 
12 19
 ( devices )
13 20
 
... ...
@@ -28,15 +35,49 @@
28 35
 
29 36
 @RESET
30 37
 
31
-	( theme ) #f0fd =System.r #f0f3 =System.g #f0f2 =System.b
38
+	( theme ) #f0fd =System.r #f0c3 =System.g #f032 =System.b
39
+
40
+	~Screen.width #0002 DIV2 #0080 SUB2 =frame.x1
41
+	~Screen.height #0002 DIV2 #0038 SUB2 =frame.y1
42
+	~Screen.width #0002 DIV2 #0080 ADD2 =frame.x2
43
+	~Screen.height #0002 DIV2 #0038 ADD2 =frame.y2
32 44
 
33 45
 	,draw-timeline JSR2
46
+	,draw-controls JSR2
34 47
 
35 48
 BRK
36 49
 
37 50
 @FRAME
38
-
51
+	
39 52
 	,draw-cursor JSR2
53
+	,move-head JSR2
54
+
55
+	~head.pos #08 MOD #00 NEQ ^$skip JNZ
56
+		,bang JSR2
57
+		,draw-position JSR2
58
+	$skip
59
+
60
+
61
+	~Mouse.state #00 EQU ,$click-end JNZ2
62
+
63
+		~Mouse.x ~frame.x1 GTH2 ~Mouse.x ~frame.x2 LTH2 #0101 EQU2
64
+		~Mouse.y ~frame.y1 GTH2 ~Mouse.y ~frame.y2 LTH2 #0101 EQU2
65
+		#0101 NEQ2 ,$no-track-click JNZ2
66
+			,clear-notes JSR2
67
+			( get note )
68
+			#0e ~Mouse.y ~frame.y1 SUB2 SWP POP #08 DIV SUB
69
+			~Mouse.state #10 NEQ ^$no-erase JNZ
70
+				POP #00
71
+			$no-erase
72
+			( get track )
73
+			,track.ch1 #00 ~Mouse.x ~frame.x1 SUB2 SWP POP #08 DIV ADD2
74
+			POK2
75
+			( release ) #00 =Mouse.state
76
+			,draw-notes JSR2
77
+			,draw-bars JSR2
78
+		$no-track-click
79
+
80
+	$click-end
40 81
 
41 82
 BRK
42 83
 
... ...
@@ -44,25 +85,92 @@ BRK
44 85
 
45 86
 BRK
46 87
 
88
+@bang ( -- )
89
+	(
90
+	~head.pos #08 DIV =Console.byte 
91
+	,track.ch1 #00 ~head.pos #08 DIV ADD2 PEK2 =Console.byte
92
+	)
93
+
94
+RTN
95
+
96
+@move-head ( -- )
97
+
98
+	( clear )
99
+	~frame.y1 #0008 SUB2 =Sprite.y
100
+	~frame.x1 #00 ~head.pos ADD2 =Sprite.x
101
+	,head_icn =Sprite.addr
102
+	#00 =Sprite.color
103
+	( incr ) ~head.pos #01 ADD =head.pos
104
+	( draw )
105
+	~frame.x1 #00 ~head.pos ADD2 =Sprite.x
106
+	,head_icn =Sprite.addr
107
+	#01 =Sprite.color
108
+
109
+RTN
110
+
111
+@draw-position ( -- )
112
+	
113
+	~frame.x2 #0008 SUB2 =Sprite.x
114
+	~frame.y1 #0010 SUB2 =Sprite.y
115
+	,font_hex #00 ~head.pos #10 DIV #0008 MUL2 ADD2 =Sprite.addr
116
+	#01 =Sprite.color
117
+
118
+RTN
119
+
120
+@clear-notes ( -- )
121
+
122
+	#00 #20
123
+	$loop
124
+		( load ) OVR #00 SWP ,track.ch1 ADD2 PEK2
125
+		#00 SWP #0e SWP SUB #0008 MUL2 ~frame.y1 ADD2 =Sprite.y
126
+		OVR #00 SWP #0008 MUL2 ~frame.x1 ADD2 =Sprite.x
127
+		#00 =Sprite.color
128
+		( incr ) SWP #01 ADD SWP
129
+		DUP2 LTH ^$loop JNZ
130
+	POP2
131
+
132
+RTN
133
+
134
+@draw-notes ( -- )
135
+
136
+	#00 #20
137
+	$notes-loop
138
+		( load ) OVR #00 SWP ,track.ch1 ADD2 PEK2
139
+		DUP STH #00 SWP #0e SWP SUB #0008 MUL2 ~frame.y1 ADD2 =Sprite.y
140
+		OVR #00 SWP #0008 MUL2 ~frame.x1 ADD2 =Sprite.x
141
+		,note2_icn =Sprite.addr
142
+		#01 STHr #00 EQU SUB =Sprite.color
143
+		( incr ) SWP #01 ADD SWP
144
+		DUP2 LTH ^$notes-loop JNZ
145
+	POP2
146
+
147
+RTN
148
+
47 149
 @draw-bars ( -- )
48 150
 	
151
+	( draw notes )
152
+
153
+	~frame.x1 ~frame.y1 ~frame.x2 ~frame.y2 #01 ,line-rect JSR2
49 154
 
50
-	#0040 =Sprite.y
155
+	( grid )
156
+	~frame.y1 #0010 SUB2 =Sprite.y
51 157
 	,font_hex =Sprite.addr
52 158
 	#0000 #0100 
53 159
 	$loop 
54 160
 		OVR2 SWP POP #02 DIV #0f AND #00 NEQ ^$skip JNZ
55
-			OVR2 #0060 ADD2 =Sprite.x
161
+			OVR2 ~frame.x1 ADD2 =Sprite.x
56 162
 			#01 =Sprite.color
57 163
 			~Sprite.addr 8+ =Sprite.addr
58
-			OVR2 #0060 ADD2 #0051 #00c1 #01 ,line-vertical-dotted JSR2
164
+			OVR2 ~frame.x1 ADD2 ~frame.y1 #0001 ADD2 ~frame.y2 #01 ,line-vertical-dotted JSR2
59 165
 		$skip
60
-		OVR2 #0060 ADD2 #0050 #00c0 #01 ,line-vertical-dotted JSR2
166
+		OVR2 ~frame.x1 ADD2 ~frame.y1 ~frame.y2 #01 ,line-vertical-dotted JSR2
61 167
 		SWP2 #0008 ADD2 SWP2
62 168
 		OVR2 OVR2 LTH2 ^$loop JNZ
63 169
 	POP2
64 170
 	POP2
65 171
 
172
+	~frame.x1 ~frame.x2 ~frame.y1 #0008 SUB2 #0040 ADD2 #01 ,line-horizontal-dotted JSR2
173
+
66 174
 RTN
67 175
 
68 176
 @draw-octave ( x y -- )
... ...
@@ -85,28 +193,25 @@ RTN
85 193
 	POP2
86 194
 	POP2
87 195
 
88
-
89 196
 RTN
90 197
 
91 198
 @draw-octaves ( -- )
92 199
 	
93
-	#0040 #0050 ,draw-octave JSR2
94
-	#0040 #0088 ,draw-octave JSR2
95
-
96
-	#0028 =Sprite.x
97
-	#0080 =Sprite.y
200
+	~frame.x1 #0018 SUB2 ~frame.y1 ,draw-octave JSR2
201
+	~frame.x1 #0018 SUB2 ~frame.y1 #0038 ADD2 ,draw-octave JSR2
202
+	~frame.x1 #0028 SUB2 =Sprite.x
203
+	~frame.y1 =Sprite.y
98 204
 	,font_hex #0060 ADD2 =Sprite.addr
99 205
 	#01 =Sprite.color 
100
-	#0030 =Sprite.x
101
-	,font_hex #0018 ADD2 =Sprite.addr
206
+	~frame.x1 #0030 SUB2 =Sprite.x
207
+	,font_hex #0020 ADD2 =Sprite.addr
102 208
 	#01 =Sprite.color 
103
-
104
-	#0028 =Sprite.x
105
-	#00b8 =Sprite.y
209
+	~frame.x1 #0028 SUB2 =Sprite.x
210
+	~frame.y1 #0038 ADD2 =Sprite.y
106 211
 	,font_hex #0060 ADD2 =Sprite.addr
107 212
 	#01 =Sprite.color 
108
-	#0030 =Sprite.x
109
-	,font_hex #0010 ADD2 =Sprite.addr
213
+	~frame.x1 #0030 SUB2 =Sprite.x
214
+	,font_hex #0018 ADD2 =Sprite.addr
110 215
 	#01 =Sprite.color 
111 216
 
112 217
 RTN
... ...
@@ -118,14 +223,55 @@ RTN
118 223
 
119 224
 RTN
120 225
 
121
-@line-vertical-dotted ( x y0 y1 color -- )
226
+@draw-knob ( x* y* value -- )
122 227
 	
123
-	=color STH2 SWP2 =Screen.x STH2r OVR2 =Screen.y
124
-	$draw-ver
125
-		( draw ) ~color =Screen.color
126
-		( incr ) SWP2 #0002 ADD2 DUP2 =Screen.y SWP2
127
-		OVR2 OVR2 LTH2 ^$draw-ver JNZ
128
-	POP2 POP2
228
+	=knob.value
229
+	=knob.y
230
+	=knob.x
231
+
232
+	~knob.x =Sprite.x
233
+	~knob.y =Sprite.y
234
+	,knob_icns =Sprite.addr
235
+	#01 =Sprite.color 
236
+
237
+	~knob.x 8+ =Sprite.x
238
+	,knob_icns 8+ =Sprite.addr
239
+	#01 =Sprite.color 
240
+
241
+	~knob.y 8+ =Sprite.y
242
+	,knob_icns #0018 ADD2 =Sprite.addr
243
+	#01 =Sprite.color 
244
+
245
+	~knob.x =Sprite.x
246
+	,knob_icns #0010 ADD2 =Sprite.addr
247
+	#01 =Sprite.color 
248
+
249
+	~knob.x #0004 ADD2 =Sprite.x
250
+	~knob.y #0001 ADD2 =Sprite.y
251
+	,knob_icns #0020 ADD2 =Sprite.addr
252
+	#05 =Sprite.color 
253
+
254
+	~knob.x #0004 ADD2 =Sprite.x
255
+	~knob.y #0010 ADD2 =Sprite.y
256
+	,font_hex #00 ~knob.value #08 MUL ADD2 =Sprite.addr
257
+	#01 =Sprite.color 
258
+
259
+RTN
260
+
261
+@draw-controls ( -- )
262
+	
263
+	~frame.x1 #0000 ADD2 ~frame.y2 #0008 ADD2 #01 ,ch1_txt ,draw-label JSR2
264
+	~frame.x1 #0000 ADD2 ~frame.y2 #0010 ADD2 #01 ,env_txt ,draw-label JSR2
265
+
266
+	~frame.x1 #0000 ADD2 ~frame.y2 #0020 ADD2 #00 ,draw-knob JSR2
267
+	~frame.x1 #0010 ADD2 ~frame.y2 #0020 ADD2 #02 ,draw-knob JSR2
268
+	~frame.x1 #0020 ADD2 ~frame.y2 #0020 ADD2 #0a ,draw-knob JSR2
269
+	~frame.x1 #0030 ADD2 ~frame.y2 #0020 ADD2 #0c ,draw-knob JSR2
270
+
271
+	~frame.x1 #0050 ADD2 ~frame.y2 #0010 ADD2 #01 ,vol_txt ,draw-label JSR2
272
+
273
+	~frame.x1 #0050 ADD2 ~frame.y2 #0020 ADD2 #00 ,draw-knob JSR2
274
+	~frame.x1 #0060 ADD2 ~frame.y2 #0020 ADD2 #0f ,draw-knob JSR2
129 275
 
130 276
 RTN
131 277
 
... ...
@@ -148,9 +294,84 @@ RTN
148 294
 
149 295
 RTN
150 296
 
297
+( generics )
298
+
299
+@draw-label ( x y color addr -- )
300
+	
301
+	( load ) =label.addr =label.color =Sprite.y =Sprite.x 
302
+	~label.addr
303
+	$loop
304
+		( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
305
+		( incr ) #0001 ADD2
306
+		( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
307
+		DUP2 PEK2 #00 NEQ ^$loop JNZ
308
+	POP2
309
+
310
+RTN
311
+
312
+@line-vertical-dotted ( x y0 y1 color -- )
313
+	
314
+	=color STH2 SWP2 =Screen.x STH2r OVR2 =Screen.y
315
+	$draw-ver
316
+		( draw ) ~color =Screen.color
317
+		( incr ) SWP2 #0002 ADD2 DUP2 =Screen.y SWP2
318
+		OVR2 OVR2 LTH2 ^$draw-ver JNZ
319
+	POP2 POP2
320
+
321
+RTN
322
+
323
+@line-horizontal-dotted ( x0 x1 y color -- )
324
+	
325
+	=color =Screen.y OVR2 =Screen.x
326
+	$draw-hor
327
+		( draw ) ~color =Screen.color
328
+		( incr ) SWP2 #0002 ADD2 DUP2 =Screen.x SWP2
329
+		OVR2 OVR2 LTH2 ^$draw-hor JNZ
330
+	POP2 POP2
331
+
332
+RTN
333
+
334
+@line-rect ( x1 y1 x2 y2 color )
335
+
336
+	( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
337
+	$hor
338
+		( incr ) ~Screen.x ++ =Screen.x
339
+		( draw ) ~rect.y1 =Screen.y ~color =Screen.color
340
+		( draw ) ~rect.y2 =Screen.y ~color =Screen.color
341
+		~Screen.x ~rect.x2 LTH2 ^$hor JNZ
342
+	~rect.y1 =Screen.y
343
+	$ver
344
+		( draw ) ~rect.x1 =Screen.x ~color =Screen.color
345
+		( draw ) ~rect.x2 =Screen.x ~color =Screen.color
346
+		( incr ) ~Screen.y ++ =Screen.y
347
+		~Screen.y ~rect.y2 ++ LTH2 ^$ver JNZ
348
+
349
+RTN
350
+
151 351
 @clear_icn   [ 0000 0000 0000 0000 ]
152 352
 @cursor_icn  [ 80c0 e0f0 f8e0 1000 ]
153 353
 
354
+@note1_icn [ 0000 1c22 2222 1c00 ]
355
+@note2_icn [ 0000 1c3e 3e3e 1c00 ]
356
+@head_icn [ 0018 1818 7e3c 1800 ]
357
+
358
+@ch1_txt [ Channel1 00 ]
359
+@env_txt [ Enveloppe 00 ]
360
+@vol_txt [ Volume 00 ]
361
+
362
+@notes [ 
363
+	60 61 62 63 64 65 66 
364
+	67 68 69 6a 6b 6c 6d 
365
+]
366
+
367
+@knob_icns [
368
+	0003 0c10 2020 4040
369
+	00c0 3008 0404 0202
370
+	4040 2020 100c 0300
371
+	0202 0404 0830 c000
372
+	0000 183c 3c18 0000
373
+]
374
+
154 375
 @piano-white [ 
155 376
 	ffc0 8080 80c0 ff00
156 377
 	fc02 0202 0202 fc00
... ...
@@ -189,3 +410,39 @@ RTN
189 410
 	007c 8280 8080 827c 00fc 8282 8282 82fc 
190 411
 	007c 8280 f080 827c 007c 8280 f080 8080
191 412
 ]
413
+
414
+@font ( spectrum-zx font ) 
415
+[
416
+	0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
417
+	0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
418
+	007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
419
+	0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800
420
+	0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800
421
+	003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038
422
+	0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000
423
+	0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000
424
+	0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400
425
+	0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000
426
+	0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800
427
+	0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000
428
+	003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00
429
+	0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000
430
+	003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810
431
+	0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800
432
+	003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00
433
+	0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00
434
+	0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200
435
+	0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00
436
+	007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00
437
+	00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200
438
+	0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00
439
+	0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00
440
+	0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00
441
+	0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c
442
+	0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400
443
+	0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800
444
+	0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800
445
+	0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
446
+	0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
447
+	0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
448
+]
192 449
\ No newline at end of file
... ...
@@ -15,7 +15,7 @@ WITH REGARD TO THIS SOFTWARE.
15 15
 
16 16
 #include "uxn.h"
17 17
 
18
-#define HOR 64
18
+#define HOR 48
19 19
 #define VER 32
20 20
 #define PAD 2
21 21
 #define RES (HOR * VER * 16)
... ...
@@ -64,7 +64,7 @@ static Uint32 note_periods[12] = {
64 64
 	(Uint32)0x9dcd * SAMPLE_FREQUENCY,
65 65
 	(Uint32)0x94f2 * SAMPLE_FREQUENCY, /* A-1 */
66 66
 	(Uint32)0x8c95 * SAMPLE_FREQUENCY,
67
-	(Uint32)0x84b2 * SAMPLE_FREQUENCY  /* B-1 */
67
+	(Uint32)0x84b2 * SAMPLE_FREQUENCY /* B-1 */
68 68
 };
69 69
 
70 70
 typedef struct audio_channel {
... ...
@@ -240,32 +240,34 @@ togglezoom(Uxn *u)
240 240
 }
241 241
 
242 242
 Sint16
243
-audio_envelope(Channel *c) {
244
-	if (c->age < c->a)
243
+audio_envelope(Channel *c)
244
+{
245
+	if(c->age < c->a)
245 246
 		return 0x0888 * c->age / c->a;
246
-	else if (c->age < c->d)
247
+	else if(c->age < c->d)
247 248
 		return 0x0444 * (2 * c->d - c->a - c->age) / (c->d - c->a);
248
-	else if (c->age < c->s)
249
+	else if(c->age < c->s)
249 250
 		return 0x0444;
250
-	else if (c->age < c->r)
251
+	else if(c->age < c->r)
251 252
 		return 0x0444 * (c->r - c->age) / (c->r - c->s);
252 253
 	else
253 254
 		return 0x0000;
254 255
 }
255 256
 
256 257
 void
257
-audio_callback(void* userdata, Uint8* stream, int len) {
258
-	Sint16 *samples = (Sint16 *) stream;
258
+audio_callback(void *userdata, Uint8 *stream, int len)
259
+{
260
+	Sint16 *samples = (Sint16 *)stream;
259 261
 	int i, j;
260 262
 	len >>= 2; /* use len for number of samples, not bytes */
261
-	for (j = len * 2 - 1; j >= 0; --j) samples[j] = 0;
262
-	for (i = 0; i < 4; ++i) {
263
+	for(j = len * 2 - 1; j >= 0; --j) samples[j] = 0;
264
+	for(i = 0; i < 4; ++i) {
263 265
 		Channel *c = &channels[i];
264
-		if (c->period < (1 << 20)) continue;
265
-		for (j = 0; j < len; ++j) {
266
+		if(c->period < (1 << 20)) continue;
267
+		for(j = 0; j < len; ++j) {
266 268
 			c->age += 1;
267 269
 			c->count += 1 << 20;
268
-			while (c->count > c->period) {
270
+			while(c->count > c->period) {
269 271
 				Sint16 mul;
270 272
 				c->count -= c->period;
271 273
 				c->phase = !c->phase;
... ...
@@ -277,13 +279,14 @@ audio_callback(void* userdata, Uint8* stream, int len) {
277 279
 			samples[j * 2 + 1] += c->value[1];
278 280
 		}
279 281
 	}
280
-	(void) userdata;
282
+	(void)userdata;
281 283
 }
282 284
 
283 285
 void
284
-silence(void) {
286
+silence(void)
287
+{
285 288
 	int i;
286
-	for (i = 0; i < 4; ++i) {
289
+	for(i = 0; i < 4; ++i) {
287 290
 		Channel *c = &channels[i];
288 291
 		c->volume[0] = 0;
289 292
 		c->volume[1] = 0;
... ...
@@ -496,7 +499,7 @@ Uint8
496 499
 audio_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
497 500
 {
498 501
 	Uint8 *m = u->ram.dat;
499
-	if (b0 & 1) {
502
+	if(b0 & 1) {
500 503
 		Uint16 addr = ptr + (b0 & 0x6);
501 504
 		Channel *c = &channels[(b0 & 0x6) >> 1];
502 505
 		SDL_LockAudioDevice(audio_id);