Browse code

Minor cleanup

neauoire authored on 03/04/2021 18:44:22
Showing 1 changed files
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@@ -2,6 +2,7 @@
2 2
 
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 %RTN { JMP2r }
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 %8+ { #0008 ADD2 } %8- { #0008 SUB2 }
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+%8* { #0008 MUL2 } %8/ { #0008 DIV2 }
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 %++  { #0001 ADD2 }
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 %MOD { DUP2 DIV MUL SUB }
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 %TRACK { ,track.ch1 #00 ~track.active #0020 MUL2 ADD2 }
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@@ -77,10 +78,10 @@ BRK
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 		~Mouse.y ~trkframe.y1 GTH2 ~Mouse.y ~trkframe.y2 LTH2 #0101 EQU2
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 		#0101 EQU2 ,touch-trk JNZ2
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 		~Mouse.x ~chnframe.x1 GTH2 ~Mouse.x ~chnframe.x2 LTH2 #0101 EQU2
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-		~Mouse.y ~chnframe.y1 #0008 ADD2 GTH2 ~Mouse.y ~chnframe.y2 #0008 SUB2 LTH2 #0101 EQU2
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+		~Mouse.y ~chnframe.y1 8+ GTH2 ~Mouse.y ~chnframe.y2 8- LTH2 #0101 EQU2
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 		#0101 EQU2 ,touch-chn JNZ2
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 		~Mouse.x ~ctlframe.x1 GTH2 ~Mouse.x ~ctlframe.x2 LTH2 #0101 EQU2
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-		~Mouse.y ~ctlframe.y1 #0008 ADD2 GTH2 ~Mouse.y ~ctlframe.y2 #0008 SUB2 LTH2 #0101 EQU2
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+		~Mouse.y ~ctlframe.y1 8+ GTH2 ~Mouse.y ~ctlframe.y2 8- LTH2 #0101 EQU2
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 		#0101 EQU2 ,touch-ctl JNZ2	
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 	$click-end
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@@ -116,7 +117,7 @@ BRK
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 @touch-ctl ( -- )
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-	~Mouse.x ~ctlframe.x1 SUB2 #0008 SUB2 #0008 DIV2 SWP POP #02 DIV
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+	~Mouse.x ~ctlframe.x1 SUB2 8- 8/ SWP POP #02 DIV
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 	DUP #00 NEQ ^$no-a JNZ
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 		,Audio #00 ~track.active #02 MUL ADD2 PEK2
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 		#10 ADD ,Audio #00 ~track.active #02 MUL ADD2 POK2 $no-a
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@@ -127,13 +128,13 @@ BRK
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 		,Audio #00 ~track.active #02 MUL ADD2 POK2 $no-d
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 	DUP #02 NEQ ^$no-s JNZ
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-		,Audio #00 ~track.active #02 MUL ADD2 #0001 ADD2 PEK2
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-		#10 ADD ,Audio #00 ~track.active #02 MUL ADD2 #0001 ADD2 POK2 $no-s
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+		,Audio #00 ~track.active #02 MUL ADD2 ++ PEK2
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+		#10 ADD ,Audio #00 ~track.active #02 MUL ADD2 ++ POK2 $no-s
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 	DUP #03 NEQ ^$no-r JNZ
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-		,Audio #00 ~track.active #02 MUL ADD2 #0001 ADD2 PEK2
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+		,Audio #00 ~track.active #02 MUL ADD2 ++ PEK2
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 		DUP #f0 AND STH #01 ADD #0f AND STHr ADD
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-		,Audio #00 ~track.active #02 MUL ADD2 #0001 ADD2 POK2 $no-r
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+		,Audio #00 ~track.active #02 MUL ADD2 ++ POK2 $no-r
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 	POP
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 	( release ) #00 =Mouse.state
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 	,draw-controls JSR2
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@@ -178,7 +179,7 @@ RTN
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 @move-head ( -- )
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 	( clear )
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-	~trkframe.y1 #0008 SUB2 =Sprite.y
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+	~trkframe.y1 8- =Sprite.y
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 	~trkframe.x1 #00 ~head.pos ADD2 =Sprite.x
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 	,head_icn =Sprite.addr
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 	#00 =Sprite.color
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@@ -194,8 +195,8 @@ RTN
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 	#00 #20
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 	$loop
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 		( load ) OVR #00 SWP TRACK ADD2 PEK2
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-		DUP STH #00 SWP #0e SWP SUB #0008 MUL2 ~trkframe.y1 ADD2 =Sprite.y
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-		OVR #00 SWP #0008 MUL2 ~trkframe.x1 ADD2 =Sprite.x
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+		DUP STH #00 SWP #0e SWP SUB 8* ~trkframe.y1 ADD2 =Sprite.y
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+		OVR #00 SWP 8* ~trkframe.x1 ADD2 =Sprite.x
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 		STHr #00 EQU ^$skip JNZ
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 			#00 =Sprite.color
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 		$skip
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@@ -210,8 +211,8 @@ RTN
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 	#00 #20
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 	$notes-loop
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 		( load ) OVR #00 SWP TRACK ADD2 PEK2
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-		DUP STH #00 SWP #0e SWP SUB #0008 MUL2 ~trkframe.y1 ADD2 =Sprite.y
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-		OVR #00 SWP #0008 MUL2 ~trkframe.x1 ADD2 =Sprite.x
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+		DUP STH #00 SWP #0e SWP SUB 8* ~trkframe.y1 ADD2 =Sprite.y
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+		OVR #00 SWP 8* ~trkframe.x1 ADD2 =Sprite.x
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 		,note_icn =Sprite.addr
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 		STHr #00 EQU ^$skip JNZ
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 			#05 =Sprite.color
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@@ -236,15 +237,15 @@ RTN
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 			OVR2 ~trkframe.x1 ADD2 =Sprite.x
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 			#02 =Sprite.color
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 			~Sprite.addr 8+ =Sprite.addr
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-			OVR2 ~trkframe.x1 ADD2 ~trkframe.y1 #0001 ADD2 ~trkframe.y2 #01 ,line-vertical-dotted JSR2
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+			OVR2 ~trkframe.x1 ADD2 ~trkframe.y1 ++ ~trkframe.y2 #01 ,line-vertical-dotted JSR2
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 		$skip
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 		OVR2 ~trkframe.x1 ADD2 ~trkframe.y1 ~trkframe.y2 #01 ,line-vertical-dotted JSR2
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-		SWP2 #0008 ADD2 SWP2
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+		SWP2 8+ SWP2
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 		OVR2 OVR2 LTH2 ^$loop JNZ
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 	POP2
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 	POP2
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-	~trkframe.x1 ~trkframe.x2 ~trkframe.y1 #0008 SUB2 #0040 ADD2 #01 ,line-horizontal-dotted JSR2
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+	~trkframe.x1 ~trkframe.x2 ~trkframe.y1 8- #0040 ADD2 #01 ,line-horizontal-dotted JSR2
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 RTN
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@@ -262,7 +263,7 @@ RTN
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 		#01 =Sprite.color
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 		~Sprite.addr 8+ =Sprite.addr
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 		~Sprite.x 8- =Sprite.x
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-		SWP2 #0008 ADD2 SWP2
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+		SWP2 8+ SWP2
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 		OVR2 OVR2 LTH2 ^$loop JNZ
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 	POP2
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 	POP2
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@@ -319,20 +320,20 @@ RTN
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 @draw-controls ( -- )
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 	~ctlframe.x1 ~ctlframe.y1 ~ctlframe.x2 ~ctlframe.y2 #01 ,line-rect JSR2
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-	~ctlframe.x1 #0008 ADD2 ~ctlframe.y1 #0008 ADD2 #02 ,env_txt ,draw-label JSR2
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-	~ctlframe.x1 #0008 ADD2 ~ctlframe.y1 #0010 ADD2 
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+	~ctlframe.x1 8+ ~ctlframe.y1 8+ #02 ,env_txt ,draw-label JSR2
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+	~ctlframe.x1 8+ ~ctlframe.y1 #0010 ADD2 
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 		,Audio #00 ~track.active #02 MUL ADD2 PEK2 #04 SFT
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 		,draw-knob JSR2
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 	~ctlframe.x1 #0018 ADD2 ~ctlframe.y1 #0010 ADD2
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 		,Audio #00 ~track.active #02 MUL ADD2 PEK2 #0f AND
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 		,draw-knob JSR2
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 	~ctlframe.x1 #0028 ADD2 ~ctlframe.y1 #0010 ADD2
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-		,Audio #00 ~track.active #02 MUL ADD2 #0001 ADD2 PEK2 #04 SFT
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+		,Audio #00 ~track.active #02 MUL ADD2 ++ PEK2 #04 SFT
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 		,draw-knob JSR2
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 	~ctlframe.x1 #0038 ADD2 ~ctlframe.y1 #0010 ADD2 
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-		,Audio #00 ~track.active #02 MUL ADD2 #0001 ADD2 PEK2 #0f AND
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+		,Audio #00 ~track.active #02 MUL ADD2 ++ PEK2 #0f AND
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 		,draw-knob JSR2
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-	~ctlframe.x1 #0050 ADD2 ~ctlframe.y1 #0008 ADD2 #02 ,vol_txt ,draw-label JSR2
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+	~ctlframe.x1 #0050 ADD2 ~ctlframe.y1 8+ #02 ,vol_txt ,draw-label JSR2
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 	~ctlframe.x1 #0050 ADD2 ~ctlframe.y1 #0010 ADD2 #00 ,draw-knob JSR2
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 	~ctlframe.x1 #0060 ADD2 ~ctlframe.y1 #0010 ADD2 #0f ,draw-knob JSR2
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@@ -341,10 +342,10 @@ RTN
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 @draw-channels
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 	~chnframe.x1 ~chnframe.y1 ~chnframe.x2 ~chnframe.y2 #01 ,line-rect JSR2
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-	~chnframe.x1 #0008 ADD2 ~chnframe.y1 #0008 ADD2 #01 ~track.active #00 EQU #07 MUL ADD ,ch1_txt ,draw-label JSR2
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-	~chnframe.x1 #0008 ADD2 ~chnframe.y1 #0010 ADD2 #01 ~track.active #01 EQU #07 MUL ADD ,ch2_txt ,draw-label JSR2
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-	~chnframe.x1 #0008 ADD2 ~chnframe.y1 #0018 ADD2 #01 ~track.active #02 EQU #07 MUL ADD ,ch3_txt ,draw-label JSR2
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-	~chnframe.x1 #0008 ADD2 ~chnframe.y1 #0020 ADD2 #01 ~track.active #03 EQU #07 MUL ADD ,ch4_txt ,draw-label JSR2
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+	~chnframe.x1 8+ ~chnframe.y1 8+ #01 ~track.active #00 EQU #07 MUL ADD ,ch1_txt ,draw-label JSR2
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+	~chnframe.x1 8+ ~chnframe.y1 #0010 ADD2 #01 ~track.active #01 EQU #07 MUL ADD ,ch2_txt ,draw-label JSR2
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+	~chnframe.x1 8+ ~chnframe.y1 #0018 ADD2 #01 ~track.active #02 EQU #07 MUL ADD ,ch3_txt ,draw-label JSR2
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+	~chnframe.x1 8+ ~chnframe.y1 #0020 ADD2 #01 ~track.active #03 EQU #07 MUL ADD ,ch4_txt ,draw-label JSR2
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 RTN
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@@ -372,9 +373,9 @@ RTN
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 	( load ) =label.addr =label.color =Sprite.y =Sprite.x 
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 	~label.addr
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 	$loop
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-		( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
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-		( incr ) #0001 ADD2
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-		( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
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+		( draw ) DUP2 PEK2 #00 SWP 8* ,font ADD2 =Sprite.addr ~label.color =Sprite.color
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+		( incr ) ++
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+		( incr ) ~Sprite.x 8+ =Sprite.x
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 		DUP2 PEK2 #00 NEQ ^$loop JNZ
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 	POP2
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