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new file mode 100644 |
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+( dev/audio ) |
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+ |
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+%MOD { DUP2 DIV MUL SUB } |
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+ |
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+( |
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+ position in track, |
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+ frame: counter for current frame, |
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+ only playing every few frames |
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+) |
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+ |
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+@timer $1 |
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+@song [ ¬e $1 ] |
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+ |
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+( devices ) |
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+ |
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+|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
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+|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |
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+|30 @Audio [ &wave $2 &env $2 &pad $4 &vol $1 &pitch $1 &play $1 &value $2 &delay $2 &finish $1 ] |
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+ |
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+|0100 ( -> ) |
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+ |
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+ ( set color pallete ) |
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+ #0fff DUP2 DUP2 |
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+ .System/r DEO2 |
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+ .System/g DEO2 |
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+ .System/b DEO2 |
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+ |
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+ ;on-frame .Screen/vector DEO2 ( run on-frame every 1/60th of a second ) |
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+ #ff .Audio/vol DEO ( set volume to max ) |
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+ ;saw .Audio/wave DEO2 ( set waveform to saw for audio engine ) |
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+ ;env .Audio/env DEO2 ( set envelope for audio engine ) |
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+ |
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+BRK |
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+ |
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+@on-frame ( -> ) |
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+ |
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+ ( incr ) .timer PEK #01 ADD .timer POK |
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+ ( skip ) .timer PEK #10 NEQ ;silence JNZ2 |
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+ |
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+ ( get note ) |
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+ ;melody #00 .song/note PEK ADD2 GET ( -- note ) |
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+ |
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+ ( play note ) |
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+ DUP #80 ORA .Audio/pitch DEO ( -- note ) ( OR note with #80 and set the audio pitch to it. ) |
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+ #01 .Audio/play DEO ( play the note ) |
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+ |
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+ ( erase last note ) |
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+ #20 .Screen/color DEO ( draw a dot ) |
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+ |
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+ ( draw note ) |
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+ #00 SWP #0004 MUL2 #0100 SUB2 .Screen/y DEO2 ( calculate the y position of a dot. TODO make this not upside down ) |
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+ #00 .song/note PEK #0008 MUL2 .Screen/x DEO2 ( calculate the x position of a dot ) |
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+ ;dot .Screen/addr DEO2 ( set the sprite for a dot ) |
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+ #21 .Screen/color DEO ( draw a dot ) |
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+ |
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+ ( incr ) .song/note PEK #01 ADD #20 MOD .song/note POK |
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+ |
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+ #00 .timer POK |
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+ |
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+BRK |
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+ |
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+@silence ( -> ) |
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+ |
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+BRK |
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+ |
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+( defines a sawtooth wave. ) |
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+ |
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+@saw ( -> ) |
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+ |
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+ #6000 .Audio/value DEO2 |
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+ #0000 .Audio/delay DEO2 ( move to volume #600 after 0 delay ) |
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+ #0000 .Audio/value DEO2 |
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+ #ffff .Audio/delay DEO2 ( reach volume 0 after the whole note. Interpolated linearly ) |
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+ |
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+BRK |
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+ |
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+( defines an envelope ) |
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+ |
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+@env ( -> ) |
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+ |
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+ #ffff .Audio/value DEO2 |
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+ #1000 .Audio/delay DEO2 ( move pretty quickly to volume #ffff (maximum) ) |
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+ #0000 .Audio/value DEO2 |
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+ #4000 .Audio/delay DEO2 ( interpolating linearly, move to #0000 after a delay of #4000 where #8000 is half a second ) |
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+ #00 .Audio/finish DEO ( end the envelope ) |
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+ |
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+BRK |
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+ |
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+( song data. note ff is used for a rest. ) |
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+ |
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+@melody [ |
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+ 54 52 54 4f 4b 4f 48 ff |
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+ 54 52 54 4f 4b 4f 48 ff |
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+ 54 56 57 56 57 54 56 54 |
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+ 56 52 54 52 54 50 54 ff |
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+] |
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+ |
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+( dot sprite for on-screen ) |
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+ |
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+@dot [ 003c 7eff 7e3c 0000 ] |