Browse code

(uxnemu) Update indentation with clang-format.

The main loop now uses SDL_WaitEvent instead of SDL_PollEvent, and the
indentation level needs to change. For clarity, the previous commit
contains the code changes, while this one updates the indentation.

Andrew Alderwick authored on 27/03/2022 12:18:37
Showing 1 changed files
... ...
@@ -393,76 +393,76 @@ run(Uxn *u)
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 	Device *devsys = &u->dev[0];
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 	redraw();
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 	while(SDL_WaitEvent(&event)) {
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-			/* .System/halt */
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-			if(devsys->dat[0xf])
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-				return error("Run", "Ended.");
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-			/* Window */
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-			if(event.type == SDL_QUIT)
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-				return error("Run", "Quit.");
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-			else if(event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_EXPOSED)
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-				redraw();
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-			else if(event.type == SDL_DROPFILE) {
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-				screen_resize(&uxn_screen, WIDTH, HEIGHT);
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-				start(u, event.drop.file);
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-				SDL_free(event.drop.file);
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-			}
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-			/* Audio */
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-			else if(event.type >= audio0_event && event.type < audio0_event + POLYPHONY) {
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-				Device *d = devaudio0 + (event.type - audio0_event);
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-				uxn_eval(u, GETVECTOR(d));
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+		/* .System/halt */
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+		if(devsys->dat[0xf])
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+			return error("Run", "Ended.");
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+		/* Window */
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+		if(event.type == SDL_QUIT)
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+			return error("Run", "Quit.");
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+		else if(event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_EXPOSED)
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+			redraw();
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+		else if(event.type == SDL_DROPFILE) {
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+			screen_resize(&uxn_screen, WIDTH, HEIGHT);
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+			start(u, event.drop.file);
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+			SDL_free(event.drop.file);
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+		}
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+		/* Audio */
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+		else if(event.type >= audio0_event && event.type < audio0_event + POLYPHONY) {
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+			Device *d = devaudio0 + (event.type - audio0_event);
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+			uxn_eval(u, GETVECTOR(d));
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+		}
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+		/* Mouse */
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+		else if(event.type == SDL_MOUSEMOTION)
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+			mouse_pos(devmouse,
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+				clamp(event.motion.x - PAD, 0, uxn_screen.width - 1),
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+				clamp(event.motion.y - PAD, 0, uxn_screen.height - 1));
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+		else if(event.type == SDL_MOUSEBUTTONUP)
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+			mouse_up(devmouse, SDL_BUTTON(event.button.button));
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+		else if(event.type == SDL_MOUSEBUTTONDOWN)
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+			mouse_down(devmouse, SDL_BUTTON(event.button.button));
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+		else if(event.type == SDL_MOUSEWHEEL)
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+			mouse_scroll(devmouse, event.wheel.x, event.wheel.y);
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+		/* Controller */
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+		else if(event.type == SDL_TEXTINPUT)
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+			controller_key(devctrl, event.text.text[0]);
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+		else if(event.type == SDL_KEYDOWN) {
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+			int ksym;
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+			if(get_key(&event))
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+				controller_key(devctrl, get_key(&event));
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+			else if(get_button(&event))
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+				controller_down(devctrl, get_button(&event));
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+			else
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+				do_shortcut(u, &event);
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+			ksym = event.key.keysym.sym;
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+			while(SDL_PeepEvents(&event, 1, SDL_PEEKEVENT, redraw_event, redraw_event) == 0) {
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+				SDL_Delay(4);
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+				SDL_PumpEvents();
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 			}
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-			/* Mouse */
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-			else if(event.type == SDL_MOUSEMOTION)
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-				mouse_pos(devmouse,
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-					clamp(event.motion.x - PAD, 0, uxn_screen.width - 1),
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-					clamp(event.motion.y - PAD, 0, uxn_screen.height - 1));
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-			else if(event.type == SDL_MOUSEBUTTONUP)
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-				mouse_up(devmouse, SDL_BUTTON(event.button.button));
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-			else if(event.type == SDL_MOUSEBUTTONDOWN)
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-				mouse_down(devmouse, SDL_BUTTON(event.button.button));
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-			else if(event.type == SDL_MOUSEWHEEL)
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-				mouse_scroll(devmouse, event.wheel.x, event.wheel.y);
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-			/* Controller */
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-			else if(event.type == SDL_TEXTINPUT)
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-				controller_key(devctrl, event.text.text[0]);
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-			else if(event.type == SDL_KEYDOWN) {
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-				int ksym;
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-				if(get_key(&event))
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-					controller_key(devctrl, get_key(&event));
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-				else if(get_button(&event))
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-					controller_down(devctrl, get_button(&event));
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-				else
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-					do_shortcut(u, &event);
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-				ksym = event.key.keysym.sym;
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-				while(SDL_PeepEvents(&event, 1, SDL_PEEKEVENT, redraw_event, redraw_event) == 0) {
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-					SDL_Delay(4);
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-					SDL_PumpEvents();
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-				}
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-				if(SDL_PeepEvents(&event, 1, SDL_PEEKEVENT, SDL_KEYUP, SDL_KEYUP) == 1 && ksym == event.key.keysym.sym) {
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-					SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_KEYUP, SDL_KEYUP);
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-					SDL_PushEvent(&event);
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-				}
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-			} else if(event.type == SDL_KEYUP)
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-				controller_up(devctrl, get_button(&event));
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-			else if(event.type == SDL_JOYAXISMOTION) {
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-				Uint8 vec = get_vector_joystick(&event);
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-				if(!vec)
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-					controller_up(devctrl, (0x03 << (!event.jaxis.axis * 2)) << 4);
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-				else
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-					controller_down(devctrl, (0x01 << ((vec + !event.jaxis.axis * 2) - 1)) << 4);
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-			} else if(event.type == SDL_JOYBUTTONDOWN)
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-				controller_down(devctrl, get_button_joystick(&event));
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-			else if(event.type == SDL_JOYBUTTONUP)
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-				controller_up(devctrl, get_button_joystick(&event));
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-			/* Console */
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-			else if(event.type == stdin_event)
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-				console_input(u, event.cbutton.button);
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-			/* .Screen/vector and redraw */
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-			else if(event.type == redraw_event) {
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-				uxn_eval(u, GETVECTOR(devscreen));
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-				if(uxn_screen.fg.changed || uxn_screen.bg.changed)
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-					redraw();
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+			if(SDL_PeepEvents(&event, 1, SDL_PEEKEVENT, SDL_KEYUP, SDL_KEYUP) == 1 && ksym == event.key.keysym.sym) {
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+				SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_KEYUP, SDL_KEYUP);
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+				SDL_PushEvent(&event);
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 			}
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+		} else if(event.type == SDL_KEYUP)
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+			controller_up(devctrl, get_button(&event));
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+		else if(event.type == SDL_JOYAXISMOTION) {
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+			Uint8 vec = get_vector_joystick(&event);
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+			if(!vec)
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+				controller_up(devctrl, (0x03 << (!event.jaxis.axis * 2)) << 4);
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+			else
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+				controller_down(devctrl, (0x01 << ((vec + !event.jaxis.axis * 2) - 1)) << 4);
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+		} else if(event.type == SDL_JOYBUTTONDOWN)
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+			controller_down(devctrl, get_button_joystick(&event));
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+		else if(event.type == SDL_JOYBUTTONUP)
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+			controller_up(devctrl, get_button_joystick(&event));
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+		/* Console */
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+		else if(event.type == stdin_event)
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+			console_input(u, event.cbutton.button);
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+		/* .Screen/vector and redraw */
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+		else if(event.type == redraw_event) {
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+			uxn_eval(u, GETVECTOR(devscreen));
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+			if(uxn_screen.fg.changed || uxn_screen.bg.changed)
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+				redraw();
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+		}
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 	}
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 	return error("SDL_WaitEvent", SDL_GetError());
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 }