Browse code

Wrote a better controller example

neauoire authored on 02/08/2021 18:15:21
Showing 3 changed files
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@@ -54,9 +54,9 @@ then
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 fi
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 echo "Assembling.."
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-./bin/uxnasm projects/examples/demos/theme.tal bin/theme.rom
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+./bin/uxnasm projects/examples/devices/controller.tal bin/controller.rom
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 echo "Running.."
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-./bin/uxnemu bin/theme.rom
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+./bin/uxnemu bin/controller.rom
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 echo "Done."
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similarity index 100%
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rename from projects/examples/devices/controller.buttons.tal
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rename to projects/examples/demos/move.tal
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new file mode 100644
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@@ -0,0 +1,202 @@
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+( dev/controller/keys )
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+
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+%+  { ADD } %-   { SUB }  %*  { MUL }  %/  { DIV }
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+%<  { LTH } %>   { GTH }  %=  { EQU }  %!  { NEQ }
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+%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
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+%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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+
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+%RTN { JMP2r }
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+%TOS { #00 SWP }
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+%LTS2  { #8000 ++ SWP2 #8000 ++ >> } %GTS2  { #8000 ++ SWP2 #8000 ++ << }
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+
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+%DEBUG  { ;print-hex JSR2 #0a .Console/write DEO }
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+%DEBUG2 { SWP ;print-hex JSR2 ;print-hex JSR2 #0a .Console/write DEO }
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+
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+( devices )
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+
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+|00 @System     [ &vector $2 &pad    $6 &r      $2 &g     $2 &b      $2 ]
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+|10 @Console    [ &vector $2 &read     $1 &pad    $5 &write $1 ]
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+|20 @Screen     [ &vector $2 &width  $2 &height $2 &pad   $2 &x      $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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+|80 @Controller [ &vector $2 &button $1 &key    $1 ]
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+
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+( variables )
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+
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+|0000
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+
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+@center
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+	&x $2
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+	&y $2
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+
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+@position
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+	&x $2
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+	&y $2
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+@frame
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+	&w $2 &h $2
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+	&x0 $2 &y0 $2
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+	&x1 $2 &y1 $2
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+
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+@color $1
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+@rect        [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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+
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+( init )
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+
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+|0100 ( -> )
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+
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+	( theme ) 
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+	#0ff7 .System/r DEO2 
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+	#0f07 .System/g DEO2 
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+	#0f07 .System/b DEO2
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+
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+	( find center )
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+	.Screen/width DEI2 #01 SFT2 .center/x STZ2
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+	.Screen/height DEI2 #01 SFT2 .center/y STZ2
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+
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+	( place controller )
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+	#0068 .frame/w STZ2
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+	#0030 .frame/h STZ2
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+	.center/x LDZ2 .frame/w LDZ2 #0002 // -- .frame/x0 STZ2
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+	.center/y LDZ2 .frame/h LDZ2 #0002 // -- .frame/y0 STZ2
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+	.frame/x0 LDZ2 .frame/w LDZ2 ++ .frame/x1 STZ2
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+	.frame/y0 LDZ2 .frame/h LDZ2 ++ .frame/y1 STZ2
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+
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+	( vectors ) 
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+	;on-button .Controller/vector DEO2
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+
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+	;draw-controller JSR2
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+
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+BRK
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+
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+@on-button ( -> )
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+
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+	;draw-controller JSR2
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+
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+BRK
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+
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+@draw-controller ( -- )
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+
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+	.Controller/button DEI STH
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+
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+	( frame )
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+	.frame/x0 LDZ2 .frame/y0 LDZ2
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+	.frame/x1 LDZ2 .frame/y1 LDZ2
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+		#01 ;line-rect JSR2
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+	( d-pad )
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+	.frame/x0 LDZ2 #0010 ++ .Screen/x DEO2
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+	.frame/y0 LDZ2 #0010 ++ .Screen/y DEO2
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+	;controller-icn/dpad-up .Screen/addr DEO2
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+	#03 [ STHkr #04 SFT #01 AND #02 * - ] .Screen/sprite DEO
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+	.Screen/y DEI2 #0010 ++ .Screen/y DEO2
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+	;controller-icn/dpad-down .Screen/addr DEO2
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+	#03 [ STHkr #05 SFT #01 AND #02 * - ] .Screen/sprite DEO
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+	.Screen/y DEI2 #0008 -- .Screen/y DEO2
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+	.Screen/x DEI2 #0008 -- .Screen/x DEO2
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+	;controller-icn/dpad-left .Screen/addr DEO2
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+	#03 [ STHkr #06 SFT #01 AND #02 * - ] .Screen/sprite DEO
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+	.Screen/x DEI2 #0010 ++ .Screen/x DEO2
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+	;controller-icn/dpad-right .Screen/addr DEO2
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+	#03 [ STHkr #07 SFT #01 AND #02 * - ] .Screen/sprite DEO
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+	.Screen/x DEI2 #0008 -- .Screen/x DEO2
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+	;controller-icn/dpad .Screen/addr DEO2
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+	#03 .Screen/sprite DEO
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+
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+	( options )
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+	.center/y LDZ2 #0009 ++ .Screen/y DEO2
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+	.center/x LDZ2 #0009 -- .Screen/x DEO2
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+	;controller-icn/option .Screen/addr DEO2
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+	#03 [ STHkr #02 SFT #01 AND  #02 * - ] .Screen/sprite DEO
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+	.center/x LDZ2 #0004 ++ .Screen/x DEO2
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+	;controller-icn/option .Screen/addr DEO2
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+	#03 [ STHkr #03 SFT #01 AND  #02 * - ] .Screen/sprite DEO
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+
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+	( buttons )
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+	.center/y LDZ2 #0000 ++ .Screen/y DEO2
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+	.center/x LDZ2 #0018 ++ .Screen/x DEO2
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+	;controller-icn/button .Screen/addr DEO2
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+	#03 [ STHkr #01 SFT #01 AND - ] .Screen/sprite DEO
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+		.Screen/y DEI2 #000a ++ .Screen/y DEO2
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+		;font-hex #000b #0008 ** ++ .Screen/addr DEO2
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+		#03 .Screen/sprite DEO
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+
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+	.center/y LDZ2 #0000 ++ .Screen/y DEO2
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+	.center/x LDZ2 #0024 ++ .Screen/x DEO2
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+	;controller-icn/button .Screen/addr DEO2
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+	#03 [ STHr #01 AND - ] .Screen/sprite DEO
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+		.Screen/y DEI2 #000a ++ .Screen/y DEO2
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+		;font-hex #000a #0008 ** ++ .Screen/addr DEO2
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+		#03 .Screen/sprite DEO
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+
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+	.center/x LDZ2 #0010 -- .Screen/x DEO2
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+	.center/y LDZ2 #0010 -- .Screen/y DEO2
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+	.Controller/button DEI2 #03 ;draw-short JSR2
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+
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+RTN
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+
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+( generics )
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+
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+@draw-short ( short* color -- )
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+
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+	STH SWP 
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+	DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
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+	( draw ) STHkr .Screen/sprite DEO
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+	#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
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+	.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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+	( draw ) STHkr .Screen/sprite DEO
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+	DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
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+	.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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+	( draw ) STHkr .Screen/sprite DEO
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+	#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
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+	.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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+	( draw ) STHr .Screen/sprite DEO
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+
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+RTN
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+
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+@line-rect ( x1* y1* x2* y2* color -- )
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+
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+	( load ) .color STZ DUP2 STH2 .rect/y2 STZ2 .rect/x2 STZ2 DUP2 STH2 .rect/y1 STZ2 .rect/x1 STZ2
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+	STH2r #0001 ++ STH2r
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+	&ver
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+		( save ) OVR2 .Screen/y DEO2
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+		( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ DUP .Screen/pixel DEO
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+		( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .Screen/pixel DEO
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+		( incr ) SWP2 #0001 ++ SWP2
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+		OVR2 OVR2 LTS2 ,&ver JCN
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+	POP2 POP2
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+	.rect/x1 LDZ2 #0001 ++ .rect/x2 LDZ2 #0001 --
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+	&hor
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+		( save ) OVR2 .Screen/x DEO2
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+		( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ DUP .Screen/pixel DEO
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+		( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .Screen/pixel DEO
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+		( incr ) SWP2 #0001 ++ SWP2
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+		OVR2 OVR2 #0001 ++ LTS2 ,&hor JCN
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+	POP2 POP2
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+
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+RTN
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+
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+@print-hex ( value -- )
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+	
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+	STHk #04 SFT ,&parse JSR .Console/write DEO
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+	STHr #0f AND ,&parse JSR .Console/write DEO
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+	RTN
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+	&parse ( value -- char )
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+		DUP #09 GTH ,&above JCN #30 ADD RTN &above #09 SUB #60 ADD RTN
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+
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+RTN
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+
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+@controller-icn
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+	&dpad       ffff ffff ffff ffff
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+	&dpad-up    7eff e7c3 ffff ffff
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+	&dpad-down  ffff ffff c3e7 ff7e
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+	&dpad-left  7fff efcf cfef ff7f
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+	&dpad-right feff f7f3 f3f7 fffe
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+	&option     0000 7eff ff7e 0000
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+	&button     3c7e ffff ffff 7e3c
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+
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+@font-hex 
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+	003c 4242 4242 3c00 0018 0808 0808 1c00
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+	003c 4202 3c40 7e00 003c 421c 0242 3c00
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+	000c 1424 447e 0400 007e 407c 0242 3c00
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+	003c 407c 4242 3c00 007e 0204 0810 1000
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+	003c 423c 4242 3c00 003c 4242 3e02 3c00
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+	003c 4242 7e42 4200 007c 427c 4242 7c00
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+	003c 4240 4042 3c00 007c 4242 4242 7c00
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+	007e 4078 4040 7e00 007e 4078 4040 4000