Browse code

Mini cleanup

neauoire authored on 25/04/2021 21:00:35
Showing 1 changed files
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@@ -1,13 +1,11 @@
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 ( piano )
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 %RTN { JMP2r }
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-%8+ { #0008 ADD2 } %8- { #0008 SUB2 }
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-%8* { #0008 MUL2 } %8/ { #0008 DIV2 }
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+%8+ { #0008 ADD2 }
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+%8/ { #0008 DIV2 }
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 %2/ { #0002 DIV2 }
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 %++ { #0001 ADD2 }
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-%MOD { DUP2 DIV MUL SUB }
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 %TOS { #00 SWP }
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-%PRINT-SHORT { .Console/short DEO2 #0d .Console/char DEO }
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 ( devices )
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@@ -30,7 +28,6 @@
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 @pointer [ &x $2 &y $2 ]
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 @color $1
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-@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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 @adsr-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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 @wave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@@ -81,9 +78,10 @@
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 	;sine-wave .Audio/addr DEO2
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 	;sine-wave/end ;sine-wave SUB2 #0001 SFT2 .Audio/length DEO2
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-
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-	( background ) 
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-	;redraw JSR2
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+	( inital drawing ) 
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+	;draw-octave JSR2
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+	;draw-adsr JSR2
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+	;draw-wave JSR2
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 BRK
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@@ -123,11 +121,9 @@ BRK
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 	.Mouse/x DEI2 .octave-view/x1 PEK2 SUB2 #0008 DIV2 SWP POP #08 NEQ ,&no-mod JNZ
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 		.Mouse/y DEI2 .octave-view/y1 PEK2 SUB2 #0008 DIV2 SWP POP 
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 		DUP #00 NEQ ,&no-incr JNZ
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-			.octave PEK #01 ADD .octave POK
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-		&no-incr
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+			.octave PEK #01 ADD .octave POK &no-incr
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 		DUP #02 NEQ ,&no-decr JNZ
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-			.octave PEK #01 SUB .octave POK
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-		&no-decr
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+			.octave PEK #01 SUB .octave POK &no-decr
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 		POP
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 		( release ) #00 .Mouse/state DEO
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 		;draw-octave JSR2
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@@ -161,6 +157,7 @@ BRK
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 		DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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 		.Audio/adsr #01 ADD DEO &no-r
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 	POP
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+
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 	( release ) #00 .Mouse/state DEO
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 	;draw-adsr JSR2
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 	;draw-cursor JSR2 
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@@ -205,7 +202,7 @@ BRK
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 		( move ) .Audio/addr DEI2 #0001 ADD2 .Audio/addr DEO2 &no-right
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 	POP
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-	;redraw JSR2
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+	;draw-octave JSR2
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 BRK
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@@ -215,14 +212,6 @@ BRK
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 RTN
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-@redraw ( -- )
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-
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-	;draw-octave JSR2
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-	;draw-adsr JSR2
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-	;draw-wave JSR2
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-
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-RTN
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-
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 @draw-cursor ( -- )
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 	( clear last cursor )
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@@ -413,28 +402,6 @@ RTN
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 RTN
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-@line-rect ( x1 y1 x2 y2 color -- )
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-
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-	( load ) .color POK DUP2 STH2 .rect/y2 POK2 .rect/x2 POK2 DUP2 STH2 .rect/y1 POK2 .rect/x1 POK2
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-	STH2r STH2r
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-	&ver
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-		( save ) OVR2 .Screen/y DEO2
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-		( draw ) .rect/x1 PEK2 .Screen/x DEO2 .color PEK DUP .Screen/color DEO
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-		( draw ) .rect/x2 PEK2 .Screen/x DEO2 .Screen/color DEO
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-		( incr ) SWP2 ++ SWP2
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-		OVR2 OVR2 LTS2 ,&ver JNZ
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-	POP2 POP2
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-	.rect/x1 PEK2 .rect/x2 PEK2
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-	&hor
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-		( save ) OVR2 .Screen/x DEO2
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-		( draw ) .rect/y1 PEK2 .Screen/y DEO2 .color PEK DUP .Screen/color DEO
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-		( draw ) .rect/y2 PEK2 .Screen/y DEO2 .Screen/color DEO
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-		( incr ) SWP2 ++ SWP2
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-		OVR2 OVR2 ++ LTS2 ,&hor JNZ
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-	POP2 POP2
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-
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-RTN
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-
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 @clear  [ 
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 	0000 0000 0000 0000 ]
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