| ... | ... |
@@ -16,21 +16,27 @@ WITH REGARD TO THIS SOFTWARE. |
| 16 | 16 |
|
| 17 | 17 |
typedef unsigned char Uint8; |
| 18 | 18 |
|
| 19 |
+int |
|
| 20 |
+clamp(int val, int min, int max) |
|
| 21 |
+{
|
|
| 22 |
+ return (val >= min) ? (val <= max) ? val : max : min; |
|
| 23 |
+} |
|
| 24 |
+ |
|
| 19 | 25 |
int |
| 20 | 26 |
main() |
| 21 | 27 |
{
|
| 22 | 28 |
int i; |
| 23 | 29 |
printf("60 points on a circle128(bytex,bytey):\n\n");
|
| 24 | 30 |
for(i = 0; i < 60; ++i) {
|
| 25 |
- double cx = 128, cy = 128, r = 127; |
|
| 26 |
- double pos = (60 - i + 30) % 60; |
|
| 31 |
+ double cx = 128, cy = 128, r = 128; |
|
| 32 |
+ double pos = (i - 15) % 60; |
|
| 27 | 33 |
double deg = (pos / 60.0) * 360.0; |
| 28 | 34 |
double rad = deg * (PI / 180); |
| 29 | 35 |
double x = cx + r * cos(rad); |
| 30 | 36 |
double y = cy + r * sin(rad); |
| 31 | 37 |
if(i > 0 && i % 8 == 0) |
| 32 | 38 |
printf("\n");
|
| 33 |
- printf("%02x%02x ", (Uint8)x, (Uint8)y);
|
|
| 39 |
+ printf("%02x%02x ", (Uint8)clamp(x, 0x00, 0xff), (Uint8)clamp(y, 0x00, 0xff));
|
|
| 34 | 40 |
} |
| 35 | 41 |
printf("\n\n");
|
| 36 | 42 |
return 0; |
| ... | ... |
@@ -1,7 +1,9 @@ |
| 1 | 1 |
%RTN { JMP2r }
|
| 2 | 2 |
%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }
|
| 3 |
-%SCALE { #0002 DIV2 #0020 ADD2 }
|
|
| 3 |
+%SCALEX { #0002 DIV2 ~Screen.width #0002 DIV2 ADD2 #0040 SUB2 }
|
|
| 4 |
+%SCALEY { #0002 DIV2 ~Screen.height #0002 DIV2 ADD2 #0040 SUB2 }
|
|
| 4 | 5 |
%12HOURS { DUP #0c GTH #0c MUL SUB }
|
| 6 |
+%MOD { DUP2 DIV MUL SUB }
|
|
| 5 | 7 |
|
| 6 | 8 |
;current { second 1 }
|
| 7 | 9 |
;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
|
| ... | ... |
@@ -11,11 +13,11 @@ |
| 11 | 13 |
( devices ) |
| 12 | 14 |
|
| 13 | 15 |
|0100 ;Console { pad 8 char 1 byte 1 short 2 }
|
| 14 |
-|0110 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
|
|
| 16 |
+|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
|
| 15 | 17 |
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
| 16 | 18 |
|0190 ;Time { year 2 month 1 day 1 hour 1 minute 1 second 1 dow 1 doy 2 isdst 1 get 1 }
|
| 17 | 19 |
|01F0 ;System { pad 8 r 2 g 2 b 2 }
|
| 18 |
-|0200 ,RESET JMP2 |
|
| 20 |
+|0200 ^RESET JMP |
|
| 19 | 21 |
|0204 ,ERROR JMP2 |
| 20 | 22 |
|0208 ,FRAME JMP2 |
| 21 | 23 |
|
| ... | ... |
@@ -36,46 +38,37 @@ BRK |
| 36 | 38 |
~Time.second =current.second |
| 37 | 39 |
|
| 38 | 40 |
( clear ) |
| 39 |
- #0080 SCALE #0080 SCALE ~needles.sx ~needles.sy #00 ,draw-line JSR2 |
|
| 40 |
- #0080 SCALE #0080 SCALE ~needles.mx ~needles.my #00 ,draw-line JSR2 |
|
| 41 |
- #0080 SCALE #0080 SCALE ~needles.hx ~needles.hy #00 ,draw-line JSR2 |
|
| 41 |
+ #0080 SCALEX #0080 SCALEY ~needles.sx ~needles.sy #00 ,draw-line JSR2 |
|
| 42 |
+ #0080 SCALEX #0080 SCALEY ~needles.mx ~needles.my #00 ,draw-line JSR2 |
|
| 43 |
+ #0080 SCALEX #0080 SCALEY ~needles.hx ~needles.hy #00 ,draw-line JSR2 |
|
| 42 | 44 |
|
| 43 | 45 |
( place ) |
| 44 | 46 |
#00 ~Time.second #0002 MUL2 ,table ADD2 LDR2 |
| 45 |
- #00 SWP SCALE =needles.sy #00 SWP SCALE =needles.sx |
|
| 47 |
+ #00 SWP SCALEY =needles.sy #00 SWP SCALEX =needles.sx |
|
| 46 | 48 |
#00 ~Time.minute #0002 MUL2 ,table ADD2 LDR2 |
| 47 |
- #00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALE =needles.my |
|
| 48 |
- #00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALE =needles.mx |
|
| 49 |
+ #00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALEY =needles.my |
|
| 50 |
+ #00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALEX =needles.mx |
|
| 49 | 51 |
#00 ~Time.hour 12HOURS #05 MUL #0002 MUL2 ,table ADD2 LDR2 |
| 50 |
- #00 SWP #0002 DIV2 #0040 ADD2 SCALE =needles.hy |
|
| 51 |
- #00 SWP #0002 DIV2 #0040 ADD2 SCALE =needles.hx |
|
| 52 |
+ #00 SWP #0002 DIV2 #0040 ADD2 SCALEY =needles.hy |
|
| 53 |
+ #00 SWP #0002 DIV2 #0040 ADD2 SCALEX =needles.hx |
|
| 52 | 54 |
|
| 53 | 55 |
( draw ) |
| 54 |
- #0080 SCALE #0080 SCALE ~needles.sx ~needles.sy #02 ,draw-line JSR2 |
|
| 55 |
- #0080 SCALE #0080 SCALE ~needles.mx ~needles.my #01 ,draw-line JSR2 |
|
| 56 |
- #0080 SCALE #0080 SCALE ~needles.hx ~needles.hy #03 ,draw-line JSR2 |
|
| 56 |
+ #0080 SCALEX #0080 SCALEY ~needles.sx ~needles.sy #02 ,draw-line JSR2 |
|
| 57 |
+ #0080 SCALEX #0080 SCALEY ~needles.mx ~needles.my #01 ,draw-line JSR2 |
|
| 58 |
+ #0080 SCALEX #0080 SCALEY ~needles.hx ~needles.hy #03 ,draw-line JSR2 |
|
| 57 | 59 |
|
| 58 | 60 |
,draw-circle JSR2 |
| 59 | 61 |
|
| 60 | 62 |
( display ) |
| 61 |
- #0000 =Sprite.x |
|
| 62 |
- ,font_hex #00 ~Time.hour #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr |
|
| 63 |
- #02 =Sprite.color |
|
| 64 |
- #0008 =Sprite.x |
|
| 65 |
- ,font_hex #00 ~Time.hour #0f AND #08 MUL ADD2 =Sprite.addr |
|
| 66 |
- #02 =Sprite.color |
|
| 67 |
- #0018 =Sprite.x |
|
| 68 |
- ,font_hex #00 ~Time.minute #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr |
|
| 69 |
- #02 =Sprite.color |
|
| 70 |
- #0020 =Sprite.x |
|
| 71 |
- ,font_hex #00 ~Time.minute #0f AND #08 MUL ADD2 =Sprite.addr |
|
| 72 |
- #02 =Sprite.color |
|
| 73 |
- #0030 =Sprite.x |
|
| 74 |
- ,font_hex #00 ~Time.second #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr |
|
| 75 |
- #02 =Sprite.color |
|
| 76 |
- #0038 =Sprite.x |
|
| 77 |
- ,font_hex #00 ~Time.second #0f AND #08 MUL ADD2 =Sprite.addr |
|
| 78 |
- #02 =Sprite.color |
|
| 63 |
+ ~Screen.height #0002 DIV2 #0048 ADD2 =Sprite.y |
|
| 64 |
+ ~Screen.width #0002 DIV2 |
|
| 65 |
+ DUP2 #0020 SUB2 =Sprite.x ,font_hex #00 ~Time.hour #0a DIV #08 MUL ADD2 =Sprite.addr #02 =Sprite.color |
|
| 66 |
+ DUP2 #0018 SUB2 =Sprite.x ,font_hex #00 ~Time.hour #0a MOD #08 MUL ADD2 =Sprite.addr #02 =Sprite.color |
|
| 67 |
+ DUP2 #0008 SUB2 =Sprite.x ,font_hex #00 ~Time.minute #0a DIV #08 MUL ADD2 =Sprite.addr #02 =Sprite.color |
|
| 68 |
+ DUP2 =Sprite.x ,font_hex #00 ~Time.minute #0a MOD #08 MUL ADD2 =Sprite.addr #02 =Sprite.color |
|
| 69 |
+ DUP2 #0010 ADD2 =Sprite.x ,font_hex #00 ~Time.second #0a DIV #08 MUL ADD2 =Sprite.addr #02 =Sprite.color |
|
| 70 |
+ DUP2 #0018 ADD2 =Sprite.x ,font_hex #00 ~Time.second #0a MOD #08 MUL ADD2 =Sprite.addr #02 =Sprite.color |
|
| 71 |
+ POP2 |
|
| 79 | 72 |
|
| 80 | 73 |
BRK |
| 81 | 74 |
|
| ... | ... |
@@ -88,9 +81,9 @@ BRK |
| 88 | 81 |
#00 #3c |
| 89 | 82 |
$loop |
| 90 | 83 |
( load ) OVR #00 SWP #0002 MUL2 ,table ADD2 LDR2 |
| 91 |
- #00 SWP SCALE =Screen.y |
|
| 92 |
- #00 SWP SCALE =Screen.x |
|
| 93 |
- OVR #00 EQU #01 ADD =Screen.color |
|
| 84 |
+ #00 SWP SCALEY =Screen.y |
|
| 85 |
+ #00 SWP SCALEX =Screen.x |
|
| 86 |
+ OVR #0f MOD #00 EQU #01 ADD =Screen.color |
|
| 94 | 87 |
( incr ) SWP #01 ADD SWP |
| 95 | 88 |
DUP2 LTH ^$loop JNZ |
| 96 | 89 |
POP2 |
| ... | ... |
@@ -125,14 +118,14 @@ RTN |
| 125 | 118 |
|
| 126 | 119 |
@table ( 60 positions on a circle in bytes ) |
| 127 | 120 |
[ |
| 128 |
- 0180 018d 039a 07a7 0bb3 12bf 19ca 21d4 |
|
| 129 |
- 2bde 35e6 40ed 4cf4 58f8 65fc 72fe 80ff |
|
| 130 |
- 8dfe 9afc a7f8 b3f4 bfed cae6 d4de ded4 |
|
| 131 |
- e6ca edbf f4b3 f8a7 fc9a fe8d ff80 fe72 |
|
| 132 |
- fc65 f858 f44c ed40 e635 de2b d421 ca19 |
|
| 133 |
- bf12 b30b a707 9a03 8d01 7f01 7201 6503 |
|
| 134 |
- 5807 4c0b 4012 3519 2b21 212b 1935 1240 |
|
| 135 |
- 0b4c 0758 0365 0172 |
|
| 121 |
+ 8000 8d00 9a02 a706 b40b c011 cb18 d520 |
|
| 122 |
+ df2a e734 ee40 f44b f958 fd65 ff72 ff80 |
|
| 123 |
+ ff8d fd9a f9a7 f4b4 eec0 e7cb dfd5 d5df |
|
| 124 |
+ cbe7 c0ee b4f4 a7f9 9afd 8dff 80ff 72ff |
|
| 125 |
+ 65fd 58f9 4bf4 40ee 34e7 2adf 20d5 18cb |
|
| 126 |
+ 11c0 0bb4 06a7 029a 008d 0080 0072 0265 |
|
| 127 |
+ 0658 0b4b 113f 1834 202a 2a20 3418 3f11 |
|
| 128 |
+ 4b0b 5806 6502 7200 |
|
| 136 | 129 |
] |
| 137 | 130 |
|
| 138 | 131 |
@font_hex ( 0-F ) |
| ... | ... |
@@ -17,12 +17,12 @@ |
| 17 | 17 |
|0190 ;DateTime { year 2 month 1 day 1 hour 1 minute 1 second 1 dow 1 doy 2 isdst 1 pad 4 get 1 }
|
| 18 | 18 |
|01F0 ;System { pad 8 r 2 g 2 b 2 }
|
| 19 | 19 |
|
| 20 |
-|0200 ,RESET JMP2 |
|
| 20 |
+|0200 ^RESET JMP |
|
| 21 | 21 |
|0204 ,ERROR JMP2 |
| 22 | 22 |
|0208 ,FRAME JMP2 |
| 23 | 23 |
|
| 24 | 24 |
@RESET |
| 25 |
- ( theme ) #13fd =System.r #1ef3 =System.g #1bf2 =System.b |
|
| 25 |
+ ( theme ) #03fd =System.r #0ef3 =System.g #0bf2 =System.b |
|
| 26 | 26 |
#01 =fps.current |
| 27 | 27 |
|
| 28 | 28 |
#000c |