| ... | ... |
@@ -1,5 +1,4 @@ |
| 1 |
-( Mouse: |
|
| 2 |
- Paint with 3 colors with each mouse button. ) |
|
| 1 |
+( Mouse: Paint with 3 colors with each mouse button. ) |
|
| 3 | 2 |
|
| 4 | 3 |
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 |
| 5 | 4 |
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |
| ... | ... |
@@ -7,214 +6,181 @@ |
| 7 | 6 |
|
| 8 | 7 |
|0000 |
| 9 | 8 |
|
| 10 |
- @line &x2 $2 &y2 $2 |
|
| 11 | 9 |
@length $2 |
| 12 | 10 |
@frame $2 |
| 13 | 11 |
@pen &x $2 &y $2 &x2 $2 &y2 $2 |
| 14 | 12 |
@pointer &x $2 &y $2 &lastx $2 &lasty $2 &state $1 |
| 15 | 13 |
|
| 16 |
-|0100 ( -> ) |
|
| 14 |
+|0100 |
|
| 17 | 15 |
|
| 18 |
- ( theme ) |
|
| 19 |
- #4cfd .System/r DEO2 |
|
| 20 |
- #4cf3 .System/g DEO2 |
|
| 21 |
- #dcf2 .System/b DEO2 |
|
| 22 |
- |
|
| 23 |
- ( vectors ) |
|
| 16 |
+@on-reset ( -> ) |
|
| 17 |
+ ( | theme ) |
|
| 18 |
+ #68af .System/r DEO2 |
|
| 19 |
+ #79bf .System/g DEO2 |
|
| 20 |
+ #8ace .System/b DEO2 |
|
| 21 |
+ ( | vectors ) |
|
| 24 | 22 |
;on-mouse .Mouse/vector DEO2 |
| 25 | 23 |
;on-frame .Screen/vector DEO2 |
| 26 |
- |
|
| 27 |
- draw-mouse |
|
| 28 |
- |
|
| 29 |
-BRK |
|
| 24 |
+ <draw-mouse> |
|
| 25 |
+ BRK |
|
| 30 | 26 |
|
| 31 | 27 |
( |
| 32 | 28 |
@|vectors ) |
| 33 | 29 |
|
| 34 | 30 |
@on-frame ( -> ) |
| 35 |
- |
|
| 36 |
- .Mouse/state DEI ?&skip |
|
| 37 |
- ;run DUP2 JSR2 JSR2 |
|
| 38 |
- &skip |
|
| 39 |
- |
|
| 40 |
-BRK |
|
| 31 |
+ .Mouse/state DEI ?{
|
|
| 32 |
+ ;run DUP2 JSR2 JSR2 } |
|
| 33 |
+ BRK |
|
| 41 | 34 |
|
| 42 | 35 |
@on-mouse ( -> ) |
| 43 |
- |
|
| 44 |
- ( clear last cursor ) |
|
| 36 |
+ ( | clear last cursor ) |
|
| 45 | 37 |
.pointer/x LDZ2 .Screen/x DEO2 |
| 46 | 38 |
.pointer/y LDZ2 .Screen/y DEO2 |
| 47 | 39 |
;fill-icn .Screen/addr DEO2 |
| 48 | 40 |
[ LIT2 40 -Screen/sprite ] DEO |
| 49 |
- draw-mouse |
|
| 50 |
- ( draw new cursor ) |
|
| 41 |
+ <draw-mouse> |
|
| 42 |
+ ( | draw new cursor ) |
|
| 51 | 43 |
;pointer-icn .Screen/addr DEO2 |
| 52 | 44 |
#00 .Screen/auto DEO |
| 53 |
- .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 |
|
| 54 |
- .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 |
|
| 45 |
+ .Mouse/x DEI2 DUP2 .pointer/x STZ2 |
|
| 46 |
+ .Screen/x DEO2 |
|
| 47 |
+ .Mouse/y DEI2 DUP2 .pointer/y STZ2 |
|
| 48 |
+ .Screen/y DEO2 |
|
| 55 | 49 |
#45 .Mouse/state DEI #00 NEQ #05 MUL ADD .Screen/sprite DEO |
| 56 |
- ( on down ) |
|
| 57 |
- .Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU AND ?on-mouse-down |
|
| 58 |
- ( on drag ) |
|
| 59 |
- .Mouse/state DEI ?on-mouse-drag |
|
| 50 |
+ ( | on down ) |
|
| 51 |
+ .Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU AND ?&down |
|
| 52 |
+ ( | on drag ) |
|
| 53 |
+ .Mouse/state DEI ?&drag |
|
| 60 | 54 |
.Mouse/state DEI .pointer/state STZ |
| 61 |
- |
|
| 62 |
-BRK |
|
| 63 |
- |
|
| 64 |
-@on-mouse-down ( -> ) |
|
| 65 |
- |
|
| 66 |
- #0000 DUP2 .length STZ2 .frame STZ2 |
|
| 67 |
- clear-screen |
|
| 68 |
- ( record start position ) |
|
| 69 |
- .Mouse/x DEI2 DUP2 .pointer/x STZ2 .pointer/lastx STZ2 |
|
| 70 |
- .Mouse/y DEI2 DUP2 .pointer/y STZ2 .pointer/lasty STZ2 |
|
| 71 |
- .Mouse/state DEI .pointer/state STZ |
|
| 72 |
- |
|
| 73 |
-BRK |
|
| 74 |
- |
|
| 75 |
-@on-mouse-drag ( -> ) |
|
| 76 |
- |
|
| 77 |
- ( record ) |
|
| 78 |
- ;stroke .length LDZ2 #20 SFT2 ADD2 STH2 |
|
| 79 |
- .pointer/x LDZ2 .pointer/lastx LDZ2 SUB2 STH2kr STA2 |
|
| 55 |
+ BRK |
|
| 56 |
+ &down ( -> ) |
|
| 57 |
+ #0000 DUP2 .length STZ2 |
|
| 58 |
+ .frame STZ2 |
|
| 59 |
+ <clear-screen> |
|
| 60 |
+ ( | record start position ) |
|
| 61 |
+ .Mouse/x DEI2 DUP2 .pointer/x STZ2 |
|
| 62 |
+ .pointer/lastx STZ2 |
|
| 63 |
+ .Mouse/y DEI2 DUP2 .pointer/y STZ2 |
|
| 64 |
+ .pointer/lasty STZ2 |
|
| 65 |
+ .Mouse/state DEI .pointer/state STZ |
|
| 66 |
+ BRK |
|
| 67 |
+ &drag ( -> ) |
|
| 68 |
+ ( | record ) |
|
| 69 |
+ ;stroke .length LDZ2 #20 SFT2 ADD2 STH2 .pointer/x LDZ2 .pointer/lastx LDZ2 SUB2 STH2kr STA2 |
|
| 80 | 70 |
.pointer/y LDZ2 .pointer/lasty LDZ2 SUB2 STH2r INC2 INC2 STA2 |
| 81 |
- ( move ptr ) |
|
| 82 |
- .length LDZ2 INC2 .length STZ2 |
|
| 83 |
- ( draw line ) |
|
| 84 |
- .pointer/lastx LDZ2 |
|
| 85 |
- .pointer/lasty LDZ2 |
|
| 86 |
- .pointer/x LDZ2 |
|
| 87 |
- .pointer/y LDZ2 |
|
| 88 |
- #01 draw-line |
|
| 89 |
- ( record last position ) |
|
| 90 |
- .Mouse/x DEI2 |
|
| 91 |
- DUP2 .pointer/lastx STZ2 |
|
| 71 |
+ ( | move ptr ) |
|
| 72 |
+ .length LDZ2 INC2 .length STZ2 |
|
| 73 |
+ ( | draw line ) |
|
| 74 |
+ .pointer/lastx LDZ2 .pointer/lasty LDZ2 .pointer/x LDZ2 .pointer/y LDZ2 #01 <draw-line> |
|
| 75 |
+ ( | record last position ) |
|
| 76 |
+ .Mouse/x DEI2 DUP2 .pointer/lastx STZ2 |
|
| 92 | 77 |
DUP2 .pen/x STZ2 |
| 93 | 78 |
.pen/x2 STZ2 |
| 94 |
- .Mouse/y DEI2 |
|
| 95 |
- DUP2 .pointer/lasty STZ2 |
|
| 79 |
+ .Mouse/y DEI2 DUP2 .pointer/lasty STZ2 |
|
| 96 | 80 |
DUP2 .pen/y STZ2 |
| 97 | 81 |
.pen/y2 STZ2 |
| 98 |
- .Mouse/state DEI |
|
| 99 |
- DUP #01 NEQ INC ;run/color STA |
|
| 82 |
+ .Mouse/state DEI DUP #01 NEQ INC ;run/color STA |
|
| 100 | 83 |
.pointer/state STZ |
| 101 |
- |
|
| 102 |
-BRK |
|
| 84 |
+ BRK |
|
| 103 | 85 |
|
| 104 | 86 |
( |
| 105 | 87 |
@|main ) |
| 106 | 88 |
|
| 107 | 89 |
@run ( -- ) |
| 108 |
- |
|
| 109 |
- ( read ) |
|
| 110 |
- ;stroke .frame LDZ2 #20 SFT2 ADD2 STH2 |
|
| 111 |
- .pen/x LDZ2 STH2kr LDA2 ADD2 .pen/x STZ2 |
|
| 112 |
- .pen/y LDZ2 STH2r INC2 INC2 LDA2 ADD2 .pen/y STZ2 |
|
| 113 |
- ( line ) |
|
| 114 |
- .pen/x LDZ2 .pen/y LDZ2 |
|
| 115 |
- .pen/x2 LDZ2 .pen/y2 LDZ2 |
|
| 116 |
- .frame LDZ2 #01 SFT2 NIP #01 AND [ LIT &color $1 ] ADD INC draw-line |
|
| 117 |
- ( history ) |
|
| 90 |
+ ( | read ) |
|
| 91 |
+ ;stroke .frame LDZ2 #20 SFT2 ADD2 STH2 .pen/x LDZ2 STH2kr LDA2 ADD2 .pen/x STZ2 |
|
| 92 |
+ .pen/y LDZ2 STH2r INC2 INC2 LDA2 ADD2 .pen/y STZ2 |
|
| 93 |
+ ( | line ) |
|
| 94 |
+ .pen/x LDZ2 .pen/y LDZ2 .pen/x2 LDZ2 .pen/y2 LDZ2 .frame LDZ2 #01 SFT2 NIP #01 AND [ LIT &color $1 ] ADD INC <draw-line> |
|
| 95 |
+ ( | history ) |
|
| 118 | 96 |
.pen/x LDZ2 .pen/x2 STZ2 |
| 119 | 97 |
.pen/y LDZ2 .pen/y2 STZ2 |
| 120 |
- ( incr frame ) |
|
| 121 |
- .frame LDZ2 INC2 .length LDZ2 INC2 ( mod2 ) DIV2k MUL2 SUB2 .frame STZ2 |
|
| 122 |
- |
|
| 123 |
-JMP2r |
|
| 124 |
- |
|
| 125 |
-@draw-mouse ( -- ) |
|
| 126 |
- |
|
| 127 |
- ( clear ) |
|
| 128 |
- #0010 |
|
| 129 |
- DUP2 .Screen/x DEO2 |
|
| 130 |
- .Screen/y DEO2 |
|
| 98 |
+ ( | incr frame ) |
|
| 99 |
+ .frame LDZ2 INC2 .length LDZ2 INC2 |
|
| 100 |
+ ( mod2 ) DIV2k MUL2 SUB2 .frame STZ2 |
|
| 101 |
+ JMP2r |
|
| 102 |
+ |
|
| 103 |
+@<draw-mouse> ( -- ) |
|
| 104 |
+ ( | clear ) |
|
| 105 |
+ #0010 DUP2 .Screen/x DEO2 |
|
| 106 |
+ .Screen/y DEO2 |
|
| 131 | 107 |
#16 .Screen/auto DEO |
| 132 | 108 |
;fill-icn .Screen/addr DEO2 |
| 133 |
- #40 .Screen/sprite DEOk DEO |
|
| 134 |
- ( buttons ) |
|
| 109 |
+ #40 .Screen/sprite DEOk |
|
| 110 |
+ DEO |
|
| 111 |
+ ( | buttons ) |
|
| 135 | 112 |
#0300 |
| 136 |
- &l |
|
| 137 |
- #01 OVR #40 SFT SFT .Mouse/state DEI AND #00 EQU ?&no-draw |
|
| 113 |
+ &l ( -- ) |
|
| 114 |
+ #01 OVR #40 SFT SFT .Mouse/state DEI AND #00 EQU ?{
|
|
| 138 | 115 |
#0010 .Screen/y DEO2 |
| 139 | 116 |
#00 OVR #40 SFT2 ;button-icn ADD2 .Screen/addr DEO2 |
| 140 |
- #45 .Screen/sprite DEO |
|
| 141 |
- &no-draw |
|
| 117 |
+ #45 .Screen/sprite DEO } |
|
| 142 | 118 |
INC GTHk ?&l |
| 143 | 119 |
POP2 |
| 144 |
- ( outline ) |
|
| 120 |
+ ( | outline ) |
|
| 145 | 121 |
#0010 .Screen/y DEO2 |
| 146 | 122 |
;mouse-icn .Screen/addr DEO2 |
| 147 | 123 |
#16 .Screen/auto DEO |
| 148 |
- #4a .Screen/sprite DEOk DEO |
|
| 124 |
+ #4a .Screen/sprite DEOk |
|
| 125 |
+ DEO |
|
| 126 |
+ JMP2r |
|
| 149 | 127 |
|
| 150 |
-JMP2r |
|
| 151 |
- |
|
| 152 |
-@draw-line ( x1* y1* x2* y2* color -- ) |
|
| 153 |
- |
|
| 154 |
- ( load ) |
|
| 128 |
+@<draw-line> ( x1* y1* x2* y2* color -- ) |
|
| 155 | 129 |
,&color STR |
| 156 | 130 |
,&y STR2 |
| 157 | 131 |
,&x STR2 |
| 158 |
- .line/y2 STZ2 |
|
| 159 |
- .line/x2 STZ2 |
|
| 160 |
- |
|
| 161 |
- ,&x LDR2 .line/x2 LDZ2 SUB2 abs2 ,&dx STR2 |
|
| 162 |
- #0000 ,&y LDR2 .line/y2 LDZ2 SUB2 abs2 SUB2 ,&dy STR2 |
|
| 163 |
- |
|
| 164 |
- #ffff #00 .line/x2 LDZ2 ,&x LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2 |
|
| 165 |
- #ffff #00 .line/y2 LDZ2 ,&y LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2 |
|
| 166 |
- |
|
| 167 |
- [ LIT2 &dx $2 ] [ LIT2 &dy $2 ] ADD2 ,&e1 STR2 |
|
| 168 |
- |
|
| 169 |
- &loop |
|
| 170 |
- .line/x2 LDZ2 DUP2 .Screen/x DEO2 [ LIT2 &x $2 ] EQU2 |
|
| 171 |
- .line/y2 LDZ2 DUP2 .Screen/y DEO2 [ LIT2 &y $2 ] EQU2 |
|
| 172 |
- [ LIT2 &color $1 -Screen/pixel ] DEO |
|
| 173 |
- AND ?&end |
|
| 174 |
- [ LIT2 &e1 $2 ] DUP2 ADD2 DUP2 |
|
| 175 |
- ,&dy LDR2 lts2 ?&skipy |
|
| 176 |
- ,&e1 LDR2 ,&dy LDR2 ADD2 ,&e1 STR2 |
|
| 177 |
- .line/x2 LDZ2 [ LIT2 &sx $2 ] ADD2 .line/x2 STZ2 |
|
| 178 |
- &skipy |
|
| 179 |
- ,&dx LDR2 gts2 ?&skipx |
|
| 180 |
- ,&e1 LDR2 ,&dx LDR2 ADD2 ,&e1 STR2 |
|
| 181 |
- .line/y2 LDZ2 [ LIT2 &sy $2 ] ADD2 .line/y2 STZ2 |
|
| 182 |
- &skipx |
|
| 183 |
- !&loop |
|
| 184 |
- &end |
|
| 185 |
- |
|
| 186 |
-JMP2r |
|
| 187 |
- |
|
| 188 |
-@abs2 DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 JMP2r |
|
| 189 |
-@lts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 GTH2 JMP2r |
|
| 190 |
-@gts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 LTH2 JMP2r |
|
| 191 |
- |
|
| 192 |
-@clear-screen ( -- ) |
|
| 193 |
- |
|
| 194 |
- #0000 DUP2 .Screen/x DEO2 .Screen/y DEO2 |
|
| 132 |
+ ,&y2 STR2 |
|
| 133 |
+ ,&x2 STR2 |
|
| 134 |
+ ,&x LDR2 ,&x2 LDR2 SUB2 abs2 ,&dx STR2 |
|
| 135 |
+ #0000 ,&y LDR2 ,&y2 LDR2 SUB2 abs2 SUB2 ,&dy STR2 |
|
| 136 |
+ #ffff [ LIT2 00 _&x2 ] LDR2 ,&x LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2 |
|
| 137 |
+ #ffff [ LIT2 00 _&y2 ] LDR2 ,&y LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2 |
|
| 138 |
+ [ LIT2 &dx $2 ] [ LIT2 &dy $2 ] ADD2 STH2 |
|
| 139 |
+ &while ( -- ) |
|
| 140 |
+ [ LIT2 &x2 $2 ] DUP2 .Screen/x DEO2 |
|
| 141 |
+ [ LIT2 &x $2 ] EQU2 [ LIT2 &y2 $2 ] DUP2 .Screen/y DEO2 |
|
| 142 |
+ [ LIT2 &y $2 ] EQU2 [ LIT2 &color $1 -Screen/pixel ] DEO |
|
| 143 |
+ AND ?&end |
|
| 144 |
+ STH2kr DUP2 ADD2 DUP2 ,&dy LDR2 lts2 ?&skipy |
|
| 145 |
+ STH2r ,&dy LDR2 ADD2 STH2 ,&x2 LDR2 [ LIT2 &sx $2 ] ADD2 ,&x2 STR2 |
|
| 146 |
+ &skipy ( -- ) |
|
| 147 |
+ ,&dx LDR2 gts2 ?&while |
|
| 148 |
+ STH2r ,&dx LDR2 ADD2 STH2 ,&y2 LDR2 [ LIT2 &sy $2 ] ADD2 ,&y2 STR2 |
|
| 149 |
+ !&while |
|
| 150 |
+ &end POP2r JMP2r |
|
| 151 |
+ |
|
| 152 |
+@abs2 ( a* -- f ) |
|
| 153 |
+ DUP2 #0f SFT2 EQU ?{ #0000 SWP2 SUB2 }
|
|
| 154 |
+ JMP2r |
|
| 155 |
+ |
|
| 156 |
+@lts2 ( a* b* -- f ) |
|
| 157 |
+ #8000 STH2k ADD2 SWP2 STH2r ADD2 GTH2 JMP2r |
|
| 158 |
+ |
|
| 159 |
+@gts2 ( a* b* -- f ) |
|
| 160 |
+ #8000 STH2k ADD2 SWP2 STH2r ADD2 LTH2 JMP2r |
|
| 161 |
+ |
|
| 162 |
+@<clear-screen> ( -- ) |
|
| 163 |
+ #0000 DUP2 .Screen/x DEO2 |
|
| 164 |
+ .Screen/y DEO2 |
|
| 195 | 165 |
#80 .Screen/pixel DEO |
| 166 |
+ JMP2r |
|
| 167 |
+ |
|
| 168 |
+@fill-icn [ ffff ffff ffff ffff ] |
|
| 196 | 169 |
|
| 197 |
-JMP2r |
|
| 170 |
+@pointer-icn [ 80c0 e0f0 f8e0 1000 ] |
|
| 198 | 171 |
|
| 199 |
-@fill-icn [ |
|
| 200 |
- ffff ffff ffff ffff ] |
|
| 201 |
-@pointer-icn [ |
|
| 202 |
- 80c0 e0f0 f8e0 1000 ] |
|
| 203 | 172 |
@mouse-icn [ |
| 204 |
- 000d 1212 1212 121d |
|
| 205 |
- 00b0 4848 4848 48b8 |
|
| 206 |
- 1010 1010 1008 0700 |
|
| 207 |
- 0808 0808 0810 e000 ] |
|
| 173 |
+ 000d 1212 1212 121d 00b0 4848 4848 48b8 |
|
| 174 |
+ 1010 1010 1008 0700 0808 0808 0810 e000 ] |
|
| 175 |
+ |
|
| 208 | 176 |
@button-icn [ |
| 209 |
- 000c 1e1e 1e1e 1e0c |
|
| 210 |
- 0000 0000 0000 0000 |
|
| 211 |
- 0001 0303 0303 0301 |
|
| 212 |
- 0080 c0c0 c0c0 c080 |
|
| 213 |
- 0000 0000 0000 0000 |
|
| 214 |
- 0030 7878 7878 7830 ] |
|
| 177 |
+ 000c 1e1e 1e1e 1e0c 0000 0000 0000 0000 |
|
| 178 |
+ 0001 0303 0303 0301 0080 c0c0 c0c0 c080 |
|
| 179 |
+ 0000 0000 0000 0000 0030 7878 7878 7830 ] |
|
| 215 | 180 |
|
| 216 | 181 |
( |
| 217 | 182 |
@|memory ) |
| 218 | 183 |
|
| 219 | 184 |
@stroke |
| 220 | 185 |
|
| 186 |
+ |
| ... | ... |
@@ -53,8 +53,7 @@ uxn_eval(Uxn *u, Uint16 pc) |
| 53 | 53 |
case 0x60: /* JSI */ SHIFT( 2) rr = ram + pc; pc += 2; T2_(pc); pc += PEEK2(rr); break; |
| 54 | 54 |
case 0x80: /* LIT */ case 0xc0: SHIFT( 1) T = ram[pc++]; break; |
| 55 | 55 |
case 0xa0: /* LIT2 */ case 0xe0: SHIFT( 2) N = ram[pc++]; T = ram[pc++]; break; |
| 56 |
- } |
|
| 57 |
- break; |
|
| 56 |
+ } break; |
|
| 58 | 57 |
/* ALU */ |
| 59 | 58 |
case 0x01: /* INC */ t=T; SET(1, 0) T = t + 1; break; |
| 60 | 59 |
case 0x21: /* INC2 */ t=T2; SET(2, 0) T2_(t + 1) break; |
| ... | ... |
@@ -72,7 +72,7 @@ main(int argc, char **argv) |
| 72 | 72 |
return system_error("usage", "uxncli [-v] file.rom [args..]");
|
| 73 | 73 |
/* Read flags */ |
| 74 | 74 |
if(argv[i][0] == '-' && argv[i][1] == 'v') |
| 75 |
- return system_version("Uxncli - Console Varvara Emulator", "1 Nov 2023");
|
|
| 75 |
+ return system_version("Uxncli - Console Varvara Emulator", "9 Nov 2023");
|
|
| 76 | 76 |
if(!system_init(&u, (Uint8 *)calloc(0x10000 * RAM_PAGES, sizeof(Uint8)), argv[i++])) |
| 77 | 77 |
return system_error("Init", "Failed to initialize uxn.");
|
| 78 | 78 |
/* Game Loop */ |
| ... | ... |
@@ -540,7 +540,7 @@ main(int argc, char **argv) |
| 540 | 540 |
/* Read flag. Right now, there can be only one. */ |
| 541 | 541 |
if(argv[i][0] == '-') {
|
| 542 | 542 |
if(argv[i][1] == 'v') |
| 543 |
- return system_version("Uxnemu - Graphical Varvara Emulator", "1 Nov 2023");
|
|
| 543 |
+ return system_version("Uxnemu - Graphical Varvara Emulator", "9 Nov 2023");
|
|
| 544 | 544 |
if(argv[i][1] == '-') |
| 545 | 545 |
i++; |
| 546 | 546 |
if(strcmp(argv[i], "-2x") == 0 || strcmp(argv[i], "-3x") == 0) |