... | ... |
@@ -11,6 +11,7 @@ |
11 | 11 |
|0140 ;Keys { key 1 } |
12 | 12 |
|0150 ;Mouse { x 2 y 2 state 1 chord 1 } |
13 | 13 |
|0160 ;File { pad 8 name 2 length 2 load 2 save 2 } |
14 |
+|0170 ;Audio { ch1asdr 2 ch2asdr 2 ch3asdr 2 ch4asdr 2 ch1pitch 1 ch1vol 1 ch2pitch 1 ch2vol 1 ch3pitch 1 ch3vol 1 ch4pitch 1 ch4vol 1 } |
|
14 | 15 |
|01F0 ;System { pad 8 r 2 g 2 b 2 } |
15 | 16 |
|
16 | 17 |
( vectors ) |
17 | 18 |
new file mode 100644 |
... | ... |
@@ -0,0 +1,191 @@ |
1 |
+( a blank file ) |
|
2 |
+ |
|
3 |
+%RTN { JMP2r } |
|
4 |
+%8+ { #0008 ADD2 } %8- { #0008 SUB2 } |
|
5 |
+%MOD { DUP2 DIV MUL SUB } |
|
6 |
+ |
|
7 |
+( variables ) |
|
8 |
+ |
|
9 |
+;pointer { x 2 y 2 } |
|
10 |
+;color { byte 1 } |
|
11 |
+ |
|
12 |
+( devices ) |
|
13 |
+ |
|
14 |
+|0100 ;Console { pad 8 char 1 byte 1 short 2 string 2 } |
|
15 |
+|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |
|
16 |
+|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
17 |
+|0130 ;Controller { p1 1 } |
|
18 |
+|0140 ;Keys { key 1 } |
|
19 |
+|0150 ;Mouse { x 2 y 2 state 1 chord 1 } |
|
20 |
+|0160 ;File { pad 8 name 2 length 2 load 2 save 2 } |
|
21 |
+|01F0 ;System { pad 8 r 2 g 2 b 2 } |
|
22 |
+ |
|
23 |
+( vectors ) |
|
24 |
+ |
|
25 |
+|0200 ^RESET JMP |
|
26 |
+|0204 ,ERROR JMP2 |
|
27 |
+|0208 ,FRAME JMP2 |
|
28 |
+ |
|
29 |
+@RESET |
|
30 |
+ |
|
31 |
+ ( theme ) #f0fd =System.r #f0f3 =System.g #f0f2 =System.b |
|
32 |
+ |
|
33 |
+ ,draw-timeline JSR2 |
|
34 |
+ |
|
35 |
+BRK |
|
36 |
+ |
|
37 |
+@FRAME |
|
38 |
+ |
|
39 |
+ ,draw-cursor JSR2 |
|
40 |
+ |
|
41 |
+BRK |
|
42 |
+ |
|
43 |
+@ERROR |
|
44 |
+ |
|
45 |
+BRK |
|
46 |
+ |
|
47 |
+@draw-bars ( -- ) |
|
48 |
+ |
|
49 |
+ |
|
50 |
+ #0040 =Sprite.y |
|
51 |
+ ,font_hex =Sprite.addr |
|
52 |
+ #0000 #0100 |
|
53 |
+ $loop |
|
54 |
+ OVR2 SWP POP #02 DIV #0f AND #00 NEQ ^$skip JNZ |
|
55 |
+ OVR2 #0060 ADD2 =Sprite.x |
|
56 |
+ #01 =Sprite.color |
|
57 |
+ ~Sprite.addr 8+ =Sprite.addr |
|
58 |
+ OVR2 #0060 ADD2 #0051 #00c1 #01 ,line-vertical-dotted JSR2 |
|
59 |
+ $skip |
|
60 |
+ OVR2 #0060 ADD2 #0050 #00c0 #01 ,line-vertical-dotted JSR2 |
|
61 |
+ SWP2 #0008 ADD2 SWP2 |
|
62 |
+ OVR2 OVR2 LTH2 ^$loop JNZ |
|
63 |
+ POP2 |
|
64 |
+ POP2 |
|
65 |
+ |
|
66 |
+RTN |
|
67 |
+ |
|
68 |
+@draw-octave ( x y -- ) |
|
69 |
+ |
|
70 |
+ =Sprite.y |
|
71 |
+ =Sprite.x |
|
72 |
+ ,octave_icn =Sprite.addr |
|
73 |
+ |
|
74 |
+ ~Sprite.y ~Sprite.y #0038 ADD2 |
|
75 |
+ $loop |
|
76 |
+ OVR2 =Sprite.y |
|
77 |
+ #01 =Sprite.color |
|
78 |
+ ~Sprite.addr 8+ =Sprite.addr |
|
79 |
+ ~Sprite.x 8+ =Sprite.x |
|
80 |
+ #01 =Sprite.color |
|
81 |
+ ~Sprite.addr 8+ =Sprite.addr |
|
82 |
+ ~Sprite.x 8- =Sprite.x |
|
83 |
+ SWP2 #0008 ADD2 SWP2 |
|
84 |
+ OVR2 OVR2 LTH2 ^$loop JNZ |
|
85 |
+ POP2 |
|
86 |
+ POP2 |
|
87 |
+ |
|
88 |
+ |
|
89 |
+RTN |
|
90 |
+ |
|
91 |
+@draw-octaves ( -- ) |
|
92 |
+ |
|
93 |
+ #0040 #0050 ,draw-octave JSR2 |
|
94 |
+ #0040 #0088 ,draw-octave JSR2 |
|
95 |
+ |
|
96 |
+ #0028 =Sprite.x |
|
97 |
+ #0080 =Sprite.y |
|
98 |
+ ,font_hex #0060 ADD2 =Sprite.addr |
|
99 |
+ #01 =Sprite.color |
|
100 |
+ #0030 =Sprite.x |
|
101 |
+ ,font_hex #0018 ADD2 =Sprite.addr |
|
102 |
+ #01 =Sprite.color |
|
103 |
+ |
|
104 |
+ #0028 =Sprite.x |
|
105 |
+ #00b8 =Sprite.y |
|
106 |
+ ,font_hex #0060 ADD2 =Sprite.addr |
|
107 |
+ #01 =Sprite.color |
|
108 |
+ #0030 =Sprite.x |
|
109 |
+ ,font_hex #0010 ADD2 =Sprite.addr |
|
110 |
+ #01 =Sprite.color |
|
111 |
+ |
|
112 |
+RTN |
|
113 |
+ |
|
114 |
+@draw-timeline ( -- ) |
|
115 |
+ |
|
116 |
+ ,draw-bars JSR2 |
|
117 |
+ ,draw-octaves JSR2 |
|
118 |
+ |
|
119 |
+RTN |
|
120 |
+ |
|
121 |
+@line-vertical-dotted ( x y0 y1 color -- ) |
|
122 |
+ |
|
123 |
+ =color STH2 SWP2 =Screen.x STH2r OVR2 =Screen.y |
|
124 |
+ $draw-ver |
|
125 |
+ ( draw ) ~color =Screen.color |
|
126 |
+ ( incr ) SWP2 #0002 ADD2 DUP2 =Screen.y SWP2 |
|
127 |
+ OVR2 OVR2 LTH2 ^$draw-ver JNZ |
|
128 |
+ POP2 POP2 |
|
129 |
+ |
|
130 |
+RTN |
|
131 |
+ |
|
132 |
+@draw-cursor ( -- ) |
|
133 |
+ |
|
134 |
+ ( clear last cursor ) |
|
135 |
+ ,clear_icn =Sprite.addr |
|
136 |
+ ~pointer.x =Sprite.x |
|
137 |
+ ~pointer.y =Sprite.y |
|
138 |
+ #10 =Sprite.color |
|
139 |
+ |
|
140 |
+ ( record pointer positions ) |
|
141 |
+ ~Mouse.x =pointer.x ~Mouse.y =pointer.y |
|
142 |
+ |
|
143 |
+ ( draw new cursor ) |
|
144 |
+ ,cursor_icn =Sprite.addr |
|
145 |
+ ~pointer.x =Sprite.x |
|
146 |
+ ~pointer.y =Sprite.y |
|
147 |
+ #11 ~Mouse.state #00 NEQ ADD =Sprite.color |
|
148 |
+ |
|
149 |
+RTN |
|
150 |
+ |
|
151 |
+@clear_icn [ 0000 0000 0000 0000 ] |
|
152 |
+@cursor_icn [ 80c0 e0f0 f8e0 1000 ] |
|
153 |
+ |
|
154 |
+@piano-white [ |
|
155 |
+ ffc0 8080 80c0 ff00 |
|
156 |
+ fc02 0202 0202 fc00 |
|
157 |
+] |
|
158 |
+ |
|
159 |
+@piano-black [ |
|
160 |
+ ffff fefe feff ff00 |
|
161 |
+ f008 0808 0808 f000 |
|
162 |
+] |
|
163 |
+ |
|
164 |
+@octave_icn [ |
|
165 |
+ ff00 0000 fefe fffe |
|
166 |
+ ff01 0101 0102 fc00 |
|
167 |
+ fffe fc00 fefe fffe |
|
168 |
+ ff01 0101 0102 fc00 |
|
169 |
+ fffe fc00 fefe fffe |
|
170 |
+ ff01 0101 0102 fc00 |
|
171 |
+ fffe fc00 0000 ff00 |
|
172 |
+ ff01 0101 0102 fc00 |
|
173 |
+ ff00 0000 fefe fffe |
|
174 |
+ ff01 0101 0102 fc00 |
|
175 |
+ fffe fc00 fefe fffe |
|
176 |
+ ff01 0101 0102 fc00 |
|
177 |
+ fffe fc00 0000 ff00 |
|
178 |
+ ff01 0101 0102 fc00 |
|
179 |
+] |
|
180 |
+ |
|
181 |
+@font_hex ( 0-F ) |
|
182 |
+[ |
|
183 |
+ 007c 8282 8282 827c 0030 1010 1010 1010 |
|
184 |
+ 007c 8202 7c80 80fe 007c 8202 1c02 827c |
|
185 |
+ 000c 1424 4484 fe04 00fe 8080 7c02 827c |
|
186 |
+ 007c 8280 fc82 827c 007c 8202 1e02 0202 |
|
187 |
+ 007c 8282 7c82 827c 007c 8282 7e02 827c |
|
188 |
+ 007c 8202 7e82 827e 00fc 8282 fc82 82fc |
|
189 |
+ 007c 8280 8080 827c 00fc 8282 8282 82fc |
|
190 |
+ 007c 8280 f080 827c 007c 8280 f080 8080 |
|
191 |
+] |
... | ... |
@@ -51,19 +51,20 @@ Uint8 font[][8] = { |
51 | 51 |
|
52 | 52 |
#define SAMPLE_FREQUENCY 48000 |
53 | 53 |
|
54 |
-static Uint32 note_periods[12] = { /* middle C (C4) is note 60 */ |
|
55 |
- (Uint32) 0xfa7e * SAMPLE_FREQUENCY, /* C-1 */ |
|
56 |
- (Uint32) 0xec6f * SAMPLE_FREQUENCY, |
|
57 |
- (Uint32) 0xdf2a * SAMPLE_FREQUENCY, /* D-1 */ |
|
58 |
- (Uint32) 0xd2a4 * SAMPLE_FREQUENCY, |
|
59 |
- (Uint32) 0xc6d1 * SAMPLE_FREQUENCY, /* E-1 */ |
|
60 |
- (Uint32) 0xbba8 * SAMPLE_FREQUENCY, /* F-1 */ |
|
61 |
- (Uint32) 0xb120 * SAMPLE_FREQUENCY, |
|
62 |
- (Uint32) 0xa72f * SAMPLE_FREQUENCY, /* G-1 */ |
|
63 |
- (Uint32) 0x9dcd * SAMPLE_FREQUENCY, |
|
64 |
- (Uint32) 0x94f2 * SAMPLE_FREQUENCY, /* A-1 */ |
|
65 |
- (Uint32) 0x8c95 * SAMPLE_FREQUENCY, |
|
66 |
- (Uint32) 0x84b2 * SAMPLE_FREQUENCY /* B-1 */ |
|
54 |
+static Uint32 note_periods[12] = { |
|
55 |
+ /* middle C (C4) is note 60 */ |
|
56 |
+ (Uint32)0xfa7e * SAMPLE_FREQUENCY, /* C-1 */ |
|
57 |
+ (Uint32)0xec6f * SAMPLE_FREQUENCY, |
|
58 |
+ (Uint32)0xdf2a * SAMPLE_FREQUENCY, /* D-1 */ |
|
59 |
+ (Uint32)0xd2a4 * SAMPLE_FREQUENCY, |
|
60 |
+ (Uint32)0xc6d1 * SAMPLE_FREQUENCY, /* E-1 */ |
|
61 |
+ (Uint32)0xbba8 * SAMPLE_FREQUENCY, /* F-1 */ |
|
62 |
+ (Uint32)0xb120 * SAMPLE_FREQUENCY, |
|
63 |
+ (Uint32)0xa72f * SAMPLE_FREQUENCY, /* G-1 */ |
|
64 |
+ (Uint32)0x9dcd * SAMPLE_FREQUENCY, |
|
65 |
+ (Uint32)0x94f2 * SAMPLE_FREQUENCY, /* A-1 */ |
|
66 |
+ (Uint32)0x8c95 * SAMPLE_FREQUENCY, |
|
67 |
+ (Uint32)0x84b2 * SAMPLE_FREQUENCY /* B-1 */ |
|
67 | 68 |
}; |
68 | 69 |
|
69 | 70 |
static struct audio_channel { |
... | ... |
@@ -237,25 +238,26 @@ togglezoom(Uxn *u) |
237 | 238 |
} |
238 | 239 |
|
239 | 240 |
void |
240 |
-audio_callback(void* userdata, Uint8* stream, int len) { |
|
241 |
- Sint16 *samples = (Sint16 *) stream; |
|
241 |
+audio_callback(void *userdata, Uint8 *stream, int len) |
|
242 |
+{ |
|
243 |
+ Sint16 *samples = (Sint16 *)stream; |
|
242 | 244 |
int i, j; |
243 | 245 |
len >>= 1; /* use len for number of samples, not bytes */ |
244 |
- for (j = 0; j < len; ++j) samples[j] = 0; |
|
245 |
- for (i = 0; i < 4; ++i) { |
|
246 |
+ for(j = 0; j < len; ++j) samples[j] = 0; |
|
247 |
+ for(i = 0; i < 4; ++i) { |
|
246 | 248 |
struct audio_channel *c = &channels[i]; |
247 |
- if (!c->volume) continue; |
|
248 |
- if (c->period < (1 << 20)) continue; |
|
249 |
- for (j = 0; j < len; ++j) { |
|
249 |
+ if(!c->volume) continue; |
|
250 |
+ if(c->period < (1 << 20)) continue; |
|
251 |
+ for(j = 0; j < len; ++j) { |
|
250 | 252 |
c->count += 1 << 20; |
251 |
- while (c->count > c->period) { |
|
253 |
+ while(c->count > c->period) { |
|
252 | 254 |
c->value = !c->value; |
253 | 255 |
c->count -= c->period; |
254 | 256 |
} |
255 | 257 |
samples[j] += (c->value * 2 - 1) * c->volume; |
256 | 258 |
} |
257 | 259 |
} |
258 |
- (void) userdata; |
|
260 |
+ (void)userdata; |
|
259 | 261 |
} |
260 | 262 |
|
261 | 263 |
void |
... | ... |
@@ -462,7 +464,7 @@ Uint8 |
462 | 464 |
audio_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1) |
463 | 465 |
{ |
464 | 466 |
Uint8 *m = u->ram.dat; |
465 |
- if (b0 & 1) { |
|
467 |
+ if(b0 & 1) { |
|
466 | 468 |
Uint16 channel_addr = ptr + (b0 & 0x6); |
467 | 469 |
struct audio_channel *c = &channels[(b0 & 0x6) >> 1]; |
468 | 470 |
SDL_LockAudioDevice(audio_id); |