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new file mode 100644 |
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+( devices ) |
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+ |
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+( uxnasm rule110.tal rule110.rom && uxnemu rule110.rom ) |
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+ |
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+%+ { ADD } %- { SUB } %* { MUL } %/ { DIV } |
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+%< { LTH } %> { GTH } %= { EQU } %! { NEQ } |
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+%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 } |
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+%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } |
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+ |
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+%2* { #10 SFT } %2/ { #01 SFT } %2** { #10 SFT2 } %2// { #01 SFT2 } |
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+%4* { #20 SFT } %4/ { #02 SFT } %4** { #20 SFT2 } %4// { #02 SFT2 } |
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+%8* { #30 SFT } %8/ { #03 SFT } %8** { #30 SFT2 } %8// { #03 SFT2 } |
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+%10* { #40 SFT } %10/ { #04 SFT } %10** { #40 SFT2 } %10// { #04 SFT2 } |
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+%20* { #50 SFT } %20/ { #05 SFT } %20** { #50 SFT2 } %20// { #05 SFT2 } |
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+ |
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+%2MOD { #01 AND } %2MOD2 { #0001 AND2 } |
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+%4MOD { #03 AND } %4MOD2 { #0003 AND2 } |
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+%8MOD { #07 AND } %8MOD2 { #0007 AND2 } |
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+%10MOD { #0f AND } %10MOD2 { #000f AND2 } |
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+ |
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+%ROL2 { DUP2 #0f SFT2 SWP2 #10 SFT2 ++ } |
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+%ROR2 { DUP2 #f0 SFT2 SWP2 #01 SFT2 ++ } |
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+ |
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+%DEBUG { ;print-hex/byte JSR2 #0a18 DEO } |
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+%DEBUG2 { ;print-hex JSR2 #0a18 DEO } |
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+%RTN { JMP2r } |
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+ |
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+%WIDTH { #0020 } |
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+%STEPS { #30 } |
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+ |
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+|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
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+|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |
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+|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |
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+ |
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+|0000 |
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+ |
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+@input |
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+ |
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+|0100 |
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+ |
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+ ( set system colors ) |
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+ #0ff7 .System/r DEO2 |
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+ #0f0e .System/g DEO2 |
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+ #0f0c .System/b DEO2 |
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+ |
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+ ;on-mouse .Mouse/vector DEO2 |
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+ |
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+ ( set size ) |
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+ #0080 .Screen/width DEO2 |
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+ #0180 .Screen/height DEO2 |
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+ |
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+ ( seed ) #0001 ;input STA2 |
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+ |
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+ ,render JSR |
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+ |
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+BRK |
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+ |
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+@render ( -- ) |
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+ |
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+ STEPS #00 |
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+ &loop |
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+ ( update ) |
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+ DUP 2* LDZ2k |
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+ ;rule-110 JSR2 |
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+ ROT INC INC STZ2 |
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+ ( draw ) |
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+ DUP ,draw-line JSR |
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+ INC GTHk ,&loop JCN |
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+ POP2 |
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+ |
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+RTN |
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+ |
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+@draw-line ( line -- ) |
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+ |
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+ STHk #00 SWP 8** .Screen/y DEO2 |
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+ #1000 |
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+ &loop |
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+ DUP #00 SWP 8** .Screen/x DEO2 |
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+ ( shift ) INCk #10 SWP - |
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+ ( get address ) STHkr 2* LDZ2 |
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+ ( bit ) ROT SFT2 #0001 AND2 |
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+ ( get sprite ) 8** ;cell-icns ++ .Screen/addr DEO2 |
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+ #01 STHkr #00 = + .Screen/sprite DEO |
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+ INC GTHk ,&loop JCN |
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+ POP2 |
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+ POPr |
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+ |
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+RTN |
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+ |
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+@rule-110 ( value* -- value* ) |
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+ |
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+ #0000 ,&res STR2 |
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+ ROL2 STH2 |
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+ #1000 |
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+ &loop |
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+ ( get 3-bits ) STH2kr #e000 AND2 #0d SFT2 ;rule ++ LDA STH |
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+ ( get result ) DUP #40 SFT #00 STHr ROT SFT2 |
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+ ( reset ) ROR2 ROR2 ROR2 |
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+ ( save ) ,&res LDR2 ++ ,&res STR2 |
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+ STH2r ROR2 STH2 |
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+ INC GTHk ,&loop JCN |
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+ POP2 |
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+ POP2r |
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+ |
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+ ,&res LDR2 |
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+ |
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+RTN |
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+ &res $2 |
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+ |
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+@rule |
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+ 00 01 01 01 00 01 01 00 |
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+ |
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+@on-mouse ( -> ) |
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+ |
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+ ( clear last cursor ) |
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+ ;mouse-icn .Screen/addr DEO2 |
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+ ,&x LDR2 .Screen/x DEO2 |
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+ ,&y LDR2 .Screen/y DEO2 |
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+ #40 .Screen/sprite DEO |
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+ |
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+ ( record pointer positions ) |
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+ .Mouse/x DEI2 DUP2 ,&x STR2 .Screen/x DEO2 |
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+ .Mouse/y DEI2 DUP2 ,&y STR2 .Screen/y DEO2 |
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+ |
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+ ( colorize on state ) |
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+ #43 [ .Mouse/state DEI #00 ! ] - .Screen/sprite DEO |
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+ |
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+ ( on click ) |
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+ .Mouse/state DEI #00 ! JMP BRK |
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+ |
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+ ( toggle bit ) |
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+ .input LDZ2k |
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+ #0001 .Mouse/x DEI2 8// #000f SWP2 -- NIP #40 SFT SFT2 EOR2 |
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+ ROT STZ2 |
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+ ;render JSR2 |
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+ ( release ) #00 .Mouse/state DEO |
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+ |
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+BRK |
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+ &x $2 &y $2 |
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+ |
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+@print-hex ( value* -- ) |
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+ |
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+ SWP ,&byte JSR |
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+ &byte ( byte -- ) |
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+ STHk #04 SFT ,&parse JSR #18 DEO |
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+ STHr #0f AND ,&parse JSR #18 DEO |
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+ RTN |
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+ &parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 + RTN |
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+ &above #57 + RTN |
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+ |
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+RTN |
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+ |
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+@mouse-icn |
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+ 80c0 e0f0 f8e0 1000 |
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+ |
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+@cell-icns |
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+ 7c82 8282 8282 7c00 |
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+ 7cfe fefe fefe 7c00 |
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+ |