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+( Prints Neralie time to console. |
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+ |
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+ Formatting isn't great, but it demonstrates that |
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+ the conversion works correctly. It's a little jittery |
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+ at the beginning because the FPS calculation isn't |
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+ accurate, so in the finished program delay showing |
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+ pulses for up to the first two seconds. |
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+ |
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+ When compiled to bin/boot.rom, the faketime package |
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+ allows easy testing of midnight roll-over: |
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+ |
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+ faketime '23:59:42' bin/emulator bin/boot.rom |
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+) |
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+ |
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+;fps { current 1 next 1 second 1 }
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+;number { started 1 count 1 }
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+;linee { var 2 }
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+;neralie { n6543 2 n21 1 }
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+ |
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+|0100 ;Console { pad 8 char 1 byte 1 short 2 }
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+|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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+|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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+|0190 ;Time { year 2 month 1 day 1 hour 1 minute 1 second 1 dow 1 doy 2 isdst 1 pad 4 get 1 }
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+|01F0 .RESET .FRAME .ERROR ( vectors ) |
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+|01F8 [ 13fd 1ef3 1bf2 ] ( palette ) |
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+ |
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+|0200 @RESET |
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+ #3c =fps.current |
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+ @ERROR BRK |
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+ |
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+@FRAME |
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+ ,update-fps JSR2 |
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+ ,neralie-calc JSR2 |
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+ BRK |
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+ |
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+ ,font #00 ~number.count #08 MUL ADD2 =Sprite.addr |
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+ #02 =Sprite.color |
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+ #0000 #00 ~number.count DUP2 ,h JSR2 |
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+ ~number.count #01 ADD =number.count |
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+ |
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+@neralie-calc |
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+ ( add up fractions of a pulse ) |
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+ #0120 #00 ~Time.hour MUL2 |
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+ #00c0 #00 ~Time.minute MUL2 ADD2 |
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+ #00f8 #00 ~Time.second MUL2 ADD2 |
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+ #0271 #00 ~fps.next MUL2 #00 ~fps.current DIV2 #0008 MUL2 ADD2 |
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+ #01b0 DIV2 |
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+ |
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+ ( add up units and tens of pulses ) |
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+ #0042 #00 ~Time.hour MUL2 ADD2 |
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+ #005e #00 ~Time.minute MUL2 ADD2 |
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+ #000b #00 ~Time.second MUL2 ADD2 |
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+ DUP2 #0064 DIV2 DUP2 STH2 #0064 MUL2 SUB2 =neralie.n21 POP |
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+ |
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+ ( add up hundreds of pulses + 10 x beats ) |
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+ STH2r |
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+ #01a0 #00 ~Time.hour MUL2 ADD2 |
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+ #0006 #00 ~Time.minute MUL2 ADD2 =neralie.n6543 |
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+ |
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+ ~neralie.n6543 ,print-short-decimal JSR2 |
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+ #20 =Console.char |
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+ ~neralie.n21 ,print-byte-decimal JSR2 |
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+ #0a =Console.char |
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+ JMP2r |
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+ |
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+@h ( x1₂ x2₂ y₂ -- ) |
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+ =Screen.y |
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+ ,Screen.x =linee.var |
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+ ^line JMP |
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+ |
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+@v ( y1₂ y2₂ x₂ -- ) |
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+ =Screen.x |
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+ ,Screen.y =linee.var |
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+ ( ^line JMP is redundant ) |
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+ |
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+@line ( v1₂ v2₂ -- ) |
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+ OVR2 OVR2 LTH2 #01 JNZ SWP2 |
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+ STH2 |
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+ |
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+ $loop |
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+ DUP2 DUP2r STH2r GTH2 ^$end JNZ |
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+ DUP2 ~linee.var STR2 |
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+ #03 =Screen.color |
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+ #0001 ADD2 |
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+ ^$loop JMP |
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+ |
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+ $end |
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+ POP2 POP2r |
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+ JMP2r |
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+ |
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+@update-fps |
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+ #00 =Time.get |
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+ ~fps.next #01 ADD =fps.next |
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+ ~Time.second ~fps.second NEQ JMP JMP2r |
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+ ~Time.second =fps.second |
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+ ~fps.next =fps.current |
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+ |
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+ ~fps.next ^print-byte-decimal JSR |
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+ ,strings-fps ^print-string JSR |
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+ |
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+ #00 =fps.next |
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+ JMP2r |
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+ |
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+@print-byte-decimal ( byte₁ -- ) |
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+ #00 =number.started |
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+ DUP #64 DIV DUP ^$digit JSR #64 MUL SUB |
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+ DUP #0a DIV DUP ^$digit JSR #0a MUL SUB |
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+ ^$digit JSR |
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+ ~number.started ^$end JNZ |
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+ #30 =Console.char |
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+ $end JMP2r |
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+ |
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+ $digit |
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+ OVR ~number.started ORA #02 JNZ |
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+ POP JMP2r |
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+ #30 ADD =Console.char |
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+ #01 =number.started |
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+ JMP2r |
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+ |
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+@print-string ( string₂ -- ) |
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+ DUP2 PEK2 DUP ^$not-end JNZ |
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+ |
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+ $end |
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+ POP POP2 JMP2r |
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+ |
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+ $not-end |
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+ =Console.char |
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+ #0001 ADD2 ^print-string JMP |
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+ |
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+@print-short-decimal ( short₂ -- ) |
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+ #00 =number.started |
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+ DUP2 #2710 DIV2 DUP2 ^$digit JSR #2710 MUL2 SUB2 |
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+ DUP2 #03e8 DIV2 DUP2 ^$digit JSR #03e8 MUL2 SUB2 |
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+ DUP2 #0064 DIV2 DUP2 ^$digit JSR #0064 MUL2 SUB2 |
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+ DUP2 #000a DIV2 DUP2 ^$digit JSR #000a MUL2 SUB2 |
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+ ^$digit JSR |
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+ ~number.started ^$end JNZ |
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+ #30 =Console.char |
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+ $end JMP2r |
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+ |
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+ $digit |
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+ SWP POP |
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+ OVR ~number.started ORA #02 JNZ |
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+ POP JMP2r |
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+ #30 ADD =Console.char |
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+ #01 =number.started |
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+ JMP2r |
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+ |
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+@strings |
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+ $fps [ 20 fps 0a 00 ] |
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+ |
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+@font |
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+[ |
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+ 003c 464a 5262 3c00 0018 0808 0808 1c00 |
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+ 003c 4202 3c40 7e00 003c 421c 0242 3c00 |
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+ 000c 1424 447e 0400 007e 407c 0242 3c00 |
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+ 003c 407c 4242 3c00 007e 0204 0810 1000 |
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+ 003c 423c 4242 3c00 003c 4242 3e02 3c00 |
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+] |
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+ |