... | ... |
@@ -148,11 +148,8 @@ RTN |
148 | 148 |
.pointer/y LDZ2 .Screen/y DEO2 |
149 | 149 |
#30 .Screen/color DEO |
150 | 150 |
( record pointer positions ) |
151 |
- .Mouse/x DEI2 .pointer/x STZ2 |
|
152 |
- .Mouse/y DEI2 .pointer/y STZ2 |
|
153 |
- ( draw new cursor ) |
|
154 |
- .pointer/x LDZ2 .Screen/x DEO2 |
|
155 |
- .pointer/y LDZ2 .Screen/y DEO2 |
|
151 |
+ .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 |
|
152 |
+ .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 |
|
156 | 153 |
( colorize on state ) |
157 | 154 |
#31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO |
158 | 155 |
|
... | ... |
@@ -497,11 +497,8 @@ RTN |
497 | 497 |
.pointer/y LDZ2 .Screen/y DEO2 |
498 | 498 |
#30 .Screen/color DEO |
499 | 499 |
( record pointer positions ) |
500 |
- .Mouse/x DEI2 .pointer/x STZ2 |
|
501 |
- .Mouse/y DEI2 .pointer/y STZ2 |
|
502 |
- ( draw new cursor ) |
|
503 |
- .pointer/x LDZ2 .Screen/x DEO2 |
|
504 |
- .pointer/y LDZ2 .Screen/y DEO2 |
|
500 |
+ .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 |
|
501 |
+ .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 |
|
505 | 502 |
( colorize on state ) |
506 | 503 |
#33 [ .Mouse/state DEI #00 ! ] - .Screen/color DEO |
507 | 504 |
|
... | ... |
@@ -114,12 +114,8 @@ BRK |
114 | 114 |
#30 .Screen/color DEO |
115 | 115 |
|
116 | 116 |
( record pointer positions ) |
117 |
- .Mouse/x DEI2 .pointer/x STZ2 |
|
118 |
- .Mouse/y DEI2 .pointer/y STZ2 |
|
119 |
- |
|
120 |
- ( draw new cursor ) |
|
121 |
- .pointer/x LDZ2 .Screen/x DEO2 |
|
122 |
- .pointer/y LDZ2 .Screen/y DEO2 |
|
117 |
+ .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 |
|
118 |
+ .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 |
|
123 | 119 |
|
124 | 120 |
( colorize on state ) |
125 | 121 |
#32 [ .Mouse/state DEI #00 ! ] + .Screen/color DEO |
... | ... |
@@ -6,7 +6,7 @@ |
6 | 6 |
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } |
7 | 7 |
|
8 | 8 |
%RTN { JMP2r } |
9 |
-%TOS { #00 SWP } |
|
9 |
+%TOS { #00 SWP } %TOB { SWP POP } |
|
10 | 10 |
%MOD { DUP2 / * - } |
11 | 11 |
%LTS2 { #8000 ++ SWP2 #8000 ++ >> } |
12 | 12 |
%GTS2 { #8000 ++ SWP2 #8000 ++ << } |
... | ... |
@@ -80,8 +80,8 @@ |
80 | 80 |
( default settings ) |
81 | 81 |
#ff .last-note STZ |
82 | 82 |
#041c .Audio0/adsr DEO2 |
83 |
- #88 .Audio0/volume DEO |
|
84 |
- ;piano-pcm .Audio0/addr DEO2 |
|
83 |
+ #dd .Audio0/volume DEO |
|
84 |
+ ;sin-pcm .Audio0/addr DEO2 |
|
85 | 85 |
#0100 .Audio0/length DEO2 |
86 | 86 |
|
87 | 87 |
( inital drawing ) |
... | ... |
@@ -185,8 +185,8 @@ BRK |
185 | 185 |
|
186 | 186 |
@on-touch-octave-view ( -> ) |
187 | 187 |
|
188 |
- .Mouse/x DEI2 .octave-view/x1 LDZ2 -- 8// SWP POP #09 ! ,&no-mod JCN |
|
189 |
- .Mouse/y DEI2 .octave-view/y1 LDZ2 -- 8// SWP POP |
|
188 |
+ .Mouse/x DEI2 .octave-view/x1 LDZ2 -- 8// TOB #09 ! ,&no-mod JCN |
|
189 |
+ .Mouse/y DEI2 .octave-view/y1 LDZ2 -- 8// TOB |
|
190 | 190 |
DUP #00 ! ,&no-incr JCN |
191 | 191 |
.octave LDZ #03 = ,&no-incr JCN |
192 | 192 |
.octave LDZ #01 + .octave STZ &no-incr |
... | ... |
@@ -199,7 +199,7 @@ BRK |
199 | 199 |
BRK |
200 | 200 |
&no-mod |
201 | 201 |
|
202 |
- .Mouse/x DEI2 .octave-view/x1 LDZ2 -- 8// SWP POP #06 > ,&no-key JCN |
|
202 |
+ .Mouse/x DEI2 .octave-view/x1 LDZ2 -- 8// TOB #06 > ,&no-key JCN |
|
203 | 203 |
.Mouse/x DEI2 .octave-view/x1 LDZ2 -- 8// ;notes ++ LDA .octave LDZ #0c * + ;play JSR2 |
204 | 204 |
( release ) #00 .Mouse/state DEO |
205 | 205 |
;draw-octave JSR2 |
... | ... |
@@ -209,7 +209,7 @@ BRK |
209 | 209 |
|
210 | 210 |
@on-touch-adsr-view ( -> ) |
211 | 211 |
|
212 |
- .Mouse/x DEI2 .adsr-view/x1 LDZ2 -- 8// SWP POP #03 / |
|
212 |
+ .Mouse/x DEI2 .adsr-view/x1 LDZ2 -- 8// TOB #03 / |
|
213 | 213 |
DUP #00 ! ,&no-a JCN |
214 | 214 |
.Audio0/adsr DEI |
215 | 215 |
#10 .Mouse/state DEI #10 = #e0 * + + |
... | ... |
@@ -359,7 +359,9 @@ RTN |
359 | 359 |
#02 / |
360 | 360 |
TOS 4// .wave-view/y1 LDZ2 ++ .Screen/y DEO2 |
361 | 361 |
.Screen/x DEI2 #0001 ++ .Screen/x DEO2 |
362 |
- ( draw ) OVR .Audio0/length DEI2 SWP POP > #02 * #01 + .Screen/color DEO |
|
362 |
+ ( draw ) OVR |
|
363 |
+ .Audio0/length DEI2 TOB > |
|
364 |
+ .Audio0/length DEI2 #0100 !! #0101 == #02 * #01 + .Screen/color DEO |
|
363 | 365 |
( incr ) INCR |
364 | 366 |
LTHk ,&loop JCN |
365 | 367 |
POP2 |
... | ... |
@@ -111,12 +111,8 @@ RTN |
111 | 111 |
#30 .Screen/color DEO |
112 | 112 |
|
113 | 113 |
( record pointer positions ) |
114 |
- .Mouse/x DEI2 .pointer/x STZ2 |
|
115 |
- .Mouse/y DEI2 .pointer/y STZ2 |
|
116 |
- |
|
117 |
- ( draw new cursor ) |
|
118 |
- .pointer/x LDZ2 .Screen/x DEO2 |
|
119 |
- .pointer/y LDZ2 .Screen/y DEO2 |
|
114 |
+ .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 |
|
115 |
+ .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 |
|
120 | 116 |
|
121 | 117 |
( colorize on state ) |
122 | 118 |
#31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO |
... | ... |
@@ -250,12 +250,9 @@ RTN |
250 | 250 |
#30 .Screen/color DEO |
251 | 251 |
|
252 | 252 |
( record pointer positions ) |
253 |
- .Mouse/x DEI2 .pointer/x STZ2 |
|
254 |
- .Mouse/y DEI2 .pointer/y STZ2 |
|
253 |
+ .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 |
|
254 |
+ .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 |
|
255 | 255 |
|
256 |
- ( draw new cursor ) |
|
257 |
- .pointer/x LDZ2 .Screen/x DEO2 |
|
258 |
- .pointer/y LDZ2 .Screen/y DEO2 |
|
259 | 256 |
#33 .Mouse/state DEI #00 NEQ #02 MUL SUB .Screen/color DEO |
260 | 257 |
|
261 | 258 |
RTN |
... | ... |
@@ -110,8 +110,8 @@ inspect(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory) |
110 | 110 |
/* return pointer */ |
111 | 111 |
puticn(p, &p->fg, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0); |
112 | 112 |
puticn(p, &p->fg, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0); |
113 |
- for(i = 0; i < 0x40; ++i) { /* memory */ |
|
114 |
- x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8 + p->height - 0x50, b = memory[i]; |
|
113 |
+ for(i = 0; i < 0x20; ++i) { /* memory */ |
|
114 |
+ x = ((i % 8) * 3 + 1) * 8, y = 0x38 + (i / 8 + 1) * 8, b = memory[i]; |
|
115 | 115 |
puticn(p, &p->fg, x, y, font[(b >> 4) & 0xf], 3, 0, 0); |
116 | 116 |
puticn(p, &p->fg, x + 8, y, font[b & 0xf], 3, 0, 0); |
117 | 117 |
} |