Browse code

More progress on neralie.

Andrew Alderwick authored on 27/03/2021 22:32:15
Showing 1 changed files
... ...
@@ -12,9 +12,11 @@
12 12
   faketime '23:59:42' bin/emulator bin/boot.rom
13 13
 )
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+%HCF { #0000 DIV }
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+
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 ;fps { current 1 next 1 second 1 }
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 ;number { started 1 count 1 }
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-;linee { var 2 }
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+;lines { x1 2 x2 2 y1 2 y2 2 addr 2 }
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 ;neralie { n6543 2 n21 1 }
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 |0100 ;Console { pad 8 char 1 byte 1 short 2 }
... ...
@@ -26,19 +28,32 @@
26 28
 
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 |0200 @RESET
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 	#3c =fps.current
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+
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+	#000a
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+	DUP2 =lines.x1
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+	DUP2 =lines.y1
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+	DUP2 ~Screen.width SWP2 SUB2 =lines.x2
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+	     ~Screen.height SWP2 SUB2 =lines.y2
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+
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+	~lines.x1 ~lines.x2 ~lines.y1 ,h JSR2
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+	~lines.x1 ~lines.x2 ~lines.y2 ,h JSR2
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+	~lines.y1 ~lines.y2 ~lines.x1 ,v JSR2
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+	~lines.y1 ~lines.y2 ~lines.x2 ,v JSR2
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+
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 	@ERROR BRK
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 @FRAME
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 	,update-fps JSR2
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 	,neralie-calc JSR2
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+	,arvelie-text JSR2
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+	,neralie-text JSR2
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 	BRK
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-	,font #00 ~number.count #08 MUL ADD2 =Sprite.addr
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 	#02 =Sprite.color
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 	#0000 #00 ~number.count DUP2 ,h JSR2
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 	~number.count #01 ADD =number.count
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-@neralie-calc
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+@neralie-calc ( -- )
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 	( add up fractions of a pulse )
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 	#0120 #00 ~DateTime.hour MUL2
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 	#00c0 #00 ~DateTime.minute MUL2 ADD2
... ...
@@ -57,38 +72,70 @@
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 	#01a0 #00 ~DateTime.hour MUL2 ADD2
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 	#0006 #00 ~DateTime.minute MUL2 ADD2 =neralie.n6543
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-	~neralie.n6543 ,print-short-decimal JSR2
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-	#20 =Console.char
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-	~neralie.n21 ,print-byte-decimal JSR2
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-	#0a =Console.char
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 	JMP2r
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+@arvelie-text ( -- )
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+	~Screen.width #0002 DIV2 #0034 SUB2 =Sprite.x
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+	~Screen.height #0008 SUB2 =Sprite.y
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+	~DateTime.year #07d6 SUB2
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+	#000a ,modf JSR2 ,digit JSR2
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+	                 ,digit JSR2
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+	~DateTime.doy
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+	#000e ,modf JSR2 ^letter JSR
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+	#000a ,modf JSR2 ^digit JSR
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+	                 ^digit JSR
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+	JMP2r
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+
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+@neralie-text ( -- )
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+	~Screen.width #0002 DIV2 #0004 SUB2 =Sprite.x
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+	~neralie.n6543
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+	#03e8 ,modf JSR2 ^digit JSR
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+	#0064 ,modf JSR2 ^digit JSR
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+	#000a ,modf JSR2 ^digit JSR
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+	           #000a ^digit JSR ( the colon )
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+	                 ^digit JSR
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+	#00 ~neralie.n21
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+	#000a ,modf JSR2 ^digit JSR
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+	                 ^digit JSR
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+	JMP2r
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+
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+@letter ( index₂ -- )
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+	#0008 MUL2 ,font-letters ADD2 =Sprite.addr
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+	^digit-middle JMP
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+
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+@digit ( index₂ -- )
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+	#0008 MUL2 ,font-numbers ADD2 =Sprite.addr
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+	$middle
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+	#02 =Sprite.color
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+	~Sprite.x #0008 ADD2 =Sprite.x
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+	JMP2r
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+
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+
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 @h ( x1₂ x2₂ y₂ -- )
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 	=Screen.y
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-	,Screen.x =linee.var
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-	^line JMP
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+	,Screen.x =lines.addr
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+	^draw-line JMP
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 @v ( y1₂ y2₂ x₂ -- )
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 	=Screen.x
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-	,Screen.y =linee.var
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-	( ^line JMP is redundant )
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+	,Screen.y =lines.addr
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-@line ( v1₂ v2₂ -- )
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+@draw-line ( v1₂ v2₂ -- )
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 	OVR2 OVR2 LTH2 #01 JNZ SWP2
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 	STH2
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 	$loop
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-	DUP2 DUP2r STH2r GTH2 ^$end JNZ
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-	DUP2 ~linee.var STR2
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-	#03 =Screen.color
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 	#0001 ADD2
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-	^$loop JMP
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-
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-	$end
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+	DUP2 DUP2r STH2r LTH2 ^$keep-going JNZ
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 	POP2 POP2r
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 	JMP2r
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-@update-fps
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+	$keep-going
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+	DUP2 ~lines.addr STR2
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+	#02 =Screen.color
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+	^$loop JMP
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+
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+@update-fps ( -- )
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 	#00 =DateTime.get
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 	~fps.next #01 ADD =fps.next
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 	~DateTime.second ~fps.second NEQ JMP JMP2r
... ...
@@ -101,22 +148,6 @@
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 	#00 =fps.next
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 	JMP2r
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-@print-byte-decimal ( byte₁ -- )
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-	#00 =number.started
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-	DUP #64 DIV DUP ^$digit JSR #64 MUL SUB
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-	DUP #0a DIV DUP ^$digit JSR #0a MUL SUB
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-	^$digit JSR
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-	~number.started ^$end JNZ
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-	#30 =Console.char
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-	$end JMP2r
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-
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-	$digit
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-	OVR ~number.started ORA #02 JNZ
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-	POP JMP2r
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-	#30 ADD =Console.char
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-	#01 =number.started
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-	JMP2r
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-
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 @print-string ( string₂ -- )
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 	DUP2 PEK2 DUP ^$not-end JNZ
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... ...
@@ -127,34 +158,55 @@
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 	=Console.char
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 	#0001 ADD2 ^print-string JMP
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+@print-byte-decimal ( byte₁ -- )
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+	#00 =number.started
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+	#00 SWP
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+	^print-short-decimal-byte-start JMP
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+
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 @print-short-decimal ( short₂ -- )
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 	#00 =number.started
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-	DUP2 #2710 DIV2 DUP2 ^$digit JSR #2710 MUL2 SUB2
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-	DUP2 #03e8 DIV2 DUP2 ^$digit JSR #03e8 MUL2 SUB2
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-	DUP2 #0064 DIV2 DUP2 ^$digit JSR #0064 MUL2 SUB2
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-	DUP2 #000a DIV2 DUP2 ^$digit JSR #000a MUL2 SUB2
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-	^$digit JSR
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+	#2710 ^modf JSR ^$digit JSR
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+	#03e8 ^modf JSR ^$digit JSR
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+	$byte-start
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+	#0064 ^modf JSR ^$digit JSR
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+	#000a ^modf JSR ^$digit JSR
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+	                ^$digit JSR
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 	~number.started ^$end JNZ
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 	#30 =Console.char
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 	$end JMP2r
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 	$digit
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 	SWP POP
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-	OVR ~number.started ORA #02 JNZ
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+	DUP ~number.started ORA #02 JNZ
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 	POP JMP2r
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 	#30 ADD =Console.char
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 	#01 =number.started
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 	JMP2r
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+@modf ( dividend₂ divisor₂ -- remainder₂ quotient₂ )
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+	OVR2 OVR2 DIV2 DUP2 STH2 MUL2 SUB2 STH2r JMP2r
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+
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 @strings
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 	$fps [ 20 fps 0a 00 ]
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-@font
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+@font-numbers
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+[
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+	7cc6 ced6 e6c6 7c00 1838 1818 1818 7e00 3c66 063c 6066 7e00
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+	3c66 061c 0666 3c00 1c3c 6ccc fe0c 1e00 7e62 607c 0666 3c00
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+	3c66 607c 6666 3c00 7e66 060c 1818 1800 3c66 663c 6666 3c00
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+	3c66 663e 0666 3c00 0018 1800 1818 0000
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+]
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+
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+@font-letters
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 [
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-	003c 464a 5262 3c00 0018 0808 0808 1c00
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-	003c 4202 3c40 7e00 003c 421c 0242 3c00
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-	000c 1424 447e 0400 007e 407c 0242 3c00
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-	003c 407c 4242 3c00 007e 0204 0810 1000
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-	003c 423c 4242 3c00 003c 4242 3e02 3c00
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+	183c 6666 7e66 6600 fc66 667c 6666 fc00 3c66 c0c0 c066 3c00
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+	f86c 6666 666c f800 fe62 6878 6862 fe00 fe62 6878 6860 f000
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+	3c66 c0c0 ce66 3e00 6666 667e 6666 6600 7e18 1818 1818 7e00
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+	1e0c 0c0c cccc 7800 e666 6c78 6c66 e600 f060 6060 6266 fe00
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+	c6ee fefe d6c6 c600 c6e6 f6de cec6 c600 386c c6c6 c66c 3800
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+	fc66 667c 6060 f000 386c c6c6 dacc 7600 fc66 667c 6c66 e600
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+	3c66 603c 0666 3c00 7e5a 1818 1818 3c00 6666 6666 6666 3c00
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+	6666 6666 663c 1800 c6c6 c6d6 feee c600 c66c 3838 6cc6 c600
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+	6666 663c 1818 3c00 fec6 8c18 3266 fe00 0018 187e 1818 0000
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 ]
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