... | ... |
@@ -16,21 +16,27 @@ WITH REGARD TO THIS SOFTWARE. |
16 | 16 |
|
17 | 17 |
typedef unsigned char Uint8; |
18 | 18 |
|
19 |
+int |
|
20 |
+clamp(int val, int min, int max) |
|
21 |
+{ |
|
22 |
+ return (val >= min) ? (val <= max) ? val : max : min; |
|
23 |
+} |
|
24 |
+ |
|
19 | 25 |
int |
20 | 26 |
main() |
21 | 27 |
{ |
22 | 28 |
int i; |
23 | 29 |
printf("60 points on a circle128(bytex,bytey):\n\n"); |
24 | 30 |
for(i = 0; i < 60; ++i) { |
25 |
- double cx = 128, cy = 128, r = 127; |
|
26 |
- double pos = (60 - i + 30) % 60; |
|
31 |
+ double cx = 128, cy = 128, r = 128; |
|
32 |
+ double pos = (i - 15) % 60; |
|
27 | 33 |
double deg = (pos / 60.0) * 360.0; |
28 | 34 |
double rad = deg * (PI / 180); |
29 | 35 |
double x = cx + r * cos(rad); |
30 | 36 |
double y = cy + r * sin(rad); |
31 | 37 |
if(i > 0 && i % 8 == 0) |
32 | 38 |
printf("\n"); |
33 |
- printf("%02x%02x ", (Uint8)x, (Uint8)y); |
|
39 |
+ printf("%02x%02x ", (Uint8)clamp(x, 0x00, 0xff), (Uint8)clamp(y, 0x00, 0xff)); |
|
34 | 40 |
} |
35 | 41 |
printf("\n\n"); |
36 | 42 |
return 0; |
... | ... |
@@ -1,7 +1,9 @@ |
1 | 1 |
%RTN { JMP2r } |
2 | 2 |
%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 } |
3 |
-%SCALE { #0002 DIV2 #0020 ADD2 } |
|
3 |
+%SCALEX { #0002 DIV2 ~Screen.width #0002 DIV2 ADD2 #0040 SUB2 } |
|
4 |
+%SCALEY { #0002 DIV2 ~Screen.height #0002 DIV2 ADD2 #0040 SUB2 } |
|
4 | 5 |
%12HOURS { DUP #0c GTH #0c MUL SUB } |
6 |
+%MOD { DUP2 DIV MUL SUB } |
|
5 | 7 |
|
6 | 8 |
;current { second 1 } |
7 | 9 |
;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 } |
... | ... |
@@ -11,11 +13,11 @@ |
11 | 13 |
( devices ) |
12 | 14 |
|
13 | 15 |
|0100 ;Console { pad 8 char 1 byte 1 short 2 } |
14 |
-|0110 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 } |
|
16 |
+|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |
|
15 | 17 |
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
16 | 18 |
|0190 ;Time { year 2 month 1 day 1 hour 1 minute 1 second 1 dow 1 doy 2 isdst 1 get 1 } |
17 | 19 |
|01F0 ;System { pad 8 r 2 g 2 b 2 } |
18 |
-|0200 ,RESET JMP2 |
|
20 |
+|0200 ^RESET JMP |
|
19 | 21 |
|0204 ,ERROR JMP2 |
20 | 22 |
|0208 ,FRAME JMP2 |
21 | 23 |
|
... | ... |
@@ -36,46 +38,37 @@ BRK |
36 | 38 |
~Time.second =current.second |
37 | 39 |
|
38 | 40 |
( clear ) |
39 |
- #0080 SCALE #0080 SCALE ~needles.sx ~needles.sy #00 ,draw-line JSR2 |
|
40 |
- #0080 SCALE #0080 SCALE ~needles.mx ~needles.my #00 ,draw-line JSR2 |
|
41 |
- #0080 SCALE #0080 SCALE ~needles.hx ~needles.hy #00 ,draw-line JSR2 |
|
41 |
+ #0080 SCALEX #0080 SCALEY ~needles.sx ~needles.sy #00 ,draw-line JSR2 |
|
42 |
+ #0080 SCALEX #0080 SCALEY ~needles.mx ~needles.my #00 ,draw-line JSR2 |
|
43 |
+ #0080 SCALEX #0080 SCALEY ~needles.hx ~needles.hy #00 ,draw-line JSR2 |
|
42 | 44 |
|
43 | 45 |
( place ) |
44 | 46 |
#00 ~Time.second #0002 MUL2 ,table ADD2 LDR2 |
45 |
- #00 SWP SCALE =needles.sy #00 SWP SCALE =needles.sx |
|
47 |
+ #00 SWP SCALEY =needles.sy #00 SWP SCALEX =needles.sx |
|
46 | 48 |
#00 ~Time.minute #0002 MUL2 ,table ADD2 LDR2 |
47 |
- #00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALE =needles.my |
|
48 |
- #00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALE =needles.mx |
|
49 |
+ #00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALEY =needles.my |
|
50 |
+ #00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALEX =needles.mx |
|
49 | 51 |
#00 ~Time.hour 12HOURS #05 MUL #0002 MUL2 ,table ADD2 LDR2 |
50 |
- #00 SWP #0002 DIV2 #0040 ADD2 SCALE =needles.hy |
|
51 |
- #00 SWP #0002 DIV2 #0040 ADD2 SCALE =needles.hx |
|
52 |
+ #00 SWP #0002 DIV2 #0040 ADD2 SCALEY =needles.hy |
|
53 |
+ #00 SWP #0002 DIV2 #0040 ADD2 SCALEX =needles.hx |
|
52 | 54 |
|
53 | 55 |
( draw ) |
54 |
- #0080 SCALE #0080 SCALE ~needles.sx ~needles.sy #02 ,draw-line JSR2 |
|
55 |
- #0080 SCALE #0080 SCALE ~needles.mx ~needles.my #01 ,draw-line JSR2 |
|
56 |
- #0080 SCALE #0080 SCALE ~needles.hx ~needles.hy #03 ,draw-line JSR2 |
|
56 |
+ #0080 SCALEX #0080 SCALEY ~needles.sx ~needles.sy #02 ,draw-line JSR2 |
|
57 |
+ #0080 SCALEX #0080 SCALEY ~needles.mx ~needles.my #01 ,draw-line JSR2 |
|
58 |
+ #0080 SCALEX #0080 SCALEY ~needles.hx ~needles.hy #03 ,draw-line JSR2 |
|
57 | 59 |
|
58 | 60 |
,draw-circle JSR2 |
59 | 61 |
|
60 | 62 |
( display ) |
61 |
- #0000 =Sprite.x |
|
62 |
- ,font_hex #00 ~Time.hour #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr |
|
63 |
- #02 =Sprite.color |
|
64 |
- #0008 =Sprite.x |
|
65 |
- ,font_hex #00 ~Time.hour #0f AND #08 MUL ADD2 =Sprite.addr |
|
66 |
- #02 =Sprite.color |
|
67 |
- #0018 =Sprite.x |
|
68 |
- ,font_hex #00 ~Time.minute #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr |
|
69 |
- #02 =Sprite.color |
|
70 |
- #0020 =Sprite.x |
|
71 |
- ,font_hex #00 ~Time.minute #0f AND #08 MUL ADD2 =Sprite.addr |
|
72 |
- #02 =Sprite.color |
|
73 |
- #0030 =Sprite.x |
|
74 |
- ,font_hex #00 ~Time.second #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr |
|
75 |
- #02 =Sprite.color |
|
76 |
- #0038 =Sprite.x |
|
77 |
- ,font_hex #00 ~Time.second #0f AND #08 MUL ADD2 =Sprite.addr |
|
78 |
- #02 =Sprite.color |
|
63 |
+ ~Screen.height #0002 DIV2 #0048 ADD2 =Sprite.y |
|
64 |
+ ~Screen.width #0002 DIV2 |
|
65 |
+ DUP2 #0020 SUB2 =Sprite.x ,font_hex #00 ~Time.hour #0a DIV #08 MUL ADD2 =Sprite.addr #02 =Sprite.color |
|
66 |
+ DUP2 #0018 SUB2 =Sprite.x ,font_hex #00 ~Time.hour #0a MOD #08 MUL ADD2 =Sprite.addr #02 =Sprite.color |
|
67 |
+ DUP2 #0008 SUB2 =Sprite.x ,font_hex #00 ~Time.minute #0a DIV #08 MUL ADD2 =Sprite.addr #02 =Sprite.color |
|
68 |
+ DUP2 =Sprite.x ,font_hex #00 ~Time.minute #0a MOD #08 MUL ADD2 =Sprite.addr #02 =Sprite.color |
|
69 |
+ DUP2 #0010 ADD2 =Sprite.x ,font_hex #00 ~Time.second #0a DIV #08 MUL ADD2 =Sprite.addr #02 =Sprite.color |
|
70 |
+ DUP2 #0018 ADD2 =Sprite.x ,font_hex #00 ~Time.second #0a MOD #08 MUL ADD2 =Sprite.addr #02 =Sprite.color |
|
71 |
+ POP2 |
|
79 | 72 |
|
80 | 73 |
BRK |
81 | 74 |
|
... | ... |
@@ -88,9 +81,9 @@ BRK |
88 | 81 |
#00 #3c |
89 | 82 |
$loop |
90 | 83 |
( load ) OVR #00 SWP #0002 MUL2 ,table ADD2 LDR2 |
91 |
- #00 SWP SCALE =Screen.y |
|
92 |
- #00 SWP SCALE =Screen.x |
|
93 |
- OVR #00 EQU #01 ADD =Screen.color |
|
84 |
+ #00 SWP SCALEY =Screen.y |
|
85 |
+ #00 SWP SCALEX =Screen.x |
|
86 |
+ OVR #0f MOD #00 EQU #01 ADD =Screen.color |
|
94 | 87 |
( incr ) SWP #01 ADD SWP |
95 | 88 |
DUP2 LTH ^$loop JNZ |
96 | 89 |
POP2 |
... | ... |
@@ -125,14 +118,14 @@ RTN |
125 | 118 |
|
126 | 119 |
@table ( 60 positions on a circle in bytes ) |
127 | 120 |
[ |
128 |
- 0180 018d 039a 07a7 0bb3 12bf 19ca 21d4 |
|
129 |
- 2bde 35e6 40ed 4cf4 58f8 65fc 72fe 80ff |
|
130 |
- 8dfe 9afc a7f8 b3f4 bfed cae6 d4de ded4 |
|
131 |
- e6ca edbf f4b3 f8a7 fc9a fe8d ff80 fe72 |
|
132 |
- fc65 f858 f44c ed40 e635 de2b d421 ca19 |
|
133 |
- bf12 b30b a707 9a03 8d01 7f01 7201 6503 |
|
134 |
- 5807 4c0b 4012 3519 2b21 212b 1935 1240 |
|
135 |
- 0b4c 0758 0365 0172 |
|
121 |
+ 8000 8d00 9a02 a706 b40b c011 cb18 d520 |
|
122 |
+ df2a e734 ee40 f44b f958 fd65 ff72 ff80 |
|
123 |
+ ff8d fd9a f9a7 f4b4 eec0 e7cb dfd5 d5df |
|
124 |
+ cbe7 c0ee b4f4 a7f9 9afd 8dff 80ff 72ff |
|
125 |
+ 65fd 58f9 4bf4 40ee 34e7 2adf 20d5 18cb |
|
126 |
+ 11c0 0bb4 06a7 029a 008d 0080 0072 0265 |
|
127 |
+ 0658 0b4b 113f 1834 202a 2a20 3418 3f11 |
|
128 |
+ 4b0b 5806 6502 7200 |
|
136 | 129 |
] |
137 | 130 |
|
138 | 131 |
@font_hex ( 0-F ) |
... | ... |
@@ -17,12 +17,12 @@ |
17 | 17 |
|0190 ;DateTime { year 2 month 1 day 1 hour 1 minute 1 second 1 dow 1 doy 2 isdst 1 pad 4 get 1 } |
18 | 18 |
|01F0 ;System { pad 8 r 2 g 2 b 2 } |
19 | 19 |
|
20 |
-|0200 ,RESET JMP2 |
|
20 |
+|0200 ^RESET JMP |
|
21 | 21 |
|0204 ,ERROR JMP2 |
22 | 22 |
|0208 ,FRAME JMP2 |
23 | 23 |
|
24 | 24 |
@RESET |
25 |
- ( theme ) #13fd =System.r #1ef3 =System.g #1bf2 =System.b |
|
25 |
+ ( theme ) #03fd =System.r #0ef3 =System.g #0bf2 =System.b |
|
26 | 26 |
#01 =fps.current |
27 | 27 |
|
28 | 28 |
#000c |