| ... | ... |
@@ -36,11 +36,11 @@ BRK |
| 36 | 36 |
,update JSR |
| 37 | 37 |
BRK |
| 38 | 38 |
@on-drag |
| 39 |
+ |
|
| 39 | 40 |
( clear last rect ) |
| 40 | 41 |
#00 =color |
| 41 | 42 |
~x ~y ~w ~h ,fillrect JSR |
| 42 |
- ( draw new rect ) |
|
| 43 |
- #03 =color |
|
| 43 |
+ |
|
| 44 | 44 |
#00 IOR2 ~touchx SUBS2 ~x ADDS2 =x |
| 45 | 45 |
#02 IOR2 ~touchy SUBS2 ~y ADDS2 =y |
| 46 | 46 |
#00 IOR2 =touchx #02 IOR2 =touchy |
| ... | ... |
@@ -48,12 +48,26 @@ BRK |
| 48 | 48 |
BRK |
| 49 | 49 |
|
| 50 | 50 |
@update |
| 51 |
- ~x ~y ~w ~h ,fillrect JSR |
|
| 51 |
+ |
|
| 52 |
+ ( draw new rect ) |
|
| 53 |
+ #03 =color |
|
| 54 |
+ ~x ~y ~w ~h ,linerect JSR |
|
| 55 |
+ |
|
| 56 |
+ #0000 ,rounds_chr ~x #0010 ADD2 ~y #0010 ADD2 ,drawsprite JSR |
|
| 57 |
+ #0100 ,eyeeye_chr ~x #0040 ADD2 ~y #0020 ADD2 ,drawsprite JSR |
|
| 58 |
+ |
|
| 52 | 59 |
,redraw JSR |
| 53 | 60 |
BRK |
| 54 | 61 |
|
| 55 | 62 |
BRK |
| 56 | 63 |
|
| 64 |
+@putpixel |
|
| 65 |
+ IOW2 ( y short ) |
|
| 66 |
+ IOW2 ( x short ) |
|
| 67 |
+ ,color LDR IOW ( color byte ) |
|
| 68 |
+ #00 IOW ( redraw byte ) |
|
| 69 |
+ RTS |
|
| 70 |
+ |
|
| 57 | 71 |
@fillrect |
| 58 | 72 |
=h =w =y =x ( store values in variables ) |
| 59 | 73 |
~x =drawx ~y =drawy ( store draw pos in variables ) |
| ... | ... |
@@ -67,17 +81,44 @@ BRK |
| 67 | 81 |
~drawy ~h ~y ADD2 LTH2 ,fillrectrow ROT JMP? POP2 |
| 68 | 82 |
RTS |
| 69 | 83 |
|
| 84 |
+@linerect |
|
| 85 |
+ ,h STR2 ,w STR2 ,y STR2 ,x STR2 |
|
| 86 |
+ ,x LDR2 ,drawx STR2 ,y LDR2 ,drawy STR2 |
|
| 87 |
+ @linerectcol |
|
| 88 |
+ ( draw ) ,x LDR2 ,drawy LDR2 ,putpixel JSR |
|
| 89 |
+ ( draw ) ,x LDR2 ,w LDR2 ADD2 ,drawy LDR2 ,putpixel JSR |
|
| 90 |
+ ,drawy LDR2 #0001 ADD2 ,drawy STR2 |
|
| 91 |
+ ,drawy LDR2 ,h LDR2 ,y LDR2 ADD2 LTH2 ,linerectcol ROT JMP? POP2 |
|
| 92 |
+ @linerectrow |
|
| 93 |
+ ( draw ) ,drawx LDR2 ,y LDR2 ,putpixel JSR |
|
| 94 |
+ ( draw ) ,drawx LDR2 ,y LDR2 ,h LDR2 ADD2 ,putpixel JSR |
|
| 95 |
+ ,drawx LDR2 #0001 ADD2 ,drawx STR2 |
|
| 96 |
+ ,drawx LDR2 ,w LDR2 ,x LDR2 ADD2 #0001 ADD2 LTH2 ,linerectrow ROT JMP? POP2 |
|
| 97 |
+ RTS |
|
| 98 |
+ |
|
| 70 | 99 |
@getmouse |
| 71 | 100 |
#00 IOR2 ( get mouse x ) |
| 72 | 101 |
#02 IOR2 ( get mouse y ) |
| 73 | 102 |
RTS |
| 74 | 103 |
|
| 104 |
+@drawsprite |
|
| 105 |
+ #02 =dev/w ( set dev/write to sprite ) |
|
| 106 |
+ IOW2 ( y short ) |
|
| 107 |
+ IOW2 ( x short ) |
|
| 108 |
+ IOW2 ( sprite address ) |
|
| 109 |
+ IOW2 ( redraw byte ) |
|
| 110 |
+ RTS |
|
| 111 |
+ |
|
| 75 | 112 |
@redraw |
| 113 |
+ #01 =dev/w ( set dev/write to sprite ) |
|
| 76 | 114 |
#0000 IOW2 |
| 77 | 115 |
#0000 IOW2 |
| 78 | 116 |
#00 IOW |
| 79 | 117 |
#01 IOW |
| 80 | 118 |
RTS |
| 81 | 119 |
|
| 120 |
+@rounds_chr [ 3844 92aa 9244 3800 0038 7c7c 7c38 0000 ] |
|
| 121 |
+@eyeeye_chr [ aa55 aa55 aa55 aa55 aa55 aa55 aa55 aa55 ] |
|
| 122 |
+ |
|
| 82 | 123 |
|d000 @ERROR BRK |
| 83 | 124 |
|FFFA .RESET .FRAME .ERROR |