Browse code

Added bresenham to noodle

neauoire authored on 21/03/2021 16:18:52
Showing 3 changed files
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@@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
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 # cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
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 # run
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-./bin/assembler projects/examples/gui.shapes.usm bin/boot.rom
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+./bin/assembler projects/software/noodle.usm bin/boot.rom
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 ./bin/emulator bin/boot.rom
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@@ -8,14 +8,8 @@
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 ;label { x 2 y 2 color 1 addr 2 }
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 ;pict { x 2 y 2 width 2 height 2 color 1 addr 2 }
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 ;rect { x1 2 y1 2 x2 2 y2 2 }
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+;line { x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
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 ;color { byte 1 }
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-( clean up )
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-;a { x 2 y 2 }
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-;b { x 2 y 2 }
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-;s { x 2 y 2 }
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-;d { x 2 y 2 }
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-;err { short 2 }
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-;err2 { short 2 }
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 |0100 @RESET
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@@ -43,6 +37,32 @@
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 BRK
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+@draw-line ( x1 y1 x2 y2 color )
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+	
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+	( load ) =color =Sprite.y =Sprite.x =line.y =line.x
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+	~Sprite.x ~line.x SUB2 ABS2 =line.dx
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+	~Sprite.y ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy
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+	#ffff #00 ~line.x ~Sprite.x LTS2 #0002 MUL2 ADD2 =line.sx 
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+	#ffff #00 ~line.y ~Sprite.y LTS2 #0002 MUL2 ADD2 =line.sy 
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+	~line.dx ~line.dy ADD2 =line.e1
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+	$loop
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+		~line.x =Screen.x ~line.y =Screen.y ~color =Screen.color
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+		,$end ~line.x ~Sprite.x EQU2 ~line.y ~Sprite.y EQU2 #0101 EQU2 JMP2?
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+		~line.e1 #0002 MUL2 =line.e2
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+		,$skipy ~line.e2 ~line.dy LTS2 JMP2?
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+			~line.e1 ~line.dy ADD2 =line.e1
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+			~line.x ~line.sx ADD2 =line.x
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+		$skipy
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+		,$skipx ~line.e2 ~line.dx GTS2 JMP2?
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+			~line.e1 ~line.dx ADD2 =line.e1
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+			~line.y ~line.sy ADD2 =line.y
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+		$skipx
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+		,$loop JMP2
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+
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+	$end
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+
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+RTN
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+
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 @line-rect ( x1 y1 x2 y2 color )
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 	( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
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@@ -101,38 +121,6 @@ RTN
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 RTN
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-@draw-line ( x1 y1 x2 y2 )
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-	
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-	=color
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-	=b.y =b.x =a.y =a.x
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-	~b.x ~a.x SUB2 ABS2 =d.x
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-	~b.y ~a.y SUB2 ABS2 #0000 SWP2 SUB2 =d.y
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-	#ffff #00 ~a.x ~b.x LTS2 #0002 MUL2 ADD2 =s.x 
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-	#ffff #00 ~a.y ~b.y LTS2 #0002 MUL2 ADD2 =s.y 
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-	~d.x ~d.y ADD2 =err
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-
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-	$loop
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-
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-		~a.x =Screen.x ~a.y =Screen.y ~color =Screen.color
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-		,$end ~a.x ~b.x EQU2 ~a.y ~b.y EQU2 #0101 EQU2 JMP2?
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-		~err #0002 MUL2 =err2
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-
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-		,$skipy ~err2 ~d.y LTS2 JMP2?
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-			~err ~d.y ADD2 =err
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-			~a.x ~s.x ADD2 =a.x
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-		$skipy
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-
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-		,$skipx ~err2 ~d.x GTS2 JMP2?
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-			~err ~d.x ADD2 =err
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-			~a.y ~s.y ADD2 =a.y
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-		$skipx
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-
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-		,$loop JMP2
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-
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-	$end
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-
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-RTN
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-
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 @pict_small [
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 	ff80 8080 8080 8088 ffff fffc f8f9 f1f4
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@@ -23,6 +23,7 @@
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 %RTN   { JMP2r }
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 %RTN?  { JMP2r? }
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+%ABS2 { DUP2 #000f SFT2 #ffff SWP2 SWP POP MUL2? } 
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 %++ { #0001 ADD2 } %-- { #0001 SUB2 }
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 %2/ { #0001 SFT2 }
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 %8/ { #0003 SFT2 } %8* { #0030 SFT2 }
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@@ -35,6 +36,7 @@
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 ;cursor { x 2 y 2 x0 2 y0 2 size 1 patt 1 drag 1 mirror 1 }
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 ;zoom { active 1 x 2 y 2 }
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 ;rect { x1 2 y1 2 x2 2 y2 2 }
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+;line { x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
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 ;origin { x1 2 y1 2 x2 2 y2 2 }
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 ;color { byte 1 }
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 ;pt0 { x 2 y 2 }
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@@ -125,6 +127,9 @@ BRK
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 		,$no-touch-canvas ~Mouse.x CLN2r ~canvas.x1 GTH2 STH2r ~canvas.x2 LTH2 #0101 NEQ2 JMP2?
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 		,$no-touch-canvas ~Mouse.y CLN2r ~canvas.y1 GTH2 STH2r ~canvas.y2 LTH2 #0101 NEQ2 JMP2?
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+			~cursor.x0 ~canvas.x1 SUB2 ~cursor.y0 ~canvas.y1 SUB2 ~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 #01 ,paint-line JSR2
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+
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+
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 			~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 ,paint JSR2
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 			,$no-mirror-mode ~cursor.mirror #00 EQU JMP2?
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@@ -556,6 +561,32 @@ RTN
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 ( Generics )
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+@paint-line ( x1 y1 x2 y2 color )
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+	
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+	( load ) =color =Sprite.y =Sprite.x =line.y =line.x
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+	~Sprite.x ~line.x SUB2 ABS2 =line.dx
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+	~Sprite.y ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy
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+	#ffff #00 ~line.x ~Sprite.x LTS2 #0002 MUL2 ADD2 =line.sx 
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+	#ffff #00 ~line.y ~Sprite.y LTS2 #0002 MUL2 ADD2 =line.sy 
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+	~line.dx ~line.dy ADD2 =line.e1
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+	$loop
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+		( paint ) ~line.x ~line.y ,add-pixel JSR2
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+		,$end ~line.x ~Sprite.x EQU2 ~line.y ~Sprite.y EQU2 #0101 EQU2 JMP2?
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+		~line.e1 #0002 MUL2 =line.e2
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+		,$skipy ~line.e2 ~line.dy LTS2 JMP2?
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+			~line.e1 ~line.dy ADD2 =line.e1
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+			~line.x ~line.sx ADD2 =line.x
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+		$skipy
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+		,$skipx ~line.e2 ~line.dx GTS2 JMP2?
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+			~line.e1 ~line.dx ADD2 =line.e1
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+			~line.y ~line.sy ADD2 =line.y
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+		$skipx
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+		,$loop JMP2
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+
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+	$end
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+
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+RTN
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+
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 @line-rect ( x1 y1 x2 y2 color )
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 	( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1