1 | 1 |
similarity index 66% |
2 | 2 |
rename from projects/examples/demos/logic.tal |
3 | 3 |
rename to projects/examples/demos/bitwise.tal |
... | ... |
@@ -1,31 +1,4 @@ |
1 |
-( logic ) |
|
2 |
- |
|
3 |
-%+ { ADD } %- { SUB } %/ { DIV } |
|
4 |
-%< { LTH } %> { GTH } %= { EQU } %! { NEQ } |
|
5 |
-%++ { ADD2 } %-- { SUB2 } %// { DIV2 } |
|
6 |
-%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } |
|
7 |
- |
|
8 |
-%2* { #10 SFT } %2/ { #01 SFT } |
|
9 |
-%4* { #20 SFT } %4/ { #02 SFT } |
|
10 |
-%8* { #30 SFT } %8/ { #03 SFT } |
|
11 |
-%10* { #40 SFT } %10/ { #04 SFT } |
|
12 |
-%20* { #50 SFT } %20/ { #05 SFT } |
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13 |
- |
|
14 |
-%2** { #10 SFT2 } %2// { #01 SFT2 } |
|
15 |
-%4** { #20 SFT2 } %4// { #02 SFT2 } |
|
16 |
-%8** { #30 SFT2 } %8// { #03 SFT2 } |
|
17 |
-%10** { #40 SFT2 } %10// { #04 SFT2 } |
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18 |
-%20** { #50 SFT2 } %20// { #05 SFT2 } |
|
19 |
- |
|
20 |
-%RELEASE-MOUSE { #0096 DEO } |
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21 |
-%AUTO-X { #01 .Screen/auto DEO } |
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22 |
-%AUTO-X-ADDR { #05 .Screen/auto DEO } |
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23 |
-%AUTO-NONE { #00 .Screen/auto DEO } |
|
24 |
- |
|
25 |
-%RTN { JMP2r } |
|
26 |
-%TOS { #00 SWP } |
|
27 |
- |
|
28 |
-( devices ) |
|
1 |
+( bitwise ) |
|
29 | 2 |
|
30 | 3 |
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ] |
31 | 4 |
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ] |
... | ... |
@@ -63,13 +36,13 @@ |
63 | 36 |
|
64 | 37 |
;on-mouse .Mouse/vector DEO2 |
65 | 38 |
|
66 |
- .Screen/width DEI2 2// |
|
67 |
- DUP2 #0040 -- .a-frame/x STZ2 DUP2 #0040 ++ .a-frame/x2 STZ2 |
|
68 |
- DUP2 #0040 -- .b-frame/x STZ2 #0040 ++ .b-frame/x2 STZ2 |
|
39 |
+ .Screen/width DEI2 #01 SFT2 |
|
40 |
+ DUP2 #0040 SUB2 .a-frame/x STZ2 DUP2 #0040 ADD2 .a-frame/x2 STZ2 |
|
41 |
+ DUP2 #0040 SUB2 .b-frame/x STZ2 #0040 ADD2 .b-frame/x2 STZ2 |
|
69 | 42 |
|
70 |
- .Screen/height DEI2 2// #0020 -- |
|
71 |
- DUP2 #0010 -- .a-frame/y STZ2 DUP2 #0000 ++ .a-frame/y2 STZ2 |
|
72 |
- DUP2 .b-frame/y STZ2 #0010 ++ .b-frame/y2 STZ2 |
|
43 |
+ .Screen/height DEI2 #01 SFT2 #0020 SUB2 |
|
44 |
+ DUP2 #0010 SUB2 .a-frame/y STZ2 DUP2 .a-frame/y2 STZ2 |
|
45 |
+ DUP2 .b-frame/y STZ2 #0010 ADD2 .b-frame/y2 STZ2 |
|
73 | 46 |
|
74 | 47 |
;redraw JSR2 |
75 | 48 |
|
... | ... |
@@ -79,7 +52,7 @@ BRK |
79 | 52 |
|
80 | 53 |
;draw-cursor JSR2 |
81 | 54 |
|
82 |
- .Mouse/state DEI #00 ! JMP [ BRK ] |
|
55 |
+ .Mouse/state DEI #00 NEQ JMP [ BRK ] |
|
83 | 56 |
|
84 | 57 |
.Mouse/x DEI2 .Mouse/y DEI2 .a-frame ;within-rect JSR2 |
85 | 58 |
;on-touch-a JCN2 |
... | ... |
@@ -90,29 +63,29 @@ BRK |
90 | 63 |
|
91 | 64 |
@on-touch-a ( -> ) |
92 | 65 |
|
93 |
- .Mouse/x DEI2 .a-frame/x LDZ2 -- |
|
94 |
- 10// NIP #07 SWP - STH |
|
66 |
+ .Mouse/x DEI2 .a-frame/x LDZ2 SUB2 |
|
67 |
+ #04 SFT2 NIP #07 SWP SUB STH |
|
95 | 68 |
|
96 | 69 |
.input/a LDZ |
97 | 70 |
#01 [ STHr #40 SFT ] SFT EOR |
98 | 71 |
.input/a STZ |
99 | 72 |
|
100 | 73 |
;redraw JSR2 |
101 |
- RELEASE-MOUSE |
|
74 |
+ #00 .Mouse/state DEO |
|
102 | 75 |
|
103 | 76 |
BRK |
104 | 77 |
|
105 | 78 |
@on-touch-b ( -> ) |
106 | 79 |
|
107 |
- .Mouse/x DEI2 .b-frame/x LDZ2 -- |
|
108 |
- 10// NIP #07 SWP - STH |
|
80 |
+ .Mouse/x DEI2 .b-frame/x LDZ2 SUB2 |
|
81 |
+ #04 SFT2 NIP #07 SWP SUB STH |
|
109 | 82 |
|
110 | 83 |
.input/b LDZ |
111 | 84 |
#01 [ STHr #40 SFT ] SFT EOR |
112 | 85 |
.input/b STZ |
113 | 86 |
|
114 | 87 |
;redraw JSR2 |
115 |
- RELEASE-MOUSE |
|
88 |
+ #00 .Mouse/state DEO |
|
116 | 89 |
|
117 | 90 |
BRK |
118 | 91 |
|
... | ... |
@@ -127,82 +100,82 @@ BRK |
127 | 100 |
.input/b LDZ #01 ;draw-byte JSR2 |
128 | 101 |
|
129 | 102 |
.b-frame/x LDZ2 .Screen/x DEO2 |
130 |
- .Screen/y DEI2 #000d ++ .Screen/y DEO2 |
|
103 |
+ .Screen/y DEI2 #000d ADD2 .Screen/y DEO2 |
|
131 | 104 |
.input LDZ2 AND #03 ;draw-byte JSR2 |
132 | 105 |
|
133 | 106 |
.b-frame/x LDZ2 .Screen/x DEO2 |
134 |
- .Screen/y DEI2 #000d ++ .Screen/y DEO2 |
|
107 |
+ .Screen/y DEI2 #000d ADD2 .Screen/y DEO2 |
|
135 | 108 |
.input LDZ2 ORA #03 ;draw-byte JSR2 |
136 | 109 |
|
137 | 110 |
.b-frame/x LDZ2 .Screen/x DEO2 |
138 |
- .Screen/y DEI2 #000d ++ .Screen/y DEO2 |
|
111 |
+ .Screen/y DEI2 #000d ADD2 .Screen/y DEO2 |
|
139 | 112 |
.input LDZ2 EOR #03 ;draw-byte JSR2 |
140 | 113 |
|
141 | 114 |
( labels ) |
142 |
- AUTO-X-ADDR |
|
143 |
- .b-frame/x LDZ2 #0020 -- .Screen/x DEO2 |
|
115 |
+ #05 .Screen/auto DEO |
|
116 |
+ .b-frame/x LDZ2 #0020 SUB2 .Screen/x DEO2 |
|
144 | 117 |
;names-icn/and .Screen/addr DEO2 |
145 |
- .b-frame/y2 LDZ2 #0004 ++ .Screen/y DEO2 |
|
118 |
+ .b-frame/y2 LDZ2 #0004 ADD2 .Screen/y DEO2 |
|
146 | 119 |
,&draw-label JSR |
147 |
- .b-frame/y2 LDZ2 #0014 ++ .Screen/y DEO2 |
|
120 |
+ .b-frame/y2 LDZ2 #0014 ADD2 .Screen/y DEO2 |
|
148 | 121 |
,&draw-label JSR |
149 |
- .b-frame/y2 LDZ2 #0024 ++ .Screen/y DEO2 |
|
122 |
+ .b-frame/y2 LDZ2 #0024 ADD2 .Screen/y DEO2 |
|
150 | 123 |
,&draw-label JSR |
151 |
- AUTO-NONE |
|
124 |
+ #00 .Screen/auto DEO |
|
152 | 125 |
|
153 |
-RTN |
|
126 |
+JMP2r |
|
154 | 127 |
&draw-label |
155 |
- .b-frame/x LDZ2 #0020 -- .Screen/x DEO2 |
|
128 |
+ .b-frame/x LDZ2 #0020 SUB2 .Screen/x DEO2 |
|
156 | 129 |
#03 .Screen/sprite DEOk DEOk DEO |
157 |
- RTN |
|
130 |
+ JMP2r |
|
158 | 131 |
|
159 | 132 |
@draw-byte ( value -- ) |
160 | 133 |
|
161 | 134 |
STH STH |
162 | 135 |
#0800 |
163 | 136 |
&loop |
164 |
- DUP #07 SWP - |
|
137 |
+ #07 OVR SUB |
|
165 | 138 |
STHkr SWP SFT #01 AND OVRr STHr ;draw-bit JSR2 |
166 | 139 |
INC GTHk ,&loop JCN |
167 | 140 |
POP2 |
168 |
- .Screen/y DEI2 #0003 ++ .Screen/y DEO2 |
|
169 |
- .Screen/x DEI2 #0008 ++ .Screen/x DEO2 |
|
141 |
+ .Screen/y DEI2 #0003 ADD2 .Screen/y DEO2 |
|
142 |
+ .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 |
|
170 | 143 |
STHr ;draw-hex JSR2 |
171 | 144 |
POPr |
172 | 145 |
|
173 |
-RTN |
|
146 |
+JMP2r |
|
174 | 147 |
|
175 | 148 |
@draw-bit ( value color -- ) |
176 | 149 |
|
177 | 150 |
STH STH |
178 | 151 |
|
179 |
- AUTO-X-ADDR |
|
180 |
- ;button-icns/off [ #00 STHkr 20* ++ ] .Screen/addr DEO2 |
|
152 |
+ #05 .Screen/auto DEO |
|
153 |
+ ;button-icns/off [ #00 STHkr #50 SFT ADD2 ] .Screen/addr DEO2 |
|
181 | 154 |
OVRr STHr .Screen/sprite DEO |
182 | 155 |
OVRr STHr .Screen/sprite DEO |
183 |
- .Screen/y DEI2 #0008 ++ .Screen/y DEO2 |
|
184 |
- .Screen/x DEI2 #0010 -- .Screen/x DEO2 |
|
156 |
+ .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2 |
|
157 |
+ .Screen/x DEI2 #0010 SUB2 .Screen/x DEO2 |
|
185 | 158 |
OVRr STHr .Screen/sprite DEO |
186 | 159 |
OVRr STHr .Screen/sprite DEO |
187 |
- AUTO-NONE |
|
188 |
- .Screen/y DEI2 #0008 -- .Screen/y DEO2 |
|
160 |
+ #00 .Screen/auto DEO |
|
161 |
+ .Screen/y DEI2 #0008 SUB2 .Screen/y DEO2 |
|
189 | 162 |
|
190 |
- POPr POPr |
|
163 |
+ POP2r |
|
191 | 164 |
|
192 |
-RTN |
|
165 |
+JMP2r |
|
193 | 166 |
|
194 | 167 |
@draw-hex ( value -- ) |
195 | 168 |
|
196 |
- AUTO-X |
|
169 |
+ #01 .Screen/auto DEO |
|
197 | 170 |
DUP #04 SFT ,&draw JSR |
198 | 171 |
#0f AND ,&draw JSR |
199 |
- AUTO-X |
|
172 |
+ #01 .Screen/auto DEO |
|
200 | 173 |
|
201 |
-RTN |
|
174 |
+JMP2r |
|
202 | 175 |
&draw |
203 |
- TOS 8** ;font-hex ++ .Screen/addr DEO2 |
|
176 |
+ #00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2 |
|
204 | 177 |
( draw ) #01 .Screen/sprite DEO |
205 |
- RTN |
|
178 |
+ JMP2r |
|
206 | 179 |
|
207 | 180 |
@draw-cursor ( -- ) |
208 | 181 |
|
... | ... |
@@ -215,26 +188,26 @@ RTN |
215 | 188 |
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 |
216 | 189 |
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 |
217 | 190 |
( colorize on state ) |
218 |
- #42 [ .Mouse/state DEI #00 ! ] + .Screen/sprite DEO |
|
191 |
+ #42 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO |
|
219 | 192 |
|
220 |
-RTN |
|
193 |
+JMP2r |
|
221 | 194 |
|
222 | 195 |
@within-rect ( x* y* rect -- flag ) |
223 | 196 |
|
224 | 197 |
STH |
225 |
- ( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN |
|
198 |
+ ( y < rect.y1 ) DUP2 STHkr INC INC LDZ2 LTH2 ,&skip JCN |
|
226 | 199 |
( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN |
227 | 200 |
SWP2 |
228 | 201 |
( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN |
229 | 202 |
( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN |
230 | 203 |
POP2 POP2 POPr |
231 | 204 |
#01 |
232 |
-RTN |
|
205 |
+JMP2r |
|
233 | 206 |
&skip |
234 | 207 |
POP2 POP2 POPr |
235 | 208 |
#00 |
236 | 209 |
|
237 |
-RTN |
|
210 |
+JMP2r |
|
238 | 211 |
|
239 | 212 |
@cursor |
240 | 213 |
80c0 e0f0 f8e0 1000 |