... | ... |
@@ -1,23 +1,15 @@ |
1 |
-( Prints Neralie time to console. |
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1 |
+( |
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2 |
+ app/neralie : clock with arvelie date |
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2 | 3 |
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3 |
- Formatting isn't great, but it demonstrates that |
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4 |
- the conversion works correctly. It's a little jittery |
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5 |
- at the beginning because the FPS calculation isn't |
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6 |
- accurate, so in the finished program delay showing |
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7 |
- pulses for up to the first two seconds. |
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- |
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9 |
- When compiled to bin/boot.rom, the faketime package |
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10 |
- allows easy testing of midnight roll-over: |
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- |
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- faketime '23:59:42' bin/emulator bin/boot.rom |
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4 |
+ TODO |
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+ - Implement higher resolution time rather than counting fps |
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13 | 6 |
) |
14 | 7 |
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15 |
-%HCF { #0000 DIV } |
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16 |
- |
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17 | 8 |
;fps { current 1 next 1 second 1 } |
18 | 9 |
;number { started 1 count 1 } |
19 | 10 |
;lines { x1 2 x2 2 y1 2 y2 2 addr 2 } |
20 |
-;neralie { n6543 2 n21 1 } |
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11 |
+;neralie { n0123 2 n4 1 n5 1 n6 1 n7 1 n8 1 n9 1 color 1 x 2 y 2 w 2 h 2 } |
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12 |
+;mul { ahi 1 alo 1 bhi 1 blo 1 } |
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21 | 13 |
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22 | 14 |
|0100 ;Console { pad 8 char 1 byte 1 short 2 } |
23 | 15 |
|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |
... | ... |
@@ -27,14 +19,15 @@ |
27 | 19 |
|01F8 [ 13fd 1ef3 1bf2 ] ( palette ) |
28 | 20 |
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29 | 21 |
|0200 @RESET |
30 |
- #3c =fps.current |
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22 |
+ #01 =fps.current |
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31 | 23 |
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32 |
- #000b |
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+ #000c |
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33 | 25 |
DUP2 =lines.x1 |
34 | 26 |
DUP2 =lines.y1 |
35 |
- DUP2 ~Screen.width SWP2 SUB2 =lines.x2 |
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27 |
+ DUP2 ~Screen.width SWP2 SUB2 #0001 SUB2 =lines.x2 |
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36 | 28 |
~Screen.height SWP2 SUB2 =lines.y2 |
37 | 29 |
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30 |
+ #02 =neralie.color |
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38 | 31 |
~lines.x1 ~lines.x2 |
39 | 32 |
OVR2 OVR2 ~lines.y1 ,h JSR2 |
40 | 33 |
~lines.y2 ,h JSR2 |
... | ... |
@@ -46,9 +39,13 @@ |
46 | 39 |
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47 | 40 |
@FRAME |
48 | 41 |
,update-fps JSR2 |
42 |
+ #00 =neralie.color |
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+ ,neralie-lines JSR2 |
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49 | 44 |
,neralie-calc JSR2 |
45 |
+ #02 =neralie.color |
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50 | 46 |
,arvelie-text JSR2 |
51 | 47 |
,neralie-text JSR2 |
48 |
+ ,neralie-lines JSR2 |
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52 | 49 |
BRK |
53 | 50 |
|
54 | 51 |
#02 =Sprite.color |
... | ... |
@@ -56,23 +53,23 @@ |
56 | 53 |
~number.count #01 ADD =number.count |
57 | 54 |
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58 | 55 |
@neralie-calc ( -- ) |
59 |
- ( add up fractions of a pulse ) |
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56 |
+ ( add up fractions of a pulse, store tenths in n6 ) |
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60 | 57 |
#0120 #00 ~DateTime.hour MUL2 |
61 | 58 |
#00c0 #00 ~DateTime.minute MUL2 ADD2 |
62 | 59 |
#00f8 #00 ~DateTime.second MUL2 ADD2 |
63 | 60 |
#0271 #00 ~fps.next MUL2 #00 ~fps.current DIV2 #0008 MUL2 ADD2 |
64 |
- #01b0 DIV2 |
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+ #01b0 ,modf JSR2 SWP2 #0017 MUL2 #03e8 DIV2 =neralie.n6 POP |
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65 | 62 |
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66 |
- ( add up units and tens of pulses ) |
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+ ( add up units and tens of pulses, store in n5 and n4 ) |
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67 | 64 |
#0042 #00 ~DateTime.hour MUL2 ADD2 |
68 | 65 |
#005e #00 ~DateTime.minute MUL2 ADD2 |
69 | 66 |
#000b #00 ~DateTime.second MUL2 ADD2 |
70 |
- DUP2 #0064 DIV2 DUP2 STH2 #0064 MUL2 SUB2 =neralie.n21 POP |
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+ #000a ,modf JSR2 SWP2 =neralie.n5 POP |
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68 |
+ #000a ,modf JSR2 SWP2 =neralie.n4 POP |
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71 | 69 |
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72 |
- ( add up hundreds of pulses + 10 x beats ) |
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73 |
- STH2r |
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+ ( add up hundreds of pulses + 10 x beats, store in n0123 ) |
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74 | 71 |
#01a0 #00 ~DateTime.hour MUL2 ADD2 |
75 |
- #0006 #00 ~DateTime.minute MUL2 ADD2 =neralie.n6543 |
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+ #0006 #00 ~DateTime.minute MUL2 ADD2 =neralie.n0123 |
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76 | 73 |
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77 | 74 |
JMP2r |
78 | 75 |
|
... | ... |
@@ -90,15 +87,14 @@ |
90 | 87 |
|
91 | 88 |
@neralie-text ( -- ) |
92 | 89 |
~Screen.width #0002 DIV2 #0004 SUB2 =Sprite.x |
93 |
- ~neralie.n6543 |
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90 |
+ ~neralie.n0123 |
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94 | 91 |
#03e8 ,modf JSR2 ^digit JSR |
95 | 92 |
#0064 ,modf JSR2 ^digit JSR |
96 | 93 |
#000a ,modf JSR2 ^digit JSR |
97 |
- #000a ^digit JSR ( the colon ) |
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98 |
- ^digit JSR |
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99 |
- #00 ~neralie.n21 |
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- #000a ,modf JSR2 ^digit JSR |
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+ #000b ^digit JSR ( the colon ) |
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101 | 95 |
^digit JSR |
96 |
+ #00 ~neralie.n4 ^digit JSR |
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+ #00 ~neralie.n5 ^digit JSR |
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102 | 98 |
JMP2r |
103 | 99 |
|
104 | 100 |
@letter ( index* -- ) |
... | ... |
@@ -108,33 +104,82 @@ |
108 | 104 |
@digit ( index* -- ) |
109 | 105 |
#0008 MUL2 ,font-numbers ADD2 =Sprite.addr |
110 | 106 |
$middle |
111 |
- #02 =Sprite.color |
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107 |
+ ~neralie.color =Sprite.color |
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112 | 108 |
~Sprite.x #0008 ADD2 =Sprite.x |
113 | 109 |
JMP2r |
114 | 110 |
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111 |
+@neralie-lines ( -- ) |
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112 |
+ ~lines.x2 ~lines.x1 DUP2 =neralie.x SUB2 =neralie.w |
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+ ~lines.y2 ~lines.y1 DUP2 =neralie.y SUB2 =neralie.h |
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114 |
+ |
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115 |
+ ,neralie.n4 SWP POP ~neralie.n0123 |
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116 |
+ DUP2 ,$h JSR2 |
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117 |
+ ,$next JSR2 #0001 =Sprite.x ~neralie.y #0003 SUB2 =Sprite.y ^digit JSR |
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118 |
+ DUP2 ,$v JSR2 |
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+ #04 ,v-spacing POK2 |
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+ ~lines.y1 #0003 SUB2 ~neralie.y ~neralie.x ,v JSR2 |
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+ #01 ,v-spacing POK2 |
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+ ^$next JSR #0001 =Sprite.y ~neralie.x #0003 SUB2 =Sprite.x ,digit JSR2 |
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+ DUP2 ^$h JSR |
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+ ^$next JSR ~Screen.width #0009 SUB2 =Sprite.x ~neralie.y #0003 SUB2 =Sprite.y ,digit JSR2 |
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+ DUP2 ^$v JSR |
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+ ^$next JSR POP2 |
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+ DUP2 ^$h JSR |
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+ ^$next JSR POP2 |
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+ DUP2 ^$v JSR |
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+ POP2 POP |
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+ JMP2r |
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+ |
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+ $next ( digit-addr number* -- next-digit-addr next-number* prev-digit* ) |
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+ #03e8 ,modf JSR2 STH2 #000a MUL2 |
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+ ROT DUP STH #01 ADD ROT ROT |
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+ #00 STHr PEK ADD2 |
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+ STH2r |
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+ JMP2r |
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+ |
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+ $h ( number* -- ) |
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+ ^scale JSR |
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+ ~neralie.h ,mul2hi JSR2 |
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+ DUP2 #0000 NEQ2 #02 JNZ POP2 JMP2r |
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+ DUP2 ~neralie.y ADD2 =neralie.y |
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+ ~neralie.h SWP2 SUB2 =neralie.h |
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146 |
+ ~neralie.x DUP2 ~neralie.w ADD2 ~neralie.y ^h JMP |
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+ |
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148 |
+ $v ( number* -- ) |
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149 |
+ ^scale JSR |
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+ ~neralie.w ,mul2hi JSR2 |
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151 |
+ DUP2 #0000 NEQ2 #02 JNZ POP2 JMP2r |
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+ DUP2 ~neralie.x ADD2 =neralie.x |
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153 |
+ ~neralie.w SWP2 SUB2 =neralie.w |
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+ ~neralie.y DUP2 ~neralie.h ADD2 ~neralie.x ^v JMP |
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+ |
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+@scale ( 0..10000* -- 0..65535* ) |
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157 |
+ DUP2 #8db8 ,mul2hi JSR2 |
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158 |
+ SWP2 #0006 MUL2 ADD2 |
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+ JMP2r |
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115 | 160 |
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116 | 161 |
@h ( x1* x2* y* -- ) |
117 | 162 |
=Screen.y |
118 | 163 |
,Screen.x =lines.addr |
119 |
- ^draw-line JMP |
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+ ^v-draw-line JMP |
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120 | 165 |
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121 | 166 |
@v ( y1* y2* x* -- ) |
122 | 167 |
=Screen.x |
123 | 168 |
,Screen.y =lines.addr |
124 | 169 |
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125 |
-@draw-line ( v1* v2* -- ) |
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+ $draw-line ( v1* v2* -- ) |
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126 | 171 |
OVR2 OVR2 LTH2 #01 JNZ SWP2 |
127 | 172 |
STH2 |
128 | 173 |
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129 | 174 |
$loop |
130 |
- #0001 ADD2 |
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+ LIT2 [ 00 ] $spacing [ 01 ] ADD2 |
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131 | 176 |
DUP2 DUP2r STH2r LTH2 ^$keep-going JNZ |
132 | 177 |
POP2 POP2r |
133 | 178 |
JMP2r |
134 | 179 |
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135 | 180 |
$keep-going |
136 | 181 |
DUP2 ~lines.addr STR2 |
137 |
- #02 =Screen.color |
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182 |
+ ~neralie.color =Screen.color |
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138 | 183 |
^$loop JMP |
139 | 184 |
|
140 | 185 |
@update-fps ( -- ) |
... | ... |
@@ -144,16 +189,14 @@ |
144 | 189 |
~DateTime.second =fps.second |
145 | 190 |
~fps.next =fps.current |
146 | 191 |
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147 |
- ~fps.next ^print-byte-decimal JSR |
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148 |
- ,strings-fps ^print-string JSR |
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+ ( ~fps.next ^print-byte-decimal JSR |
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+ ,strings-fps ^print-string JSR ) |
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149 | 194 |
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150 | 195 |
#00 =fps.next |
151 | 196 |
JMP2r |
152 | 197 |
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153 | 198 |
@print-string ( string* -- ) |
154 | 199 |
DUP2 PEK2 DUP ^$not-end JNZ |
155 |
- |
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156 |
- $end |
|
157 | 200 |
POP POP2 JMP2r |
158 | 201 |
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159 | 202 |
$not-end |
... | ... |
@@ -188,6 +231,42 @@ |
188 | 231 |
@modf ( dividend* divisor* -- remainder* quotient* ) |
189 | 232 |
OVR2 OVR2 DIV2 DUP2 STH2 MUL2 SUB2 STH2r JMP2r |
190 | 233 |
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234 |
+@mul2hi ( a* b* -- product-top-16-bits* ) |
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+ ( |
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+ Multiplying two 16-bit numbers yields a 32-bit number. |
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+ MUL2 returns the lowest 16 bits, we want the highest. |
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+ |
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+ We split each short into hi and lo bytes, then sum |
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+ the following multiplications: |
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+ |
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+ 31..24 23..16 15..08 07..00 |
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+ { ahi * bhi } |
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+ { alo * bhi } |
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+ { ahi * blo } |
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+ { alo * blo } |
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+ |
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+ Bits 07..00 can be ignored, but each sum in bits 23..16 |
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+ can end up overflowing into bit 24. |
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+ ) |
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+ ,mul.bhi STR2 ,mul.ahi STR2 |
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+ #00 |
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253 |
+ #00 |
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254 |
+ #00 ~mul.alo #00 ~mul.blo MUL2 |
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255 |
+ POP |
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+ #00 ~mul.ahi #00 ~mul.blo MUL2 ^$adc JSR |
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257 |
+ #00 ~mul.alo #00 ~mul.bhi MUL2 ^$adc JSR |
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+ POP |
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259 |
+ #00 ~mul.ahi #00 ~mul.bhi MUL2 ADD2 |
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260 |
+ JMP2r |
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+ |
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262 |
+ $adc ( 31..24 a* b* -- 31..24 sum* ) |
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263 |
+ OVR2 ADD2 SWP2 OVR2 |
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264 |
+ GTH2 ^$carry JNZ |
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265 |
+ JMP2r |
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266 |
+ $carry |
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267 |
+ ROT #01 ADD ROT ROT |
|
268 |
+ JMP2r |
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269 |
+ |
|
191 | 270 |
@strings |
192 | 271 |
$fps [ 20 fps 0a 00 ] |
193 | 272 |
|
... | ... |
@@ -196,7 +275,7 @@ |
196 | 275 |
7cc6 ced6 e6c6 7c00 1838 1818 1818 7e00 3c66 063c 6066 7e00 |
197 | 276 |
3c66 061c 0666 3c00 1c3c 6ccc fe0c 1e00 7e62 607c 0666 3c00 |
198 | 277 |
3c66 607c 6666 3c00 7e66 060c 1818 1800 3c66 663c 6666 3c00 |
199 |
- 3c66 663e 0666 3c00 0018 1800 1818 0000 |
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278 |
+ 3c66 663e 0666 3c00 7cc6 ced6 e6c6 7c00 0018 1800 1818 0000 |
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200 | 279 |
] |
201 | 280 |
|
202 | 281 |
@font-letters |