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@@ -335,10 +335,10 @@ RTS
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335
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335
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,no-linebreak ~j LDR #0a NEQ ~j LDR #0d NEQ #0101 EQU2 JMP? POP2
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336
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336
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( fill clear )
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337
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337
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@fill-clear
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338
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- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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,font =dev/sprite.addr
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#01 =dev/sprite.color
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341
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- ,fill-clear ~dev/sprite.x ~dev/screen.width #0010 SUB2 LTH2 JMP? POP2
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340
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+ ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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341
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+ ,fill-clear ~dev/sprite.x ~dev/screen.width #0008 SUB2 LTH2 JMP? POP2
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#0010 =dev/sprite.x
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343
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343
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( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
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344
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@no-linebreak
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@@ -483,8 +483,8 @@ RTS
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483
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483
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@arrowdown_icn [ 0010 1010 fe7c 3810 ]
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484
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@load_icn [ feaa d6aa d4aa f400 ]
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485
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@save_icn [ fe82 8282 848a f400 ]
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486
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-@filepath1 [ test.txt 00 ]
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487
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-@filepath [ projects/software/left.usm 00 ]
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486
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+@filepath1 [ test.txt 00 ]
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487
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+@filepath [ projects/software/left.usm 00 ]
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488
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489
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|4000 ;document Document
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490
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@@ -499,4 +499,4 @@ RTS
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499
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499
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|FF60 ;dev/file File
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500
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500
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501
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501
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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502
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-|FFF8 [ 0a4f 0a4f 0a4f ] ( palette )
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502
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+|FFF8 [ 40ff c09f a09f ] ( palette )
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