| ... | ... |
@@ -14,6 +14,10 @@ contexts: |
| 14 | 14 |
- match: '\@(\S+)\s?' |
| 15 | 15 |
scope: string.control |
| 16 | 16 |
pop: true |
| 17 |
+ |
|
| 18 |
+ - match: '\&(\S+)\s?' |
|
| 19 |
+ scope: string.control |
|
| 20 |
+ pop: true |
|
| 17 | 21 |
# jump |
| 18 | 22 |
- match: '\|(\S+)\s?' |
| 19 | 23 |
scope: variable.control |
| ... | ... |
@@ -26,15 +30,15 @@ contexts: |
| 26 | 30 |
|
| 27 | 31 |
# Special |
| 28 | 32 |
|
| 29 |
- - match: '\&(\S+)\s?' |
|
| 30 |
- scope: entity.name.type |
|
| 31 |
- pop: true |
|
| 32 | 33 |
|
| 33 | 34 |
# Pushing to stack |
| 34 | 35 |
|
| 35 | 36 |
- match: '\#(\S+)\s?' |
| 36 | 37 |
scope: keyword.control |
| 37 | 38 |
pop: true |
| 39 |
+ - match: '\"(\S+)\s?' |
|
| 40 |
+ scope: entity.control |
|
| 41 |
+ pop: true |
|
| 38 | 42 |
|
| 39 | 43 |
# Addressing |
| 40 | 44 |
- match: '\.(\S+)\s?' # zero-page |
| ... | ... |
@@ -20,10 +20,9 @@ |
| 20 | 20 |
|0100 ( -> ) |
| 21 | 21 |
|
| 22 | 22 |
( set color pallete ) |
| 23 |
- #0fff DUP2 DUP2 |
|
| 24 |
- .System/r DEO2 |
|
| 25 |
- .System/g DEO2 |
|
| 26 |
- .System/b DEO2 |
|
| 23 |
+ #00ff .System/r DEO2 |
|
| 24 |
+ #0f0f .System/g DEO2 |
|
| 25 |
+ #0ff0 .System/b DEO2 |
|
| 27 | 26 |
|
| 28 | 27 |
;on-frame .Screen/vector DEO2 ( run on-frame every 1/60th of a second ) |
| 29 | 28 |
#ff .Audio/vol DEO ( set volume to max ) |
| ... | ... |
@@ -35,7 +34,7 @@ BRK |
| 35 | 34 |
@on-frame ( -> ) |
| 36 | 35 |
|
| 37 | 36 |
( incr ) .timer PEK #01 ADD .timer POK |
| 38 |
- ( skip ) .timer PEK #10 NEQ ;silence JNZ2 |
|
| 37 |
+ ( skip ) .timer PEK #10 EQU ,&play-note JNZ BRK &play-note |
|
| 39 | 38 |
|
| 40 | 39 |
( get note ) |
| 41 | 40 |
;melody #00 .progress PEK ADD2 GET ( -- note ) |
| ... | ... |
@@ -4,6 +4,7 @@ |
| 4 | 4 |
%8+ { #0008 ADD2 }
|
| 5 | 5 |
%++ { #0001 ADD2 }
|
| 6 | 6 |
%-- { #0001 SUB2 }
|
| 7 |
+%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }
|
|
| 7 | 8 |
|
| 8 | 9 |
( devices ) |
| 9 | 10 |
|
| ... | ... |
@@ -15,27 +16,69 @@ |
| 15 | 16 |
|
| 16 | 17 |
|0000 |
| 17 | 18 |
|
| 18 |
-@pointer [ &x $2 &y $2 ] |
|
| 19 |
+@line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ] |
|
| 20 |
+ |
|
| 21 |
+@pointer [ &x $2 &y $2 &lastx $2 &lasty $2 &state $1 ] |
|
| 22 |
+@color $1 |
|
| 19 | 23 |
|
| 20 | 24 |
( program ) |
| 21 | 25 |
|
| 22 | 26 |
|0100 ( -> ) |
| 23 | 27 |
|
| 24 | 28 |
( theme ) |
| 25 |
- #03fd .System/r DEO2 |
|
| 26 |
- #0ef3 .System/g DEO2 |
|
| 27 |
- #0bf2 .System/b DEO2 |
|
| 29 |
+ #0ffd .System/r DEO2 |
|
| 30 |
+ #0f03 .System/g DEO2 |
|
| 31 |
+ #0f02 .System/b DEO2 |
|
| 28 | 32 |
|
| 29 | 33 |
( vectors ) ;on-mouse .Mouse/vector DEO2 |
| 30 | 34 |
|
| 35 |
+ #0010 #0030 #0050 #0070 #01 ;hairline JSR2 |
|
| 36 |
+ #0000 #0000 #0020 #0090 #01 ;hairline JSR2 |
|
| 37 |
+ |
|
| 31 | 38 |
BRK |
| 32 | 39 |
|
| 33 | 40 |
@on-mouse ( -> ) |
| 34 | 41 |
|
| 35 | 42 |
;draw-cursor JSR2 |
| 36 | 43 |
|
| 44 |
+ ( on down ) |
|
| 45 |
+ .Mouse/state DEI #00 NEQ |
|
| 46 |
+ .pointer/state PEK #00 EQU |
|
| 47 |
+ #0101 EQU2 ,on-mouse-down JNZ |
|
| 48 |
+ |
|
| 49 |
+ ( on drag ) |
|
| 50 |
+ .Mouse/state DEI |
|
| 51 |
+ #00 NEQ ,on-mouse-drag JNZ |
|
| 52 |
+ |
|
| 53 |
+ .Mouse/state DEI .pointer/state POK |
|
| 54 |
+ |
|
| 37 | 55 |
BRK |
| 38 | 56 |
|
| 57 |
+@on-mouse-down ( -> ) |
|
| 58 |
+ |
|
| 59 |
+ ( record last position ) |
|
| 60 |
+ .Mouse/x DEI2 .pointer/x POK2 |
|
| 61 |
+ .Mouse/y DEI2 .pointer/y POK2 |
|
| 62 |
+ |
|
| 63 |
+ .Mouse/x DEI2 .pointer/lastx POK2 |
|
| 64 |
+ .Mouse/y DEI2 .pointer/lasty POK2 |
|
| 65 |
+ |
|
| 66 |
+ .Mouse/state DEI .pointer/state POK |
|
| 67 |
+ |
|
| 68 |
+BRK |
|
| 69 |
+ |
|
| 70 |
+@on-mouse-drag ( -> ) |
|
| 71 |
+ |
|
| 72 |
+ .pointer/lastx PEK2 .pointer/lasty PEK2 .pointer/x PEK2 .pointer/y PEK2 #01 .Mouse/state DEI #10 EQU #02 MUL ADD ;hairline JSR2 |
|
| 73 |
+ |
|
| 74 |
+ ( record last position ) |
|
| 75 |
+ .Mouse/x DEI2 .pointer/lastx POK2 |
|
| 76 |
+ .Mouse/y DEI2 .pointer/lasty POK2 |
|
| 77 |
+ |
|
| 78 |
+ .Mouse/state DEI .pointer/state POK |
|
| 79 |
+ |
|
| 80 |
+BRK |
|
| 81 |
+ |
|
| 39 | 82 |
@draw-cursor ( -- ) |
| 40 | 83 |
|
| 41 | 84 |
( clear last cursor ) |
| ... | ... |
@@ -59,5 +102,30 @@ BRK |
| 59 | 102 |
|
| 60 | 103 |
RTN |
| 61 | 104 |
|
| 105 |
+@hairline ( x1 y1 x2 y2 color -- ) |
|
| 106 |
+ |
|
| 107 |
+ ( load ) .color POK .line/y0 POK2 .line/x0 POK2 .line/y POK2 .line/x POK2 |
|
| 108 |
+ .line/x0 PEK2 .line/x PEK2 SUB2 ABS2 .line/dx POK2 |
|
| 109 |
+ .line/y0 PEK2 .line/y PEK2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy POK2 |
|
| 110 |
+ #ffff #00 .line/x PEK2 .line/x0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sx POK2 |
|
| 111 |
+ #ffff #00 .line/y PEK2 .line/y0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sy POK2 |
|
| 112 |
+ .line/dx PEK2 .line/dy PEK2 ADD2 .line/e1 POK2 |
|
| 113 |
+ &loop |
|
| 114 |
+ .line/x PEK2 .Screen/x DEO2 .line/y PEK2 .Screen/y DEO2 .color PEK .Screen/color DEO |
|
| 115 |
+ .line/x PEK2 .line/x0 PEK2 EQU2 .line/y PEK2 .line/y0 PEK2 EQU2 #0101 EQU2 ,&end JNZ |
|
| 116 |
+ .line/e1 PEK2 #0002 MUL2 .line/e2 POK2 |
|
| 117 |
+ .line/e2 PEK2 .line/dy PEK2 LTS2 ,&skipy JNZ |
|
| 118 |
+ .line/e1 PEK2 .line/dy PEK2 ADD2 .line/e1 POK2 |
|
| 119 |
+ .line/x PEK2 .line/sx PEK2 ADD2 .line/x POK2 |
|
| 120 |
+ &skipy |
|
| 121 |
+ .line/e2 PEK2 .line/dx PEK2 GTS2 ,&skipx JNZ |
|
| 122 |
+ .line/e1 PEK2 .line/dx PEK2 ADD2 .line/e1 POK2 |
|
| 123 |
+ .line/y PEK2 .line/sy PEK2 ADD2 .line/y POK2 |
|
| 124 |
+ &skipx |
|
| 125 |
+ ,&loop JMP |
|
| 126 |
+ &end |
|
| 127 |
+ |
|
| 128 |
+RTN |
|
| 129 |
+ |
|
| 62 | 130 |
@clear [ 0000 0000 0000 0000 ] |
| 63 | 131 |
@cursor [ 80c0 e0f0 f8e0 1000 ] |