| ... | ... |
@@ -1,23 +1,15 @@ |
| 1 |
-( Prints Neralie time to console. |
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| 1 |
+( |
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| 2 |
+ app/neralie : clock with arvelie date |
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| 2 | 3 |
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| 3 |
- Formatting isn't great, but it demonstrates that |
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| 4 |
- the conversion works correctly. It's a little jittery |
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| 5 |
- at the beginning because the FPS calculation isn't |
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| 6 |
- accurate, so in the finished program delay showing |
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| 7 |
- pulses for up to the first two seconds. |
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| 8 |
- |
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| 9 |
- When compiled to bin/boot.rom, the faketime package |
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| 10 |
- allows easy testing of midnight roll-over: |
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| 11 |
- |
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| 12 |
- faketime '23:59:42' bin/emulator bin/boot.rom |
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| 4 |
+ TODO |
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| 5 |
+ - Implement higher resolution time rather than counting fps |
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| 13 | 6 |
) |
| 14 | 7 |
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| 15 |
-%HCF { #0000 DIV }
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| 16 |
- |
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| 17 | 8 |
;fps { current 1 next 1 second 1 }
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| 18 | 9 |
;number { started 1 count 1 }
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| 19 | 10 |
;lines { x1 2 x2 2 y1 2 y2 2 addr 2 }
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| 20 |
-;neralie { n6543 2 n21 1 }
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| 11 |
+;neralie { n0123 2 n4 1 n5 1 n6 1 n7 1 n8 1 n9 1 color 1 x 2 y 2 w 2 h 2 }
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| 12 |
+;mul { ahi 1 alo 1 bhi 1 blo 1 }
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| 21 | 13 |
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| 22 | 14 |
|0100 ;Console { pad 8 char 1 byte 1 short 2 }
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| 23 | 15 |
|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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| ... | ... |
@@ -27,14 +19,15 @@ |
| 27 | 19 |
|01F8 [ 13fd 1ef3 1bf2 ] ( palette ) |
| 28 | 20 |
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| 29 | 21 |
|0200 @RESET |
| 30 |
- #3c =fps.current |
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| 22 |
+ #01 =fps.current |
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| 31 | 23 |
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| 32 |
- #000b |
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| 24 |
+ #000c |
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| 33 | 25 |
DUP2 =lines.x1 |
| 34 | 26 |
DUP2 =lines.y1 |
| 35 |
- DUP2 ~Screen.width SWP2 SUB2 =lines.x2 |
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| 27 |
+ DUP2 ~Screen.width SWP2 SUB2 #0001 SUB2 =lines.x2 |
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| 36 | 28 |
~Screen.height SWP2 SUB2 =lines.y2 |
| 37 | 29 |
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| 30 |
+ #02 =neralie.color |
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| 38 | 31 |
~lines.x1 ~lines.x2 |
| 39 | 32 |
OVR2 OVR2 ~lines.y1 ,h JSR2 |
| 40 | 33 |
~lines.y2 ,h JSR2 |
| ... | ... |
@@ -46,9 +39,13 @@ |
| 46 | 39 |
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| 47 | 40 |
@FRAME |
| 48 | 41 |
,update-fps JSR2 |
| 42 |
+ #00 =neralie.color |
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| 43 |
+ ,neralie-lines JSR2 |
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| 49 | 44 |
,neralie-calc JSR2 |
| 45 |
+ #02 =neralie.color |
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| 50 | 46 |
,arvelie-text JSR2 |
| 51 | 47 |
,neralie-text JSR2 |
| 48 |
+ ,neralie-lines JSR2 |
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| 52 | 49 |
BRK |
| 53 | 50 |
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| 54 | 51 |
#02 =Sprite.color |
| ... | ... |
@@ -56,23 +53,23 @@ |
| 56 | 53 |
~number.count #01 ADD =number.count |
| 57 | 54 |
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| 58 | 55 |
@neralie-calc ( -- ) |
| 59 |
- ( add up fractions of a pulse ) |
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| 56 |
+ ( add up fractions of a pulse, store tenths in n6 ) |
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| 60 | 57 |
#0120 #00 ~DateTime.hour MUL2 |
| 61 | 58 |
#00c0 #00 ~DateTime.minute MUL2 ADD2 |
| 62 | 59 |
#00f8 #00 ~DateTime.second MUL2 ADD2 |
| 63 | 60 |
#0271 #00 ~fps.next MUL2 #00 ~fps.current DIV2 #0008 MUL2 ADD2 |
| 64 |
- #01b0 DIV2 |
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| 61 |
+ #01b0 ,modf JSR2 SWP2 #0017 MUL2 #03e8 DIV2 =neralie.n6 POP |
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| 65 | 62 |
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| 66 |
- ( add up units and tens of pulses ) |
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| 63 |
+ ( add up units and tens of pulses, store in n5 and n4 ) |
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| 67 | 64 |
#0042 #00 ~DateTime.hour MUL2 ADD2 |
| 68 | 65 |
#005e #00 ~DateTime.minute MUL2 ADD2 |
| 69 | 66 |
#000b #00 ~DateTime.second MUL2 ADD2 |
| 70 |
- DUP2 #0064 DIV2 DUP2 STH2 #0064 MUL2 SUB2 =neralie.n21 POP |
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| 67 |
+ #000a ,modf JSR2 SWP2 =neralie.n5 POP |
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| 68 |
+ #000a ,modf JSR2 SWP2 =neralie.n4 POP |
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| 71 | 69 |
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| 72 |
- ( add up hundreds of pulses + 10 x beats ) |
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| 73 |
- STH2r |
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| 70 |
+ ( add up hundreds of pulses + 10 x beats, store in n0123 ) |
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| 74 | 71 |
#01a0 #00 ~DateTime.hour MUL2 ADD2 |
| 75 |
- #0006 #00 ~DateTime.minute MUL2 ADD2 =neralie.n6543 |
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| 72 |
+ #0006 #00 ~DateTime.minute MUL2 ADD2 =neralie.n0123 |
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| 76 | 73 |
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| 77 | 74 |
JMP2r |
| 78 | 75 |
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| ... | ... |
@@ -90,15 +87,14 @@ |
| 90 | 87 |
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| 91 | 88 |
@neralie-text ( -- ) |
| 92 | 89 |
~Screen.width #0002 DIV2 #0004 SUB2 =Sprite.x |
| 93 |
- ~neralie.n6543 |
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| 90 |
+ ~neralie.n0123 |
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| 94 | 91 |
#03e8 ,modf JSR2 ^digit JSR |
| 95 | 92 |
#0064 ,modf JSR2 ^digit JSR |
| 96 | 93 |
#000a ,modf JSR2 ^digit JSR |
| 97 |
- #000a ^digit JSR ( the colon ) |
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| 98 |
- ^digit JSR |
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| 99 |
- #00 ~neralie.n21 |
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| 100 |
- #000a ,modf JSR2 ^digit JSR |
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| 94 |
+ #000b ^digit JSR ( the colon ) |
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| 101 | 95 |
^digit JSR |
| 96 |
+ #00 ~neralie.n4 ^digit JSR |
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| 97 |
+ #00 ~neralie.n5 ^digit JSR |
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| 102 | 98 |
JMP2r |
| 103 | 99 |
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| 104 | 100 |
@letter ( index* -- ) |
| ... | ... |
@@ -108,33 +104,82 @@ |
| 108 | 104 |
@digit ( index* -- ) |
| 109 | 105 |
#0008 MUL2 ,font-numbers ADD2 =Sprite.addr |
| 110 | 106 |
$middle |
| 111 |
- #02 =Sprite.color |
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| 107 |
+ ~neralie.color =Sprite.color |
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| 112 | 108 |
~Sprite.x #0008 ADD2 =Sprite.x |
| 113 | 109 |
JMP2r |
| 114 | 110 |
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| 111 |
+@neralie-lines ( -- ) |
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| 112 |
+ ~lines.x2 ~lines.x1 DUP2 =neralie.x SUB2 =neralie.w |
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| 113 |
+ ~lines.y2 ~lines.y1 DUP2 =neralie.y SUB2 =neralie.h |
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| 114 |
+ |
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| 115 |
+ ,neralie.n4 SWP POP ~neralie.n0123 |
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| 116 |
+ DUP2 ,$h JSR2 |
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| 117 |
+ ,$next JSR2 #0001 =Sprite.x ~neralie.y #0003 SUB2 =Sprite.y ^digit JSR |
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| 118 |
+ DUP2 ,$v JSR2 |
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| 119 |
+ #04 ,v-spacing POK2 |
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| 120 |
+ ~lines.y1 #0003 SUB2 ~neralie.y ~neralie.x ,v JSR2 |
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| 121 |
+ #01 ,v-spacing POK2 |
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| 122 |
+ ^$next JSR #0001 =Sprite.y ~neralie.x #0003 SUB2 =Sprite.x ,digit JSR2 |
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| 123 |
+ DUP2 ^$h JSR |
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| 124 |
+ ^$next JSR ~Screen.width #0009 SUB2 =Sprite.x ~neralie.y #0003 SUB2 =Sprite.y ,digit JSR2 |
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| 125 |
+ DUP2 ^$v JSR |
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| 126 |
+ ^$next JSR POP2 |
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| 127 |
+ DUP2 ^$h JSR |
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| 128 |
+ ^$next JSR POP2 |
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| 129 |
+ DUP2 ^$v JSR |
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| 130 |
+ POP2 POP |
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| 131 |
+ JMP2r |
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| 132 |
+ |
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| 133 |
+ $next ( digit-addr number* -- next-digit-addr next-number* prev-digit* ) |
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| 134 |
+ #03e8 ,modf JSR2 STH2 #000a MUL2 |
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| 135 |
+ ROT DUP STH #01 ADD ROT ROT |
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| 136 |
+ #00 STHr PEK ADD2 |
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| 137 |
+ STH2r |
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| 138 |
+ JMP2r |
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| 139 |
+ |
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| 140 |
+ $h ( number* -- ) |
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| 141 |
+ ^scale JSR |
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| 142 |
+ ~neralie.h ,mul2hi JSR2 |
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| 143 |
+ DUP2 #0000 NEQ2 #02 JNZ POP2 JMP2r |
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| 144 |
+ DUP2 ~neralie.y ADD2 =neralie.y |
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| 145 |
+ ~neralie.h SWP2 SUB2 =neralie.h |
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| 146 |
+ ~neralie.x DUP2 ~neralie.w ADD2 ~neralie.y ^h JMP |
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| 147 |
+ |
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| 148 |
+ $v ( number* -- ) |
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| 149 |
+ ^scale JSR |
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| 150 |
+ ~neralie.w ,mul2hi JSR2 |
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| 151 |
+ DUP2 #0000 NEQ2 #02 JNZ POP2 JMP2r |
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| 152 |
+ DUP2 ~neralie.x ADD2 =neralie.x |
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| 153 |
+ ~neralie.w SWP2 SUB2 =neralie.w |
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| 154 |
+ ~neralie.y DUP2 ~neralie.h ADD2 ~neralie.x ^v JMP |
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| 155 |
+ |
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| 156 |
+@scale ( 0..10000* -- 0..65535* ) |
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| 157 |
+ DUP2 #8db8 ,mul2hi JSR2 |
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| 158 |
+ SWP2 #0006 MUL2 ADD2 |
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| 159 |
+ JMP2r |
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| 115 | 160 |
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| 116 | 161 |
@h ( x1* x2* y* -- ) |
| 117 | 162 |
=Screen.y |
| 118 | 163 |
,Screen.x =lines.addr |
| 119 |
- ^draw-line JMP |
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| 164 |
+ ^v-draw-line JMP |
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| 120 | 165 |
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| 121 | 166 |
@v ( y1* y2* x* -- ) |
| 122 | 167 |
=Screen.x |
| 123 | 168 |
,Screen.y =lines.addr |
| 124 | 169 |
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| 125 |
-@draw-line ( v1* v2* -- ) |
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| 170 |
+ $draw-line ( v1* v2* -- ) |
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| 126 | 171 |
OVR2 OVR2 LTH2 #01 JNZ SWP2 |
| 127 | 172 |
STH2 |
| 128 | 173 |
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| 129 | 174 |
$loop |
| 130 |
- #0001 ADD2 |
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| 175 |
+ LIT2 [ 00 ] $spacing [ 01 ] ADD2 |
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| 131 | 176 |
DUP2 DUP2r STH2r LTH2 ^$keep-going JNZ |
| 132 | 177 |
POP2 POP2r |
| 133 | 178 |
JMP2r |
| 134 | 179 |
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| 135 | 180 |
$keep-going |
| 136 | 181 |
DUP2 ~lines.addr STR2 |
| 137 |
- #02 =Screen.color |
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| 182 |
+ ~neralie.color =Screen.color |
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| 138 | 183 |
^$loop JMP |
| 139 | 184 |
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| 140 | 185 |
@update-fps ( -- ) |
| ... | ... |
@@ -144,16 +189,14 @@ |
| 144 | 189 |
~DateTime.second =fps.second |
| 145 | 190 |
~fps.next =fps.current |
| 146 | 191 |
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| 147 |
- ~fps.next ^print-byte-decimal JSR |
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| 148 |
- ,strings-fps ^print-string JSR |
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| 192 |
+ ( ~fps.next ^print-byte-decimal JSR |
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| 193 |
+ ,strings-fps ^print-string JSR ) |
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| 149 | 194 |
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| 150 | 195 |
#00 =fps.next |
| 151 | 196 |
JMP2r |
| 152 | 197 |
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| 153 | 198 |
@print-string ( string* -- ) |
| 154 | 199 |
DUP2 PEK2 DUP ^$not-end JNZ |
| 155 |
- |
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| 156 |
- $end |
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| 157 | 200 |
POP POP2 JMP2r |
| 158 | 201 |
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| 159 | 202 |
$not-end |
| ... | ... |
@@ -188,6 +231,42 @@ |
| 188 | 231 |
@modf ( dividend* divisor* -- remainder* quotient* ) |
| 189 | 232 |
OVR2 OVR2 DIV2 DUP2 STH2 MUL2 SUB2 STH2r JMP2r |
| 190 | 233 |
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| 234 |
+@mul2hi ( a* b* -- product-top-16-bits* ) |
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| 235 |
+ ( |
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| 236 |
+ Multiplying two 16-bit numbers yields a 32-bit number. |
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| 237 |
+ MUL2 returns the lowest 16 bits, we want the highest. |
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| 238 |
+ |
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| 239 |
+ We split each short into hi and lo bytes, then sum |
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| 240 |
+ the following multiplications: |
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| 241 |
+ |
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| 242 |
+ 31..24 23..16 15..08 07..00 |
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| 243 |
+ { ahi * bhi }
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| 244 |
+ { alo * bhi }
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| 245 |
+ { ahi * blo }
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| 246 |
+ { alo * blo }
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| 247 |
+ |
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| 248 |
+ Bits 07..00 can be ignored, but each sum in bits 23..16 |
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| 249 |
+ can end up overflowing into bit 24. |
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| 250 |
+ ) |
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| 251 |
+ ,mul.bhi STR2 ,mul.ahi STR2 |
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| 252 |
+ #00 |
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| 253 |
+ #00 |
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| 254 |
+ #00 ~mul.alo #00 ~mul.blo MUL2 |
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| 255 |
+ POP |
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| 256 |
+ #00 ~mul.ahi #00 ~mul.blo MUL2 ^$adc JSR |
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| 257 |
+ #00 ~mul.alo #00 ~mul.bhi MUL2 ^$adc JSR |
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| 258 |
+ POP |
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| 259 |
+ #00 ~mul.ahi #00 ~mul.bhi MUL2 ADD2 |
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| 260 |
+ JMP2r |
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| 261 |
+ |
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| 262 |
+ $adc ( 31..24 a* b* -- 31..24 sum* ) |
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| 263 |
+ OVR2 ADD2 SWP2 OVR2 |
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| 264 |
+ GTH2 ^$carry JNZ |
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| 265 |
+ JMP2r |
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| 266 |
+ $carry |
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| 267 |
+ ROT #01 ADD ROT ROT |
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| 268 |
+ JMP2r |
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| 269 |
+ |
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| 191 | 270 |
@strings |
| 192 | 271 |
$fps [ 20 fps 0a 00 ] |
| 193 | 272 |
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| ... | ... |
@@ -196,7 +275,7 @@ |
| 196 | 275 |
7cc6 ced6 e6c6 7c00 1838 1818 1818 7e00 3c66 063c 6066 7e00 |
| 197 | 276 |
3c66 061c 0666 3c00 1c3c 6ccc fe0c 1e00 7e62 607c 0666 3c00 |
| 198 | 277 |
3c66 607c 6666 3c00 7e66 060c 1818 1800 3c66 663c 6666 3c00 |
| 199 |
- 3c66 663e 0666 3c00 0018 1800 1818 0000 |
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| 278 |
+ 3c66 663e 0666 3c00 7cc6 ced6 e6c6 7c00 0018 1800 1818 0000 |
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| 200 | 279 |
] |
| 201 | 280 |
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| 202 | 281 |
@font-letters |