Browse code

Added Rule-110

neauoire authored on 04/12/2021 19:02:14
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+( devices )
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+
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+( uxnasm rule110.tal rule110.rom && uxnemu rule110.rom )
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+
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+%+  { ADD }  %-  { SUB }  %*  { MUL }  %/  { DIV }
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+%<  { LTH }  %>  { GTH }  %=  { EQU }  %!  { NEQ }
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+%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
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+%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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+
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+%2*  { #10 SFT } %2/  { #01 SFT } %2**  { #10 SFT2 } %2//  { #01 SFT2 }
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+%4*  { #20 SFT } %4/  { #02 SFT } %4**  { #20 SFT2 } %4//  { #02 SFT2 }
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+%8*  { #30 SFT } %8/  { #03 SFT } %8**  { #30 SFT2 } %8//  { #03 SFT2 }
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+%10* { #40 SFT } %10/ { #04 SFT } %10** { #40 SFT2 } %10// { #04 SFT2 }
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+%20* { #50 SFT } %20/ { #05 SFT } %20** { #50 SFT2 } %20// { #05 SFT2 }
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+
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+%2MOD  { #01 AND } %2MOD2  { #0001 AND2 }
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+%4MOD  { #03 AND } %4MOD2  { #0003 AND2 }
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+%8MOD  { #07 AND } %8MOD2  { #0007 AND2 }
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+%10MOD { #0f AND } %10MOD2 { #000f AND2 }
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+
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+%ROL2 { DUP2 #0f SFT2 SWP2 #10 SFT2 ++ }
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+%ROR2 { DUP2 #f0 SFT2 SWP2 #01 SFT2 ++ }
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+
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+%DEBUG      { ;print-hex/byte JSR2 #0a18 DEO }
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+%DEBUG2     { ;print-hex JSR2 #0a18 DEO }
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+%RTN        { JMP2r }
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+
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+%WIDTH { #0020 }
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+%STEPS { #30 }
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+
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+|00 @System  [ &vector $2 &pad  $6  &r $2  &g $2  &b $2 ]
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+|20 @Screen  [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y  $2 &addr $2 &pixel $1 &sprite $1 ]
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+|90 @Mouse      [ &vector $2 &x        $2 &y      $2 &state $1 &wheel $1 ]
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+
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+|0000
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+
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+@input 
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+
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+|0100
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+
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+	( set system colors )
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+	#0ff7 .System/r DEO2
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+	#0f0e .System/g DEO2
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+	#0f0c .System/b DEO2
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+
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+	;on-mouse   .Mouse/vector DEO2
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+
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+	( set size )
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+	#0080 .Screen/width DEO2
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+	#0180 .Screen/height DEO2
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+
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+	( seed ) #0001 ;input STA2
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+
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+	,render JSR
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+
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+BRK
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+
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+@render ( -- )
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+
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+	STEPS #00
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+	&loop
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+		( update )
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+		DUP 2* LDZ2k 
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+		;rule-110 JSR2 
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+		ROT INC INC STZ2
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+		( draw )
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+		DUP ,draw-line JSR
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+		INC GTHk ,&loop JCN
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+	POP2
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+
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+RTN
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+
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+@draw-line ( line -- )
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+
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+	STHk #00 SWP 8** .Screen/y DEO2
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+	#1000
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+	&loop
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+		DUP #00 SWP 8** .Screen/x DEO2
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+		( shift ) INCk #10 SWP -
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+		( get address ) STHkr 2* LDZ2
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+		( bit ) ROT SFT2 #0001 AND2 
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+		( get sprite ) 8** ;cell-icns ++ .Screen/addr DEO2
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+		#01 STHkr #00 = + .Screen/sprite DEO
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+		INC GTHk ,&loop JCN
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+	POP2
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+	POPr
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+
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+RTN
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+
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+@rule-110 ( value* -- value* )
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+
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+	#0000 ,&res STR2
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+	ROL2 STH2
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+	#1000
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+	&loop
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+		( get 3-bits ) STH2kr #e000 AND2 #0d SFT2 ;rule ++ LDA STH
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+		( get result ) DUP #40 SFT #00 STHr ROT SFT2
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+		( reset ) ROR2 ROR2 ROR2
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+		( save ) ,&res LDR2 ++ ,&res STR2
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+		STH2r ROR2 STH2
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+		INC GTHk ,&loop JCN
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+	POP2
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+	POP2r
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+
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+	,&res LDR2
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+
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+RTN
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+	&res $2
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+
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+@rule
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+	00 01 01 01 00 01 01 00
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+
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+@on-mouse ( -> )
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+	
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+	( clear last cursor )
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+	;mouse-icn .Screen/addr DEO2 
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+	,&x LDR2 .Screen/x DEO2 
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+	,&y LDR2 .Screen/y DEO2 
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+	#40 .Screen/sprite DEO
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+
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+	( record pointer positions )
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+	.Mouse/x DEI2 DUP2 ,&x STR2 .Screen/x DEO2
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+	.Mouse/y DEI2 DUP2 ,&y STR2 .Screen/y DEO2 
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+
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+	( colorize on state )
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+	#43 [ .Mouse/state DEI #00 ! ] - .Screen/sprite DEO
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+
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+	( on click )
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+	.Mouse/state DEI #00 ! JMP BRK
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+
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+	( toggle bit )
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+	.input LDZ2k
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+		#0001 .Mouse/x DEI2 8// #000f SWP2 -- NIP #40 SFT SFT2 EOR2 
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+		ROT STZ2
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+	;render JSR2
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+	( release ) #00 .Mouse/state DEO
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+
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+BRK
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+	&x $2 &y $2
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+
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+@print-hex ( value* -- )
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+	
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+	SWP ,&byte JSR 
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+	&byte ( byte -- )
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+		STHk #04 SFT ,&parse JSR #18 DEO
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+		STHr #0f AND ,&parse JSR #18 DEO
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+	RTN
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+	&parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 + RTN 
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+	&above #57 + RTN
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+
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+RTN
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+
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+@mouse-icn
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+	80c0 e0f0 f8e0 1000
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+
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+@cell-icns
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+	7c82 8282 8282 7c00
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+	7cfe fefe fefe 7c00
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+