... | ... |
@@ -49,7 +49,7 @@ audio_callback(void *u, Uint8 *stream, int len) |
49 | 49 |
void |
50 | 50 |
redraw(Uint32 *dst, Uxn *u) |
51 | 51 |
{ |
52 |
- draw(&ppu); |
|
52 |
+ drawppu(&ppu); |
|
53 | 53 |
if(debug) |
54 | 54 |
drawdebugger(&ppu, u->wst.dat, u->wst.ptr); |
55 | 55 |
SDL_UpdateTexture(gTexture, NULL, dst, ppu.width * sizeof(Uint32)); |
... | ... |
@@ -126,7 +126,7 @@ drawdebugger(Ppu *p, Uint8 *stack, Uint8 ptr) |
126 | 126 |
} |
127 | 127 |
|
128 | 128 |
void |
129 |
-draw(Ppu *p) |
|
129 |
+drawppu(Ppu *p) |
|
130 | 130 |
{ |
131 | 131 |
Uint16 x, y; |
132 | 132 |
for(y = 0; y < p->ver; ++y) |
... | ... |
@@ -164,4 +164,4 @@ initppu(Ppu *p, Uint8 hor, Uint8 ver, Uint8 pad) |
164 | 164 |
return 0; |
165 | 165 |
clear(p); |
166 | 166 |
return 1; |
167 |
-} |
|
168 | 167 |
\ No newline at end of file |
168 |
+} |
... | ... |
@@ -28,5 +28,5 @@ void putcolors(Ppu *p, Uint8 *addr); |
28 | 28 |
void putpixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color); |
29 | 29 |
void puticn(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color); |
30 | 30 |
void putchr(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color); |
31 |
-void draw(Ppu *p); |
|
32 |
-void drawdebugger(Ppu *p, Uint8 *stack, Uint8 ptr); |
|
33 | 31 |
\ No newline at end of file |
32 |
+void drawppu(Ppu *p); |
|
33 |
+void drawdebugger(Ppu *p, Uint8 *stack, Uint8 ptr); |