| ... | ... |
@@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr |
| 20 | 20 |
# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator |
| 21 | 21 |
|
| 22 | 22 |
# run |
| 23 |
-./bin/assembler projects/examples/gui.shapes.usm bin/boot.rom |
|
| 23 |
+./bin/assembler projects/software/noodle.usm bin/boot.rom |
|
| 24 | 24 |
./bin/emulator bin/boot.rom |
| ... | ... |
@@ -8,14 +8,8 @@ |
| 8 | 8 |
;label { x 2 y 2 color 1 addr 2 }
|
| 9 | 9 |
;pict { x 2 y 2 width 2 height 2 color 1 addr 2 }
|
| 10 | 10 |
;rect { x1 2 y1 2 x2 2 y2 2 }
|
| 11 |
+;line { x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
|
|
| 11 | 12 |
;color { byte 1 }
|
| 12 |
-( clean up ) |
|
| 13 |
-;a { x 2 y 2 }
|
|
| 14 |
-;b { x 2 y 2 }
|
|
| 15 |
-;s { x 2 y 2 }
|
|
| 16 |
-;d { x 2 y 2 }
|
|
| 17 |
-;err { short 2 }
|
|
| 18 |
-;err2 { short 2 }
|
|
| 19 | 13 |
|
| 20 | 14 |
|0100 @RESET |
| 21 | 15 |
|
| ... | ... |
@@ -43,6 +37,32 @@ |
| 43 | 37 |
|
| 44 | 38 |
BRK |
| 45 | 39 |
|
| 40 |
+@draw-line ( x1 y1 x2 y2 color ) |
|
| 41 |
+ |
|
| 42 |
+ ( load ) =color =Sprite.y =Sprite.x =line.y =line.x |
|
| 43 |
+ ~Sprite.x ~line.x SUB2 ABS2 =line.dx |
|
| 44 |
+ ~Sprite.y ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy |
|
| 45 |
+ #ffff #00 ~line.x ~Sprite.x LTS2 #0002 MUL2 ADD2 =line.sx |
|
| 46 |
+ #ffff #00 ~line.y ~Sprite.y LTS2 #0002 MUL2 ADD2 =line.sy |
|
| 47 |
+ ~line.dx ~line.dy ADD2 =line.e1 |
|
| 48 |
+ $loop |
|
| 49 |
+ ~line.x =Screen.x ~line.y =Screen.y ~color =Screen.color |
|
| 50 |
+ ,$end ~line.x ~Sprite.x EQU2 ~line.y ~Sprite.y EQU2 #0101 EQU2 JMP2? |
|
| 51 |
+ ~line.e1 #0002 MUL2 =line.e2 |
|
| 52 |
+ ,$skipy ~line.e2 ~line.dy LTS2 JMP2? |
|
| 53 |
+ ~line.e1 ~line.dy ADD2 =line.e1 |
|
| 54 |
+ ~line.x ~line.sx ADD2 =line.x |
|
| 55 |
+ $skipy |
|
| 56 |
+ ,$skipx ~line.e2 ~line.dx GTS2 JMP2? |
|
| 57 |
+ ~line.e1 ~line.dx ADD2 =line.e1 |
|
| 58 |
+ ~line.y ~line.sy ADD2 =line.y |
|
| 59 |
+ $skipx |
|
| 60 |
+ ,$loop JMP2 |
|
| 61 |
+ |
|
| 62 |
+ $end |
|
| 63 |
+ |
|
| 64 |
+RTN |
|
| 65 |
+ |
|
| 46 | 66 |
@line-rect ( x1 y1 x2 y2 color ) |
| 47 | 67 |
|
| 48 | 68 |
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1 |
| ... | ... |
@@ -101,38 +121,6 @@ RTN |
| 101 | 121 |
|
| 102 | 122 |
RTN |
| 103 | 123 |
|
| 104 |
-@draw-line ( x1 y1 x2 y2 ) |
|
| 105 |
- |
|
| 106 |
- =color |
|
| 107 |
- =b.y =b.x =a.y =a.x |
|
| 108 |
- ~b.x ~a.x SUB2 ABS2 =d.x |
|
| 109 |
- ~b.y ~a.y SUB2 ABS2 #0000 SWP2 SUB2 =d.y |
|
| 110 |
- #ffff #00 ~a.x ~b.x LTS2 #0002 MUL2 ADD2 =s.x |
|
| 111 |
- #ffff #00 ~a.y ~b.y LTS2 #0002 MUL2 ADD2 =s.y |
|
| 112 |
- ~d.x ~d.y ADD2 =err |
|
| 113 |
- |
|
| 114 |
- $loop |
|
| 115 |
- |
|
| 116 |
- ~a.x =Screen.x ~a.y =Screen.y ~color =Screen.color |
|
| 117 |
- ,$end ~a.x ~b.x EQU2 ~a.y ~b.y EQU2 #0101 EQU2 JMP2? |
|
| 118 |
- ~err #0002 MUL2 =err2 |
|
| 119 |
- |
|
| 120 |
- ,$skipy ~err2 ~d.y LTS2 JMP2? |
|
| 121 |
- ~err ~d.y ADD2 =err |
|
| 122 |
- ~a.x ~s.x ADD2 =a.x |
|
| 123 |
- $skipy |
|
| 124 |
- |
|
| 125 |
- ,$skipx ~err2 ~d.x GTS2 JMP2? |
|
| 126 |
- ~err ~d.x ADD2 =err |
|
| 127 |
- ~a.y ~s.y ADD2 =a.y |
|
| 128 |
- $skipx |
|
| 129 |
- |
|
| 130 |
- ,$loop JMP2 |
|
| 131 |
- |
|
| 132 |
- $end |
|
| 133 |
- |
|
| 134 |
-RTN |
|
| 135 |
- |
|
| 136 | 124 |
@pict_small [ |
| 137 | 125 |
|
| 138 | 126 |
ff80 8080 8080 8088 ffff fffc f8f9 f1f4 |
| ... | ... |
@@ -23,6 +23,7 @@ |
| 23 | 23 |
|
| 24 | 24 |
%RTN { JMP2r }
|
| 25 | 25 |
%RTN? { JMP2r? }
|
| 26 |
+%ABS2 { DUP2 #000f SFT2 #ffff SWP2 SWP POP MUL2? }
|
|
| 26 | 27 |
%++ { #0001 ADD2 } %-- { #0001 SUB2 }
|
| 27 | 28 |
%2/ { #0001 SFT2 }
|
| 28 | 29 |
%8/ { #0003 SFT2 } %8* { #0030 SFT2 }
|
| ... | ... |
@@ -35,6 +36,7 @@ |
| 35 | 36 |
;cursor { x 2 y 2 x0 2 y0 2 size 1 patt 1 drag 1 mirror 1 }
|
| 36 | 37 |
;zoom { active 1 x 2 y 2 }
|
| 37 | 38 |
;rect { x1 2 y1 2 x2 2 y2 2 }
|
| 39 |
+;line { x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
|
|
| 38 | 40 |
;origin { x1 2 y1 2 x2 2 y2 2 }
|
| 39 | 41 |
;color { byte 1 }
|
| 40 | 42 |
;pt0 { x 2 y 2 }
|
| ... | ... |
@@ -125,6 +127,9 @@ BRK |
| 125 | 127 |
,$no-touch-canvas ~Mouse.x CLN2r ~canvas.x1 GTH2 STH2r ~canvas.x2 LTH2 #0101 NEQ2 JMP2? |
| 126 | 128 |
,$no-touch-canvas ~Mouse.y CLN2r ~canvas.y1 GTH2 STH2r ~canvas.y2 LTH2 #0101 NEQ2 JMP2? |
| 127 | 129 |
|
| 130 |
+ ~cursor.x0 ~canvas.x1 SUB2 ~cursor.y0 ~canvas.y1 SUB2 ~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 #01 ,paint-line JSR2 |
|
| 131 |
+ |
|
| 132 |
+ |
|
| 128 | 133 |
~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 ,paint JSR2 |
| 129 | 134 |
|
| 130 | 135 |
,$no-mirror-mode ~cursor.mirror #00 EQU JMP2? |
| ... | ... |
@@ -556,6 +561,32 @@ RTN |
| 556 | 561 |
|
| 557 | 562 |
( Generics ) |
| 558 | 563 |
|
| 564 |
+@paint-line ( x1 y1 x2 y2 color ) |
|
| 565 |
+ |
|
| 566 |
+ ( load ) =color =Sprite.y =Sprite.x =line.y =line.x |
|
| 567 |
+ ~Sprite.x ~line.x SUB2 ABS2 =line.dx |
|
| 568 |
+ ~Sprite.y ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy |
|
| 569 |
+ #ffff #00 ~line.x ~Sprite.x LTS2 #0002 MUL2 ADD2 =line.sx |
|
| 570 |
+ #ffff #00 ~line.y ~Sprite.y LTS2 #0002 MUL2 ADD2 =line.sy |
|
| 571 |
+ ~line.dx ~line.dy ADD2 =line.e1 |
|
| 572 |
+ $loop |
|
| 573 |
+ ( paint ) ~line.x ~line.y ,add-pixel JSR2 |
|
| 574 |
+ ,$end ~line.x ~Sprite.x EQU2 ~line.y ~Sprite.y EQU2 #0101 EQU2 JMP2? |
|
| 575 |
+ ~line.e1 #0002 MUL2 =line.e2 |
|
| 576 |
+ ,$skipy ~line.e2 ~line.dy LTS2 JMP2? |
|
| 577 |
+ ~line.e1 ~line.dy ADD2 =line.e1 |
|
| 578 |
+ ~line.x ~line.sx ADD2 =line.x |
|
| 579 |
+ $skipy |
|
| 580 |
+ ,$skipx ~line.e2 ~line.dx GTS2 JMP2? |
|
| 581 |
+ ~line.e1 ~line.dx ADD2 =line.e1 |
|
| 582 |
+ ~line.y ~line.sy ADD2 =line.y |
|
| 583 |
+ $skipx |
|
| 584 |
+ ,$loop JMP2 |
|
| 585 |
+ |
|
| 586 |
+ $end |
|
| 587 |
+ |
|
| 588 |
+RTN |
|
| 589 |
+ |
|
| 559 | 590 |
@line-rect ( x1 y1 x2 y2 color ) |
| 560 | 591 |
|
| 561 | 592 |
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1 |