| ... | ... |
@@ -25,10 +25,10 @@ |
| 25 | 25 |
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
| 26 | 26 |
|10 @Console [ &vector $2 &pad $6 &char $1 &byte $1 &short $2 &string $2 ] |
| 27 | 27 |
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |
| 28 |
-|30 @Audio0 [ &vector $2 &output $1 &pad $5 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 29 |
-|40 @Audio1 [ &vector $2 &output $1 &pad $5 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 30 |
-|50 @Audio2 [ &vector $2 &output $1 &pad $5 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 31 |
-|60 @Audio3 [ &vector $2 &output $1 &pad $5 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 28 |
+|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 29 |
+|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 30 |
+|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 31 |
+|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 32 | 32 |
|80 @Controller [ &vector $2 &button $1 &key $1 ] |
| 33 | 33 |
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] |
| 34 | 34 |
|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ] |
| ... | ... |
@@ -12,11 +12,11 @@ |
| 12 | 12 |
|
| 13 | 13 |
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
| 14 | 14 |
|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ] |
| 15 |
-|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |
|
| 16 |
-|30 @Audio0 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 17 |
-|40 @Audio1 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 18 |
-|50 @Audio2 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 19 |
-|60 @Audio3 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 15 |
+|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |
|
| 16 |
+|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 17 |
+|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 18 |
+|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 19 |
+|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 20 | 20 |
|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ] |
| 21 | 21 |
|80 @Controller [ &vector $2 &button $1 &key $1 ] |
| 22 | 22 |
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] |
| ... | ... |
@@ -2,13 +2,13 @@ |
| 2 | 2 |
|
| 3 | 3 |
( devices ) |
| 4 | 4 |
|
| 5 |
-|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
|
| 5 |
+|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ] |
|
| 6 | 6 |
|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ] |
| 7 |
-|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |
|
| 8 |
-|30 @Audio0 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 9 |
-|40 @Audio1 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 10 |
-|50 @Audio2 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 11 |
-|60 @Audio3 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 7 |
+|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |
|
| 8 |
+|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 9 |
+|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 10 |
+|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 11 |
+|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 12 | 12 |
|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ] |
| 13 | 13 |
|80 @Controller [ &vector $2 &button $1 &key $1 ] |
| 14 | 14 |
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] |
| ... | ... |
@@ -18,11 +18,11 @@ |
| 18 | 18 |
|
| 19 | 19 |
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
| 20 | 20 |
|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ] |
| 21 |
-|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |
|
| 22 |
-|30 @Audio0 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 23 |
-|40 @Audio1 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 24 |
-|50 @Audio2 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 25 |
-|60 @Audio3 [ &vector $2 &output $1 &pad $5 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 21 |
+|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |
|
| 22 |
+|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 23 |
+|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 24 |
+|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 25 |
+|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
| 26 | 26 |
|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ] |
| 27 | 27 |
|80 @Controller [ &vector $2 &button $1 &key $1 ] |
| 28 | 28 |
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] |
| ... | ... |
@@ -252,9 +252,12 @@ static void |
| 252 | 252 |
audio_talk(Device *d, Uint8 b0, Uint8 w) |
| 253 | 253 |
{
|
| 254 | 254 |
Apu *c = &apu[d - devaudio0]; |
| 255 |
- if(!w && b0 == 0x2) {
|
|
| 256 |
- d->dat[0x2] = apu_get_vu(c); |
|
| 257 |
- } else if(w && b0 == 0xf) {
|
|
| 255 |
+ if(!w) {
|
|
| 256 |
+ if(b0 == 0x2) |
|
| 257 |
+ mempoke16(d->dat, 0x2, c->i); |
|
| 258 |
+ else if(b0 == 0x4) |
|
| 259 |
+ d->dat[0x4] = apu_get_vu(c); |
|
| 260 |
+ } else if(b0 == 0xf) {
|
|
| 258 | 261 |
SDL_LockAudioDevice(audio_id); |
| 259 | 262 |
c->len = mempeek16(d->dat, 0xa); |
| 260 | 263 |
c->addr = &d->mem[mempeek16(d->dat, 0xc)]; |