... | ... |
@@ -4,56 +4,18 @@ |
4 | 4 |
Any live cell with more than three live neighbours dies, as if by overpopulation. |
5 | 5 |
Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. ) |
6 | 6 |
|
7 |
-%+ { ADD } %- { SUB } |
|
8 |
-%< { LTH } %> { GTH } %= { EQU } %! { NEQ } |
|
9 |
-%++ { ADD2 } %-- { SUB2 } |
|
10 |
-%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } |
|
11 |
- |
|
12 |
-%2/ { #01 SFT } |
|
13 |
-%8/ { #03 SFT } |
|
14 |
-%2// { #01 SFT2 } %8// { #03 SFT2 } |
|
15 |
-%2** { #10 SFT2 } %8** { #30 SFT2 } |
|
16 |
-%40** { #60 SFT2 } |
|
17 |
-%8MOD { #07 AND } %2MOD { #01 AND } |
|
18 |
- |
|
19 |
-%TOS { #00 SWP } |
|
20 |
-%RTN { JMP2r } |
|
21 |
-%SFL { #40 SFT SFT } |
|
22 |
- |
|
23 |
-%WIDTH { #40 } |
|
24 |
-%HEIGHT { #40 } |
|
25 |
-%LENGTH { #0200 } |
|
26 |
-%WIDTH-MOD { #3f AND } |
|
27 |
-%HEIGHT-MOD { #3f AND } |
|
28 |
-%IN-RANGE { INCk SWP SUB2 GTH } |
|
29 |
- |
|
30 |
-%BANK1 { #8000 } %BANK2 { #a000 } |
|
31 |
- |
|
32 |
-%GET-ITERATORS { SWP2k POP NIP } |
|
33 |
-%GET-ITER { OVR2 NIP OVR SWP } |
|
34 |
- |
|
35 |
-%AUTO-NONE { #00 .Screen/auto DEO } |
|
36 |
-%AUTO-X { #01 .Screen/auto DEO } |
|
37 |
- |
|
38 |
-( devices ) |
|
39 |
- |
|
40 |
-|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ] |
|
41 |
-|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ] |
|
42 |
-|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |
|
43 |
-|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |
|
44 |
-|80 @Controller [ &vector $2 &button $1 &key $1 ] |
|
45 |
-|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |
|
46 |
- |
|
47 |
-( variables ) |
|
7 |
+|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 |
|
8 |
+|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1 |
|
9 |
+|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |
|
10 |
+|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 |
|
11 |
+|80 @Controller &vector $2 &button $1 &key $1 |
|
12 |
+|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1 |
|
48 | 13 |
|
49 | 14 |
|0000 |
50 | 15 |
|
51 |
-@world [ &frame $1 &count $2 ] |
|
52 |
-@anchor [ &x $2 &y $2 ] |
|
53 |
-@pointer [ &x $2 &y $2 ] |
|
54 |
-@rle [ &x $1 &y $1 &n $1 ] |
|
55 |
- |
|
56 |
-( program ) |
|
16 |
+@world &frame $1 &count $2 |
|
17 |
+@anchor &x $2 &y $2 &x2 $2 &y2 $2 |
|
18 |
+@pointer &x $2 &y $2 |
|
57 | 19 |
|
58 | 20 |
|0100 ( -> ) |
59 | 21 |
|
... | ... |
@@ -61,94 +23,41 @@ |
61 | 23 |
#02cf .System/r DEO2 |
62 | 24 |
#02ff .System/g DEO2 |
63 | 25 |
#024f .System/b DEO2 |
64 |
- |
|
26 |
+ ( resize ) |
|
27 |
+ #00c0 .Screen/width DEO2 |
|
28 |
+ #00c0 .Screen/height DEO2 |
|
65 | 29 |
( vectors ) |
66 |
- ;on-input .Console/vector DEO2 |
|
67 |
- ;on-frame .Screen/vector DEO2 |
|
68 |
- ;on-mouse .Mouse/vector DEO2 |
|
30 |
+ ;on-frame .Screen/vector DEO2 |
|
31 |
+ ;on-mouse .Mouse/vector DEO2 |
|
69 | 32 |
;on-control .Controller/vector DEO2 |
70 |
- |
|
71 | 33 |
( glider ) |
72 | 34 |
#07 #03 ;set-cell JSR2 |
73 | 35 |
#07 #04 ;set-cell JSR2 |
74 | 36 |
#05 #04 ;set-cell JSR2 |
75 | 37 |
#07 #05 ;set-cell JSR2 |
76 | 38 |
#06 #05 ;set-cell JSR2 |
77 |
- |
|
78 |
- .Screen/width DEI2 2// WIDTH TOS -- .anchor/x STZ2 |
|
79 |
- .Screen/height DEI2 2// HEIGHT TOS -- .anchor/y STZ2 |
|
80 |
- |
|
81 |
-BRK |
|
82 |
- |
|
83 |
-@on-frame-paused ( -> ) |
|
39 |
+ ( center ) |
|
40 |
+ .Screen/width DEI2 #01 SFT2 #0040 SUB2 |
|
41 |
+ DUP2 .anchor/x STZ2 |
|
42 |
+ #007e ADD2 .anchor/x2 STZ2 |
|
43 |
+ .Screen/height DEI2 #01 SFT2 #0040 SUB2 |
|
44 |
+ DUP2 .anchor/y STZ2 |
|
45 |
+ #007e ADD2 .anchor/y2 STZ2 |
|
84 | 46 |
|
85 | 47 |
BRK |
86 | 48 |
|
87 | 49 |
@on-frame ( -> ) |
88 | 50 |
|
89 |
- .Mouse/state DEI #00 = #01 JCN [ BRK ] |
|
90 |
- |
|
91 |
- ( incr frame ) .world/frame LDZ INC [ DUP ] .world/frame STZ |
|
92 |
- ( reset count ) #0000 .world/count STZ2 |
|
93 |
- |
|
94 |
- #03 AND #00 = #01 JCN [ BRK ] |
|
95 |
- |
|
96 |
- ( clear buffer ) |
|
97 |
- BANK2 LENGTH ;mclr JSR2 |
|
98 |
- |
|
99 |
- ( run grid ) |
|
100 |
- #00 HEIGHT |
|
101 |
- &ver |
|
102 |
- #00 WIDTH |
|
103 |
- &hor |
|
104 |
- GET-ITERATORS |
|
105 |
- ( x y ) DUP2 |
|
106 |
- ( neighbours ) DUP2 ;get-neighbours JSR2 |
|
107 |
- ( state ) ROT ROT ;get-cell JSR2 |
|
108 |
- ,run-cell JSR |
|
109 |
- SWP INC SWP |
|
110 |
- LTHk ,&hor JCN |
|
111 |
- POP2 |
|
112 |
- SWP INC SWP |
|
113 |
- LTHk ,&ver JCN |
|
114 |
- POP2 |
|
115 |
- |
|
116 |
- ( move buffer ) |
|
117 |
- BANK2 BANK1 LENGTH ;mcpy JSR2 |
|
118 |
- |
|
119 |
- ;draw-grid JSR2 |
|
51 |
+ .Mouse/state DEI #00 EQU #01 JCN [ BRK ] |
|
52 |
+ #0000 .world/count STZ2 |
|
53 |
+ .world/frame LDZ INC |
|
54 |
+ DUP .world/frame STZ |
|
55 |
+ #03 AND #00 EQU #01 JCN [ BRK ] |
|
56 |
+ ;run JSR2 |
|
57 |
+ &paused |
|
120 | 58 |
|
121 | 59 |
BRK |
122 | 60 |
|
123 |
-@run-cell ( x y neighbours state -- ) |
|
124 |
- |
|
125 |
- #00 = ,&dead JCN |
|
126 |
- &alive |
|
127 |
- DUP #02 < ,&dies JCN |
|
128 |
- DUP #03 > ,&dies JCN |
|
129 |
- &lives POP ,save-cell JSR RTN |
|
130 |
- &dies POP POP2 RTN |
|
131 |
- &dead |
|
132 |
- DUP #03 = ,&birth JCN POP POP2 RTN |
|
133 |
- &birth POP ,save-cell JSR RTN |
|
134 |
- |
|
135 |
-RTN |
|
136 |
- |
|
137 |
-@save-cell ( x y -- ) |
|
138 |
- |
|
139 |
- ( get index ) |
|
140 |
- HEIGHT-MOD SWP WIDTH-MOD SWP |
|
141 |
- TOS 8** ROT 8/ TOS ++ [ BANK2 ++ ] |
|
142 |
- ( incr count ) |
|
143 |
- .world/count LDZ2 INC2 .world/count STZ2 |
|
144 |
- ( save in buffer ) |
|
145 |
- STH2 |
|
146 |
- DUP2 POP 8MOD #01 SWP SFL |
|
147 |
- LDAkr STHr SWP ORA |
|
148 |
- STH2r STA |
|
149 |
- |
|
150 |
-RTN |
|
151 |
- |
|
152 | 61 |
@on-mouse ( -> ) |
153 | 62 |
|
154 | 63 |
( clear last cursor ) |
... | ... |
@@ -156,138 +65,177 @@ RTN |
156 | 65 |
.pointer/x LDZ2 .Screen/x DEO2 |
157 | 66 |
.pointer/y LDZ2 .Screen/y DEO2 |
158 | 67 |
#40 .Screen/sprite DEO |
159 |
- |
|
160 | 68 |
( record pointer positions ) |
161 | 69 |
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 |
162 | 70 |
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 |
163 |
- |
|
164 | 71 |
( colorize on state ) |
165 |
- #42 [ .Mouse/state DEI #00 ! ] + .Screen/sprite DEO |
|
166 |
- |
|
167 |
- .Mouse/state DEI #00 ! #01 JCN [ BRK ] |
|
168 |
- |
|
169 |
- .Mouse/x DEI2 DUP2 .anchor/x LDZ2 >> ROT ROT .anchor/x LDZ2 WIDTH DUP ADD TOS ++ INC2 << #0101 == |
|
170 |
- .Mouse/y DEI2 DUP2 .anchor/y LDZ2 >> ROT ROT .anchor/y LDZ2 HEIGHT DUP ADD TOS ++ << #0101 == |
|
171 |
- #0101 == #01 JCN [ BRK ] |
|
172 |
- |
|
173 |
- .Mouse/x DEI2 .anchor/x LDZ2 SUB2 2/ NIP |
|
174 |
- .Mouse/y DEI2 .anchor/y LDZ2 SUB2 2/ NIP |
|
175 |
- ;set-cell JSR2 |
|
176 |
- |
|
72 |
+ #42 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO |
|
73 |
+ ( on touch in rect ) |
|
74 |
+ .Mouse/state DEI #00 NEQ #01 JCN [ BRK ] |
|
75 |
+ .Mouse/x DEI2 .Mouse/y DEI2 .anchor ;within-rect JSR2 JMP [ BRK ] |
|
76 |
+ ( paint ) |
|
77 |
+ .Mouse/x DEI2 .anchor/x LDZ2 SUB2 #01 SFT NIP |
|
78 |
+ .Mouse/y DEI2 .anchor/y LDZ2 SUB2 #01 SFT NIP |
|
79 |
+ ;set-cell JSR2 |
|
80 |
+ ( draw ) |
|
177 | 81 |
;draw-grid JSR2 |
178 | 82 |
|
179 | 83 |
BRK |
180 | 84 |
|
181 | 85 |
@on-control ( -> ) |
182 | 86 |
|
183 |
- .Controller/key DEI #20 ! ,&no-toggle JCN |
|
87 |
+ ( toggle play ) |
|
88 |
+ .Controller/key DEI #20 NEQ ,&no-toggle JCN |
|
184 | 89 |
;on-frame |
185 |
- .Screen/vector DEI2 ;on-frame-paused == ,&swap JCN |
|
186 |
- POP2 ;on-frame-paused |
|
90 |
+ .Screen/vector DEI2 ;on-frame/paused EQU2 ,&swap JCN |
|
91 |
+ POP2 ;on-frame/paused |
|
187 | 92 |
&swap |
188 | 93 |
.Screen/vector DEO2 |
189 | 94 |
&no-toggle |
190 |
- |
|
191 |
- .Controller/button DEI #08 ! ,&no-reset JCN |
|
192 |
- BANK1 #1000 ;mclr JSR2 |
|
193 |
- BANK2 #1000 ;mclr JSR2 |
|
95 |
+ ( clear on home ) |
|
96 |
+ .Controller/button DEI #08 NEQ ,&no-reset JCN |
|
97 |
+ ;bank1 #0400 ;mclr JSR2 |
|
194 | 98 |
&no-reset |
195 | 99 |
|
196 | 100 |
BRK |
197 | 101 |
|
198 |
-@draw-grid ( -- ) |
|
199 |
- |
|
200 |
- ( draw cell count ) |
|
201 |
- .anchor/x LDZ2 .Screen/x DEO2 |
|
202 |
- .anchor/y LDZ2 HEIGHT DUP ADD TOS ++ .Screen/y DEO2 |
|
203 |
- AUTO-X |
|
204 |
- .world/count LDZ2 #03 ;draw-short JSR2 |
|
205 |
- AUTO-NONE |
|
102 |
+@run ( -- ) |
|
206 | 103 |
|
207 |
- HEIGHT #00 |
|
104 |
+ ( clear buffer ) |
|
105 |
+ ;bank2 #1000 ;mclr JSR2 |
|
106 |
+ ( run grid ) |
|
107 |
+ #4000 |
|
208 | 108 |
&ver |
209 |
- DUP TOS 2** .anchor/y LDZ2 ++ .Screen/y DEO2 |
|
210 |
- WIDTH #00 |
|
109 |
+ STHk |
|
110 |
+ #4000 |
|
211 | 111 |
&hor |
212 |
- DUP TOS 2** .anchor/x LDZ2 ++ .Screen/x DEO2 |
|
213 |
- GET-ITER ,get-cell JSR INC .Screen/pixel DEO |
|
112 |
+ DUP STHkr ,run-cell JSR |
|
214 | 113 |
INC GTHk ,&hor JCN |
215 | 114 |
POP2 |
115 |
+ POPr |
|
216 | 116 |
INC GTHk ,&ver JCN |
217 | 117 |
POP2 |
118 |
+ ( move buffer ) |
|
119 |
+ ;bank2 ;bank1 #1000 ;mcpy JSR2 |
|
120 |
+ ( draw ) |
|
121 |
+ ;draw-grid JSR2 |
|
218 | 122 |
|
219 |
-RTN |
|
123 |
+JMP2r |
|
220 | 124 |
|
221 |
-@get-index ( x y -- index* ) |
|
222 |
- |
|
223 |
- HEIGHT-MOD SWP WIDTH-MOD SWP |
|
224 |
- TOS 8** ROT 8/ TOS ++ [ BANK1 ++ ] |
|
125 |
+@run-cell ( x y -- ) |
|
225 | 126 |
|
226 |
-RTN |
|
127 |
+ ( x y ) DUP2 |
|
128 |
+ ( neighbours ) DUP2 ;get-neighbours JSR2 |
|
129 |
+ ( state ) ROT ROT ;get-cell JSR2 |
|
130 |
+ #00 EQU ,&dead JCN |
|
131 |
+ DUP #02 LTH ,&dies JCN |
|
132 |
+ DUP #03 GTH ,&dies JCN |
|
133 |
+ POP ,&save JSR JMP2r |
|
134 |
+ &dies POP POP2 JMP2r |
|
135 |
+ &dead |
|
136 |
+ DUP #03 EQU ,&birth JCN POP POP2 JMP2r |
|
137 |
+ &birth POP ,&save JSR JMP2r |
|
227 | 138 |
|
228 |
-@set-cell ( x y -- ) |
|
139 |
+JMP2r |
|
140 |
+ &save ( x y -- ) |
|
141 |
+ STH2 #01 STH2r ,get-index JSR [ #1000 ADD2 ] STA |
|
142 |
+ .world/count LDZ2 INC2 .world/count STZ2 |
|
143 |
+ JMP2r |
|
144 |
+ |
|
145 |
+@get-index ( x y -- index* ) |
|
229 | 146 |
|
230 |
- DUP2 ,get-index JSR STH2 |
|
231 |
- POP 8MOD #01 SWP SFL |
|
232 |
- LDAkr STHr SWP ORA |
|
233 |
- STH2r STA |
|
147 |
+ ( y ) #3f AND #00 SWP #60 SFT2 |
|
148 |
+ ( x ) ROT #3f AND #00 SWP ADD2 |
|
149 |
+ ;bank1 ADD2 |
|
234 | 150 |
|
235 |
-RTN |
|
151 |
+JMP2r |
|
236 | 152 |
|
237 |
-@unset-cell ( x y -- ) |
|
153 |
+@set-cell ( x y -- ) |
|
238 | 154 |
|
239 |
- DUP2 ,get-index JSR STH2 |
|
240 |
- POP 8MOD #01 SWP SFL #ff EOR |
|
241 |
- LDAkr STHr SWP AND |
|
242 |
- STH2r STA |
|
155 |
+ STH2 #01 STH2r ,get-index JSR STA |
|
243 | 156 |
|
244 |
-RTN |
|
157 |
+JMP2r |
|
245 | 158 |
|
246 | 159 |
@get-cell ( x y -- cell ) |
247 | 160 |
|
248 |
- DUP2 ,get-index JSR LDA |
|
249 |
- NIP SWP |
|
250 |
- 8MOD |
|
251 |
- SFT 2MOD |
|
161 |
+ ,get-index JSR LDA |
|
252 | 162 |
|
253 |
-RTN |
|
163 |
+JMP2r |
|
254 | 164 |
|
255 | 165 |
@get-neighbours ( x y -- neighbours ) |
256 | 166 |
|
257 |
- ( -1,-1 ) DUP2 #01 - [ SWP #01 - SWP ] ,get-cell JSR STH |
|
258 |
- ( 0,-1 ) DUP2 #01 - ,get-cell JSR STH ADDr |
|
259 |
- ( +1,-1 ) DUP2 #01 - [ SWP INC SWP ] ,get-cell JSR STH ADDr |
|
260 |
- ( -1, 0 ) DUP2 [ SWP #01 - SWP ] ,get-cell JSR STH ADDr |
|
261 |
- ( +1, 0 ) DUP2 [ SWP INC SWP ] ,get-cell JSR STH ADDr |
|
262 |
- ( -1,+1 ) DUP2 INC [ SWP #01 - SWP ] ,get-cell JSR STH ADDr |
|
263 |
- ( 0,+1 ) DUP2 INC ,get-cell JSR STH ADDr |
|
264 |
- ( +1,+1 ) INC [ SWP INC SWP ] ,get-cell JSR STH ADDr |
|
167 |
+ ,&origin STR2 |
|
168 |
+ LITr 00 |
|
169 |
+ #0800 |
|
170 |
+ &loop |
|
171 |
+ #00 OVR #10 SFT2 ;&mask ADD2 LDA2 [ LIT2 &origin $2 ] |
|
172 |
+ ROT ADD STH ADD STHr ;get-cell JSR2 STH ADDr |
|
173 |
+ INC GTHk ,&loop JCN |
|
174 |
+ POP2 |
|
265 | 175 |
STHr |
266 | 176 |
|
267 |
-RTN |
|
177 |
+JMP2r |
|
178 |
+ &mask ffff 00ff 01ff ff00 0100 ff01 0001 0101 |
|
268 | 179 |
|
269 |
-@draw-short ( short* color -- ) |
|
180 |
+@draw-grid ( -- ) |
|
181 |
+ |
|
182 |
+ ( draw cell count ) |
|
183 |
+ .anchor/x LDZ2 .Screen/x DEO2 |
|
184 |
+ .anchor/y2 LDZ2 #0008 ADD2 .Screen/y DEO2 |
|
185 |
+ #01 .Screen/auto DEO |
|
186 |
+ .world/count LDZ2 ;draw-short JSR2 |
|
187 |
+ #00 .Screen/auto DEO |
|
188 |
+ #4000 |
|
189 |
+ &ver |
|
190 |
+ #00 OVR #10 SFT2 .anchor/y LDZ2 ADD2 .Screen/y DEO2 |
|
191 |
+ STHk |
|
192 |
+ #4000 |
|
193 |
+ &hor |
|
194 |
+ #00 OVR #10 SFT2 .anchor/x LDZ2 ADD2 .Screen/x DEO2 |
|
195 |
+ DUP STHkr ;get-cell JSR2 INC .Screen/pixel DEO |
|
196 |
+ INC GTHk ,&hor JCN |
|
197 |
+ POP2 |
|
198 |
+ POPr |
|
199 |
+ INC GTHk ,&ver JCN |
|
200 |
+ POP2 |
|
270 | 201 |
|
271 |
- STH |
|
272 |
- SWP STHkr ,draw-byte JSR |
|
273 |
- STHr |
|
202 |
+JMP2r |
|
203 |
+ |
|
204 |
+@draw-short ( short* -- ) |
|
205 |
+ |
|
206 |
+ SWP ,draw-byte JSR |
|
274 | 207 |
|
275 | 208 |
@draw-byte ( byte color -- ) |
276 | 209 |
|
277 |
- STH |
|
278 |
- DUP #04 SFT STHkr ,draw-hex JSR #0f AND |
|
279 |
- STHr |
|
210 |
+ DUP #04 SFT ,draw-hex JSR #0f AND |
|
280 | 211 |
|
281 | 212 |
@draw-hex ( char color -- ) |
282 | 213 |
|
283 |
- SWP TOS 8** ;font-hex ++ .Screen/addr DEO2 |
|
284 |
- .Screen/sprite DEO |
|
214 |
+ #00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2 |
|
215 |
+ #03 .Screen/sprite DEO |
|
285 | 216 |
|
286 |
-RTN |
|
217 |
+JMP2r |
|
218 |
+ |
|
219 |
+@within-rect ( x* y* rect -- flag ) |
|
220 |
+ |
|
221 |
+ STH |
|
222 |
+ ( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN |
|
223 |
+ ( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN |
|
224 |
+ SWP2 |
|
225 |
+ ( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN |
|
226 |
+ ( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN |
|
227 |
+ POP2 POP2 POPr |
|
228 |
+ #01 |
|
229 |
+JMP2r |
|
230 |
+ &skip |
|
231 |
+ POP2 POP2 POPr |
|
232 |
+ #00 |
|
233 |
+ |
|
234 |
+JMP2r |
|
287 | 235 |
|
288 | 236 |
@mclr ( addr* len* -- ) |
289 | 237 |
|
290 |
- OVR2 ++ SWP2 |
|
238 |
+ OVR2 ADD2 SWP2 |
|
291 | 239 |
&loop |
292 | 240 |
STH2k #00 STH2r STA |
293 | 241 |
INC2 GTH2k ,&loop JCN |
... | ... |
@@ -298,7 +246,7 @@ JMP2r |
298 | 246 |
@mcpy ( src* dst* len* -- ) |
299 | 247 |
|
300 | 248 |
SWP2 STH2 |
301 |
- OVR2 ++ SWP2 |
|
249 |
+ OVR2 ADD2 SWP2 |
|
302 | 250 |
&loop |
303 | 251 |
LDAk STH2kr STA INC2r |
304 | 252 |
INC2 GTH2k ,&loop JCN |
... | ... |
@@ -307,77 +255,25 @@ JMP2r |
307 | 255 |
|
308 | 256 |
JMP2r |
309 | 257 |
|
310 |
-( input ) |
|
311 |
- |
|
312 |
-@on-input ( -> ) |
|
313 |
- ,&main JSR |
|
314 |
- BRK |
|
315 |
- |
|
316 |
- &main |
|
317 |
- .Console/read DEI #20 GTH JMP JMP2r ( ignore whitespace ) |
|
318 |
- .Console/read DEI LIT 'b EQU ,unset-run JCN |
|
319 |
- .Console/read DEI LIT 'o EQU ,set-run JCN |
|
320 |
- .Console/read DEI LIT '$ EQU ,input-eol JCN |
|
321 |
- .Console/read DEI LIT '! EQU ,input-eop JCN |
|
322 |
- LIT2 '0 '9 .Console/read DEI IN-RANGE ,input-number JCN |
|
323 |
- ;on-ignore-until-eol .Console/vector DEO2 |
|
324 |
- JMP2r |
|
325 |
- |
|
326 |
-@unset-run ( -- ) |
|
327 |
- ;unset-cell ,run JMP ( tail call ) |
|
328 |
- |
|
329 |
-@set-run ( -- ) |
|
330 |
- ;set-cell ( fall through ) |
|
331 |
- |
|
332 |
-@run ( cell-fn* -- ) |
|
333 |
- STH2 |
|
334 |
- ;on-frame-paused .Screen/vector DEO2 |
|
335 |
- .rle/n LDZk #00 ROT STZ |
|
336 |
- DUP #00 NEQ JMP INC |
|
337 |
- &loop ( count / cell-fn* ) |
|
338 |
- DUP #00 EQU ,&end JCN |
|
339 |
- .rle/x LDZ .rle/y LDZ STH2kr JSR2 |
|
340 |
- .rle/x LDZk INC SWP STZ |
|
341 |
- #01 SUB |
|
342 |
- ,&loop JMP |
|
343 |
- &end |
|
344 |
- POP POP2r |
|
345 |
- JMP2r |
|
346 |
- |
|
347 |
-@input-number ( -- ) |
|
348 |
- .rle/n LDZk #0a MUL |
|
349 |
- .Console/read DEI LIT '0 SUB |
|
350 |
- ADD SWP STZ |
|
351 |
- JMP2r |
|
352 |
- |
|
353 |
-@input-eol ( -- ) |
|
354 |
- WIDTH .rle/x LDZ SUB .rle/n STZ |
|
355 |
- ,unset-run JSR |
|
356 |
- #00 .rle/x STZ |
|
357 |
- .rle/y LDZk INC SWP STZ |
|
358 |
- JMP2r |
|
359 |
- |
|
360 |
-@input-eop ( -- ) |
|
361 |
- ,input-eol JSR |
|
362 |
- HEIGHT .rle/y LDZ GTH ,input-eop JCN |
|
363 |
- ;on-frame .Screen/vector DEO2 |
|
364 |
- #00 .rle/y STZ |
|
365 |
- BRK |
|
366 |
- |
|
367 |
-@on-ignore-until-eol ( -> ) |
|
368 |
- .Console/read DEI #0a EQU JMP BRK |
|
369 |
- ;on-input .Console/vector DEO2 |
|
370 |
- BRK |
|
371 |
- |
|
372 | 258 |
@cursor |
373 | 259 |
80c0 e0f0 f8e0 1000 |
374 | 260 |
|
375 | 261 |
@font-hex |
376 |
- 007c 8282 8282 827c 0030 1010 1010 1010 |
|
377 |
- 007c 8202 7c80 80fe 007c 8202 1c02 827c |
|
378 |
- 000c 1424 4484 fe04 00fe 8080 7c02 827c |
|
379 |
- 007c 8280 fc82 827c 007c 8202 1e02 0202 |
|
380 |
- 007c 8282 7c82 827c 007c 8282 7e02 827c |
|
381 |
- 007c 8202 7e82 827e 00fc 8282 fc82 82fc |
|
382 |
- 007c 8280 8080 827c 00fc 8282 8282 82fc |
|
383 |
- 007c 8280 f080 827c 007c 8280 f080 8080 |
|
262 |
+ 7c82 8282 8282 7c00 |
|
263 |
+ 3010 1010 1010 3800 |
|
264 |
+ 7c82 027c 8080 fe00 |
|
265 |
+ 7c82 021c 0282 7c00 |
|
266 |
+ 2242 82fe 0202 0200 |
|
267 |
+ fe80 807c 0282 7c00 |
|
268 |
+ 7c82 80fc 8282 7c00 |
|
269 |
+ fe82 0408 0810 1000 |
|
270 |
+ 7c82 827c 8282 7c00 |
|
271 |
+ 7c82 827e 0202 0200 |
|
272 |
+ 7c82 82fe 8282 8200 |
|
273 |
+ fc82 82fc 8282 fc00 |
|
274 |
+ 7c82 8080 8082 7c00 |
|
275 |
+ fc82 8282 8282 fc00 |
|
276 |
+ fe80 80f0 8080 fe00 |
|
277 |
+ fe80 80f0 8080 8000 |
|
278 |
+ |
|
279 |
+@bank1 $1000 @bank2 |