Browse code

Improved nasu mouse controls

neauoire authored on 20/03/2021 19:25:26
Showing 5 changed files
... ...
@@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
20 20
 # cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
21 21
 
22 22
 # run
23
-./bin/assembler projects/software/noodle.usm bin/boot.rom
23
+./bin/assembler projects/software/nasu.usm bin/boot.rom
24 24
 ./bin/emulator bin/boot.rom
25 25
Binary files a/projects/fonts/katahira8.bit and b/projects/fonts/katahira8.bit differ
26 26
Binary files a/projects/fonts/specter8.bit and b/projects/fonts/specter8.bit differ
27 27
new file mode 100644
28 28
Binary files /dev/null and b/projects/pictures/cibo.bit differ
... ...
@@ -2,8 +2,9 @@
2 2
 	app/nasu : spritesheet editor
3 3
 
4 4
 	arrows - move selection
5
-	click  - Paint cell
6
-	1 2 3  - Select brush
5
+	left-click  - add pixel
6
+	right-click  - remove pixel
7
+	1 2 3  - select brush
7 8
 )
8 9
 
9 10
 %RTN   { JMP2r }
... ...
@@ -28,13 +29,15 @@
28 29
 
29 30
 |0100 @RESET
30 31
 	
31
-	~SCRN.width 2/ #008a SUB2 =bankview.x 
32
-	~SCRN.height 2/ #003f SUB2 =bankview.y 
33
-	,bank1 =bankview.addr
32
+	~Screen.width 2/ #008a SUB2 =bankview.x 
33
+	~Screen.height 2/ #003f SUB2 =bankview.y 
34
+	,bank =bankview.addr
34 35
 
35
-	~SCRN.width 2/ #0002 ADD2 =tileview.x 
36
-	~SCRN.height 2/ #003f SUB2 =tileview.y 
37
-	,bank1 #0448 ADD2 =tileview.addr
36
+	~Screen.width 2/ #0002 ADD2 =tileview.x 
37
+	~Screen.height 2/ #003f SUB2 =tileview.y 
38
+	,bank #0448 ADD2 =tileview.addr
39
+
40
+	,filepath ,load-file JSR2
38 41
 
39 42
 	,redraw JSR2
40 43
 
... ...
@@ -44,28 +47,28 @@ BRK
44 47
 
45 48
 	( keyboard controls )
46 49
 
47
-	,no-key ~KEYS #00 EQU JMP2?
50
+	,no-key ~Keys #00 EQU JMP2?
48 51
 
49
-		,no-key ~KEYS #31 LTH JMP2?
50
-		,no-key ~KEYS #33 GTH JMP2?
51
-		( select ) ~KEYS #31 SUB =bankview.mode
52
-		( release ) #00 =KEYS
52
+		,no-key ~Keys #31 LTH JMP2?
53
+		,no-key ~Keys #33 GTH JMP2?
54
+		( select ) ~Keys #31 SUB =bankview.mode
55
+		( release ) #00 =Keys
53 56
 		,redraw JSR2 
54 57
 
55 58
 	@no-key
56 59
 
57
-	,no-ctrl ~CTRL.buttons #00 EQU JMP2?
60
+	,no-ctrl ~Controller.buttons #00 EQU JMP2?
58 61
 
59
-		,no-ctrl-up ~CTRL.buttons #10 EQU JMP2?
62
+		,no-ctrl-up ~Controller.buttons #10 EQU JMP2?
60 63
 			~tileview.addr #0080 ADD2 =tileview.addr
61 64
 		@no-ctrl-up
62
-		,no-ctrl-down ~CTRL.buttons #20 EQU JMP2?
65
+		,no-ctrl-down ~Controller.buttons #20 EQU JMP2?
63 66
 			~tileview.addr #0080 SUB2 =tileview.addr
64 67
 		@no-ctrl-down
65
-		,no-ctrl-left ~CTRL.buttons #40 EQU JMP2?
68
+		,no-ctrl-left ~Controller.buttons #40 EQU JMP2?
66 69
 			~tileview.addr 8+ =tileview.addr
67 70
 		@no-ctrl-left
68
-		,no-ctrl-right ~CTRL.buttons #80 EQU JMP2?
71
+		,no-ctrl-right ~Controller.buttons #80 EQU JMP2?
69 72
 			~tileview.addr 8- =tileview.addr
70 73
 		@no-ctrl-right
71 74
 		~tileview.addr #0800 DIV2 #0800 MUL2 =bankview.addr
... ...
@@ -75,30 +78,29 @@ BRK
75 78
 
76 79
 	( mouse controls )
77 80
 
78
-	,click-end ~MOUS.state #00 EQU JMP2?
81
+	,click-end ~Mouse.state #00 EQU JMP2?
79 82
 
80 83
 		( toolbar )
81 84
 
82
-		,no-toolbar-click ~MOUS.y ~bankview.y #0010 SUB2 SUB2 8/ #0000 NEQ2 JMP2?
85
+		,no-toolbar-click ~Mouse.y ~bankview.y #0010 SUB2 SUB2 8/ #0000 NEQ2 JMP2?
83 86
 
84 87
 			( brush )
85
-
86
-			,no-brush-click ~MOUS.x ~bankview.x SUB2 8/ #000d LTH2 JMP2?
87
-			,no-brush-click ~MOUS.x ~bankview.x SUB2 8/ #000f GTH2 JMP2?
88
+			,no-brush-click ~Mouse.x ~bankview.x SUB2 8/ #000d LTH2 JMP2?
89
+			,no-brush-click ~Mouse.x ~bankview.x SUB2 8/ #000f GTH2 JMP2?
88 90
 				( select ) ~mouse.x ~bankview.x SUB2 8/ #000d SUB2 SWP POP =bankview.mode
89
-				( release ) #00 =MOUS.state
91
+				( release ) #00 =Mouse.state
90 92
 				,redraw JSR2 ,click-end JMP2
91 93
 			@no-brush-click
92 94
 
93
-			,no-load-click ~MOUS.x ~tileview.x SUB2 8/ #000e NEQU2 JMP2?
94
-				( load ) ,filename  =FILE.name #0800 =FILE.length ~bankview.addr =FILE.load
95
-				( release ) #00 =MOUS.state
95
+			,no-load-click ~Mouse.x ~tileview.x SUB2 8/ #000e NEQU2 JMP2?
96
+				( load ) ,filepath  =File.name #0800 =File.length ~bankview.addr =File.load
97
+				( release ) #00 =Mouse.state
96 98
 				,redraw JSR2 ,click-end JMP2
97 99
 			@no-load-click
98 100
 
99
-			,no-save-click ~MOUS.x ~tileview.x SUB2 8/ #000f NEQU2 JMP2?
100
-				( save ) ,filename  =FILE.name #0800 =FILE.length ~bankview.addr =FILE.save
101
-				( release ) #00 =MOUS.state
101
+			,no-save-click ~Mouse.x ~tileview.x SUB2 8/ #000f NEQU2 JMP2?
102
+				( save ) ,filepath  =File.name #0800 =File.length ~bankview.addr =File.save
103
+				( release ) #00 =Mouse.state
102 104
 				,redraw JSR2 ,click-end JMP2
103 105
 			@no-save-click
104 106
 
... ...
@@ -106,8 +108,8 @@ BRK
106 108
 
107 109
 		( bankview )
108 110
 
109
-		~MOUS.x ~bankview.x GTH2 ~MOUS.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2
110
-		~MOUS.y ~bankview.y GTH2 ~MOUS.y ~bankview.y #0080 ADD2 LTH2 #0101 EQU2
111
+		~Mouse.x ~bankview.x GTH2 ~Mouse.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2
112
+		~Mouse.y ~bankview.y GTH2 ~Mouse.y ~bankview.y #0080 ADD2 LTH2 #0101 EQU2
111 113
 		#0101 NEQ2 ,no-bank-click ROT JMP2?
112 114
 
113 115
 			,not-copy-mode ~bankview.mode #01 NEQ JMP2?
... ...
@@ -115,8 +117,8 @@ BRK
115 117
 				@copy-loop NOP
116 118
 					( load ) ~tileview.addr ~i ADD LDR 
117 119
 					( get touch addr )
118
-					~MOUS.x ~bankview.x SUB2 STEP8 
119
-					~MOUS.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
120
+					~Mouse.x ~bankview.x SUB2 STEP8 
121
+					~Mouse.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
120 122
 					~bankview.addr ADD2 #00 ~i ADD2 STR
121 123
 					( incr ) ~i #01 ADD =i
122 124
 					~i #08 LTH ^copy-loop MUL JMP
... ...
@@ -128,16 +130,16 @@ BRK
128 130
 				@erase-loop NOP
129 131
 					#00 
130 132
 					( get touch addr )
131
-					~MOUS.x ~bankview.x SUB2 STEP8 
132
-					~MOUS.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
133
+					~Mouse.x ~bankview.x SUB2 STEP8 
134
+					~Mouse.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
133 135
 					~bankview.addr ADD2 #00 ~i ADD2 STR
134 136
 					( incr ) ~i #01 ADD =i
135 137
 					~i #08 LTH ^erase-loop MUL JMP
136 138
 				,redraw JSR2 ,click-end JMP2
137 139
 			@not-erase-mode
138 140
 
139
-			~MOUS.x ~bankview.x SUB2 STEP8 
140
-			~MOUS.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
141
+			~Mouse.x ~bankview.x SUB2 STEP8 
142
+			~Mouse.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
141 143
 			~bankview.addr ADD2 =tileview.addr
142 144
 			,redraw JSR2 ,click-end JMP2
143 145
 
... ...
@@ -145,17 +147,17 @@ BRK
145 147
 
146 148
 		( tileview )
147 149
 
148
-		~MOUS.x ~tileview.x GTH2 ~MOUS.x ~tileview.x #0080 ADD2 LTH2 #0101 EQU2
149
-		~MOUS.y ~tileview.y GTH2 ~MOUS.y ~tileview.y #0080 ADD2 LTH2 #0101 EQU2
150
+		~Mouse.x ~tileview.x GTH2 ~Mouse.x ~tileview.x #0080 ADD2 LTH2 #0101 EQU2
151
+		~Mouse.y ~tileview.y GTH2 ~Mouse.y ~tileview.y #0080 ADD2 LTH2 #0101 EQU2
150 152
 		#0101 NEQ2 ,no-tile-click ROT JMP2?
151 153
 
152
-			~MOUS.x ~tileview.x SUB2 STEP8 #0040 DIV2 
153
-			~MOUS.y ~tileview.y SUB2 STEP8 #0040 DIV2 2* ADD2 
154
+			~Mouse.x ~tileview.x SUB2 STEP8 #0040 DIV2 
155
+			~Mouse.y ~tileview.y SUB2 STEP8 #0040 DIV2 2* ADD2 
154 156
 			8*
155 157
 			~tileview.addr ADD2 =addr ( addr offset )
156
-			~MOUS.x ~tileview.x SUB2 ~MOUS.x ~tileview.x SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.x
157
-			~MOUS.y ~tileview.y SUB2 ~MOUS.y ~tileview.y SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.y
158
-			,no-erase-mode ~bankview.mode #02 NEQ JMP2?
158
+			~Mouse.x ~tileview.x SUB2 ~Mouse.x ~tileview.x SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.x
159
+			~Mouse.y ~tileview.y SUB2 ~Mouse.y ~tileview.y SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.y
160
+			,no-erase-mode ~Mouse.state #10 NEQ JMP2?
159 161
 				( load ) ~addr ~pos.y 8/ ADD2 LDR
160 162
 				( mask ) #01 #07 ~pos.x 8/ SWP POP SUB SFL 
161 163
 				#ff EOR AND
... ...
@@ -172,17 +174,17 @@ BRK
172 174
 
173 175
 		( operations )
174 176
 
175
-		,no-operations ~MOUS.y ~tileview.y SUB2 8/ #000c NEQ2 JMP2?
177
+		,no-operations ~Mouse.y ~tileview.y SUB2 8/ #000c NEQ2 JMP2?
176 178
 
177
-			,no-move-up ~MOUS.x ~tileview.x SUB2 8/ #0011 NEQ2 JMP2?
179
+			,no-move-up ~Mouse.x ~tileview.x SUB2 8/ #0011 NEQ2 JMP2?
178 180
 				,op_shiftup JSR2 
179
-				( release ) #00 =MOUS.state
181
+				( release ) #00 =Mouse.state
180 182
 				,redraw JSR2 ,click-end JMP2
181 183
 			@no-move-up
182 184
 
183
-			,no-move-down ~MOUS.x ~tileview.x SUB2 8/ #0012 NEQ2 JMP2?
185
+			,no-move-down ~Mouse.x ~tileview.x SUB2 8/ #0012 NEQ2 JMP2?
184 186
 				,op_shiftdown JSR2 
185
-				( release ) #00 =MOUS.state
187
+				( release ) #00 =Mouse.state
186 188
 				,redraw JSR2 ,click-end JMP2
187 189
 			@no-move-down
188 190
 
... ...
@@ -194,6 +196,12 @@ BRK
194 196
 
195 197
 BRK
196 198
 
199
+@load-file ( path )
200
+
201
+	=File.name #0800 =File.length ,bank =File.load
202
+
203
+RTN
204
+
197 205
 @op_shiftup
198 206
 	
199 207
 	~tileview.addr LDR
... ...
@@ -235,66 +243,66 @@ RTN
235 243
 
236 244
 	( position )
237 245
 
238
-	~bankview.x =SPRT.x
239
-	~bankview.y #0010 SUB2 =SPRT.y
246
+	~bankview.x =Sprite.x
247
+	~bankview.y #0010 SUB2 =Sprite.y
240 248
 	~bankview.addr ,draw-short JSR2
241 249
 
242 250
 	( toolbar )
243 251
 
244
-	~bankview.x #0068 ADD2 =SPRT.x
245
-	~bankview.y #0010 SUB2 =SPRT.y
246
-	,tool_selector =SPRT.addr
247
-	#01 ~bankview.mode #00 EQU ADD =SPRT.color
252
+	~bankview.x #0068 ADD2 =Sprite.x
253
+	~bankview.y #0010 SUB2 =Sprite.y
254
+	,tool_selector =Sprite.addr
255
+	#01 ~bankview.mode #00 EQU ADD =Sprite.color
248 256
 
249
-	~SPRT.x 8+ =SPRT.x
250
-	,tool_hand =SPRT.addr
251
-	#01 ~bankview.mode #01 EQU ADD =SPRT.color
257
+	~Sprite.x 8+ =Sprite.x
258
+	,tool_hand =Sprite.addr
259
+	#01 ~bankview.mode #01 EQU ADD =Sprite.color
252 260
 
253
-	~SPRT.x 8+ =SPRT.x
254
-	,tool_eraser =SPRT.addr
255
-	#01 ~bankview.mode #02 EQU ADD =SPRT.color
261
+	~Sprite.x 8+ =Sprite.x
262
+	,tool_eraser =Sprite.addr
263
+	#01 ~bankview.mode #02 EQU ADD =Sprite.color
256 264
 
257
-	~tileview.x #0070 ADD2 =SPRT.x
258
-	,load_icn =SPRT.addr
259
-	#01 =SPRT.color
265
+	~tileview.x #0070 ADD2 =Sprite.x
266
+	,load_icn =Sprite.addr
267
+	#01 =Sprite.color
260 268
 
261
-	~tileview.x #0078 ADD2 =SPRT.x
262
-	,save_icn =SPRT.addr
263
-	#01 =SPRT.color
269
+	~tileview.x #0078 ADD2 =Sprite.x
270
+	,save_icn =Sprite.addr
271
+	#01 =Sprite.color
264 272
 
265 273
 	( guides )
266 274
 
267
-	#00 =i ,font_hex =SPRT.addr
275
+	#00 =i ,font_hex =Sprite.addr
268 276
 	$guides
269
-		~bankview.x #0010 SUB2 =SPRT.x
270
-		~bankview.y #00 ~i #08 MUL ADD2 =SPRT.y
271
-		( draw ) #02 =SPRT.color
272
-		~bankview.x #00 ~i #08 MUL ADD2 =SPRT.x
273
-		~bankview.y #0088 ADD2 =SPRT.y
274
-		( draw ) #02 =SPRT.color
275
-		~SPRT.addr 8+ =SPRT.addr
277
+		~bankview.x #0010 SUB2 =Sprite.x
278
+		~bankview.y #00 ~i #08 MUL ADD2 =Sprite.y
279
+		( draw ) #02 =Sprite.color
280
+		~bankview.x #00 ~i #08 MUL ADD2 =Sprite.x
281
+		~bankview.y #0088 ADD2 =Sprite.y
282
+		( draw ) #02 =Sprite.color
283
+		~Sprite.addr 8+ =Sprite.addr
276 284
 		( incr ) ~i #01 ADD =i
277 285
 		,$guides ~i #10 LTH JMP2?
278 286
 
279 287
 	( body )
280 288
 
281
-	~bankview.x =SPRT.x ~bankview.y =SPRT.y
282
-	#00 =pt.x #00 =pt.y ~bankview.addr =SPRT.addr
289
+	~bankview.x =Sprite.x ~bankview.y =Sprite.y
290
+	#00 =pt.x #00 =pt.y ~bankview.addr =Sprite.addr
283 291
 	$ver
284 292
 		#00 =pt.x
285
-		~bankview.x =SPRT.x
293
+		~bankview.x =Sprite.x
286 294
 		$hor
287
-			( draw ) #01 =SPRT.color
288
-			,$no-highlight ~SPRT.addr ~tileview.addr LTH2 JMP2?
289
-			,$no-highlight ~SPRT.addr ~tileview.addr #0018 ADD2 GTH2 JMP2?
290
-				( draw ) #0c =SPRT.color
295
+			( draw ) #01 =Sprite.color
296
+			,$no-highlight ~Sprite.addr ~tileview.addr LTH2 JMP2?
297
+			,$no-highlight ~Sprite.addr ~tileview.addr #0018 ADD2 GTH2 JMP2?
298
+				( draw ) #0c =Sprite.color
291 299
 			$no-highlight
292
-			( incr ) ~SPRT.x 8+ =SPRT.x
293
-			( incr ) ~SPRT.addr 8+ =SPRT.addr
300
+			( incr ) ~Sprite.x 8+ =Sprite.x
301
+			( incr ) ~Sprite.addr 8+ =Sprite.addr
294 302
 			( incr ) ~pt.x #01 ADD =pt.x
295 303
 			,$hor ~pt.x #10 LTH JMP2?
296 304
 		( incr ) ~pt.y #01 ADD =pt.y
297
-		( incr ) ~SPRT.y 8+ =SPRT.y
305
+		( incr ) ~Sprite.y 8+ =Sprite.y
298 306
 		,$ver ~pt.y #10 LTH JMP2?
299 307
 
300 308
 RTN
... ...
@@ -303,96 +311,96 @@ RTN
303 311
 
304 312
 	~tileview.x #0002 SUB2 ~tileview.y #0002 SUB2 ~tileview.x #0080 ADD2 ~tileview.y #0081 ADD2 #03 ,line-rect JSR2
305 313
 
306
-	~tileview.x #0028 ADD2 =SPRT.x
307
-	~tileview.y #0010 SUB2 =SPRT.y
308
-	~tileview.addr =SPRT.addr
309
-	#03 =SPRT.color
314
+	~tileview.x #0028 ADD2 =Sprite.x
315
+	~tileview.y #0010 SUB2 =Sprite.y
316
+	~tileview.addr =Sprite.addr
317
+	#03 =Sprite.color
310 318
 
311 319
 	( position )
312 320
 
313
-	~tileview.x =SPRT.x
314
-	~tileview.y #0010 SUB2 =SPRT.y
321
+	~tileview.x =Sprite.x
322
+	~tileview.y #0010 SUB2 =Sprite.y
315 323
 	~tileview.addr ,draw-short JSR2
316 324
 
317 325
 	( body )
318 326
 
319
-	~tileview.x =SPRT.x
320
-	~tileview.y =SPRT.y
327
+	~tileview.x =Sprite.x
328
+	~tileview.y =Sprite.y
321 329
 	~tileview.addr =tileview.addr
322 330
 	,draw-tileview-icn JSR2
323 331
 
324
-	~tileview.x #0040 ADD2 =SPRT.x
325
-	~tileview.y =SPRT.y
332
+	~tileview.x #0040 ADD2 =Sprite.x
333
+	~tileview.y =Sprite.y
326 334
 	~tileview.addr 8+ =tileview.addr
327 335
 	,draw-tileview-icn JSR2
328 336
 
329
-	~tileview.x =SPRT.x
330
-	~tileview.y #0040 ADD2 =SPRT.y
337
+	~tileview.x =Sprite.x
338
+	~tileview.y #0040 ADD2 =Sprite.y
331 339
 	~tileview.addr 8+ =tileview.addr
332 340
 	,draw-tileview-icn JSR2
333 341
 
334
-	~tileview.x #0040 ADD2 =SPRT.x
335
-	~tileview.y #0040 ADD2 =SPRT.y
342
+	~tileview.x #0040 ADD2 =Sprite.x
343
+	~tileview.y #0040 ADD2 =Sprite.y
336 344
 	~tileview.addr 8+ =tileview.addr
337 345
 	,draw-tileview-icn JSR2
338 346
 
339 347
 	( line hor )
340
-	~tileview.y #003f ADD2 =SCRN.y
341
-	~tileview.x =SCRN.x
348
+	~tileview.y #003f ADD2 =Screen.y
349
+	~tileview.x =Screen.x
342 350
 	$line-hor
343
-		( draw ) #03 =SCRN.color
344
-		( incr ) ~SCRN.x #0002 ADD2 =SCRN.x
345
-	~SCRN.x ~tileview.x #0082 ADD2 LTH2 ,$line-hor ROT JMP2?
351
+		( draw ) #03 =Screen.color
352
+		( incr ) ~Screen.x #0002 ADD2 =Screen.x
353
+	~Screen.x ~tileview.x #0082 ADD2 LTH2 ,$line-hor ROT JMP2?
346 354
 
347 355
 	( line ver )
348
-	~tileview.y =SCRN.y
349
-	~tileview.x #003f ADD2 =SCRN.x
356
+	~tileview.y =Screen.y
357
+	~tileview.x #003f ADD2 =Screen.x
350 358
 	$line-ver
351
-		( draw ) #03 =SCRN.color
352
-		( incr ) ~SCRN.y #0002 ADD2 =SCRN.y
353
-	~SCRN.y ~tileview.y #0081 ADD2 LTH2 ,$line-ver ROT JMP2?
359
+		( draw ) #03 =Screen.color
360
+		( incr ) ~Screen.y #0002 ADD2 =Screen.y
361
+	~Screen.y ~tileview.y #0081 ADD2 LTH2 ,$line-ver ROT JMP2?
354 362
 
355 363
 	( rewind ) ~tileview.addr #0018 SUB2 =tileview.addr
356 364
 
357 365
 	( bytes )
358 366
 
359
-	~tileview.y #0018 ADD2 =SPRT.y
367
+	~tileview.y #0018 ADD2 =Sprite.y
360 368
 	#00 =i
361 369
 	$bytes
362
-		~tileview.x #0088 ADD2 =SPRT.x
363
-		,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #f0 AND #04 SFT #08 MUL ADD2 =SPRT.addr
364
-		( draw ) #02 =SPRT.color
365
-		~SPRT.x 8+ =SPRT.x
366
-		,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #0f AND #08 MUL ADD2 =SPRT.addr
367
-		( draw ) #02 =SPRT.color
370
+		~tileview.x #0088 ADD2 =Sprite.x
371
+		,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
372
+		( draw ) #02 =Sprite.color
373
+		~Sprite.x 8+ =Sprite.x
374
+		,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #0f AND #08 MUL ADD2 =Sprite.addr
375
+		( draw ) #02 =Sprite.color
368 376
 		( incr ) ~i #01 ADD =i
369
-		( incr ) ~SPRT.y 8+ =SPRT.y
377
+		( incr ) ~Sprite.y 8+ =Sprite.y
370 378
 	,$bytes ~i #08 LTH JMP2?
371 379
 
372 380
 	( operations )
373 381
 
374
-	~SPRT.y 8+ =SPRT.y
375
-	,movedown_icn =SPRT.addr
376
-	#01 =SPRT.color
377
-	~SPRT.x 8- =SPRT.x
378
-	,moveup_icn =SPRT.addr
379
-	#01 =SPRT.color
382
+	~Sprite.y 8+ =Sprite.y
383
+	,movedown_icn =Sprite.addr
384
+	#01 =Sprite.color
385
+	~Sprite.x 8- =Sprite.x
386
+	,moveup_icn =Sprite.addr
387
+	#01 =Sprite.color
380 388
 
381 389
 	( draw tiles )
382
-	~tileview.y =SPRT.y
383
-	#00 =pt.x #00 =pt.y ~tileview.addr =SPRT.addr
390
+	~tileview.y =Sprite.y
391
+	#00 =pt.x #00 =pt.y ~tileview.addr =Sprite.addr
384 392
 
385 393
 	$tiles-ver
386 394
 		#00 =pt.x
387
-		~tileview.x #0088 ADD2 =SPRT.x
395
+		~tileview.x #0088 ADD2 =Sprite.x
388 396
 		$tiles-hor
389
-			( draw ) #03 =SPRT.color
390
-			( incr ) ~SPRT.x 8+ =SPRT.x
391
-			( incr ) ~SPRT.addr 8+ =SPRT.addr
397
+			( draw ) #03 =Sprite.color
398
+			( incr ) ~Sprite.x 8+ =Sprite.x
399
+			( incr ) ~Sprite.addr 8+ =Sprite.addr
392 400
 			( incr ) ~pt.x #01 ADD =pt.x
393 401
 			,$tiles-hor ~pt.x #02 LTH JMP2?
394 402
 		( incr ) ~pt.y #01 ADD =pt.y
395
-		( incr ) ~SPRT.y 8+ =SPRT.y
403
+		( incr ) ~Sprite.y 8+ =Sprite.y
396 404
 		,$tiles-ver ~pt.y #02 LTH JMP2?
397 405
 
398 406
 RTN
... ...
@@ -406,57 +414,57 @@ RTN
406 414
 			( get bit )
407 415
 			,blank_icn #00
408 416
 			~tileview.addr #00 ~pt.y ADD2 LDR #07 ~pt.x SUB SFT #01 AND ( get bit )
409
-			8* ADD2 =SPRT.addr ( add *8 )
410
-			( draw ) #01 =SPRT.color
411
-			( incr ) ~SPRT.x 8+ =SPRT.x
417
+			8* ADD2 =Sprite.addr ( add *8 )
418
+			( draw ) #01 =Sprite.color
419
+			( incr ) ~Sprite.x 8+ =Sprite.x
412 420
 			( incr ) ~pt.x #01 ADD =pt.x
413 421
 			,$hor ~pt.x #08 LTH JMP2?
414
-		( incr ) ~SPRT.y 8+ =SPRT.y
422
+		( incr ) ~Sprite.y 8+ =Sprite.y
415 423
 		( incr ) ~pt.y #01 ADD =pt.y
416
-		~SPRT.x #0040 SUB2 =SPRT.x
424
+		~Sprite.x #0040 SUB2 =Sprite.x
417 425
 		,$ver ~pt.y #08 LTH JMP2?
418 426
 
419 427
 RTN
420 428
 
421 429
 @draw-cursor
422 430
 
423
-	~mouse.x ~MOUS.x NEQU2
424
-	~mouse.y ~MOUS.y NEQU2
431
+	~mouse.x ~Mouse.x NEQU2
432
+	~mouse.y ~Mouse.y NEQU2
425 433
 
426 434
 	#0000 EQU2 RTN? ( Return if unchanged )
427 435
 
428 436
 	( clear last cursor )
429
-	~mouse.x =SPRT.x
430
-	~mouse.y =SPRT.y
431
-	,blank_icn =SPRT.addr
432
-	#10 =SPRT.color
437
+	~mouse.x =Sprite.x
438
+	~mouse.y =Sprite.y
439
+	,blank_icn =Sprite.addr
440
+	#10 =Sprite.color
433 441
 
434 442
 	( record mouse positions )
435
-	~MOUS.x =mouse.x 
436
-	~MOUS.y =mouse.y
443
+	~Mouse.x =mouse.x 
444
+	~Mouse.y =mouse.y
437 445
 
438 446
 	( draw new cursor )
439
-	~mouse.x =SPRT.x
440
-	~mouse.y =SPRT.y
441
-	,tool_selector #00 ~bankview.mode #08 MUL ADD2 =SPRT.addr
442
-	#12 =SPRT.color
447
+	~mouse.x =Sprite.x
448
+	~mouse.y =Sprite.y
449
+	,tool_selector #00 ~bankview.mode #08 MUL ADD2 =Sprite.addr
450
+	#12 =Sprite.color
443 451
 
444 452
 RTN
445 453
 
446 454
 @draw-short ( short )
447 455
 
448 456
 	=addr
449
-	,font_hex #00 ,addr LDR #f0 AND #04 SFT #08 MUL ADD2 =SPRT.addr
450
-	( draw ) #02 =SPRT.color
451
-	~SPRT.x 8+ =SPRT.x
452
-	,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =SPRT.addr
453
-	( draw ) #02 =SPRT.color
454
-	~SPRT.x 8+ =SPRT.x
455
-	,font_hex #00 ,addr ++ LDR #f0 AND #04 SFT #08 MUL ADD2 =SPRT.addr
456
-	( draw ) #02 =SPRT.color
457
-	~SPRT.x 8+ =SPRT.x
458
-	,font_hex #00 ,addr ++ LDR #0f AND #08 MUL ADD2 =SPRT.addr
459
-	( draw ) #02 =SPRT.color
457
+	,font_hex #00 ,addr LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
458
+	( draw ) #02 =Sprite.color
459
+	~Sprite.x 8+ =Sprite.x
460
+	,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =Sprite.addr
461
+	( draw ) #02 =Sprite.color
462
+	~Sprite.x 8+ =Sprite.x
463
+	,font_hex #00 ,addr ++ LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
464
+	( draw ) #02 =Sprite.color
465
+	~Sprite.x 8+ =Sprite.x
466
+	,font_hex #00 ,addr ++ LDR #0f AND #08 MUL ADD2 =Sprite.addr
467
+	( draw ) #02 =Sprite.color
460 468
 
461 469
 RTN
462 470
 
... ...
@@ -464,18 +472,18 @@ RTN
464 472
 
465 473
 @line-rect ( x1 y1 x2 y2 color )
466 474
 
467
-	( load ) =color =rect.y2 =rect.x2 DUP2 =SCRN.y =rect.y1 DUP2 =SCRN.x =rect.x1
475
+	( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
468 476
 	$hor NOP
469
-		( incr ) ~SCRN.x ++ =SCRN.x
470
-		( draw ) ~rect.y1 =SCRN.y ~color =SCRN.color
471
-		( draw ) ~rect.y2 =SCRN.y ~color =SCRN.color
472
-		~SCRN.x ~rect.x2 LTH2 ^$hor MUL JMP
473
-	~rect.y1 =SCRN.y
477
+		( incr ) ~Screen.x ++ =Screen.x
478
+		( draw ) ~rect.y1 =Screen.y ~color =Screen.color
479
+		( draw ) ~rect.y2 =Screen.y ~color =Screen.color
480
+		~Screen.x ~rect.x2 LTH2 ^$hor MUL JMP
481
+	~rect.y1 =Screen.y
474 482
 	$ver NOP
475
-		( draw ) ~rect.x1 =SCRN.x ~color =SCRN.color
476
-		( draw ) ~rect.x2 =SCRN.x ~color =SCRN.color
477
-		( incr ) ~SCRN.y ++ =SCRN.y
478
-		~SCRN.y ~rect.y2 ++ LTH2 ^$ver MUL JMP
483
+		( draw ) ~rect.x1 =Screen.x ~color =Screen.color
484
+		( draw ) ~rect.x2 =Screen.x ~color =Screen.color
485
+		( incr ) ~Screen.y ++ =Screen.y
486
+		~Screen.y ~rect.y2 ++ LTH2 ^$ver MUL JMP
479 487
 
480 488
 RTN
481 489
 
... ...
@@ -488,7 +496,7 @@ RTN
488 496
 @save_icn      [ fe82 8282 848a f400 ]
489 497
 @moveup_icn    [ 0010 387c fe10 1000 ]
490 498
 @movedown_icn  [ 0010 1010 fe7c 3810 ]
491
-@filename      [ nasu-io.bit 00 ]
499
+@filepath      [ projects/fonts/specter8.bit 00 ]
492 500
 
493 501
 @font_hex ( 0-F ) 
494 502
 [
... ...
@@ -502,279 +510,16 @@ RTN
502 510
 	007c 8280 f080 827c 007c 8280 f080 8080
503 511
 ]
504 512
 
505
-|E000 @bank1 
506
-[
507
-	0103 070f 1f3f 7fff 0000 0000 0000 0000
508
-	0000 0000 0000 0000 0000 0000 0000 0000
509
-	0000 0000 0000 0000 0000 0000 0000 0000
510
-	0000 0000 0000 0000 0000 0000 0000 0000
511
-	0000 0000 0000 0000 1838 1818 1818 7e00
512
-	7cc6 0e3c 78e0 fe00 7e0c 183c 06c6 7c00
513
-	1c3c 6ccc fe0c 0c00 fcc0 fc06 06c6 7c00
514
-	3c60 c0fc c6c6 7c00 fec6 0c18 3030 3000
515
-	78c4 e478 8686 7c00 7cc6 c67e 060c 7800
516
-	386c c6c6 fec6 c600 fcc6 c6fc c6c6 fc00
517
-	3c66 c0c0 c066 3c00 f8cc c6c6 c6cc f800
518
-	fec0 c0fc c0c0 fe00 fec0 c0fc c0c0 c000
519
-	3e60 c0ce c666 3e00 c6c6 c6fe c6c6 c600
520
-	3c18 1818 1818 3c00 1e06 0606 c6c6 7c00
521
-	c6cc d8f0 d8cc c600 6060 6060 6060 7e00
522
-	c6ee fefe d6c6 c600 c6e6 f6fe dece c600
523
-	7cc6 c6c6 c6c6 7c00 fcc6 c6fc c0c0 c000
524
-	7cc6 c6c6 decc 7a00 fcc6 c6fc d8cc c600
525
-	78cc c07c 06c6 7c00 7e18 1818 1818 1800
526
-	c6c6 c6c6 c6c6 7c00 c6c6 c6ee 7c38 1000
527
-	c6c6 d6fe feee c600 c6ee 7c38 7cee c600
528
-	6666 663c 1818 1800 fe0e 1c38 70e0 fe00
529
-	fc04 2438 2020 c000 0408 1030 d010 1000
530
-	10fe 8282 0204 3800 00fe 1010 1010 fe00
531
-	08fe 1828 4888 1800 40fc 4444 4444 8800
532
-	10fc 10fc 1010 1000 7c44 8404 0408 3000
533
-	80fe 8888 0808 3000 fc04 0404 0404 fc00
534
-	44fe 4444 0404 3800 c004 c404 0808 f000
535
-	fc04 0810 2844 8200 40fe 4244 4040 3e00
536
-	8282 4202 0408 7000 7c44 7c84 0404 3800
537
-	1cf0 10fe 1010 3000 a4a4 a404 0408 7000
538
-	7c00 fe10 1010 6000 4040 4078 4440 4000
539
-	0808 fe08 0808 7000 7800 0000 0000 fc00
540
-	fc04 0468 1028 c600 10fe 0408 3cd2 1000
541
-	0404 0408 0810 6000 1008 8884 8484 8400
542
-	8080 fc80 8080 7c00 fc04 0404 0408 7000
543
-	0020 5088 8402 0000 10fe 1010 9292 9200
544
-	fc04 0408 5020 1000 f00e 601c 00e0 1e00
545
-	0810 2040 8482 7e00 0404 4828 1028 c400
546
-	fc20 fc20 2020 1c00 20fc 2424 2820 2000
547
-	7808 0808 0808 fe00 fc04 04fc 0404 fc00
548
-	fc00 fc04 0408 7000 4444 4444 0408 3000
549
-	1050 5050 5252 9c00 8080 8084 8488 f000
550
-	fc84 8484 8484 fc00 fc84 8404 0404 3800
551
-	c000 0404 0808 f000 fc04 fc04 0408 7000
552
-	0000 7c04 1810 1000 0000 0418 7010 1000
553
-	0000 107c 4404 1800 0000 3810 1010 7c00
554
-	0000 087c 1828 4800 0000 207c 2428 2000
555
-	0000 3808 0808 7c00 0000 7808 7808 7800
556
-	0000 5454 0404 3800 0020 7820 7caa b2e4
557
-	0000 8884 8282 a240 0078 00f8 0404 0870
558
-	0038 0078 1020 508e 0024 7220 3c62 a26c
559
-	0020 24f2 4a4a 88b0 0020 f810 fc08 807c
560
-	0008 1020 4020 1008 0084 84be 8484 8498
561
-	0000 7c08 0040 807e 0010 fc08 7c80 807c
562
-	0080 8080 8084 8870 0008 fe38 4838 0830
563
-	0044 44fe 4448 403c 0078 1020 fc20 403c
564
-	0040 f04e 4080 908e 0020 f840 7884 0478
565
-	0000 3cc2 0202 0418 00fe 0810 2020 201c
566
-	0040 2c30 4080 807c 0040 ee44 849c a61c
567
-	0000 9e84 80a0 a09e 0010 bc52 d2a6 aa4e
568
-	0040 dc62 424e d24e 0000 3854 92a2 a24c
569
-	0084 be84 849c a69c 00e0 4486 8484 8870
570
-	0020 1830 148a ca9a 0000 2050 8804 0200
571
-	00be 84be 849c a69c 0010 fc10 fc70 9874
572
-	0070 1414 7ca6 a4c8 0020 f422 60a2 a27c
573
-	0010 bc52 d2a2 a24c 0040 f044 f242 423c
574
-	0050 5c6a c22c 2020 0088 bcca 8abc 0810
575
-	0010 1c10 1070 9874 0020 9880 f884 0478
576
-	0088 8888 8808 1060 00f0 2078 8464 9478
577
-	0048 d464 4444 c442 0078 1020 7884 0478
578
-	0040 dc62 4242 c24c 1078 2034 5828 201c
579
-	0010 1020 2052 528c 0000 2078 2078 b4e4
580
-	0000 0088 8484 a440 e0fe ff7f 0302 0000
581
-	010d 0800 362c 0860 6000 2030 0008 0d01
582
-	0101 0343 6777 7b78 0000 8084 ccdc bc3c
583
-	3307 07e3 383f 1c0c 98c7 c892 30f8 7060
584
-	0001 0103 4367 777b 0000 0080 84cc dcbc
585
-	7833 0707 e338 7ff0 3c98 c7c8 9230 f83c
586
-	0010 7f7f 7f1f 0f0f 0333 393a 3818 0000
587
-	1038 3c74 7676 7e7d 0000 110a 342a 5120
588
-	7f67 6370 383e 7cb8 510a 04ea 797f 7039
589
-	5838 1030 f0f0 e0c0 0008 1c3c 7a7a 7a7e
590
-	0000 0011 0a34 2a51 7f7d 3f37 333b 3a78
591
-	2051 0a04 ea39 7ff0 bc58 3810 30f8 fc3e
592
-	0000 0006 0e0c 0000 0000 0000 0000 0f18
593
-	0000 0000 f83e 3b18 1014 1010 3878 f830
594
-	0000 0000 060e 0c00 0000 0000 0000 000f
595
-	0000 0000 00f8 7ef3 1810 1410 1038 7cde
596
-	000d 1e1e 1e1f 0f07 78f0 001a 3f35 353f
597
-	0000 80e0 e070 7321 1a07 0c18 78fe fcf0
598
-	0001 0200 387c 7e3f 3f40 6060 2030 1301
599
-	c0e0 30d0 d0d0 d000 070f 021d 1f1a 1a02
600
-	387c fcfc fcfe bebe 1c3e 3f3f 3f7f 7d7d
601
-	7d7f 5f3b 3c3f 1e00 1c3e 3f1f 3f7f 7d7d
602
-	0000 0060 6265 3f1f 703c 3c18 0000 0207
603
-	cf7a 5a10 0000 c080 8584 86c6 e773 73e1
604
-	804e 77f3 fbf9 fa78 1139 7d39 0000 e0e7
605
-	0000 0707 1610 0038 cf1f 1710 3330 3020
606
-	3830 40c7 0766 e06c 60c0 8004 9eff f0f8
607
-	2401 07fe ff7f 3f7f cf7a 0afe fc00 0000
608
-	8586 83c3 e170 70e0 60c0 8000 98fc feff
609
-	2400 07fe ff7f ff03 030f 2362 643c 1c1e
610
-	1f3d 6d4f eef3 2003 0707 1f3f 0f47 0300
611
-	0000 0307 0f0f 1f1f 0023 574f 572f df21
612
-	0000 0000 8080 0000 230f 1ef0 1c3f 1f1e
613
-	0080 1830 34fe fefe 0000 0104 0606 0707
614
-	0f3f 7ff8 f87f 3f0f 1f1f 1f0b 0101 0000
615
-	031f 3f3f 7800 03ff 0000 0000 0000 0000
616
-	2327 1f07 0f1f 7f3f e080 8040 e0e0 e0c0
617
-	0307 0f1f 3f7f ff1f 1f10 0c12 122c 3f3f
618
-	3736 3636 1616 1202 107e ffff f676 3a1a
619
-	0000 3804 0000 0000 0000 0038 4000 0000
620
-	fca0 8080 0000 0000 0727 574f 5727 c121
621
-	1d0f 0f1f 1f1e 3830 0000 3810 4c18 8624
622
-	0042 0a40 1002 0802 0000 8040 080c 0a84
623
-	0000 cf20 2020 262e e0e0 c000 0000 0000
624
-	2f23 2120 2000 0000 c1b1 596d 353b 1f03
625
-	0002 0008 0200 2800 0410 0210 0400 0a00
626
-	c1b1 596d 353b 1f03 000f 1fff fc63 1f03
627
-	0000 fec6 c6fe 0000 0000 0606 0c18 7060
628
-	0000 0606 0404 0808 0810 3030 3030 1008
629
-	0000 0103 0100 0000 030e f800 0000 0000
630
-	2265 2525 2525 7772 6295 1525 4585 f7f2
631
-	a2a5 a5a5 f5f5 2722 f285 85e5 1515 f7e2
632
-	6295 5565 b595 9762 2050 5050 5050 7020
633
-	0000 0000 0000 0000 6cec 6c6c 6c6f f700
634
-	bcb2 b2b2 bcb0 3000 0000 0000 0000 0000
635
-]
636
-
637
-|E800 @bank2 [
638
-
639
-	0001 0303 0303 0307 c0c0 c0c0 c000 4000
640
-	1010 1030 3018 3030 0000 0000 0000 0000
641
-	0000 0800 1000 0010 0000 0000 0000 0101
642
-	0409 0840 5090 1230 0000 0040 0080 0000
643
-	0000 0000 0000 0000 0000 0010 0000 2000
644
-	0000 0000 0000 0000 0000 0000 0100 0000
645
-	0080 0000 0000 0000 0000 0000 0000 0000
646
-	0707 0303 0301 0101 dfdf dfdf ffff fff7
647
-	0606 0606 060c 0c04 4080 8040 0000 4040
648
-	1030 3030 3020 6030 0000 0000 0000 0000
649
-	0020 0020 8020 80c0 0102 0200 0004 0400
650
-	2030 7060 6460 e0e1 4080 8000 0080 0000
651
-	0400 0808 0010 1101 4040 4040 8080 8080
652
-	0204 040c 0c08 0808 0002 0000 0400 0004
653
-	2020 2040 4040 40a0 0000 0002 0004 0000
654
-	0000 0000 0000 0001 ffff ffff ff7f 7f7f
655
-	0c0c 1818 0818 1810 0040 0000 4000 0040
656
-	2060 5050 4050 5048 0101 0101 0101 0303
657
-	8080 2080 8020 0000 0808 0109 1111 0332
658
-	a1a0 8222 2062 2220 0000 0000 0000 0000
659
-	0123 0303 0745 058d 8000 0000 0000 0000
660
-	1818 1210 1030 3004 0009 0901 0312 120a
661
-	a080 c0c0 00c0 8080 0402 020c 0504 1c0d
662
-	8000 8200 0002 4000 7f7f 7f7f 7f7f 7f7f
663
-	1010 3030 0020 2060 0000 1000 2000 0000
664
-	4050 5848 0898 4848 0303 0302 0206 0206
665
-	0020 0040 2000 4000 2222 0224 2444 400c
666
-	4444 4444 4048 4044 0000 0001 0100 0202
667
-	091b 1202 2222 0242 0000 0000 0004 0009
668
-	5040 4020 a8a0 a020 0614 0c29 2910 5150
669
-	8080 8000 0000 8000 2018 481a 1090 3231
670
-	0000 8004 0000 0802 7f7f 7f7f 7f7f 7f7f
671
-	6040 cc03 c000 e407 0000 0010 c030 1806
672
-	4848 0848 4808 2848 0404 0504 0408 0808
673
-	4040 0040 4040 0040 4848 8010 9090 30a0
674
-	4800 4048 10d0 0020 0204 0404 0109 282a
675
-	4206 8084 0404 0404 0101 1202 0212 0424
676
-	4050 4040 4141 42c2 22a3 a042 42c6 8484
677
-	0001 0002 0204 0400 2420 6248 48c2 9090
678
-	0004 0010 0400 0008 7f7f 7fff 7fff ffff
679
-	c07e 0f0b 0480 8060 e31d c63b 1c0f 1930
680
-	0824 c4c4 f07c bcdd 0809 0808 0019 0811
681
-	0020 0181 4100 2202 a020 2040 4000 4000
682
-	9080 2020 a0a0 0041 1250 4424 a0a8 8850
683
-	0000 0404 0008 0800 0448 0800 1111 1101
684
-	8185 8782 0a08 1404 8404 0808 0808 1010
685
-	0809 0212 1224 2526 8484 1080 2820 0060
686
-	2001 0101 2301 1343 ffff ffff ffff ffff
687
-	f038 cf70 0000 0000 e000 ff00 0000 0000
688
-	5d2e e6f1 0800 0400 1014 d010 61c8 3010
689
-	4282 9240 0490 9000 0000 0080 0000 8000
690
-	4140 4202 8241 0502 5040 a080 4000 008d
691
-	0108 0000 121f 7037 2222 06c4 54c0 00fd
692
-	0810 1030 2020 0000 1011 2020 2125 4142
693
-	4a4a 9a96 1434 2c2c 1040 4000 8080 0081
694
-	4707 078f 0f4f 1f9f ffff ffff ffff ffff
695
-	0080 f07e 8ff1 feff 0000 0000 e07c 0feb
696
-	0000 0000 0000 8080 0000 0000 0000 0000
697
-	0010 0000 0800 0000 0000 0000 0001 0000
698
-	8284 0400 0900 0610 1942 2722 8800 0000
699
-	bcef bee0 3008 0300 07fc ff11 1008 8864
700
-	e03c c7f8 df03 0000 0614 84f8 18c0 f88f
701
-	495b 1a1a 5ab6 b4b4 0000 0102 0200 0404
702
-	0f1c 1830 3030 6061 ff7f 3f3f 3f3f 3f7f
703
-	ff3f 0700 0000 0000 ffff ff7f 0600 0000
704
-	c0c0 c080 0000 0000 0000 0000 0000 0000
705
-	0000 0000 0000 0000 0000 0000 0000 0000
706
-	0000 0000 0000 0000 0000 0000 0000 0000
707
-	0000 0000 0000 0000 300e 0300 0000 0000
708
-	063c c03b 07ff 0000 0307 fefc f080 0001
709
-	ece8 6878 d0d0 f0a0 0008 0801 1111 0323
710
-	e7cf dfd3 a1c1 c3e3 ffff ffff ffff ffff
711
-	0000 0000 0000 0000 0000 0000 0000 0000
712
-	0000 0000 0000 0000 0000 0000 0000 0000
713
-	0000 0000 0000 0000 0000 0000 0000 0000
714
-	0000 0000 0000 0000 0001 0303 0301 0000
715
-	00c0 f83f c3f8 ff7f 0000 00c0 fe3f 81fe
716
-	0000 0000 00ff ff00 0101 0103 0ff7 df1f
717
-	e0e0 c0c0 c0c0 8181 2307 474f 4fcf 9f9f
718
-	a3e3 c7c7 c7cf 8f9f ffff ffff ffff ffff
719
-	0000 0000 0000 0000 0000 0000 0000 0000
720
-	0000 0000 0000 0000 0000 0000 0000 0000
721
-	0000 0000 0000 0000 0000 0000 0000 0000
722
-	0000 0000 0000 0000 0000 0000 0000 0000
723
-	1f07 0000 0000 0000 ffff 7f0f 0000 0000
724
-	f8ff ffff 7f00 0000 3fff ffff c60e 0e0c
725
-	8383 0306 060e 0e0c 3e3e 3c39 7163 67cf
726
-	3f7f ffff ffff ffff ffff ffff ffff ffff
727
-	0000 0000 0000 0000 0000 0000 0000 0000
728
-	0000 0000 0000 0000 8080 4040 6030 3838
729
-	0000 0000 0003 071f 0000 0020 e0c0 8000
730
-	0000 0000 0000 0000 0000 0000 0000 0000
731
-	0000 0000 0000 0000 0000 0000 0003 0206
732
-	0000 0000 4000 0000 1c1c 1838 3870 71f1
733
-	1c5d 1db8 bb33 73f3 df9f bfff ef3f 7fff
734
-	ffff ffff ffff ffff ffff ffff ffff ffff
735
-	8080 c0e0 f0f8 fcfc 0000 0000 0000 0000
736
-	0000 0000 000e 0300 1f1f 0500 0000 8070
737
-	ff78 3204 0000 0000 0000 0000 0000 0000
738
-	0000 0000 0000 0000 0000 0000 0000 0000
739
-	0000 0000 0000 0000 0000 0000 0000 0000
740
-	0101 0307 0f1f 3f7f e0e2 e3c1 c5c7 838b
741
-	f3e5 e5e3 ebc7 d7c7 ffff ffff ffff ffff
742
-	ffff ffff ffff ffff ffff ffff ffff ffff
743
-	feff bfdf dfff f7fb 0000 80c0 c0e0 f0f0
744
-	0000 0000 0301 0000 1c07 0100 00c0 e070
745
-	0020 ff01 0000 0000 0000 80fc f070 70f0
746
-	0000 0000 0000 0000 0000 0000 0000 0000
747
-	0000 0000 0000 0103 0001 030f 1fff ffff
748
-	ffff fffe feff fefe 0717 1f1f 3f3f 7f7f
749
-	cfcf cf9f df9f bebd ffef dfbf bf7b f7ef
750
-	ffff ffff ffff ffff fffe fcfd f9f3 f9e3
751
-	fbef efff ffff ffff f8fc fefe ffff ffff
752
-	0000 0000 0080 80c0 7e0f 0100 0000 0000
753
-	04f8 e000 0000 0000 6060 2020 3010 0010
754
-	0000 0000 0000 0000 0000 0001 071f 7fff
755
-	0f1f 7fff ffff ffff ffff fdfd fbf7 ffff
756
-	fefc fdf9 fbf9 e7f3 7fff ffff ffff fffe
757
-	bf7f 7f7f 7ffe dff7 efdf bfbf 7fff efdf
758
-	ffff ffff ffff fffe d7f7 e7cf 9fbf 3ffe
759
-	ffff dfe7 f3f9 fcfe ffff ffff ffff ffff
760
-	e0e0 f0f8 fcfe feff 0000 0000 0000 0080
761
-	0000 0000 0000 0003 1010 1001 171f 7fff
762
-	030f 3fff ffff ffff ffff ffff ffff ffff
763
-	fdfb f7ff ffff fdfb ffff ffff efff ffff
764
-	d7e7 afcf dfbf bfff feff fbff ffff ffff
765
-	f7ef dfff be7e fdef df9f 3f7f 7fff ffff
766
-	fefd ffff ffff ffff ffff fbfe fcfb faf9
767
-
768
-]	
513
+|E000 @bank [ ]	
769 514
 
770 515
 |FE00 @ERROR BRK 
771 516
 
772
-|FF10 ;SCRN { width 2 height 2 pad 4 x 2 y 2 color 1 }
773
-|FF20 ;SPRT { pad 8 x 2 y 2 addr 2 color 1 }
774
-|FF30 ;CTRL { buttons 1 }
775
-|FF40 ;KEYS { key 1 }
776
-|FF50 ;MOUS { x 2 y 2 state 1 chord 1 change 1 }
777
-|FF60 ;FILE { pad 8 name 2 length 2 load 2 save 2 }
517
+|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
518
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
519
+|FF30 ;Controller { buttons 1 }
520
+|FF40 ;Keys { key 1 }
521
+|FF50 ;Mouse { x 2 y 2 state 1 chord 1 change 1 }
522
+|FF60 ;File { pad 8 name 2 length 2 load 2 save 2 }
778 523
 
779 524
 |FFF0 .RESET .FRAME .ERROR ( vectors )
780 525
 |FFF8 [ e0fc 30cc 30ac ] ( palette )
781 526
\ No newline at end of file