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remove SDL_RENDERER_TARGETTEXTURE (unused)

Sigrid Solveig Haflínudóttir authored on 08/08/2023 00:49:02
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@@ -464,7 +464,7 @@ run(Uxn *u, char *rom)
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 	emu_window = SDL_CreateWindow(rom, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, (uxn_screen.width + PAD2) * zoom, (uxn_screen.height + PAD2) * zoom, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
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 	if(emu_window == NULL)
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 		return system_error("sdl_window", SDL_GetError());
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-	emu_renderer = SDL_CreateRenderer(emu_window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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+	emu_renderer = SDL_CreateRenderer(emu_window, -1, SDL_RENDERER_ACCELERATED);
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 	if(emu_renderer == NULL)
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 		return system_error("sdl_renderer", SDL_GetError());
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 	emu_resize(uxn_screen.width, uxn_screen.height);