... | ... |
@@ -25,10 +25,10 @@ |
25 | 25 |
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
26 | 26 |
|10 @Console [ &vector $2 &pad $6 &char $1 &byte $1 &short $2 &string $2 ] |
27 | 27 |
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |
28 |
-|30 @Audio0 [ &vector $2 &output $1 &pad $5 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ] |
|
29 |
-|40 @Audio1 [ &vector $2 &output $1 &pad $5 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ] |
|
30 |
-|50 @Audio2 [ &vector $2 &output $1 &pad $5 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ] |
|
31 |
-|60 @Audio3 [ &vector $2 &output $1 &pad $5 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ] |
|
28 |
+|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ] |
|
29 |
+|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ] |
|
30 |
+|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ] |
|
31 |
+|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ] |
|
32 | 32 |
|80 @Controller [ &vector $2 &button $1 &key $1 ] |
33 | 33 |
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] |
34 | 34 |
|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ] |
... | ... |
@@ -12,11 +12,11 @@ |
12 | 12 |
|
13 | 13 |
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
14 | 14 |
|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ] |
15 |
-|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |
|
16 |
-|30 @Audio0 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
17 |
-|40 @Audio1 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
18 |
-|50 @Audio2 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
19 |
-|60 @Audio3 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
15 |
+|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |
|
16 |
+|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
17 |
+|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
18 |
+|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
19 |
+|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
20 | 20 |
|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ] |
21 | 21 |
|80 @Controller [ &vector $2 &button $1 &key $1 ] |
22 | 22 |
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] |
... | ... |
@@ -2,13 +2,13 @@ |
2 | 2 |
|
3 | 3 |
( devices ) |
4 | 4 |
|
5 |
-|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
|
5 |
+|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ] |
|
6 | 6 |
|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ] |
7 |
-|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |
|
8 |
-|30 @Audio0 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
9 |
-|40 @Audio1 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
10 |
-|50 @Audio2 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
11 |
-|60 @Audio3 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
7 |
+|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |
|
8 |
+|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
9 |
+|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
10 |
+|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
11 |
+|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
12 | 12 |
|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ] |
13 | 13 |
|80 @Controller [ &vector $2 &button $1 &key $1 ] |
14 | 14 |
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] |
... | ... |
@@ -18,11 +18,11 @@ |
18 | 18 |
|
19 | 19 |
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
20 | 20 |
|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ] |
21 |
-|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |
|
22 |
-|30 @Audio0 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
23 |
-|40 @Audio1 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
24 |
-|50 @Audio2 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
25 |
-|60 @Audio3 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
21 |
+|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |
|
22 |
+|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
23 |
+|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
24 |
+|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
25 |
+|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
26 | 26 |
|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ] |
27 | 27 |
|80 @Controller [ &vector $2 &button $1 &key $1 ] |
28 | 28 |
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] |
... | ... |
@@ -252,9 +252,12 @@ static void |
252 | 252 |
audio_talk(Device *d, Uint8 b0, Uint8 w) |
253 | 253 |
{ |
254 | 254 |
Apu *c = &apu[d - devaudio0]; |
255 |
- if(!w && b0 == 0x2) { |
|
256 |
- d->dat[0x2] = apu_get_vu(c); |
|
257 |
- } else if(w && b0 == 0xf) { |
|
255 |
+ if(!w) { |
|
256 |
+ if(b0 == 0x2) |
|
257 |
+ mempoke16(d->dat, 0x2, c->i); |
|
258 |
+ else if(b0 == 0x4) |
|
259 |
+ d->dat[0x4] = apu_get_vu(c); |
|
260 |
+ } else if(b0 == 0xf) { |
|
258 | 261 |
SDL_LockAudioDevice(audio_id); |
259 | 262 |
c->len = mempeek16(d->dat, 0xa); |
260 | 263 |
c->addr = &d->mem[mempeek16(d->dat, 0xc)]; |